unity and native osx bundles and frameworks build from the same project now
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@@ -57,7 +57,7 @@ void dwr(int level, const char *fmt, ... );
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void dwr(int level, const char *fmt, ... )
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{
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#if defined(_SDK_DEBUG)
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#if defined(ZT_SDK_DEBUG)
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if(level > DEBUG_LEVEL)
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return;
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int saveerr;
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