xcode demo project update
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@@ -267,8 +267,10 @@ void zt_init_rpc(const char * path, const char * nwid);
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#endif
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//chdir(current_dir); // Return to previous current working directory (at the request of Unity3D)
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Debug("Starting service...\n");
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#if defined(__UNITY_3D__)
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Debug("Starting service...\n");
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#endif
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// Initialize RPC
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if(rpcEnabled) {
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zt_init_rpc(localHomeDir.c_str(), rpcNWID.c_str());
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