ios example app update

This commit is contained in:
Joseph Henry
2016-10-24 16:13:41 -07:00
parent 3a69fe1804
commit 3df5034d5a
4 changed files with 12 additions and 12 deletions

View File

@@ -427,6 +427,15 @@ void *zts_start_core_service(void *thread_id) {
// set_intercept_status(INTERCEPT_DISABLED); // Ignore network calls from ZT service
//#endif
#if defined(__IOS__)
// Go to the app's data directory so we can shorten the sun_path we bind to
char current_dir[MAX_DIR_SZ];
getcwd(current_dir, MAX_DIR_SZ);
std::string targetDir = homeDir; // + "/../../";
chdir(targetDir.c_str());
homeDir = localHomeDir;
#endif
#if defined(__UNITY_3D__)
char current_dir[MAX_DIR_SZ];
getcwd(current_dir, MAX_DIR_SZ);
@@ -467,6 +476,7 @@ void *zts_start_core_service(void *thread_id) {
if ((*pi != ".")&&(*pi != "..")) {
if (!ZeroTier::OSUtils::mkdir(ptmp)) {
DEBUG_ERROR("home path does not exist, and could not create");
perror("error\n");
}
}
}
@@ -476,14 +486,7 @@ void *zts_start_core_service(void *thread_id) {
return NULL;
}
#if defined(__IOS__)
// Go to the app's data directory so we can shorten the sun_path we bind to
char current_dir[MAX_DIR_SZ];
getcwd(current_dir, MAX_DIR_SZ);
std::string targetDir = homeDir + "/../../";
chdir(targetDir.c_str());
homeDir = localHomeDir;
#endif
//chdir(current_dir); // Return to previous current working directory (at the request of Unity3D)
#if defined(__UNITY_3D__)