Added more functionality to Unity3D demo
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@@ -63,6 +63,20 @@ std::string netDir;
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extern "C" {
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#endif
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#if defined(__UNITY_3D__)
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// .NET Interop-friendly debug mechanism
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typedef void (*FuncPtr)( const char * );
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FuncPtr Debug;
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void SetDebugFunction( FuncPtr fp ) { Debug = fp; }
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// Starts a service at the specified path
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void unity_start_service(char * path, int len) {
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Debug(path);
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init_service(INTERCEPT_DISABLED, path);
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}
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#endif
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void join_network(const char * nwid)
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{
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std::string confFile = netDir + "/" + nwid + ".conf";
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@@ -80,11 +94,13 @@ extern "C" {
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zt1Service->leave(nwid);
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}
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void zt_join_network(std::string nwid) {
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join_network(nwid.c_str());
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void zt_join_network(char * nwid) {
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//Debug(nwid.c_str());
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join_network(nwid);
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}
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void zt_leave_network(std::string nwid) {
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leave_network(nwid.c_str());
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void zt_leave_network(char * nwid) {
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//Debug(nwid.c_str());
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leave_network(nwid);
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}
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bool zt_is_running() {
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@@ -94,21 +110,6 @@ extern "C" {
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zt1Service->terminate();
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}
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#if defined(__UNITY_3D__)
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// .NET Interop-friendly debug mechanism
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typedef void (*FuncPtr)( const char * );
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FuncPtr Debug;
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void SetDebugFunction( FuncPtr fp ) { Debug = fp; }
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// Starts a service at the specified path
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void unity_start_service(char * path, int len) {
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Debug(path);
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init_service(INTERCEPT_DISABLED, path);
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}
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#endif
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#if !defined(__ANDROID__)
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/*
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* Starts a service thread and performs basic setup tasks
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