Update Objective-C and Swift examples

This commit is contained in:
Joseph Henry
2020-05-01 19:45:56 -07:00
parent aad11cfa4d
commit 3852e1f85f
2 changed files with 107 additions and 36 deletions

View File

@@ -3,11 +3,94 @@
*
* swiftc -lc++ -import-objc-header ../../include/ZeroTierSockets.h -L. -lzt main.swift -o main;
* ./main
*
* TODO: This example is incomplete
*/
import Swift
import Foundation
/**
*
* IDENTITIES and AUTHORIZATION:
*
* - Upon the first execution of this code, a new identity will be generated and placed in
* the location given in the first argument to zts_start(path, ...). If you accidentally
* duplicate the identity files and use them simultaneously in a different node instance
* you will experience undefined behavior and it is likely nothing will work.
*
* - You must authorize the node ID provided by the ZTS_EVENT_NODE_ONLINE callback to join
* your network, otherwise nothing will happen. This can be done manually or via
* our web API: https://my.zerotier.com/help/api
*
* - An exception to the above rule is if you are using an Ad-hoc network, it has no
* controller and therefore requires no authorization.
*
*
* ESTABLISHING A CONNECTION:
*
* - Creating a standard socket connection generally works the same as it would using
* an ordinary socket interface, however with libzt there is a subtle difference in
* how connections are established which may cause confusion:
*
* The underlying virtual ZT layer creates what are called "transport-triggered links"
* between nodes. That is, links are not established until an attempt to communicate
* with a peer has taken place. The side effect is that the first few packets sent from
* a libzt instance are usually relayed via our free infrastructure and it isn't until a
* root server has passed contact information to both peers that a direct connection will be
* established. Therefore, it is required that multiple connection attempts be undertaken
* when initially communicating with a peer. After a transport-triggered link is
* established libzt will inform you via ZTS_EVENT_PEER_P2P for a specific peer ID. No
* action is required on your part for this callback event.
*
* Note: In these initial moments before ZTS_EVENT_PEER_P2P has been received for a
* specific peer, traffic may be slow, jittery and there may be high packet loss.
* This will subside within a couple of seconds.
*
*
* ERROR HANDLING:
*
* - libzt's API is actually composed of two categories of functions with slightly
* different error reporting mechanisms.
*
* Category 1: Control functions (zts_start, zts_join, zts_get_peer_status, etc). Errors
* returned by these functions can be any of the following:
*
* ZTS_ERR_OK 0 // No error
* ZTS_ERR_SOCKET -1 // Socket error, see zts_errno
* ZTS_ERR_SERVICE -2 // You probably did something at the wrong time
* ZTS_ERR_ARG -3 // Invalid argument
* ZTS_ERR_NO_RESULT -4 // No result (not necessarily an error)
* ZTS_ERR_GENERAL -5 // Consider filing a bug report
*
* Category 2: Sockets (zts_socket, zts_bind, zts_connect, zts_listen, etc).
* Errors returned by these functions can be the same as the above. With
* the added possibility of zts_errno being set. Much like standard
* errno this will provide a more specific reason for an error's occurrence.
* See ZeroTierSockets.h for values.
*
*
* API COMPATIBILITY WITH HOST OS:
*
* - While the ZeroTier socket interface can coexist with your host OS's own interface in
* the same file with no type and naming conflicts, try not to mix and match host
* OS/libzt structures, functions, or constants. It may look similar and may even work
* some of the time but there enough differences that it will cause headaches. Here
* are a few guidelines:
*
* If you are calling a zts_* function, use the appropriate ZTS_* constants:
*
* zts_socket(ZTS_AF_INET6, ZTS_SOCK_DGRAM, 0); (CORRECT)
* zts_socket(AF_INET6, SOCK_DGRAM, 0); (INCORRECT)
*
* If you are calling a zts_* function, use the appropriate zts_* structure:
*
* struct zts_sockaddr_in in4; <------ Note the zts_* prefix
* ...
* zts_bind(fd, (struct zts_sockaddr *)&in4, sizeof(struct zts_sockaddr_in)) < 0)
*
*/
var nodeReady:Bool = false
var networkReady:Bool = false
@@ -39,9 +122,9 @@ let myZeroTierEventCallback : @convention(c) (UnsafeMutableRawPointer?) -> Void
let networkId:UInt64 = network!.pointee.nwid
print(String(format: "ZTS_EVENT_NETWORK_NOT_FOUND (%llx)", networkId))
case ZTS_EVENT_NETWORK_REQUESTING_CONFIG:
case ZTS_EVENT_NETWORK_REQ_CONFIG:
let networkId:UInt64 = network!.pointee.nwid
print(String(format: "ZTS_EVENT_NETWORK_REQUESTING_CONFIG (%llx)", networkId))
print(String(format: "ZTS_EVENT_NETWORK_REQ_CONFIG (%llx)", networkId))
case ZTS_EVENT_NETWORK_ACCESS_DENIED:
let networkId:UInt64 = network!.pointee.nwid
@@ -132,7 +215,7 @@ let myZeroTierEventCallback : @convention(c) (UnsafeMutableRawPointer?) -> Void
func main()
{
print("waiting for node to come online...")
zts_start("../../config_path_a", myZeroTierEventCallback, 0)
zts_start("config_path", myZeroTierEventCallback, 0)
while(!nodeReady) {
sleep(1)
}