Unity3D tweaks, test app updates
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@@ -5,6 +5,9 @@
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#include <sys/socket.h>
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#include <arpa/inet.h>
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int atoi(const char *str);
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int close(int filedes);
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int main(int argc , char *argv[])
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{
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if(argc < 3) {
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@@ -18,7 +21,7 @@ int main(int argc , char *argv[])
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sock = socket(AF_INET , SOCK_STREAM , 0);
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if (sock == -1) {
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printf("Could not create socket");
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printf("could not create socket");
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}
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server.sin_addr.s_addr = inet_addr(argv[1]);
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server.sin_family = AF_INET;
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@@ -29,29 +32,28 @@ int main(int argc , char *argv[])
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perror("connect failed. Error");
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return 1;
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}
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puts("Connected\n");
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printf("connected\n");
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char *msg = "welcome to the machine!";
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while(1) {
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printf("Enter message : ");
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printf("enter message : ");
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scanf("%s" , message);
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// TX
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if(send(sock, msg, sizeof(msg), 0) < 0) {
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puts("Send failed");
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printf("send failed");
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return 1;
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}
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else {
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printf("len = %d\n", strlen(message));
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printf("len = %ld\n", strlen(message));
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}
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// RX
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if(recv(sock , server_reply , 2000 , 0) < 0) {
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puts("recv failed");
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printf("recv failed");
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break;
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}
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puts("Server reply :");
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printf("server reply :");
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puts(server_reply);
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}
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close(sock);
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