Added all-encompassing packaging script, improvements to CMake build script

This commit is contained in:
Joseph Henry
2018-08-22 10:49:21 -07:00
parent d8c64e4591
commit 5a82f43aac
4 changed files with 259 additions and 45 deletions

View File

@@ -154,9 +154,18 @@ endif ()
# | SOURCE FILE GLOBS | # | SOURCE FILE GLOBS |
# ----------------------------------------------------------------------------- # -----------------------------------------------------------------------------
set (LWIP_SRC_DIR ${PROJ_DIR}/ext/lwip/src) set (LWIP_SRC_DIR "${PROJ_DIR}/ext/lwip/src")
set (ZTO_SRC_DIR ${PROJ_DIR}/ext/ZeroTierOne) set (ZTO_SRC_DIR "${PROJ_DIR}/ext/ZeroTierOne")
set (LIBZT_SRC_DIR ${PROJ_DIR}/src) set (LIBZT_SRC_DIR "${PROJ_DIR}/src")
include_directories ("${LIBZT_SRC_DIR}")
include_directories ("${ZTO_SRC_DIR}/include")
include_directories ("${ZTO_SRC_DIR}/osdep")
include_directories ("${ZTO_SRC_DIR}/node")
include_directories ("${ZTO_SRC_DIR}/service")
include_directories ("${PROJ_DIR}/include")
include_directories ("${LWIP_SRC_DIR}/include")
include_directories ("${LWIP_PORT_DIR}/include")
file (GLOB lwipSrcGlob file (GLOB lwipSrcGlob
${LWIP_SRC_DIR}/netif/*.c ${LWIP_SRC_DIR}/netif/*.c
@@ -184,16 +193,6 @@ file (GLOB ExampleAppSrcGlob
${PROJ_DIR}/examples/cpp/sharedlib/*.cpp ${PROJ_DIR}/examples/cpp/sharedlib/*.cpp
${PROJ_DIR}/examples/ztproxy/*.cpp) ${PROJ_DIR}/examples/ztproxy/*.cpp)
include_directories (${LWIP_SRC_DIR}/include)
include_directories (${LWIP_PORT_DIR}/include)
include_directories (${LIBZT_SRC_DIR})
include_directories (${ZTO_SRC_DIR}/include)
include_directories (${ZTO_SRC_DIR}/osdep)
include_directories (${ZTO_SRC_DIR}/node)
include_directories (${ZTO_SRC_DIR}/service)
include_directories (${INCLUDE_PATH})
# header globs for xcode frameworks # header globs for xcode frameworks
file (GLOB frameworkPrivateHeaderGlob file (GLOB frameworkPrivateHeaderGlob
@@ -298,6 +297,7 @@ message (STATUS ${libztSrcGlob})
target_link_libraries (${DYNAMIC_LIB_NAME} lwip_pic zto_pic http_pic) target_link_libraries (${DYNAMIC_LIB_NAME} lwip_pic zto_pic http_pic)
set_target_properties (${DYNAMIC_LIB_NAME} PROPERTIES OUTPUT_NAME zt) set_target_properties (${DYNAMIC_LIB_NAME} PROPERTIES OUTPUT_NAME zt)
set_target_properties (${DYNAMIC_LIB_NAME} PROPERTIES WINDOWS_EXPORT_ALL_SYMBOLS true) set_target_properties (${DYNAMIC_LIB_NAME} PROPERTIES WINDOWS_EXPORT_ALL_SYMBOLS true)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
if (BUILDING_ANDROID) if (BUILDING_ANDROID)
target_link_libraries (${DYNAMIC_LIB_NAME} android log) target_link_libraries (${DYNAMIC_LIB_NAME} android log)

View File

@@ -1,44 +1,44 @@
# # NOTE: This file only exists as a convenience for cleaning and building
# ZeroTier SDK - Network Virtualization Everywhere # products for release. To build, use CMake. Instructions in README.md
# Copyright (C) 2011-2017 ZeroTier, Inc. https://www.zerotier.com/
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# --
#
# You can be released from the requirements of the license by purchasing
# a commercial license. Buying such a license is mandatory as soon as you
# develop commercial closed-source software that incorporates or links
# directly against ZeroTier software without disclosing the source code
# of your own application.
#
# NOTE: This file only exists as a convenience for cleaning. To build, use
# CMake. Instructions are given in README.md
.PHONY: clean .PHONY: clean
clean: clean:
rm -rf bin build rm -rf bin build products tmp
rm -f *.o *.s *.exp *.lib .depend* *.core core rm -f *.o *.s *.exp *.lib .depend* *.core core
rm -rf .depend rm -rf .depend
find . -type f \( -name '*.a' -o -name '*.o' -o -name '*.so' -o -name \ find . -type f \( -name '*.a' -o -name '*.o' -o -name '*.so' -o -name \
'*.o.d' -o -name '*.out' -o -name '*.log' -o -name '*.dSYM' \) -delete '*.o.d' -o -name '*.out' -o -name '*.log' -o -name '*.dSYM' -o -name '*.dylib' -o -name '*.class' \) -delete
# Build and package everything
# This command shall be run twice:
# (1) Generates projects
# <perform any required modifications>
# (2) Build products and package everything
.PHONY: dist
dist: patch
./packages/dist.sh
# Initialize submodules and apply patches
.PHONY: all
all: update patch
cmake -H. -Bbuild -DCMAKE_BUILD_TYPE=Release
cmake --build build
# Clean build paths
clean_win: clean_win:
-"rd /S /Q bin" -"rd /S /Q bin"
-"rd /S /Q build" -"rd /S /Q build"
# Remove any CMake-generated library-building projects
clean_packages:
rm -rf packages/xcode_ios
rm -rf packages/xcode_macos
.PHONY: update
update:
git submodule update --init --recursive
# Patch submodules
patch: patch:
git -C ext/lwip apply ../lwip.patch -git -C ext/lwip apply ../lwip.patch
git -C ext/lwip-contrib apply ../lwip-contrib.patch -git -C ext/lwip-contrib apply ../lwip-contrib.patch

View File

@@ -18,6 +18,9 @@ Library version of [ZeroTier](https://github.com/zerotier/ZeroTierOne)
| Android | | | [libzt.aar](https://download.zerotier.com/RELEASES/1.2.12/dist/libzt/android/libzt-1.2.0r1-android-armeabi-v7a.aar) | [examples/android/ExampleAndroidApp](examples/android/ExampleAndroidApp) | [packages/android](packages/android)| | Android | | | [libzt.aar](https://download.zerotier.com/RELEASES/1.2.12/dist/libzt/android/libzt-1.2.0r1-android-armeabi-v7a.aar) | [examples/android/ExampleAndroidApp](examples/android/ExampleAndroidApp) | [packages/android](packages/android)|
| Linux | see below | see below | | | see below | | Linux | see below | see below | | | see below |
C API: [libzt.h](include/libzt.h)
Java JNI API: [ZeroTier.java](packages/android/app/src/main/java/ZeroTier.java)
*** ***
### C++ Example ### C++ Example

211
packages/dist.sh Executable file
View File

@@ -0,0 +1,211 @@
#!/bin/bash
# Call this script from the root project directory via `make dist`
# - submodules will be recursively initialized and updated
# - patches will be applied to submodules if needed
# - this script will call CMake to generate library-building packages if necessary
# - once projects have been generated, this script will use their tooling to build the libraries/packages
# - when all products have been built and moved to `tmp`, they will be compressed and moved to `products`
PROJNAME="zt"
LIBNAME="lib"$PROJNAME
OSNAME=$(uname | tr '[A-Z]' '[a-z]')
LIBZT_VERSION="1.2.0"
LIBZT_REVISION="1"
ZT_CORE_VERSION="1.2.12"
FILENAME_PREFIX=${LIBNAME}"-"${LIBZT_VERSION}"r"${LIBZT_REVISION}
PROJROOT=$(pwd)
BUILD_PRODUCTS_DIR=$(pwd)/bin
LIB_PRODUCTS_DIR=${BUILD_PRODUCTS_DIR}/lib
FINISHED_PRODUCTS_DIR=$(pwd)/products
TMP_PRODUCTS_DIR=${BUILD_PRODUCTS_DIR}/tmp
# previously built, will include in package
WIN_PREBUILT_DIR=${PROJROOT}/prebuilt
WIN_RELEASE_PRODUCTS_DIR=${WIN_PREBUILT_DIR}/release
WIN_DEBUG_PRODUCTS_DIR=${WIN_PREBUILT_DIR}/debug
WIN32_RELEASE_PRODUCTS_DIR=${WIN_RELEASE_PRODUCTS_DIR}/win32
WIN64_RELEASE_PRODUCTS_DIR=${WIN_RELEASE_PRODUCTS_DIR}/win64
WIN32_DEBUG_PRODUCTS_DIR=${WIN_DEBUG_PRODUCTS_DIR}/win32
WIN64_DEBUG_PRODUCTS_DIR=${WIN_DEBUG_PRODUCTS_DIR}/win64
XCODE_IOS_PROJ_DIR=$(pwd)/"packages/xcode_ios"
XCODE_MACOS_PROJ_DIR=$(pwd)/"packages/xcode_macos"
ANDROID_PROJ_DIR=$(pwd)/"packages/android"
ANDROID_ARCHIVE_FILENAME="zt.aar"
mkdir ${FINISHED_PRODUCTS_DIR}
mkdir ${TMP_PRODUCTS_DIR}
# Check that projects exist, generate them and exit if they don't exist
generate_projects_if_necessary()
{
# iOS
if [ ! -d "$XCODE_IOS_PROJ_DIR" ]; then
echo "BUILDING: iOS project"
should_exit=1
mkdir -p $XCODE_IOS_PROJ_DIR
cd $XCODE_IOS_PROJ_DIR
cmake -G Xcode ../../
# Bug in CMake requires us to manually replace architecture strings in project file
sed -i '' 's/x86_64/$(CURRENT_ARCH)/g' $PROJNAME.xcodeproj/project.pbxproj
cd -
fi
# macOS
if [ ! -d "$XCODE_MACOS_PROJ_DIR" ]; then
echo "BUILDING: macOS project"
should_exit=1
mkdir -p $XCODE_MACOS_PROJ_DIR
cd $XCODE_MACOS_PROJ_DIR
cmake -G Xcode ../../
cd -
fi
# android?
if [[ $should_exit = 1 ]]; then
echo "Generated projects. Perform necessary modifications and then re-run this script"
echo "Please place previously built windows binaries in ${WIN_PREBUILT_DIR} before running again."
exit 0
else
echo "Projects detected, going to build stage next"
fi
}
# Xcode Frameworks
build_xcode_targets()
{
CMAKE_CONFIG=${1}
UPPERCASE_CONFIG="$(tr '[:lower:]' '[:upper:]' <<< ${1:0:1})${1:1}"
if [[ ${2} = *"jni"* ]]; then
CMAKE_FLAGS=${CMAKE_FLAGS}" -DJNI=1"
fi
if [[ $OSNAME = *"darwin"* && ${2} != *"JNI"* ]]; then
CURR_BUILD_PRODUCTS_DIR=${LIB_PRODUCTS_DIR}/${UPPERCASE_CONFIG}
# (iOS)
echo "BUILDING: iOS"
cd $XCODE_IOS_PROJ_DIR
xcodebuild -target zt -configuration "${UPPERCASE_CONFIG}" -sdk "iphoneos"
xcodebuild -target zt-static -configuration "${UPPERCASE_CONFIG}" -sdk "iphoneos"
cd -
CURR_ARCH="arm64" # anything older should be built custom
CURR_TMP_PRODUCT_DIR=${TMP_PRODUCTS_DIR}/ios-${CURR_ARCH}
mkdir -p ${CURR_TMP_PRODUCT_DIR}
mv ${CURR_BUILD_PRODUCTS_DIR}/*.framework ${CURR_TMP_PRODUCT_DIR}
mv ${CURR_BUILD_PRODUCTS_DIR}/libzt.* ${CURR_TMP_PRODUCT_DIR}
# (macOS)
echo "BUILDING: macOS"
cd $XCODE_MACOS_PROJ_DIR
xcodebuild -target zt -configuration "${UPPERCASE_CONFIG}" -sdk "macosx"
xcodebuild -target zt-static -configuration "${UPPERCASE_CONFIG}" -sdk "macosx"
xcodebuild -target zt-shared -configuration "${UPPERCASE_CONFIG}" -sdk "macosx"
cd -
CURR_ARCH=${HOSTTYPE}
CURR_TMP_PRODUCT_DIR=${TMP_PRODUCTS_DIR}/macos-${CURR_ARCH}
mkdir -p ${CURR_TMP_PRODUCT_DIR}
mv ${CURR_BUILD_PRODUCTS_DIR}/*.framework ${CURR_TMP_PRODUCT_DIR}
mv ${CURR_BUILD_PRODUCTS_DIR}/libzt.* ${CURR_TMP_PRODUCT_DIR}
fi
}
# Android archive (AAR)
build_aar()
{
CMAKE_CONFIG=${1}
UPPERCASE_CONFIG="$(tr '[:lower:]' '[:upper:]' <<< ${1:0:1})${1:1}"
if [[ ${2} = *"jni"* ]]; then
CMAKE_FLAGS=${CMAKE_FLAGS}" -DJNI=1"
fi
CURR_ARCH="armeabi-v7a"
CURR_TMP_PRODUCT_DIR=${TMP_PRODUCTS_DIR}/android-${CURR_ARCH}
mkdir -p ${CURR_TMP_PRODUCT_DIR}
echo "BUILDING: AAR"
cd ${ANDROID_PROJ_DIR}
./gradlew assemble${UPPERCASE_CONFIG} # e.g. assembleRelease
mv ${ANDROID_PROJ_DIR}/app/build/outputs/aar/app-${CONFIG}.aar ${CURR_TMP_PRODUCT_DIR}/${ANDROID_ARCHIVE_FILENAME}
cd -
}
# Java archive (JAR)
#Call ordinary CMake build script with JNI flag set, use product in JAR file
build_jar()
{
CMAKE_CONFIG=${1}
UPPERCASE_CONFIG="$(tr '[:lower:]' '[:upper:]' <<< ${1:0:1})${1:1}"
if [[ ${2} = *"jni"* ]]; then
CMAKE_FLAGS=${CMAKE_FLAGS}" -DJNI=1"
fi
CURR_ARCH=${HOSTTYPE}
CURR_TMP_PRODUCT_DIR=${TMP_PRODUCTS_DIR}/macos-${CURR_ARCH}
mkdir -p ${CURR_TMP_PRODUCT_DIR}
echo "BUILDING: JAR"
rm -rf ${LIB_PRODUCTS_DIR} # clean-lite
cmake -H. -Bbuild -DCMAKE_BUILD_TYPE=${CMAKE_CONFIG} "-DJNI=1 -DBUILD_TESTS=0"
cmake --build build
cd ${PROJROOT}/examples/java
cp ../../bin/lib/libzt.dylib .
mv ${LIB_PRODUCTS_DIR}/libzt.a ${CURR_TMP_PRODUCT_DIR}/libzt-jni.a
mv ${LIB_PRODUCTS_DIR}/libzt.dylib ${CURR_TMP_PRODUCT_DIR}/libzt-jni.dylib
javac com/zerotier/libzt/*.java
jar cf libzt.jar libzt.dylib com/zerotier/libzt/*.class
mv libzt.jar ${CURR_TMP_PRODUCT_DIR}
cd -
}
# Build everything (to a specific configuration)
build()
{
if [[ $OSNAME == *"darwin"* ]]; then
build_xcode_targets ${1} ${2}
build_aar ${1} ${2}
fi
build_jar ${1} ${2}
}
# Package everything together
package_products()
{
CONFIG=${1}
PRODUCT_FILENAME=${FILENAME_PREFIX}-${CONFIG}.tar.gz
echo "Making: " ${FINISHED_PRODUCTS_DIR}/${PRODUCT_FILENAME}
cd ${TMP_PRODUCTS_DIR}
tar -zcvf ${PRODUCT_FILENAME} .
mv *.tar.gz ${FINISHED_PRODUCTS_DIR}
cd -
}
copy_windows_targets()
{
echo "Copying prebuilt windows binaries into temporary staging directory"
if [ ! -d "$XCODE_MACOS_PROJ_DIR" ]; then
echo "WARNING: windows products directory appears to be empty. Exiting"
exit 0
fi
CONFIG=${1}
cp -r ${WIN_PREBUILT_DIR}/${CONFIG}/win32 ${TMP_PRODUCTS_DIR}
cp -r ${WIN_PREBUILT_DIR}/${CONFIG}/win64 ${TMP_PRODUCTS_DIR}
}
build_all_products()
{
CONFIG=${1}
build ${CONFIG}
copy_windows_targets ${CONFIG}
package_products ${CONFIG}
}
main()
{
# prepare environment
generate_projects_if_necessary
mkdir -p ${WIN32_RELEASE_PRODUCTS_DIR}
mkdir -p ${WIN64_RELEASE_PRODUCTS_DIR}
mkdir -p ${WIN32_DEBUG_PRODUCTS_DIR}
mkdir -p ${WIN64_DEBUG_PRODUCTS_DIR}
# build
build_all_products "release"
build_all_products "debug"
}
main "$@"