Add new PowerShell script to replace batch file for Windows builds

This commit is contained in:
Joseph Henry
2021-01-05 23:58:07 -08:00
parent 995ad79193
commit 8ab6ee07c0
4 changed files with 83 additions and 126 deletions

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@@ -1,9 +1,4 @@
ifeq ($(OS),Windows_NT)
DIST_BUILD_SCRIPT := dist.bat
CLEAN_SCRIPT := clean.bat
else
DIST_BUILD_SCRIPT := ./dist.sh DIST_BUILD_SCRIPT := ./dist.sh
endif
#EXECUTABLES = cmake #EXECUTABLES = cmake
#build_reqs := $(foreach exec,$(EXECUTABLES),\ #build_reqs := $(foreach exec,$(EXECUTABLES),\

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@@ -8,17 +8,22 @@ Downloads: [download.zerotier.com/dist/sdk](https://download.zerotier.com/dist/s
<div style="page-break-after: always;"></div> <div style="page-break-after: always;"></div>
## Building from source ## Building on Linux, macOS
*Requires [CMake](https://cmake.org/download/), [Clang](https://releases.llvm.org/download.html) is recommended*
```
make update && make patch && make host_release CC=clang CXX=clang++
```
To build both `release` and `debug` libraries for only your host's architecture use `make host`. Or optionally `make host_release` for release only. To build everything including things like iOS frameworks, Android packages, etc, use `make all`. Possible build targets can be seen by using `make list`. Resultant libraries will be placed in `./lib`, test and example programs will be placed in `./bin`: ## Building on Windows
*Requires [CMake](https://cmake.org/download/) and [PowerShell](https://github.com/powershell/powershell)*
``` ```
make update; make patch; make host . ./dist.ps1
# OR Build-Library -BuildType "Release" -Arch "Win32|x64|ARM|ARM64" -LanguageBinding "none|csharp"
brew install cmake
make clean; make update && make patch && make host_release CC=clang CXX=clang++
``` ```
*Note: To build both `release` and `debug` libraries for only your host's architecture use `make host`. Or optionally `make host_release` for release only. To build everything including things like iOS frameworks, Android packages, etc, use `make all`. Possible build targets can be seen by using `make list`. Resultant libraries will be placed in `./lib`, test and example programs will be placed in `./bin`*
Typical build output: Typical build output:
``` ```

115
dist.bat
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@@ -1,115 +0,0 @@
REM build temp directories
set Win32ReleaseBuildDir=tmp\release\win32
set Win64ReleaseBuildDir=tmp\release\win64
set Win32DebugBuildDir=tmp\debug\win32
set Win64DebugBuildDir=tmp\debug\win64
mkdir %Win32ReleaseBuildDir%
mkdir %Win64ReleaseBuildDir%
mkdir %Win32DebugBuildDir%
mkdir %Win64DebugBuildDir%
REM final output directories
set WinReleaseOutputDir=lib\release
set WinDebugOutputDir=lib\debug
mkdir %WinReleaseOutputDir%\win-x86
mkdir %WinReleaseOutputDir%\win-x86_64
mkdir %WinDebugOutputDir%\win-x86
mkdir %WinDebugOutputDir%\win-x86_64
mkdir %WinReleaseOutputDir%
mkdir %WinDebugOutputDir%
pushd %Win32ReleaseBuildDir%
cmake -G "Visual Studio 16 2019" ../../../
cmake --build . --config Release
popd
copy %Win32ReleaseBuildDir%\Release\zt.lib %WinReleaseOutputDir%\win-x86\libzt32.lib
copy %Win32ReleaseBuildDir%\Release\zt-shared.dll %WinReleaseOutputDir%\win-x86\libzt32.dll
pushd %Win32DebugBuildDir%
cmake -G "Visual Studio 16 2019" ../../../
cmake --build . --config Debug
popd
copy %Win32DebugBuildDir%\Debug\zt.lib %WinDebugOutputDir%\win-x86\libzt32d.lib
copy %Win32DebugBuildDir%\Debug\zt-shared.dll %WinDebugOutputDir%\win-x86\libzt32d.dll
pushd %Win64ReleaseBuildDir%
cmake -G "Visual Studio 16 2019" -A x64 ../../../
cmake --build . --config Release
popd
copy %Win64ReleaseBuildDir%\Release\zt.lib %WinReleaseOutputDir%\win-x86_64\libzt64.lib
copy %Win64ReleaseBuildDir%\Release\zt-shared.dll %WinReleaseOutputDir%\win-x86_64\libzt64.dll
pushd %Win64DebugBuildDir%
cmake -G "Visual Studio 16 2019" -A x64 ../../../
cmake --build . --config Debug
popd
copy %Win64DebugBuildDir%\Debug\zt.lib %WinDebugOutputDir%\win-x86_64\libzt64d.lib
copy %Win64DebugBuildDir%\Debug\zt-shared.dll %WinDebugOutputDir%\win-x86_64\libzt64d.dll
REM Copy example binaries
mkdir bin\debug\win-x86\
copy %Win32DebugBuildDir%\Debug\*.exe bin\debug\win-x86\
mkdir bin\debug\win-x86_64\
copy %Win64DebugBuildDir%\Debug\*.exe bin\debug\win-x86_64\
mkdir bin\release\win-x86\
copy %Win32ReleaseBuildDir%\Release\*.exe bin\release\win-x86\
mkdir bin\release\win-x86_64\
copy %Win64ReleaseBuildDir%\Release\*.exe bin\release\win-x86_64\
exit 0
rd /S /Q bin
# Build with JNI
mkdir WinBuild32 & pushd WinBuild32
cmake -D JNI:BOOL=ON -G "Visual Studio 16 2019" ../
popd
mkdir WinBuild64 & pushd WinBuild64
cmake -D JNI:BOOL=ON -G "Visual Studio 16 2019" -A x64 ../
popd
cmake --build WinBuild32 --config Release
cmake --build WinBuild32 --config Debug
REM Build JAR file
REM release variant
cd packages\java
del com/zerotier/libzt/*.class
move ..\..\%ReleaseWinBuildDir%\zt-shared.dll zt.dll
javac com/zerotier/libzt/*.java
jar cf zt.jar zt.dll com/zerotier/libzt/*.class
move zt.jar ..\..\%PrebuiltReleaseWin32Dir%
REM debug variant
del com/zerotier/libzt/*.class
move ..\..\%DebugWinBuildDir%\zt-shared.dll zt.dll
javac com/zerotier/libzt/*.java
jar cf zt.jar zt.dll com/zerotier/libzt/*.class
move zt.jar ..\..\%PrebuiltDebugWin32Dir%
popd
popd
cmake --build WinBuild64 --config Release
cmake --build WinBuild64 --config Debug
REM Build JAR file
REM release variant
cd packages\java
del com/zerotier/libzt/*.class
move ..\..\%ReleaseWinBuildDir%\zt-shared.dll zt.dll
javac com/zerotier/libzt/*.java
jar cf zt.jar zt.dll com/zerotier/libzt/*.class
move zt.jar ..\..\%PrebuiltReleaseWin64Dir%
REM debug variant
del com/zerotier/libzt/*.class
move ..\..\%DebugWinBuildDir%\zt-shared.dll zt.dll
javac com/zerotier/libzt/*.java
jar cf zt.jar zt.dll com/zerotier/libzt/*.class
move zt.jar ..\..\%PrebuiltDebugWin64Dir%
popd
popd

72
dist.ps1 Normal file
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@@ -0,0 +1,72 @@
function Clean
{
Remove-Item tmp -Recurse -Force -Confirm:$false -ErrorAction:'silentlycontinue'
Remove-Item lib -Recurse -Force -Confirm:$false -ErrorAction:'silentlycontinue'
Remove-Item bin -Recurse -Force -Confirm:$false -ErrorAction:'silentlycontinue'
}
function Build-Library([string]$BuildType, [string]$Arch, [string]$LanguageBinding)
{
$OptionalLanguageBinding=""
if ($LanguageBinding -eq "csharp") {
$OptionalLanguageBinding="-DZTS_PINVOKE:BOOL=ON"
$LanguageBindingPostfix="-pinvoke"
}
if ($LanguageBinding -eq "java") {
#$OptionalLanguageBinding="-DSDK_JNI=ON -DSDK_JNI=1"
#$LanguageBindingPostfix="-jni"
}
$archAlias = ""
$bitCount = ""
if ($Arch -eq "Win32") {
$bitCount="32"
$archAlias="win-x86"
}
if ($Arch -eq "x64") {
$bitCount="64"
$archAlias="win-x64"
}
if ($Arch -eq "ARM32") {
$bitCount="32"
$archAlias="win-arm"
}
if ($Arch -eq "ARM64") {
$bitCount="64"
$archAlias="win-arm64"
}
if ($archAlias -eq "" -or $bitCount -eq "") {
echo "No valid architecture specified. Breaking."
break
}
# Directory for CMake to build and store intermediate files
$env:BuildDir="tmp\$BuildType\"+$Arch+$LanguageBindingPostfix
md $env:BuildDir
# Directory where we plan to store the resultant libraries
$env:OutputDir="lib\"+$BuildType.ToLower()
md $env:OutputDir\$archAlias$LanguageBindingPostfix
Push-Location -Path $env:BuildDir
cmake ${OptionalLanguageBinding} -G "Visual Studio 16 2019" -A $Arch ../../../
cmake --build . --config $BuildType
Pop-Location
Copy-Item $env:BuildDir\$BuildType\zt.lib $env:OutputDir\$archAlias$LanguageBindingPostfix\libzt$bitCount.lib
Copy-Item $env:BuildDir\$BuildType\zt-shared.dll $env:OutputDir\$archAlias$LanguageBindingPostfix\libzt$bitCount.dll
}
function Build-All
{
# Win32
Build-Library -BuildType "Release" -Arch "Win32" -LanguageBinding ""
Build-Library -BuildType "Release" -Arch "Win32" -LanguageBinding "pinvoke"
Build-Library -BuildType "Debug" -Arch "Win32" -LanguageBinding ""
Build-Library -BuildType "Debug" -Arch "Win32" -LanguageBinding "pinvoke"
# x64
Build-Library -BuildType "Release" -Arch "x64" -LanguageBinding ""
Build-Library -BuildType "Release" -Arch "x64" -LanguageBinding "pinvoke"
Build-Library -BuildType "Debug" -Arch "x64" -LanguageBinding ""
Build-Library -BuildType "Debug" -Arch "x64" -LanguageBinding "pinvoke"
}