Updated protocol-specific tests
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@@ -12,14 +12,16 @@ Our implementation currently intends to be the bare minimum required to get your
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- `Join(nwid)`: Joins a ZeroTier virtual network
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- `Leave(nwid)`: Leaves a ZeroTier virtual network
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- `Socket(family, type, protocol)`: Creates a ZeroTier-administered socket
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- `Socket(family, type, protocol)`: Creates a ZeroTier-administered socket (returns an `fd`)
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- `Bind(fd, addr, port)`: Binds to that socket on the address and port given
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- `Listen(fd, backlog)`: Puts a socket into a listening state
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- `Accept(fd)`: Accepts an incoming connection
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- `Connect(fd, addr, port)`: Connects to an endpoint associated with the given `fd`
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- `Write(fd, buf, len)`: Sends data to the endpoint associated with the given `fd`
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- `Read(fd, buf, len)`: Receives data from an endpoint associated with the given `fd`
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- `CLose(fd)`: Closes a connection with an endpoint
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- `SendTo(fd, buf, len, flags, addr, port)`: Sends data to a given address
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- `RecvFrom(fd, ref buf, len, flags, addr, port)`: Receives data
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- `CLose(fd)`: Closes a connection to an endpoint
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***
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## Adding ZeroTier to your Unity app
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