Unity3D tweaks, test app updates

This commit is contained in:
Joseph Henry
2016-07-18 12:24:24 -07:00
parent b8747670b3
commit 89ab08e3b2
7 changed files with 39 additions and 588 deletions

View File

@@ -5,6 +5,9 @@
#include <sys/socket.h>
#include <arpa/inet.h>
int atoi(const char *str);
int close(int filedes);
int main(int argc , char *argv[])
{
if(argc < 3) {
@@ -18,7 +21,7 @@ int main(int argc , char *argv[])
sock = socket(AF_INET , SOCK_STREAM , 0);
if (sock == -1) {
printf("Could not create socket");
printf("could not create socket");
}
server.sin_addr.s_addr = inet_addr(argv[1]);
server.sin_family = AF_INET;
@@ -29,29 +32,28 @@ int main(int argc , char *argv[])
perror("connect failed. Error");
return 1;
}
puts("Connected\n");
printf("connected\n");
char *msg = "welcome to the machine!";
while(1) {
printf("Enter message : ");
printf("enter message : ");
scanf("%s" , message);
// TX
if(send(sock, msg, sizeof(msg), 0) < 0) {
puts("Send failed");
printf("send failed");
return 1;
}
else {
printf("len = %d\n", strlen(message));
printf("len = %ld\n", strlen(message));
}
// RX
if(recv(sock , server_reply , 2000 , 0) < 0) {
puts("recv failed");
printf("recv failed");
break;
}
puts("Server reply :");
printf("server reply :");
puts(server_reply);
}
close(sock);