Add new PowerShell script to replace batch file for Windows builds
This commit is contained in:
5
Makefile
5
Makefile
@@ -1,9 +1,4 @@
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ifeq ($(OS),Windows_NT)
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DIST_BUILD_SCRIPT := dist.bat
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CLEAN_SCRIPT := clean.bat
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else
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DIST_BUILD_SCRIPT := ./dist.sh
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endif
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#EXECUTABLES = cmake
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#build_reqs := $(foreach exec,$(EXECUTABLES),\
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17
README.md
17
README.md
@@ -8,17 +8,22 @@ Downloads: [download.zerotier.com/dist/sdk](https://download.zerotier.com/dist/s
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<div style="page-break-after: always;"></div>
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## Building from source
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## Building on Linux, macOS
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*Requires [CMake](https://cmake.org/download/), [Clang](https://releases.llvm.org/download.html) is recommended*
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```
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make update && make patch && make host_release CC=clang CXX=clang++
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```
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To build both `release` and `debug` libraries for only your host's architecture use `make host`. Or optionally `make host_release` for release only. To build everything including things like iOS frameworks, Android packages, etc, use `make all`. Possible build targets can be seen by using `make list`. Resultant libraries will be placed in `./lib`, test and example programs will be placed in `./bin`:
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## Building on Windows
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*Requires [CMake](https://cmake.org/download/) and [PowerShell](https://github.com/powershell/powershell)*
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```
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make update; make patch; make host
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# OR
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brew install cmake
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make clean; make update && make patch && make host_release CC=clang CXX=clang++
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. ./dist.ps1
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Build-Library -BuildType "Release" -Arch "Win32|x64|ARM|ARM64" -LanguageBinding "none|csharp"
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```
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*Note: To build both `release` and `debug` libraries for only your host's architecture use `make host`. Or optionally `make host_release` for release only. To build everything including things like iOS frameworks, Android packages, etc, use `make all`. Possible build targets can be seen by using `make list`. Resultant libraries will be placed in `./lib`, test and example programs will be placed in `./bin`*
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Typical build output:
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```
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115
dist.bat
115
dist.bat
@@ -1,115 +0,0 @@
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REM build temp directories
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set Win32ReleaseBuildDir=tmp\release\win32
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set Win64ReleaseBuildDir=tmp\release\win64
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set Win32DebugBuildDir=tmp\debug\win32
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set Win64DebugBuildDir=tmp\debug\win64
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mkdir %Win32ReleaseBuildDir%
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mkdir %Win64ReleaseBuildDir%
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mkdir %Win32DebugBuildDir%
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mkdir %Win64DebugBuildDir%
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REM final output directories
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set WinReleaseOutputDir=lib\release
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set WinDebugOutputDir=lib\debug
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mkdir %WinReleaseOutputDir%\win-x86
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mkdir %WinReleaseOutputDir%\win-x86_64
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mkdir %WinDebugOutputDir%\win-x86
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mkdir %WinDebugOutputDir%\win-x86_64
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mkdir %WinReleaseOutputDir%
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mkdir %WinDebugOutputDir%
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pushd %Win32ReleaseBuildDir%
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cmake -G "Visual Studio 16 2019" ../../../
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cmake --build . --config Release
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popd
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copy %Win32ReleaseBuildDir%\Release\zt.lib %WinReleaseOutputDir%\win-x86\libzt32.lib
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copy %Win32ReleaseBuildDir%\Release\zt-shared.dll %WinReleaseOutputDir%\win-x86\libzt32.dll
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pushd %Win32DebugBuildDir%
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cmake -G "Visual Studio 16 2019" ../../../
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cmake --build . --config Debug
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popd
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copy %Win32DebugBuildDir%\Debug\zt.lib %WinDebugOutputDir%\win-x86\libzt32d.lib
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copy %Win32DebugBuildDir%\Debug\zt-shared.dll %WinDebugOutputDir%\win-x86\libzt32d.dll
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pushd %Win64ReleaseBuildDir%
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cmake -G "Visual Studio 16 2019" -A x64 ../../../
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cmake --build . --config Release
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popd
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copy %Win64ReleaseBuildDir%\Release\zt.lib %WinReleaseOutputDir%\win-x86_64\libzt64.lib
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copy %Win64ReleaseBuildDir%\Release\zt-shared.dll %WinReleaseOutputDir%\win-x86_64\libzt64.dll
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pushd %Win64DebugBuildDir%
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cmake -G "Visual Studio 16 2019" -A x64 ../../../
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cmake --build . --config Debug
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popd
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copy %Win64DebugBuildDir%\Debug\zt.lib %WinDebugOutputDir%\win-x86_64\libzt64d.lib
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copy %Win64DebugBuildDir%\Debug\zt-shared.dll %WinDebugOutputDir%\win-x86_64\libzt64d.dll
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REM Copy example binaries
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mkdir bin\debug\win-x86\
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copy %Win32DebugBuildDir%\Debug\*.exe bin\debug\win-x86\
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mkdir bin\debug\win-x86_64\
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copy %Win64DebugBuildDir%\Debug\*.exe bin\debug\win-x86_64\
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mkdir bin\release\win-x86\
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copy %Win32ReleaseBuildDir%\Release\*.exe bin\release\win-x86\
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mkdir bin\release\win-x86_64\
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copy %Win64ReleaseBuildDir%\Release\*.exe bin\release\win-x86_64\
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exit 0
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rd /S /Q bin
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# Build with JNI
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mkdir WinBuild32 & pushd WinBuild32
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cmake -D JNI:BOOL=ON -G "Visual Studio 16 2019" ../
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popd
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mkdir WinBuild64 & pushd WinBuild64
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cmake -D JNI:BOOL=ON -G "Visual Studio 16 2019" -A x64 ../
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popd
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cmake --build WinBuild32 --config Release
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cmake --build WinBuild32 --config Debug
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REM Build JAR file
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REM release variant
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cd packages\java
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del com/zerotier/libzt/*.class
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move ..\..\%ReleaseWinBuildDir%\zt-shared.dll zt.dll
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javac com/zerotier/libzt/*.java
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jar cf zt.jar zt.dll com/zerotier/libzt/*.class
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move zt.jar ..\..\%PrebuiltReleaseWin32Dir%
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REM debug variant
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del com/zerotier/libzt/*.class
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move ..\..\%DebugWinBuildDir%\zt-shared.dll zt.dll
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javac com/zerotier/libzt/*.java
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jar cf zt.jar zt.dll com/zerotier/libzt/*.class
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move zt.jar ..\..\%PrebuiltDebugWin32Dir%
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popd
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popd
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cmake --build WinBuild64 --config Release
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cmake --build WinBuild64 --config Debug
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REM Build JAR file
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REM release variant
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cd packages\java
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del com/zerotier/libzt/*.class
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move ..\..\%ReleaseWinBuildDir%\zt-shared.dll zt.dll
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javac com/zerotier/libzt/*.java
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jar cf zt.jar zt.dll com/zerotier/libzt/*.class
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move zt.jar ..\..\%PrebuiltReleaseWin64Dir%
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REM debug variant
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del com/zerotier/libzt/*.class
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move ..\..\%DebugWinBuildDir%\zt-shared.dll zt.dll
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javac com/zerotier/libzt/*.java
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jar cf zt.jar zt.dll com/zerotier/libzt/*.class
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move zt.jar ..\..\%PrebuiltDebugWin64Dir%
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popd
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popd
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72
dist.ps1
Normal file
72
dist.ps1
Normal file
@@ -0,0 +1,72 @@
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function Clean
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{
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Remove-Item tmp -Recurse -Force -Confirm:$false -ErrorAction:'silentlycontinue'
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Remove-Item lib -Recurse -Force -Confirm:$false -ErrorAction:'silentlycontinue'
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Remove-Item bin -Recurse -Force -Confirm:$false -ErrorAction:'silentlycontinue'
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}
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function Build-Library([string]$BuildType, [string]$Arch, [string]$LanguageBinding)
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{
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$OptionalLanguageBinding=""
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if ($LanguageBinding -eq "csharp") {
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$OptionalLanguageBinding="-DZTS_PINVOKE:BOOL=ON"
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$LanguageBindingPostfix="-pinvoke"
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}
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if ($LanguageBinding -eq "java") {
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#$OptionalLanguageBinding="-DSDK_JNI=ON -DSDK_JNI=1"
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#$LanguageBindingPostfix="-jni"
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}
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$archAlias = ""
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$bitCount = ""
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if ($Arch -eq "Win32") {
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$bitCount="32"
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$archAlias="win-x86"
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}
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if ($Arch -eq "x64") {
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$bitCount="64"
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$archAlias="win-x64"
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}
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if ($Arch -eq "ARM32") {
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$bitCount="32"
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$archAlias="win-arm"
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}
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if ($Arch -eq "ARM64") {
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$bitCount="64"
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$archAlias="win-arm64"
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}
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if ($archAlias -eq "" -or $bitCount -eq "") {
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echo "No valid architecture specified. Breaking."
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break
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}
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# Directory for CMake to build and store intermediate files
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$env:BuildDir="tmp\$BuildType\"+$Arch+$LanguageBindingPostfix
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md $env:BuildDir
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# Directory where we plan to store the resultant libraries
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$env:OutputDir="lib\"+$BuildType.ToLower()
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md $env:OutputDir\$archAlias$LanguageBindingPostfix
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Push-Location -Path $env:BuildDir
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cmake ${OptionalLanguageBinding} -G "Visual Studio 16 2019" -A $Arch ../../../
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cmake --build . --config $BuildType
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Pop-Location
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Copy-Item $env:BuildDir\$BuildType\zt.lib $env:OutputDir\$archAlias$LanguageBindingPostfix\libzt$bitCount.lib
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Copy-Item $env:BuildDir\$BuildType\zt-shared.dll $env:OutputDir\$archAlias$LanguageBindingPostfix\libzt$bitCount.dll
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}
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function Build-All
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{
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# Win32
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Build-Library -BuildType "Release" -Arch "Win32" -LanguageBinding ""
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Build-Library -BuildType "Release" -Arch "Win32" -LanguageBinding "pinvoke"
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Build-Library -BuildType "Debug" -Arch "Win32" -LanguageBinding ""
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Build-Library -BuildType "Debug" -Arch "Win32" -LanguageBinding "pinvoke"
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# x64
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Build-Library -BuildType "Release" -Arch "x64" -LanguageBinding ""
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Build-Library -BuildType "Release" -Arch "x64" -LanguageBinding "pinvoke"
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Build-Library -BuildType "Debug" -Arch "x64" -LanguageBinding ""
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Build-Library -BuildType "Debug" -Arch "x64" -LanguageBinding "pinvoke"
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}
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