unity and native osx bundles and frameworks build from the same project now
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@@ -132,9 +132,9 @@ extern "C" {
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intercept_thread_id = (int*)malloc(sizeof(int));
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*intercept_thread_id = mode;
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pthread_setspecific(thr_id_key, intercept_thread_id);
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#if !defined(__UNITY_3D__)
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check_intercept_enabled_for_thread();
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#endif
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//#if !defined(__UNITY_3D__)
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// check_intercept_enabled_for_thread();
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//#endif
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}
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#endif
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