unity and native osx bundles and frameworks build from the same project now
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@@ -0,0 +1,39 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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[StructLayout(LayoutKind.Explicit)]
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public struct Int32Converter
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{
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//------------------------------------------------------------------------------------------------------------
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[FieldOffset(0)]
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public int Value;
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[FieldOffset(0)]
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public byte Byte1;
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[FieldOffset(1)]
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public byte Byte2;
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[FieldOffset(2)]
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public byte Byte3;
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[FieldOffset(3)]
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public byte Byte4;
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//------------------------------------------------------------------------------------------------------------
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public Int32Converter(int value)
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{
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Byte1 = Byte2 = Byte3 = Byte4 = 0;
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Value = value;
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}
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//------------------------------------------------------------------------------------------------------------
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public static implicit operator Int32(Int32Converter value)
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{
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return value.Value;
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}
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//------------------------------------------------------------------------------------------------------------
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public static implicit operator Int32Converter(int value)
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{
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return new Int32Converter(value);
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}
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}
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