Added remark about unsafe code in unity3d docs
This commit is contained in:
@@ -34,6 +34,7 @@ Our implementation currently intends to be the bare minimum required to get your
|
|||||||
|
|
||||||
**Step 3: Include wrapper class source**
|
**Step 3: Include wrapper class source**
|
||||||
- Drag `ZeroTierNetworkInterface.cs` into your `Assets` folder.
|
- Drag `ZeroTierNetworkInterface.cs` into your `Assets` folder.
|
||||||
|
- Add a file `Assets/smcs.rsp` containing the flag `-unsafe`. This is needed to execute the native library.
|
||||||
|
|
||||||
**Step 4: Create and use a `ZeroTierNetworkInterface` object**
|
**Step 4: Create and use a `ZeroTierNetworkInterface` object**
|
||||||
- See examples below for how to use it!
|
- See examples below for how to use it!
|
||||||
|
|||||||
@@ -46,25 +46,9 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Assets\MyZeroTier.cs" />
|
<Compile Include="Assets\MyZeroTier.cs" />
|
||||||
<Compile Include="Assets\OBJ-IO\Examples\Scripts\Example.cs" />
|
|
||||||
<Compile Include="Assets\OBJ-IO\Plugins\Extension\GameObjectExtension.cs" />
|
|
||||||
<Compile Include="Assets\OBJ-IO\Plugins\Extension\MeshExtension.cs" />
|
|
||||||
<Compile Include="Assets\OBJ-IO\Plugins\Extension\StringExtensions.cs" />
|
|
||||||
<Compile Include="Assets\OBJ-IO\Plugins\Extension\Texture2DExtension.cs" />
|
|
||||||
<Compile Include="Assets\OBJ-IO\Plugins\Extension\TransformExtension.cs" />
|
|
||||||
<Compile Include="Assets\OBJ-IO\Plugins\Extension\UnityExtension.cs" />
|
|
||||||
<Compile Include="Assets\OBJ-IO\Plugins\Extension\VectorExtension.cs" />
|
|
||||||
<Compile Include="Assets\OBJ-IO\Plugins\Mesh\OBJ\OBJData.cs" />
|
|
||||||
<Compile Include="Assets\OBJ-IO\Plugins\Mesh\OBJ\OBJFace.cs" />
|
|
||||||
<Compile Include="Assets\OBJ-IO\Plugins\Mesh\OBJ\OBJFaceVertex.cs" />
|
|
||||||
<Compile Include="Assets\OBJ-IO\Plugins\Mesh\OBJ\OBJGroup.cs" />
|
|
||||||
<Compile Include="Assets\OBJ-IO\Plugins\Mesh\OBJ\OBJLoader.cs" />
|
|
||||||
<Compile Include="Assets\OBJ-IO\Plugins\Mesh\OBJ\OBJMaterial.cs" />
|
|
||||||
<Compile Include="Assets\OBJ-IO\Plugins\Utils\Int32Converter.cs" />
|
|
||||||
<Compile Include="Assets\WorldMain.cs" />
|
<Compile Include="Assets\WorldMain.cs" />
|
||||||
<Compile Include="Assets\ZTSDK.cs" />
|
<Compile Include="Assets\ZTSDK.cs" />
|
||||||
<Compile Include="Assets\ZeroTierSockets_Demo.cs" />
|
<Compile Include="Assets\ZeroTierSockets_Demo.cs" />
|
||||||
<None Include="Assets\OBJ-IO\Readme.txt" />
|
|
||||||
<Reference Include="UnityEngine.Networking">
|
<Reference Include="UnityEngine.Networking">
|
||||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
|
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
|||||||
@@ -34,6 +34,7 @@ Our implementation currently intends to be the bare minimum required to get your
|
|||||||
|
|
||||||
**Step 3: Include wrapper class source**
|
**Step 3: Include wrapper class source**
|
||||||
- Drag `ZeroTierNetworkInterface.cs` into your `Assets` folder.
|
- Drag `ZeroTierNetworkInterface.cs` into your `Assets` folder.
|
||||||
|
- Add a file `Assets/smcs.rsp` containing the flag `-unsafe`. This is needed to execute the native library.
|
||||||
|
|
||||||
**Step 4: Create and use a `ZeroTierNetworkInterface` object**
|
**Step 4: Create and use a `ZeroTierNetworkInterface` object**
|
||||||
- See examples below for how to use it!
|
- See examples below for how to use it!
|
||||||
|
|||||||
Reference in New Issue
Block a user