Update C# bindings to 1.4.0 API

This commit is contained in:
Joseph Henry
2021-04-30 21:54:34 -07:00
parent 3e304cb25a
commit 6f42338f6e
19 changed files with 4679 additions and 3143 deletions

View File

@@ -2,265 +2,265 @@
using System;
using System.Threading;
using System.Net;
using System.Net.Sockets; // For SocketType, etc
using System.Text; // For Encoding
using System.Net.Sockets;
using System.Text;
/**
*
* Namespaces explained:
*
* ZeroTier.Core (API to control a ZeroTier Node)
* -> class ZeroTier.Core.Node
* -> class ZeroTier.Core.Event
*
* ZeroTier.Sockets (Socket API similar to System.Net.Sockets)
* -> class ZeroTier.Sockets.Socket
* -> class ZeroTier.Sockets.SocketException
*
* ZeroTier.Central (upcoming)
*
*/
using ZeroTier;
public class ExampleApp {
// ZeroTier Node instance
ZeroTier.Core.Node node;
ZeroTier.Core.Node node;
/**
* Initialize and start ZeroTier
*/
public void StartZeroTier(string configFilePath, ushort servicePort, ulong networkId)
{
node = new ZeroTier.Core.Node(configFilePath, OnZeroTierEvent, servicePort);
node.Start(); // Network activity only begins after calling Start()
// Initialize and start ZeroTier
/* How you do this next part is up to you, but essentially we're waiting for the node
to signal to us via OnZeroTierEvent(ZeroTier.Core.Event) that it has access to the
internet and is able to talk to one of our root servers. As a convenience you can just
periodically check Node.IsOnline() instead of looking for the event via the callback. */
while (!node.IsOnline()) { Thread.Sleep(100); }
public void StartZeroTier(string configFilePath, ulong networkId)
{
node = new ZeroTier.Core.Node();
/* After the node comes online you may now join/leave networks. You will receive
notifications via the callback function regarding the status of your join request as well
as any subsequent network-related events such as the assignment of an IP address, added
or removed routes, etc. */
node.Join(networkId);
// (OPTIONAL) Initialize node
/* Note that ZeroTier.Sockets.Socket calls will fail if there are no routes available, for this
reason we should wait to make those calls until the node has indicated to us that at
least one network has been joined successfully. */
while (!node.HasRoutes()) { Thread.Sleep(100); }
}
node.InitFromStorage(configFilePath);
node.InitAllowNetworkCaching(false);
node.InitAllowPeerCaching(true);
// node.InitAllowIdentityCaching(true);
// node.InitAllowWorldCaching(false);
node.InitSetEventHandler(OnZeroTierEvent);
node.InitSetPort(0); // Will randomly attempt ports if set to 0
/**
* Stop ZeroTier
*/
public void StopZeroTier()
{
node.Stop();
}
// (OPTIONAL) Set custom signed roots
/**
* Your application should process event messages and return control as soon as possible. Blocking
* or otherwise time-consuming operations are not reccomended here.
*/
public void OnZeroTierEvent(ZeroTier.Core.Event e)
{
Console.WriteLine("Event.eventCode = {0} ({1})", e.EventCode, e.EventName);
// In this case we only allow ZeroTier to contact our Amsterdam root server
// To see examples of how to generate and sign roots definitions see docs.zerotier.com
if (e.EventCode == ZeroTier.Constants.EVENT_NODE_ONLINE) {
Console.WriteLine("Node is online");
Console.WriteLine(" - Address (NodeId): " + node.NodeId.ToString("x16"));
}
var rootsData = new byte[] {
0x01, 0x00, 0x00, 0x00, 0x00, 0x08, 0xea, 0xc9, 0x0a, 0x00, 0x00, 0x01, 0x6c, 0xe3, 0xe2, 0x39, 0x55, 0x74,
0xeb, 0x27, 0x9d, 0xc9, 0xe7, 0x5a, 0x52, 0xbb, 0x91, 0x8f, 0xf7, 0x43, 0x3c, 0xbf, 0x77, 0x5a, 0x4b, 0x57,
0xb4, 0xe1, 0xe9, 0xa1, 0x01, 0x61, 0x3d, 0x25, 0x35, 0x60, 0xcb, 0xe3, 0x30, 0x18, 0x1e, 0x6e, 0x44, 0xef,
0x93, 0x89, 0xa0, 0x19, 0xb8, 0x7b, 0x36, 0x0b, 0x92, 0xff, 0x0f, 0x1b, 0xbe, 0x56, 0x5a, 0x46, 0x91, 0x36,
0xf1, 0xd4, 0x5c, 0x09, 0x05, 0xe5, 0xf5, 0xfb, 0xba, 0xe8, 0x13, 0x2d, 0x47, 0xa8, 0xe4, 0x1b, 0xa5, 0x1c,
0xcf, 0xb0, 0x2f, 0x27, 0x7e, 0x95, 0xa0, 0xdd, 0x49, 0xe1, 0x7d, 0xc0, 0x7e, 0x6d, 0xe3, 0x25, 0x91, 0x96,
0xc2, 0x55, 0xf9, 0x20, 0x6d, 0x2a, 0x5e, 0x1b, 0x41, 0xcb, 0x1f, 0x8d, 0x57, 0x27, 0x69, 0x3e, 0xcc, 0x7f,
0x0b, 0x36, 0x54, 0x6b, 0xd3, 0x80, 0x78, 0xf6, 0xd0, 0xec, 0xb4, 0x31, 0x6b, 0x87, 0x1b, 0x50, 0x08, 0xe4,
0x0b, 0xa9, 0xd4, 0xfd, 0x37, 0x79, 0x14, 0x6a, 0xf5, 0x12, 0xf2, 0x45, 0x39, 0xca, 0x23, 0x00, 0x39, 0xbc,
0xa3, 0x1e, 0xa8, 0x4e, 0x23, 0x2d, 0xc8, 0xdb, 0x9b, 0x0e, 0x52, 0x1b, 0x8d, 0x02, 0x72, 0x01, 0x99, 0x2f,
0xcf, 0x1d, 0xb7, 0x00, 0x20, 0x6e, 0xd5, 0x93, 0x50, 0xb3, 0x19, 0x16, 0xf7, 0x49, 0xa1, 0xf8, 0x5d, 0xff,
0xb3, 0xa8, 0x78, 0x7d, 0xcb, 0xf8, 0x3b, 0x8c, 0x6e, 0x94, 0x48, 0xd4, 0xe3, 0xea, 0x0e, 0x33, 0x69, 0x30,
0x1b, 0xe7, 0x16, 0xc3, 0x60, 0x93, 0x44, 0xa9, 0xd1, 0x53, 0x38, 0x50, 0xfb, 0x44, 0x60, 0xc5, 0x0a, 0xf4,
0x33, 0x22, 0xbc, 0xfc, 0x8e, 0x13, 0xd3, 0x30, 0x1a, 0x1f, 0x10, 0x03, 0xce, 0xb6, 0x00, 0x02, 0x04, 0xc3,
0xb5, 0xad, 0x9f, 0x27, 0x09, 0x06, 0x2a, 0x02, 0x6e, 0xa0, 0xc0, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x27, 0x09
};
node.InitSetRoots(rootsData, rootsData.Length);
if (e.EventCode == ZeroTier.Constants.EVENT_NETWORK_OK) {
Console.WriteLine(" - Network ID: " + e.networkDetails.networkId.ToString("x16"));
}
}
node.Start(); // Network activity only begins after calling Start()
while (! node.Online) {
Thread.Sleep(50);
}
/**
* Example server
*/
public void YourServer(IPEndPoint localEndPoint) {
string data = null;
Console.WriteLine("Id : " + node.IdString);
Console.WriteLine("Version : " + node.Version);
Console.WriteLine("PrimaryPort : " + node.PrimaryPort);
Console.WriteLine("SecondaryPort : " + node.SecondaryPort);
Console.WriteLine("TertiaryPort : " + node.TertiaryPort);
// Data buffer for incoming data.
byte[] bytes = new Byte[1024];
node.Join(networkId);
Console.WriteLine("Waiting for join to complete...");
while (node.Networks.Count == 0) {
Thread.Sleep(50);
}
Console.WriteLine(localEndPoint.ToString());
ZeroTier.Sockets.Socket listener = new ZeroTier.Sockets.Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp );
// Wait until we've joined the network and we have routes + addresses
Console.WriteLine("Waiting for network to become transport ready...");
while (! node.IsNetworkTransportReady(networkId)) {
Thread.Sleep(50);
}
// Bind the socket to the local endpoint and
// listen for incoming connections.
Console.WriteLine("Num of assigned addresses : " + node.GetNetworkAddresses(networkId).Count);
foreach (IPAddress addr in node.GetNetworkAddresses(networkId)) {
Console.WriteLine(" - Address: " + addr);
}
try {
listener.Bind(localEndPoint);
listener.Listen(10);
Console.WriteLine("Num of routes : " + node.GetNetworkRoutes(networkId).Count);
foreach (ZeroTier.Core.RouteInfo route in node.GetNetworkRoutes(networkId)) {
Console.WriteLine(
" - Route: target={0} via={1} flags={2} metric={3}",
route.Target.ToString(),
route.Via.ToString(),
route.Flags,
route.Metric);
}
}
// Start listening for connections.
while (true) {
Console.WriteLine("Waiting for a connection...");
// Program is suspended while waiting for an incoming connection.
bool nonblocking = true;
/**
* Stop ZeroTier
*/
public void StopZeroTier()
{
node.Free();
}
ZeroTier.Sockets.Socket handler;
/**
* (OPTIONAL)
*
* Your application should process event messages and return control as soon as possible. Blocking
* or otherwise time-consuming operations are not recommended here.
*/
public void OnZeroTierEvent(ZeroTier.Core.Event e)
{
Console.WriteLine("Event.Code = {0} ({1})", e.Code, e.Name);
/*
if (e.Code == ZeroTier.Constants.EVENT_NODE_ONLINE) {
Console.WriteLine("Node is online");
Console.WriteLine(" - Address (NodeId): " + node.Id.ToString("x16"));
}
if (nonblocking) { // Non-blocking style Accept() loop using Poll()
Console.WriteLine("Starting non-blocking Accept() loop...");
listener.Blocking = false;
// loop
int timeout = 100000; // microseconds (1 second)
while (true) {
Console.WriteLine("Polling... (for data or incoming connections)");
if (listener.Poll(timeout, SelectMode.SelectRead)) {
Console.WriteLine("Detected event (SelectRead). Accepting...");
handler = listener.Accept();
break;
}
//Thread.Sleep(5);
}
}
else { // Blocking style
Console.WriteLine("Starting blocking Accept() call...");
handler = listener.Accept();
}
data = null;
Console.WriteLine("Accepted connection from: " + handler.RemoteEndPoint.ToString());
if (e.Code == ZeroTier.Constants.EVENT_NETWORK_OK) {
Console.WriteLine(" - Network ID: " + e.NetworkInfo.Id.ToString("x16"));
}
*/
}
// handler.ReceiveTimeout = 1000;
/**
* Example server
*/
public void SocketServer(IPEndPoint localEndPoint)
{
string data = null;
// An incoming connection needs to be processed.
while (true) {
int bytesRec = 0;
try {
Console.WriteLine("Receiving...");
bytesRec = handler.Receive(bytes);
}
catch (ZeroTier.Sockets.SocketException e)
{
Console.WriteLine("ServiceErrorCode={0} SocketErrorCode={1}",
e.ServiceErrorCode, e.SocketErrorCode);
}
if (bytesRec > 0) {
Console.WriteLine("Bytes received: {0}", bytesRec);
data = Encoding.ASCII.GetString(bytes,0,bytesRec);
Console.WriteLine( "Text received : {0}", data);
//break;
// Echo the data back to the client.
byte[] msg = Encoding.ASCII.GetBytes(data);
handler.Send(msg);
}
else
{
System.GC.Collect();
Console.WriteLine("No data...");
}
}
// Data buffer for incoming data.
byte[] bytes = new Byte[1024];
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
Console.WriteLine(localEndPoint.ToString());
ZeroTier.Sockets.Socket listener =
new ZeroTier.Sockets.Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
} catch (ZeroTier.Sockets.SocketException e) {
Console.WriteLine(e);
Console.WriteLine("ServiceErrorCode={0} SocketErrorCode={1}",
e.ServiceErrorCode, e.SocketErrorCode);
}
// Bind the socket to the local endpoint and
// listen for incoming connections.
Console.WriteLine("\nPress ENTER to continue...");
Console.Read();
}
try {
listener.Bind(localEndPoint);
listener.Listen(10);
ZeroTier.Sockets.Socket handler;
Console.WriteLine("Server: Accepting...");
handler = listener.Accept();
/**
* Example client
*/
public void YourClient(IPEndPoint remoteServerEndPoint) {
// Data buffer for incoming data.
byte[] bytes = new byte[1024];
data = null;
Console.WriteLine("Server: Accepted connection from: " + handler.RemoteEndPoint.ToString());
// Connect to a remote device.
try {
// Create a TCP/IP socket.
ZeroTier.Sockets.Socket sender = new ZeroTier.Sockets.Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp );
for (int i = 0; i < 4; i++) {
int bytesRec = 0;
try {
Console.WriteLine("Server: Receiving...");
bytesRec = handler.Receive(bytes);
}
catch (ZeroTier.Sockets.SocketException e) {
Console.WriteLine(
"ServiceErrorCode={0} SocketErrorCode={1}",
e.ServiceErrorCode,
e.SocketErrorCode);
}
if (bytesRec > 0) {
Console.WriteLine("Server: Bytes received: {0}", bytesRec);
data = Encoding.ASCII.GetString(bytes, 0, bytesRec);
Console.WriteLine("Server: Text received : {0}", data);
Thread.Sleep(1000);
// Echo the data back to the client.
byte[] msg = Encoding.ASCII.GetBytes(data);
handler.Send(msg);
Thread.Sleep(1000);
}
}
// Release the socket.
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
catch (ZeroTier.Sockets.SocketException e) {
Console.WriteLine(e);
Console.WriteLine("ServiceErrorCode={0} SocketErrorCode={1}", e.ServiceErrorCode, e.SocketErrorCode);
}
}
// Connect the socket to the remote endpoint. Catch any errors.
try {
Console.WriteLine("Socket connecting to {0}...",
remoteServerEndPoint.ToString());
/**
* Example client
*/
public void SocketClient(IPEndPoint remoteServerEndPoint)
{
// Data buffer for incoming data.
byte[] bytes = new byte[1024];
sender.Connect(remoteServerEndPoint);
// Connect to a remote device.
try {
// Create a TCP/IP socket.
ZeroTier.Sockets.Socket sender =
new ZeroTier.Sockets.Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
Console.WriteLine("Socket connected to {0}",
sender.RemoteEndPoint.ToString());
try {
Console.WriteLine("Client: Connecting to {0}...", remoteServerEndPoint.ToString());
sender.Connect(remoteServerEndPoint);
Console.WriteLine("Client: Connected to {0}", sender.RemoteEndPoint.ToString());
// Encode the data string into a byte array.
byte[] msg = Encoding.ASCII.GetBytes("This is a test");
// Send the data through the socket.
int bytesSent = sender.Send(msg);
// Receive the response from the remote device.
int bytesRec = sender.Receive(bytes);
Console.WriteLine("Echoed test = {0}",
Encoding.ASCII.GetString(bytes,0,bytesRec));
// Release the socket.
sender.Shutdown(SocketShutdown.Both);
sender.Close();
} catch (ArgumentNullException ane) {
Console.WriteLine("ArgumentNullException : {0}",ane.ToString());
} catch (ZeroTier.Sockets.SocketException e) {
Console.WriteLine(e);
Console.WriteLine("ServiceErrorCode={0} SocketErrorCode={1}", e.ServiceErrorCode, e.SocketErrorCode);
}
} catch (Exception e) {
Console.WriteLine( e.ToString());
}
}
// Encode the data string into a byte array.
for (int i = 0; i < 4; i++) {
byte[] msg = Encoding.ASCII.GetBytes("This is a test");
int bytesSent = sender.Send(msg);
Console.WriteLine("Client: Sent ({0}) bytes", bytesSent);
Thread.Sleep(1000);
int bytesRec = sender.Receive(bytes);
Console.WriteLine("Client: Echoing {0}", Encoding.ASCII.GetString(bytes, 0, bytesRec));
Thread.Sleep(1000);
}
// Release the socket.
sender.Shutdown(SocketShutdown.Both);
sender.Close();
}
catch (ArgumentNullException ane) {
Console.WriteLine("ArgumentNullException : {0}", ane.ToString());
}
catch (ZeroTier.Sockets.SocketException e) {
Console.WriteLine(e);
Console.WriteLine("ServiceErrorCode={0} SocketErrorCode={1}", e.ServiceErrorCode, e.SocketErrorCode);
}
}
catch (Exception e) {
Console.WriteLine(e.ToString());
}
}
}
public class example
{
static int Main(string[] args)
{
if (args.Length < 5 || args.Length > 6)
{
Console.WriteLine("\nPlease specify either client or server mode and required arguments:");
Console.WriteLine(" Usage: example server <config_path> <ztServicePort> <nwid> <serverPort>");
Console.WriteLine(" Usage: example client <config_path> <ztServicePort> <nwid> <remoteServerIp> <remoteServerPort>\n");
return 1;
}
string configFilePath = args[1];
ushort servicePort = (ushort)Int16.Parse(args[2]);
ulong networkId = (ulong)Int64.Parse(args[3], System.Globalization.NumberStyles.HexNumber);
public class example {
static int Main(string[] args)
{
if (args.Length < 4 || args.Length > 5) {
Console.WriteLine("\nPlease specify either client or server mode and required arguments:");
Console.WriteLine(" Usage: example server <config_path> <nwid> <localPort>");
Console.WriteLine(" Usage: example client <config_path> <nwid> <remoteAddress> <remotePort>\n");
return 1;
}
string configFilePath = args[1];
ulong networkId = (ulong)Int64.Parse(args[2], System.Globalization.NumberStyles.HexNumber);
ExampleApp exampleApp = new ExampleApp();
ExampleApp exampleApp = new ExampleApp();
if (args[0].Equals("server"))
{
Console.WriteLine("Server mode...");
ushort serverPort = (ushort)Int16.Parse(args[4]);
exampleApp.StartZeroTier(configFilePath, servicePort, networkId);
IPAddress ipAddress = IPAddress.Parse("0.0.0.0");
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, serverPort);
exampleApp.YourServer(localEndPoint);
}
if (args[0].Equals("server")) {
Console.WriteLine("Server mode...");
ushort serverPort = (ushort)Int16.Parse(args[3]);
exampleApp.StartZeroTier(configFilePath, networkId);
IPAddress ipAddress = IPAddress.Parse("0.0.0.0");
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, serverPort);
exampleApp.SocketServer(localEndPoint);
}
if (args[0].Equals("client"))
{
Console.WriteLine("Client mode...");
string serverIP = args[4];
int port = Int16.Parse(args[5]);
IPAddress ipAddress = IPAddress.Parse(serverIP);
IPEndPoint remoteEndPoint = new IPEndPoint(ipAddress, port);
exampleApp.StartZeroTier(configFilePath, servicePort, networkId);
exampleApp.YourClient(remoteEndPoint);
}
exampleApp.StopZeroTier();
return 0;
}
if (args[0].Equals("client")) {
Console.WriteLine("Client mode...");
string serverIP = args[3];
int port = Int16.Parse(args[4]);
IPAddress ipAddress = IPAddress.Parse(serverIP);
IPEndPoint remoteEndPoint = new IPEndPoint(ipAddress, port);
exampleApp.StartZeroTier(configFilePath, networkId);
exampleApp.SocketClient(remoteEndPoint);
}
exampleApp.StopZeroTier();
return 0;
}
}