unity and native osx bundles and frameworks build from the same project now
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using System.Collections.Generic;
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using UnityEngine;
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public class OBJData
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{
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//------------------------------------------------------------------------------------------------------------
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public List<Vector3> m_Vertices = new List<Vector3>();
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public List<Vector3> m_Normals = new List<Vector3>();
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public List<Vector2> m_UVs = new List<Vector2>();
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public List<Vector2> m_UV2s = new List<Vector2>();
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public List<Color> m_Colors = new List<Color>();
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//------------------------------------------------------------------------------------------------------------
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public List<OBJMaterial> m_Materials = new List<OBJMaterial>();
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public List<OBJGroup> m_Groups = new List<OBJGroup>();
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}
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