unity and native osx bundles and frameworks build from the same project now
This commit is contained in:
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using UnityEngine;
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namespace UnityExtension
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{
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public static class GameObjectExt
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{
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//------------------------------------------------------------------------------------------------------------
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public static T GetOrAddComponent<T>(this GameObject lGo) where T : Component
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{
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T lComponent = lGo.GetComponent<T>();
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if (lComponent == null)
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{
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lComponent = lGo.gameObject.AddComponent<T>();
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}
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return lComponent;
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}
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//------------------------------------------------------------------------------------------------------------
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public static T GetComponentOfChild<T>(this GameObject lGo, string lName) where T : Component
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{
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T lComponent = null;
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Transform lTransform = lGo.transform.FindChild(lName);
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if (lTransform != null)
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{
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lComponent = lTransform.GetComponent<T>();
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}
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return lComponent;
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}
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//------------------------------------------------------------------------------------------------------------
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public static T[] GetComponentsOfChild<T>(this GameObject lGo, string lName) where T : Component
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{
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T[] lComponent = null;
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Transform lTransform = lGo.transform.FindChild(lName);
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if (lTransform != null)
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{
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lComponent = lTransform.GetComponents<T>();
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}
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return lComponent;
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}
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//------------------------------------------------------------------------------------------------------------
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public static GameObject InstantiateAsChild(this GameObject lGo, GameObject lObject)
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{
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GameObject lNewGo = lObject != null ? (GameObject)GameObject.Instantiate(lObject) : new GameObject();
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lNewGo.transform.parent = lGo.transform;
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lNewGo.transform.localPosition = Vector3.zero;
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lNewGo.transform.localRotation = Quaternion.identity;
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lNewGo.transform.localScale = Vector3.one;
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return lNewGo;
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}
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//------------------------------------------------------------------------------------------------------------
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public static bool DestroyChildIfExists(this GameObject lGo, string lName)
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{
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Transform lTransform = lGo.transform.FindChild(lName);
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if (lTransform != null)
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{
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GameObject.Destroy(lTransform.gameObject);
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return true;
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}
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else
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{
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return false;
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}
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}
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//------------------------------------------------------------------------------------------------------------
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public static bool ContainsChildren(this GameObject lGo, params string[] lPaths)
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{
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for (int lCount = 0; lCount < lPaths.Length; ++lCount)
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{
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if (lGo.transform.FindChild(lPaths[lCount]) == null)
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{
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return false;
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}
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}
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return true;
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}
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//------------------------------------------------------------------------------------------------------------
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public static bool IsChildOf(this GameObject lGo, GameObject lParent)
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{
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Transform lTransform = lGo.transform;
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while (lTransform.parent != null)
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{
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if (lTransform == lParent.transform)
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{
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return true;
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}
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lTransform = lTransform.parent;
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}
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return false;
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}
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//------------------------------------------------------------------------------------------------------------
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public static void SetLayerRecursively(this GameObject lGo, int lLayer)
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{
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lGo.layer = lLayer;
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foreach (Transform lTransform in lGo.transform)
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{
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lTransform.gameObject.SetLayerRecursively(lLayer);
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}
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}
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}
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}
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@@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 35b132c59c7910c4b99e560a0f9baf95
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,627 @@
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using UnityEngine;
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namespace UnityExtension
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{
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public static class MeshExt
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{
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//------------------------------------------------------------------------------------------------------------
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public static void RecalculateTangents(this Mesh lMesh)
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{
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//speed up math by copying the mesh arrays
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int[] triangles = lMesh.triangles;
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Vector3[] vertices = lMesh.vertices;
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Vector2[] uv = lMesh.uv;
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Vector3[] normals = lMesh.normals;
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//variable definitions
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int triangleCount = triangles.Length;
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int vertexCount = vertices.Length;
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Vector3[] tan1 = new Vector3[vertexCount];
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Vector3[] tan2 = new Vector3[vertexCount];
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Vector4[] tangents = new Vector4[vertexCount];
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for (long a = 0; a < triangleCount; a += 3)
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{
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long i1 = triangles[a + 0];
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long i2 = triangles[a + 1];
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long i3 = triangles[a + 2];
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Vector3 v1 = vertices[i1];
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Vector3 v2 = vertices[i2];
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Vector3 v3 = vertices[i3];
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Vector2 w1 = uv[i1];
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Vector2 w2 = uv[i2];
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Vector2 w3 = uv[i3];
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float x1 = v2.x - v1.x;
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float x2 = v3.x - v1.x;
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float y1 = v2.y - v1.y;
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float y2 = v3.y - v1.y;
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float z1 = v2.z - v1.z;
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float z2 = v3.z - v1.z;
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float s1 = w2.x - w1.x;
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float s2 = w3.x - w1.x;
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float t1 = w2.y - w1.y;
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float t2 = w3.y - w1.y;
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float r = 1.0f / (s1 * t2 - s2 * t1);
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Vector3 sdir = new Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, (t2 * z1 - t1 * z2) * r);
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Vector3 tdir = new Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, (s1 * z2 - s2 * z1) * r);
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tan1[i1] += sdir;
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tan1[i2] += sdir;
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tan1[i3] += sdir;
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tan2[i1] += tdir;
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tan2[i2] += tdir;
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tan2[i3] += tdir;
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}
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for (long a = 0; a < vertexCount; ++a)
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{
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Vector3 n = normals[a];
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Vector3 t = tan1[a];
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//Vector3 tmp = (t - n * Vector3.Dot(n, t)).normalized;
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//tangents[a] = new Vector4(tmp.x, tmp.y, tmp.z);
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Vector3.OrthoNormalize(ref n, ref t);
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tangents[a].x = t.x;
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tangents[a].y = t.y;
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tangents[a].z = t.z;
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tangents[a].w = (Vector3.Dot(Vector3.Cross(n, t), tan2[a]) < 0.0f) ? -1.0f : 1.0f;
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}
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lMesh.tangents = tangents;
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}
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//------------------------------------------------------------------------------------------------------------
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public static void LoadOBJ(this Mesh lMesh, OBJData lData)
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{
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List<Vector3> lVertices = new List<Vector3>();
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List<Vector3> lNormals = new List<Vector3>();
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List<Vector2> lUVs = new List<Vector2>();
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List<int>[] lIndices = new List<int>[lData.m_Groups.Count];
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Dictionary<OBJFaceVertex, int> lVertexIndexRemap = new Dictionary<OBJFaceVertex, int>();
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bool lHasNormals = lData.m_Normals.Count > 0;
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bool lHasUVs = lData.m_UVs.Count > 0;
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lMesh.subMeshCount = lData.m_Groups.Count;
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for (int lGCount = 0; lGCount < lData.m_Groups.Count; ++lGCount)
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{
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OBJGroup lGroup = lData.m_Groups[lGCount];
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lIndices[lGCount] = new List<int>();
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for (int lFCount = 0; lFCount < lGroup.Faces.Count; ++lFCount)
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{
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OBJFace lFace = lGroup.Faces[lFCount];
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// Unity3d doesn't support non-triangle faces
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// so we do simple fan triangulation
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for (int lVCount = 1; lVCount < lFace.Count - 1; ++lVCount)
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{
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foreach (int i in new int[]{0, lVCount, lVCount + 1})
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{
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OBJFaceVertex lFaceVertex = lFace[i];
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int lVertexIndex = -1;
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if (!lVertexIndexRemap.TryGetValue(lFaceVertex, out lVertexIndex)) {
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lVertexIndexRemap[lFaceVertex] = lVertices.Count;
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lVertexIndex = lVertices.Count;
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lVertices.Add(lData.m_Vertices[lFaceVertex.m_VertexIndex]);
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if (lHasUVs)
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{
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lUVs.Add(lData.m_UVs[lFaceVertex.m_UVIndex]);
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}
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if (lHasNormals)
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{
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lNormals.Add(lData.m_Normals[lFaceVertex.m_NormalIndex]);
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}
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}
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lIndices[lGCount].Add(lVertexIndex);
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}
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}
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}
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}
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lMesh.triangles = new int[]{ };
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lMesh.vertices = lVertices.ToArray();
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lMesh.uv = lUVs.ToArray();
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lMesh.normals = lNormals.ToArray();
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if (!lHasNormals)
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{
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lMesh.RecalculateNormals();
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}
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lMesh.RecalculateTangents();
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for (int lGCount = 0; lGCount < lData.m_Groups.Count; ++lGCount)
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{
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lMesh.SetTriangles(lIndices[lGCount].ToArray(), lGCount);
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}
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}
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//------------------------------------------------------------------------------------------------------------
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public static OBJData EncodeOBJ(this Mesh lMesh)
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{
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OBJData lData = new OBJData
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{
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m_Vertices = new List<Vector3>(lMesh.vertices),
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m_UVs = new List<Vector2>(lMesh.uv),
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m_Normals = new List<Vector3>(lMesh.normals),
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m_UV2s = new List<Vector2>(lMesh.uv2),
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m_Colors = new List<Color>(lMesh.colors)
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};
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int[] lIndices = null;
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OBJGroup lGroup = null;
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OBJFace lFace = null;
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OBJFaceVertex lFaceVertex = null;
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for (int lMCount = 0; lMCount < lMesh.subMeshCount; ++lMCount)
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{
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lIndices = lMesh.GetTriangles(lMCount);
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lGroup = new OBJGroup(lMesh.name + "_" + lMCount.ToString());
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for (int lCount = 0; lCount < lIndices.Length; lCount += 3)
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{
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lFace = new OBJFace();
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lFaceVertex = new OBJFaceVertex();
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lFaceVertex.m_VertexIndex = lData.m_Vertices.Count > 0 ? lIndices[lCount] : -1;
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lFaceVertex.m_UVIndex = lData.m_UVs.Count > 0 ? lIndices[lCount] : -1;
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lFaceVertex.m_NormalIndex = lData.m_Normals.Count > 0 ? lIndices[lCount] : -1;
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lFaceVertex.m_UV2Index = lData.m_UV2s.Count > 0 ? lIndices[lCount] : -1;
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lFaceVertex.m_ColorIndex = lData.m_Colors.Count > 0 ? lIndices[lCount] : -1;
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lFace.AddVertex(lFaceVertex);
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lFaceVertex = new OBJFaceVertex();
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lFaceVertex.m_VertexIndex = lData.m_Vertices.Count > 0 ? lIndices[lCount + 1] : -1;
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lFaceVertex.m_UVIndex = lData.m_UVs.Count > 0 ? lIndices[lCount + 1] : -1;
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lFaceVertex.m_NormalIndex = lData.m_Normals.Count > 0 ? lIndices[lCount + 1] : -1;
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lFaceVertex.m_UV2Index = lData.m_UV2s.Count > 0 ? lIndices[lCount + 1] : -1;
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lFaceVertex.m_ColorIndex = lData.m_Colors.Count > 0 ? lIndices[lCount + 1] : -1;
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lFace.AddVertex(lFaceVertex);
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lFaceVertex = new OBJFaceVertex();
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lFaceVertex.m_VertexIndex = lData.m_Vertices.Count > 0 ? lIndices[lCount + 2] : -1;
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lFaceVertex.m_UVIndex = lData.m_UVs.Count > 0 ? lIndices[lCount + 2] : -1;
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lFaceVertex.m_NormalIndex = lData.m_Normals.Count > 0 ? lIndices[lCount + 2] : -1;
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lFaceVertex.m_UV2Index = lData.m_UV2s.Count > 0 ? lIndices[lCount + 2] : -1;
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lFaceVertex.m_ColorIndex = lData.m_Colors.Count > 0 ? lIndices[lCount + 2] : -1;
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lFace.AddVertex(lFaceVertex);
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lGroup.AddFace(lFace);
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}
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lData.m_Groups.Add(lGroup);
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}
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return lData;
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}
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//------------------------------------------------------------------------------------------------------------
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internal const int MESH_BINARY_HEADER_SIZE = 20;
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internal const short MESH_BINARY_SIGNATURE = 0xF5;
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internal const short MESH_BINARY_VERSION = 1;
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//------------------------------------------------------------------------------------------------------------
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public static bool LoadBinary(this Mesh lMesh, byte[] lData)
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{
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int lSizeOfVector2 = Marshal.SizeOf(typeof(Vector2));
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int lSizeOfVector3 = Marshal.SizeOf(typeof(Vector3));
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int lSizeOfVector4 = Marshal.SizeOf(typeof(Vector4));
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int lSizeOfMatrix4x4 = Marshal.SizeOf(typeof(Matrix4x4));
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int lSizeOfBoneWeight = Marshal.SizeOf(typeof(BoneWeight));
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int lSizeOfColor = Marshal.SizeOf(typeof(Color));
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int lDataOffset = MESH_BINARY_HEADER_SIZE;
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int lDeltaOffset = 0;
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if (lData == null ||
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lData.Length < MESH_BINARY_HEADER_SIZE)
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{
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return false;
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}
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// Header
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short lSignature = BitConverter.ToInt16(lData, 0);
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short lVersion = BitConverter.ToInt16(lData, 2);
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||||
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if (lSignature != MESH_BINARY_SIGNATURE ||
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lVersion != MESH_BINARY_VERSION)
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{
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return false;
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}
|
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|
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lMesh.Clear();
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int lVertexCount = BitConverter.ToInt32(lData, 4);
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int lIndexCount = BitConverter.ToInt32(lData, 8);
|
||||
int lSubMeshCount = BitConverter.ToInt32(lData, 12);
|
||||
|
||||
byte lFlags = lData[16];
|
||||
|
||||
bool lUVFlag = (lFlags & 1) > 0;
|
||||
bool lUV1Flag = (lFlags & 2) > 0;
|
||||
bool lUV2Flag = (lFlags & 4) > 0;
|
||||
bool lNormalFlag = (lFlags & 8) > 0;
|
||||
bool lTangentFlag = (lFlags & 16) > 0;
|
||||
bool lColorFlag = (lFlags & 32) > 0;
|
||||
bool lBindPoseFlag = (lFlags & 64) > 0;
|
||||
bool lBoneWeightFlag = (lFlags & 128) > 0;
|
||||
|
||||
// Vertices
|
||||
Vector3[] lVertices = new Vector3[lVertexCount];
|
||||
lDeltaOffset = lVertices.Length * lSizeOfVector3;
|
||||
GCHandle lHandle = GCHandle.Alloc(lVertices, GCHandleType.Pinned);
|
||||
Marshal.Copy(lData, lDataOffset, lHandle.AddrOfPinnedObject(), lDeltaOffset);
|
||||
lHandle.Free();
|
||||
lDataOffset += lDeltaOffset;
|
||||
lMesh.vertices = lVertices;
|
||||
lVertices = null;
|
||||
|
||||
// UV Channel 0
|
||||
Vector2[] lUVs = null;
|
||||
if (lUVFlag == true)
|
||||
{
|
||||
lUVs = new Vector2[lVertexCount];
|
||||
lDeltaOffset = lUVs.Length * lSizeOfVector2;
|
||||
lHandle = GCHandle.Alloc(lUVs, GCHandleType.Pinned);
|
||||
Marshal.Copy(lData, lDataOffset, lHandle.AddrOfPinnedObject(), lDeltaOffset);
|
||||
lHandle.Free();
|
||||
lDataOffset += lDeltaOffset;
|
||||
lMesh.uv = lUVs;
|
||||
Debug.Log("UV Count : " + lUVs.Length);
|
||||
lUVs = null;
|
||||
}
|
||||
|
||||
// UV Channel 1
|
||||
if (lUV1Flag == true)
|
||||
{
|
||||
lUVs = new Vector2[lVertexCount];
|
||||
lDeltaOffset = lUVs.Length * lSizeOfVector2;
|
||||
lHandle = GCHandle.Alloc(lUVs, GCHandleType.Pinned);
|
||||
Marshal.Copy(lData, lDataOffset, lHandle.AddrOfPinnedObject(), lDeltaOffset);
|
||||
lHandle.Free();
|
||||
lDataOffset += lDeltaOffset;
|
||||
lMesh.uv2 = lUVs;
|
||||
Debug.Log("UV1 Count : " + lUVs.Length);
|
||||
lUVs = null;
|
||||
}
|
||||
|
||||
// UV Channel 2
|
||||
if (lUV2Flag == true)
|
||||
{
|
||||
lUVs = new Vector2[lVertexCount];
|
||||
lDeltaOffset = lUVs.Length * lSizeOfVector2;
|
||||
lHandle = GCHandle.Alloc(lUVs, GCHandleType.Pinned);
|
||||
Marshal.Copy(lData, lDataOffset, lHandle.AddrOfPinnedObject(), lDeltaOffset);
|
||||
lHandle.Free();
|
||||
lDataOffset += lDeltaOffset;
|
||||
lMesh.uv2 = lUVs;
|
||||
Debug.Log("UV2 Count : " + lUVs.Length);
|
||||
lUVs = null;
|
||||
}
|
||||
|
||||
// Normals
|
||||
if (lNormalFlag == true)
|
||||
{
|
||||
Vector3[] lNormals = new Vector3[lVertexCount];
|
||||
lDeltaOffset = lNormals.Length * lSizeOfVector3;
|
||||
lHandle = GCHandle.Alloc(lNormals, GCHandleType.Pinned);
|
||||
Marshal.Copy(lData, lDataOffset, lHandle.AddrOfPinnedObject(), lDeltaOffset);
|
||||
lHandle.Free();
|
||||
lDataOffset += lDeltaOffset;
|
||||
lMesh.normals = lNormals;
|
||||
Debug.Log("Normal Count : " + lNormals.Length);
|
||||
lNormals = null;
|
||||
}
|
||||
|
||||
// Tangents
|
||||
if (lTangentFlag == true)
|
||||
{
|
||||
Vector4[] lTangents = new Vector4[lVertexCount];
|
||||
lDeltaOffset = lTangents.Length * lSizeOfVector4;
|
||||
lHandle = GCHandle.Alloc(lTangents, GCHandleType.Pinned);
|
||||
Marshal.Copy(lData, lDataOffset, lHandle.AddrOfPinnedObject(), lDeltaOffset);
|
||||
lHandle.Free();
|
||||
lDataOffset += lDeltaOffset;
|
||||
lMesh.tangents = lTangents;
|
||||
Debug.Log("Tangents Count : " + lTangents.Length);
|
||||
lTangents = null;
|
||||
}
|
||||
|
||||
// Colors
|
||||
if (lColorFlag == true)
|
||||
{
|
||||
Color[] lColors = new Color[lVertexCount];
|
||||
lDeltaOffset = lColors.Length * lSizeOfColor;
|
||||
lHandle = GCHandle.Alloc(lColors, GCHandleType.Pinned);
|
||||
Marshal.Copy(lData, lDataOffset, lHandle.AddrOfPinnedObject(), lDeltaOffset);
|
||||
lHandle.Free();
|
||||
lDataOffset += lDeltaOffset;
|
||||
lMesh.colors = lColors;
|
||||
lColors = null;
|
||||
}
|
||||
|
||||
// Bind Poses
|
||||
if (lBindPoseFlag == true)
|
||||
{
|
||||
Matrix4x4[] lBindPoses = new Matrix4x4[lVertexCount];
|
||||
lDeltaOffset = lBindPoses.Length * lSizeOfMatrix4x4;
|
||||
lHandle = GCHandle.Alloc(lBindPoses, GCHandleType.Pinned);
|
||||
Marshal.Copy(lData, lDataOffset, lHandle.AddrOfPinnedObject(), lDeltaOffset);
|
||||
lHandle.Free();
|
||||
lDataOffset += lDeltaOffset;
|
||||
lMesh.bindposes = lBindPoses;
|
||||
lBindPoses = null;
|
||||
}
|
||||
|
||||
// Bone Weights
|
||||
if (lBoneWeightFlag == true)
|
||||
{
|
||||
BoneWeight[] lBoneWeight = new BoneWeight[lVertexCount];
|
||||
lDeltaOffset = lBoneWeight.Length * lSizeOfBoneWeight;
|
||||
lHandle = GCHandle.Alloc(lBoneWeight, GCHandleType.Pinned);
|
||||
Marshal.Copy(lData, lDataOffset, lHandle.AddrOfPinnedObject(), lDeltaOffset);
|
||||
lHandle.Free();
|
||||
lDataOffset += lDeltaOffset;
|
||||
lMesh.boneWeights = lBoneWeight;
|
||||
lBoneWeight = null;
|
||||
}
|
||||
|
||||
// Indices
|
||||
int[] lIndices = new int[lIndexCount];
|
||||
lDeltaOffset = lIndices.Length * sizeof(int);
|
||||
Buffer.BlockCopy(lData, lDataOffset, lIndices, 0, lDeltaOffset);
|
||||
lDataOffset += lDeltaOffset;
|
||||
lMesh.triangles = lIndices;
|
||||
lIndices = null;
|
||||
|
||||
// SubMesh Indices
|
||||
for (int lSubMeshIndex = 0; lSubMeshIndex < lSubMeshCount; ++lSubMeshIndex)
|
||||
{
|
||||
int lSubMeshIndexCount = BitConverter.ToInt32(lData, lDataOffset);
|
||||
lDataOffset += sizeof(int);
|
||||
|
||||
lIndices = new int[lSubMeshIndexCount];
|
||||
lDeltaOffset = lIndices.Length * sizeof(int);
|
||||
Buffer.BlockCopy(lData, lDataOffset, lIndices, 0, lDeltaOffset);
|
||||
lDataOffset += lDeltaOffset;
|
||||
|
||||
if (lIndices.Length > 0 &&
|
||||
lIndices.Length % 3 == 0)
|
||||
{
|
||||
lMesh.SetTriangles(lIndices, lSubMeshIndex);
|
||||
}
|
||||
|
||||
lIndices = null;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static byte[] EncodeBinary(this Mesh lMesh)
|
||||
{
|
||||
// Currently no support for BlendShape
|
||||
|
||||
int lSizeOfVector2 = Marshal.SizeOf(typeof(Vector2));
|
||||
int lSizeOfVector3 = Marshal.SizeOf(typeof(Vector3));
|
||||
int lSizeOfVector4 = Marshal.SizeOf(typeof(Vector4));
|
||||
int lSizeOfMatrix4x4 = Marshal.SizeOf(typeof(Matrix4x4));
|
||||
int lSizeOfBoneWeight = Marshal.SizeOf(typeof(BoneWeight));
|
||||
int lSizeOfColor = Marshal.SizeOf(typeof(Color));
|
||||
|
||||
int lDataSize = MESH_BINARY_HEADER_SIZE;
|
||||
int lDeltaSize = 0;
|
||||
|
||||
bool lUVFlag = false, lUV1Flag = false, lUV2Flag = false,
|
||||
lNormalFlag = false, lTangentFlag = false, lColorFlag = false,
|
||||
lBindPoseFlag = false, lBoneWeightFlag = false;
|
||||
|
||||
byte[] lData = new byte[lDataSize];
|
||||
|
||||
// Vertices
|
||||
Vector3[] lVertices = lMesh.vertices;
|
||||
Int32Converter lVertexCount = lVertices.Length;
|
||||
lDeltaSize = lVertices.Length * lSizeOfVector3;
|
||||
Array.Resize(ref lData, lDataSize + lDeltaSize);
|
||||
GCHandle lHandle = GCHandle.Alloc(lVertices, GCHandleType.Pinned);
|
||||
Marshal.Copy(lHandle.AddrOfPinnedObject(), lData, lDataSize, lDeltaSize);
|
||||
lHandle.Free();
|
||||
lDataSize += lDeltaSize;
|
||||
lVertices = null;
|
||||
|
||||
// UV Channel 0
|
||||
Vector2[] lUVs = lMesh.uv;
|
||||
if (lUVs.Length > 0)
|
||||
{
|
||||
lUVFlag = true;
|
||||
lDeltaSize = lUVs.Length * lSizeOfVector2;
|
||||
Array.Resize(ref lData, lDataSize + lDeltaSize);
|
||||
lHandle = GCHandle.Alloc(lUVs, GCHandleType.Pinned);
|
||||
Marshal.Copy(lHandle.AddrOfPinnedObject(), lData, lDataSize, lDeltaSize);
|
||||
lHandle.Free();
|
||||
lDataSize += lDeltaSize;
|
||||
}
|
||||
lUVs = null;
|
||||
|
||||
// UV Channel 1
|
||||
lUVs = lMesh.uv2;
|
||||
if (lUVs.Length > 0)
|
||||
{
|
||||
lUV1Flag = true;
|
||||
lDeltaSize = lUVs.Length * lSizeOfVector2;
|
||||
Array.Resize(ref lData, lDataSize + lDeltaSize);
|
||||
lHandle = GCHandle.Alloc(lUVs, GCHandleType.Pinned);
|
||||
Marshal.Copy(lHandle.AddrOfPinnedObject(), lData, lDataSize, lDeltaSize);
|
||||
lHandle.Free();
|
||||
lDataSize += lDeltaSize;
|
||||
}
|
||||
lUVs = null;
|
||||
|
||||
// UV Channel 2
|
||||
lUVs = lMesh.uv2;
|
||||
if (lUVs.Length > 0)
|
||||
{
|
||||
lUV2Flag = true;
|
||||
lDeltaSize = lUVs.Length * lSizeOfVector2;
|
||||
Array.Resize(ref lData, lDataSize + lDeltaSize);
|
||||
lHandle = GCHandle.Alloc(lUVs, GCHandleType.Pinned);
|
||||
Marshal.Copy(lHandle.AddrOfPinnedObject(), lData, lDataSize, lDeltaSize);
|
||||
lHandle.Free();
|
||||
lDataSize += lDeltaSize;
|
||||
}
|
||||
lUVs = null;
|
||||
|
||||
// Normals
|
||||
Vector3[] lNormals = lMesh.normals;
|
||||
if (lNormals.Length > 0)
|
||||
{
|
||||
lNormalFlag = true;
|
||||
lDeltaSize = lNormals.Length * lSizeOfVector3;
|
||||
Array.Resize(ref lData, lDataSize + lDeltaSize);
|
||||
lHandle = GCHandle.Alloc(lNormals, GCHandleType.Pinned);
|
||||
Marshal.Copy(lHandle.AddrOfPinnedObject(), lData, lDataSize, lDeltaSize);
|
||||
lHandle.Free();
|
||||
lDataSize += lDeltaSize;
|
||||
}
|
||||
lNormals = null;
|
||||
|
||||
// Tangents
|
||||
Vector4[] lTangents = lMesh.tangents;
|
||||
if (lTangents.Length > 0)
|
||||
{
|
||||
lTangentFlag = true;
|
||||
lDeltaSize = lTangents.Length * lSizeOfVector4;
|
||||
Array.Resize(ref lData, lDataSize + lDeltaSize);
|
||||
lHandle = GCHandle.Alloc(lTangents, GCHandleType.Pinned);
|
||||
Marshal.Copy(lHandle.AddrOfPinnedObject(), lData, lDataSize, lDeltaSize);
|
||||
lHandle.Free();
|
||||
lDataSize += lDeltaSize;
|
||||
}
|
||||
lTangents = null;
|
||||
|
||||
// Colors
|
||||
Color[] lColors = lMesh.colors;
|
||||
if (lColors.Length > 0)
|
||||
{
|
||||
lColorFlag = true;
|
||||
lDeltaSize = lColors.Length * lSizeOfColor;
|
||||
Array.Resize(ref lData, lDataSize + lDeltaSize);
|
||||
lHandle = GCHandle.Alloc(lColors, GCHandleType.Pinned);
|
||||
Marshal.Copy(lHandle.AddrOfPinnedObject(), lData, lDataSize, lDeltaSize);
|
||||
lHandle.Free();
|
||||
lDataSize += lDeltaSize;
|
||||
}
|
||||
lColors = null;
|
||||
|
||||
// BindPoses
|
||||
Matrix4x4[] lBindPoses = lMesh.bindposes;
|
||||
if (lBindPoses.Length > 0)
|
||||
{
|
||||
lBindPoseFlag = true;
|
||||
lDeltaSize = lBindPoses.Length * lSizeOfMatrix4x4;
|
||||
Array.Resize(ref lData, lDataSize + lDeltaSize);
|
||||
lHandle = GCHandle.Alloc(lBindPoses, GCHandleType.Pinned);
|
||||
Marshal.Copy(lHandle.AddrOfPinnedObject(), lData, lDataSize, lDeltaSize);
|
||||
lHandle.Free();
|
||||
lDataSize += lDeltaSize;
|
||||
}
|
||||
lBindPoses = null;
|
||||
|
||||
// BoneWeight
|
||||
BoneWeight[] lBoneWeight = lMesh.boneWeights;
|
||||
if (lBoneWeight.Length > 0)
|
||||
{
|
||||
lBoneWeightFlag = true;
|
||||
lDeltaSize = lBoneWeight.Length * lSizeOfBoneWeight;
|
||||
Array.Resize(ref lData, lDataSize + lDeltaSize);
|
||||
lHandle = GCHandle.Alloc(lBoneWeight, GCHandleType.Pinned);
|
||||
Marshal.Copy(lHandle.AddrOfPinnedObject(), lData, lDataSize, lDeltaSize);
|
||||
lHandle.Free();
|
||||
lDataSize += lDeltaSize;
|
||||
}
|
||||
lBoneWeight = null;
|
||||
|
||||
// Indices
|
||||
int[] lIndices = lMesh.triangles;
|
||||
Int32Converter lIndexCount = lIndices.Length;
|
||||
lDeltaSize = lIndices.Length * sizeof(int);
|
||||
Array.Resize(ref lData, lDataSize + lDeltaSize);
|
||||
Buffer.BlockCopy(lIndices, 0, lData, lDataSize, lDeltaSize);
|
||||
lDataSize += lDeltaSize;
|
||||
lIndices = null;
|
||||
|
||||
// SubMesh Indices
|
||||
Int32Converter lSubMeshCount = lMesh.subMeshCount;
|
||||
for (int lSubMeshIndex = 0; lSubMeshIndex < lSubMeshCount; ++lSubMeshIndex)
|
||||
{
|
||||
lIndices = lMesh.GetTriangles(lSubMeshIndex);
|
||||
|
||||
Int32Converter lSubMeshIndexCount = lIndices.Length;
|
||||
|
||||
lDeltaSize = sizeof(int) + (lIndices.Length * sizeof(int));
|
||||
Array.Resize(ref lData, lDataSize + lDeltaSize);
|
||||
|
||||
lData[lDataSize + 0] = lSubMeshIndexCount.Byte1;
|
||||
lData[lDataSize + 1] = lSubMeshIndexCount.Byte2;
|
||||
lData[lDataSize + 2] = lSubMeshIndexCount.Byte3;
|
||||
lData[lDataSize + 3] = lSubMeshIndexCount.Byte4;
|
||||
|
||||
Buffer.BlockCopy(lIndices, 0, lData, lDataSize, lDeltaSize - sizeof(int));
|
||||
lDataSize += lDeltaSize;
|
||||
}
|
||||
|
||||
// Header
|
||||
lData[0] = (byte)(MESH_BINARY_SIGNATURE & 0xFF);
|
||||
lData[1] = (byte)((MESH_BINARY_SIGNATURE >> 8) & 0xFF);
|
||||
|
||||
lData[2] = (byte)(MESH_BINARY_VERSION & 0xFF);
|
||||
lData[3] = (byte)((MESH_BINARY_VERSION >> 8) & 0xFF);
|
||||
|
||||
lData[4] = lVertexCount.Byte1;
|
||||
lData[5] = lVertexCount.Byte2;
|
||||
lData[6] = lVertexCount.Byte3;
|
||||
lData[7] = lVertexCount.Byte4;
|
||||
|
||||
lData[8] = lIndexCount.Byte1;
|
||||
lData[9] = lIndexCount.Byte2;
|
||||
lData[10] = lIndexCount.Byte3;
|
||||
lData[11] = lIndexCount.Byte4;
|
||||
|
||||
lData[12] = lSubMeshCount.Byte1;
|
||||
lData[13] = lSubMeshCount.Byte2;
|
||||
lData[14] = lSubMeshCount.Byte3;
|
||||
lData[15] = lSubMeshCount.Byte4;
|
||||
|
||||
lData[16] = (byte)(
|
||||
(lUVFlag ? 1 : 0) |
|
||||
(lUV1Flag ? 2 : 0) |
|
||||
(lUV2Flag ? 4 : 0) |
|
||||
(lNormalFlag ? 8 : 0) |
|
||||
(lTangentFlag ? 16 : 0) |
|
||||
(lColorFlag ? 32 : 0) |
|
||||
(lBindPoseFlag ? 64 : 0) |
|
||||
(lBoneWeightFlag ? 128 : 0));
|
||||
|
||||
return lData;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a643d266ae55c8845ac48528640b7e8e
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,43 @@
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
public static class StringExt
|
||||
{
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static float ParseInvariantFloat(this string floatString)
|
||||
{
|
||||
return float.Parse(floatString, CultureInfo.InvariantCulture.NumberFormat);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static int ParseInvariantInt(this string intString)
|
||||
{
|
||||
return int.Parse(intString, CultureInfo.InvariantCulture.NumberFormat);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static bool EqualsInvariantCultureIgnoreCase(this string str, string s)
|
||||
{
|
||||
return str.Equals(s, StringComparison.InvariantCultureIgnoreCase);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static bool IsNullOrEmpty(this string str)
|
||||
{
|
||||
return string.IsNullOrEmpty(str);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static bool IsNullOrWhiteSpace(string value)
|
||||
{
|
||||
if (value == null)
|
||||
return true;
|
||||
for (int index = 0; index < value.Length; ++index)
|
||||
{
|
||||
if (!char.IsWhiteSpace(value[index]))
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5403d11ff2ec0124a9a20522559dfcfa
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,55 @@
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExtension
|
||||
{
|
||||
public static class Texture2DExt
|
||||
{
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static byte[] EncodeToTGA(this Texture2D lTexture)
|
||||
{
|
||||
MemoryStream lDataStream = new MemoryStream(18 + (lTexture.width * lTexture.height * 3));
|
||||
BinaryWriter lDataWriter = new BinaryWriter(lDataStream);
|
||||
|
||||
if (lDataWriter != null)
|
||||
{
|
||||
lDataWriter.Write((short)0);
|
||||
lDataWriter.Write((byte)2);
|
||||
lDataWriter.Write((int)0);
|
||||
lDataWriter.Write((int)0);
|
||||
lDataWriter.Write((byte)0);
|
||||
lDataWriter.Write((short)lTexture.width);
|
||||
lDataWriter.Write((short)lTexture.height);
|
||||
lDataWriter.Write((byte)24);
|
||||
lDataWriter.Write((byte)0);
|
||||
|
||||
Color32[] lPixelData = lTexture.GetPixels32();
|
||||
for (int lCount = 0; lCount < lPixelData.Length; ++lCount)
|
||||
{
|
||||
lDataWriter.Write(lPixelData[lCount].b);
|
||||
lDataWriter.Write(lPixelData[lCount].g);
|
||||
lDataWriter.Write(lPixelData[lCount].r);
|
||||
}
|
||||
}
|
||||
|
||||
return lDataStream.GetBuffer();
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static void ConvertLightmapToMobile(this Texture2D lTexture)
|
||||
{
|
||||
Color[] lColorData = lTexture.GetPixels();
|
||||
for (int lCount = 0; lCount < lColorData.Length; ++lCount)
|
||||
{
|
||||
lColorData[lCount] = (lColorData[lCount] * (8f * lColorData[lCount].a)) * 0.5f;
|
||||
}
|
||||
lTexture.SetPixels(lColorData);
|
||||
lTexture.Apply();
|
||||
lColorData = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9260066d99f960241b2a222401bcb685
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,28 @@
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExtension
|
||||
{
|
||||
public static class TransformExt
|
||||
{
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static void LocalReset(this Transform lTransform)
|
||||
{
|
||||
lTransform.localPosition = Vector3.zero;
|
||||
lTransform.localRotation = Quaternion.identity;
|
||||
lTransform.localScale = Vector3.one;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static void Align(this Transform lTransform, Transform lTarget)
|
||||
{
|
||||
lTransform.position = lTarget.position;
|
||||
lTransform.rotation = lTarget.rotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a8e76b9c1894ec743ae076720e775f49
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,239 @@
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExtension
|
||||
{
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static class Utils
|
||||
{
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static bool HasKeys(Dictionary<string, object> lData, params string[] lKeys)
|
||||
{
|
||||
if (lKeys != null)
|
||||
{
|
||||
for (int lCount = 0; lCount < lKeys.Length; ++lCount)
|
||||
{
|
||||
if (!lData.ContainsKey(lKeys[lCount]))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static void ClearChildren(GameObject lGo, string lTarget)
|
||||
{
|
||||
if (lGo != null)
|
||||
{
|
||||
Transform lTransform = null;
|
||||
for (int lCount = lGo.transform.childCount - 1; lCount > -1; --lCount)
|
||||
{
|
||||
lTransform = lGo.transform.GetChild(lCount);
|
||||
if (lTransform.name.Contains(lTarget))
|
||||
{
|
||||
lTransform.parent = null;
|
||||
GameObject.Destroy(lTransform.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static void ClearChildrenRegex(GameObject lGo, string lPattern)
|
||||
{
|
||||
if (lGo != null)
|
||||
{
|
||||
Transform lTransform = null;
|
||||
Regex lRegex = new Regex(lPattern);
|
||||
for (int lCount = lGo.transform.childCount - 1; lCount > -1; --lCount)
|
||||
{
|
||||
lTransform = lGo.transform.GetChild(lCount);
|
||||
if (lRegex.IsMatch(lTransform.name))
|
||||
{
|
||||
lTransform.parent = null;
|
||||
GameObject.Destroy(lTransform.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static void VerifyObjects(string lMsg, params object[] lObjects)
|
||||
{
|
||||
for (int lCount = 0; lCount < lObjects.Length; ++lCount)
|
||||
{
|
||||
if (lObjects[lCount] == null)
|
||||
{
|
||||
Debug.LogError(lMsg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static bool JSONCheck(string lText)
|
||||
{
|
||||
return !string.IsNullOrEmpty(lText) && lText[0] == '{';
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static Vector3 ParseVector3Json(string lJsonData)
|
||||
{
|
||||
string[] lVector3Array = lJsonData.Replace("(", "").Replace(")", "").Replace(" ", "").Split(',');
|
||||
Vector3 lVector3 = Vector3.zero;
|
||||
|
||||
if (float.TryParse(lVector3Array[0], out lVector3.x) == false)
|
||||
{
|
||||
return Vector3.zero;
|
||||
}
|
||||
if (float.TryParse(lVector3Array[1], out lVector3.y) == false)
|
||||
{
|
||||
return Vector3.zero;
|
||||
}
|
||||
if (float.TryParse(lVector3Array[2], out lVector3.z) == false)
|
||||
{
|
||||
return Vector3.zero;
|
||||
}
|
||||
|
||||
return lVector3;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static Vector4 ParseVector4Json(string lJsonData)
|
||||
{
|
||||
string[] lVector4Array = lJsonData.Replace("(", "").Replace(")", "").Replace(" ", "").Split(',');
|
||||
Vector4 lVector4 = Vector4.zero;
|
||||
|
||||
if (float.TryParse(lVector4Array[0], out lVector4.x) == false)
|
||||
{
|
||||
return Vector4.zero;
|
||||
}
|
||||
if (float.TryParse(lVector4Array[1], out lVector4.y) == false)
|
||||
{
|
||||
return Vector4.zero;
|
||||
}
|
||||
if (float.TryParse(lVector4Array[2], out lVector4.z) == false)
|
||||
{
|
||||
return Vector4.zero;
|
||||
}
|
||||
if (float.TryParse(lVector4Array[3], out lVector4.w) == false)
|
||||
{
|
||||
return Vector4.zero;
|
||||
}
|
||||
|
||||
return lVector4;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static Vector2 ParseVector2String(string lData, char lSeperator = ' ')
|
||||
{
|
||||
string[] lParts = lData.Split(new char[] { lSeperator }, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
float lX = lParts[0].ParseInvariantFloat();
|
||||
float lY = lParts[1].ParseInvariantFloat();
|
||||
|
||||
return new Vector2(lX, lY);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static Vector3 ParseVector3String(string lData, char lSeperator = ' ')
|
||||
{
|
||||
string[] lParts = lData.Split(new char[] { lSeperator }, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
float lX = lParts[0].ParseInvariantFloat();
|
||||
float lY = lParts[1].ParseInvariantFloat();
|
||||
float lZ = lParts[2].ParseInvariantFloat();
|
||||
|
||||
return new Vector3(lX, lY, lZ);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static Vector4 ParseVector4String(string lData, char lSeperator = ' ')
|
||||
{
|
||||
string[] lParts = lData.Split(new char[] { lSeperator }, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
float lX = lParts[0].ParseInvariantFloat();
|
||||
float lY = lParts[1].ParseInvariantFloat();
|
||||
float lZ = lParts[2].ParseInvariantFloat();
|
||||
float lW = lParts[3].ParseInvariantFloat();
|
||||
|
||||
return new Vector4(lX, lY, lZ, lW);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static Quaternion ParseQuaternion(string lJsonData)
|
||||
{
|
||||
string[] lQuaternionArray = lJsonData.Replace("(", "").Replace(")", "").Replace(" ", "").Split(',');
|
||||
Quaternion lQuaternion = Quaternion.identity;
|
||||
|
||||
if (float.TryParse(lQuaternionArray[0], out lQuaternion.x) == false)
|
||||
{
|
||||
return Quaternion.identity;
|
||||
}
|
||||
if (float.TryParse(lQuaternionArray[1], out lQuaternion.y) == false)
|
||||
{
|
||||
return Quaternion.identity;
|
||||
}
|
||||
if (float.TryParse(lQuaternionArray[2], out lQuaternion.z) == false)
|
||||
{
|
||||
return Quaternion.identity;
|
||||
}
|
||||
if (float.TryParse(lQuaternionArray[3], out lQuaternion.w) == false)
|
||||
{
|
||||
return Quaternion.identity;
|
||||
}
|
||||
|
||||
return lQuaternion;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static string Vector3String(Vector3 lVector3)
|
||||
{
|
||||
return "(" +
|
||||
lVector3.x.ToString("f3") + "," +
|
||||
lVector3.y.ToString("f3") + "," +
|
||||
lVector3.z.ToString("f3") +
|
||||
")";
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static string Vector4String(Vector4 lVector4)
|
||||
{
|
||||
return "(" +
|
||||
lVector4.x.ToString("f3") + "," +
|
||||
lVector4.y.ToString("f3") + "," +
|
||||
lVector4.z.ToString("f3") + "," +
|
||||
lVector4.w.ToString("f3") +
|
||||
")";
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static string QuaternionString(Quaternion lQuaternion)
|
||||
{
|
||||
return "(" +
|
||||
lQuaternion.x.ToString("f3") + "," +
|
||||
lQuaternion.y.ToString("f3") + "," +
|
||||
lQuaternion.z.ToString("f3") + "," +
|
||||
lQuaternion.w.ToString("f3") +
|
||||
")";
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static int FirstInt(string lJsonData)
|
||||
{
|
||||
string lDigits = "";
|
||||
for (int lCount = 0; lCount < lJsonData.Length && Char.IsDigit(lJsonData[lCount]); ++lCount)
|
||||
{
|
||||
lDigits += lJsonData[lCount];
|
||||
}
|
||||
return int.Parse(lDigits);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 06a010ef6a1e94840a51827a2a02badc
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,35 @@
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExtension
|
||||
{
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static class Vector3Ext
|
||||
{
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static readonly Vector3 IgnoreX = new Vector3(0f, 1f, 1f);
|
||||
public static readonly Vector3 IgnoreY = new Vector3(1f, 0f, 1f);
|
||||
public static readonly Vector3 IgnoreZ = new Vector3(1f, 1f, 0f);
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static Color ToColor(this Vector3 lVector)
|
||||
{
|
||||
return new Color(lVector.x, lVector.y, lVector.z);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static class Vector4Ext
|
||||
{
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
public static Color ToColor(this Vector4 lVector)
|
||||
{
|
||||
return new Color(lVector.x, lVector.y, lVector.z, lVector.w);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 18a26dda21abdf5468d5731a6dbd26c4
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user