Renamed SocketTap to VirtualTap and Connection to VirtualSocket to prevent confusion
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115
src/VirtualSocket.hpp
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115
src/VirtualSocket.hpp
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/*
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* ZeroTier SDK - Network Virtualization Everywhere
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* Copyright (C) 2011-2017 ZeroTier, Inc. https://www.zerotier.com/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* --
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*
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* You can be released from the requirements of the license by purchasing
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* a commercial license. Buying such a license is mandatory as soon as you
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* develop commercial closed-source software that incorporates or links
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* directly against ZeroTier software without disclosing the source code
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* of your own application.
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*/
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// General connection object used by VirtualTap and network stack drivers
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#ifndef ZT_CONNECTION_HPP
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#define ZT_CONNECTION_HPP
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#include <ctime>
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#include <sys/socket.h>
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#if defined(STACK_PICO)
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#include "pico_socket.h"
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#endif
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#include "Phy.hpp"
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#include "libzt.h"
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#include "VirtualTap.hpp"
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#include "RingBuffer.hpp"
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namespace ZeroTier {
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class VirtualTap;
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/*
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* Something analogous to a socket. This is a common object used by the
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* libzt API, VirtualTap, and the userspace network stack driver implementations.
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* In some situations the word 'Connection' would capture the meaning and
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* function of this object, however I'd like to discourage this since this
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* object also handles non-connection-based traffic as well.
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*/
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struct VirtualSocket
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{
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RingBuffer<unsigned char> *TXbuf;
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RingBuffer<unsigned char> *RXbuf;
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Mutex _tx_m, _rx_m;
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PhySocket *sock;
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#if defined(STACK_PICO)
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struct pico_socket *picosock;
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#endif
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#if defined(STACK_LWIP)
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void *pcb;
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#endif
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// TODO: For getsockname, etc
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struct sockaddr_storage *local_addr; // Address we've bound to locally
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struct sockaddr_storage *peer_addr; // Address of connection call to remote host
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int socket_family, socket_type, protocol;
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int app_fd; // used by app for I/O
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int sdk_fd; // used by lib for I/O
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std::queue<VirtualSocket*> _AcceptedConnections;
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VirtualTap *tap;
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int state; // See libzt.h for (ZT_SOCK_STATE_*)
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// timestamp for closure event
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std::time_t closure_ts;
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VirtualSocket() {
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TXbuf = new RingBuffer<unsigned char>(ZT_TCP_TX_BUF_SZ);
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RXbuf = new RingBuffer<unsigned char>(ZT_TCP_RX_BUF_SZ);
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closure_ts = -1;
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ZT_PHY_SOCKFD_TYPE fdpair[2];
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if(socketpair(PF_LOCAL, SOCK_STREAM, 0, fdpair) < 0) {
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if(errno < 0) {
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DEBUG_ERROR("unable to create socketpair");
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return;
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}
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}
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sdk_fd = fdpair[0];
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app_fd = fdpair[1];
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}
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~VirtualSocket() { }
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};
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/*
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* A helper object for passing VirtualTap(s) and VirtualSocket(s) through the stack
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*/
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struct VirtualBindingPair
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{
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VirtualTap *tap;
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VirtualSocket *vs;
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VirtualBindingPair(VirtualTap *_tap, VirtualSocket *_vs) : tap(_tap), vs(_vs) {}
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};
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}
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#endif
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