Update Objective-C and Swift examples
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@@ -3,11 +3,94 @@
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*
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* swiftc -lc++ -import-objc-header ../../include/ZeroTierSockets.h -L. -lzt main.swift -o main;
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* ./main
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*
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* TODO: This example is incomplete
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*/
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import Swift
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import Foundation
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/**
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*
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* IDENTITIES and AUTHORIZATION:
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*
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* - Upon the first execution of this code, a new identity will be generated and placed in
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* the location given in the first argument to zts_start(path, ...). If you accidentally
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* duplicate the identity files and use them simultaneously in a different node instance
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* you will experience undefined behavior and it is likely nothing will work.
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*
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* - You must authorize the node ID provided by the ZTS_EVENT_NODE_ONLINE callback to join
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* your network, otherwise nothing will happen. This can be done manually or via
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* our web API: https://my.zerotier.com/help/api
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*
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* - An exception to the above rule is if you are using an Ad-hoc network, it has no
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* controller and therefore requires no authorization.
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*
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*
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* ESTABLISHING A CONNECTION:
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*
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* - Creating a standard socket connection generally works the same as it would using
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* an ordinary socket interface, however with libzt there is a subtle difference in
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* how connections are established which may cause confusion:
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*
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* The underlying virtual ZT layer creates what are called "transport-triggered links"
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* between nodes. That is, links are not established until an attempt to communicate
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* with a peer has taken place. The side effect is that the first few packets sent from
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* a libzt instance are usually relayed via our free infrastructure and it isn't until a
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* root server has passed contact information to both peers that a direct connection will be
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* established. Therefore, it is required that multiple connection attempts be undertaken
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* when initially communicating with a peer. After a transport-triggered link is
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* established libzt will inform you via ZTS_EVENT_PEER_P2P for a specific peer ID. No
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* action is required on your part for this callback event.
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*
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* Note: In these initial moments before ZTS_EVENT_PEER_P2P has been received for a
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* specific peer, traffic may be slow, jittery and there may be high packet loss.
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* This will subside within a couple of seconds.
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*
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*
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* ERROR HANDLING:
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*
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* - libzt's API is actually composed of two categories of functions with slightly
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* different error reporting mechanisms.
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*
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* Category 1: Control functions (zts_start, zts_join, zts_get_peer_status, etc). Errors
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* returned by these functions can be any of the following:
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*
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* ZTS_ERR_OK 0 // No error
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* ZTS_ERR_SOCKET -1 // Socket error, see zts_errno
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* ZTS_ERR_SERVICE -2 // You probably did something at the wrong time
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* ZTS_ERR_ARG -3 // Invalid argument
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* ZTS_ERR_NO_RESULT -4 // No result (not necessarily an error)
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* ZTS_ERR_GENERAL -5 // Consider filing a bug report
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*
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* Category 2: Sockets (zts_socket, zts_bind, zts_connect, zts_listen, etc).
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* Errors returned by these functions can be the same as the above. With
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* the added possibility of zts_errno being set. Much like standard
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* errno this will provide a more specific reason for an error's occurrence.
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* See ZeroTierSockets.h for values.
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*
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*
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* API COMPATIBILITY WITH HOST OS:
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*
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* - While the ZeroTier socket interface can coexist with your host OS's own interface in
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* the same file with no type and naming conflicts, try not to mix and match host
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* OS/libzt structures, functions, or constants. It may look similar and may even work
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* some of the time but there enough differences that it will cause headaches. Here
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* are a few guidelines:
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*
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* If you are calling a zts_* function, use the appropriate ZTS_* constants:
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*
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* zts_socket(ZTS_AF_INET6, ZTS_SOCK_DGRAM, 0); (CORRECT)
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* zts_socket(AF_INET6, SOCK_DGRAM, 0); (INCORRECT)
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*
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* If you are calling a zts_* function, use the appropriate zts_* structure:
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*
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* struct zts_sockaddr_in in4; <------ Note the zts_* prefix
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* ...
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* zts_bind(fd, (struct zts_sockaddr *)&in4, sizeof(struct zts_sockaddr_in)) < 0)
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*
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*/
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var nodeReady:Bool = false
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var networkReady:Bool = false
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@@ -39,9 +122,9 @@ let myZeroTierEventCallback : @convention(c) (UnsafeMutableRawPointer?) -> Void
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let networkId:UInt64 = network!.pointee.nwid
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print(String(format: "ZTS_EVENT_NETWORK_NOT_FOUND (%llx)", networkId))
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case ZTS_EVENT_NETWORK_REQUESTING_CONFIG:
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case ZTS_EVENT_NETWORK_REQ_CONFIG:
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let networkId:UInt64 = network!.pointee.nwid
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print(String(format: "ZTS_EVENT_NETWORK_REQUESTING_CONFIG (%llx)", networkId))
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print(String(format: "ZTS_EVENT_NETWORK_REQ_CONFIG (%llx)", networkId))
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case ZTS_EVENT_NETWORK_ACCESS_DENIED:
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let networkId:UInt64 = network!.pointee.nwid
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@@ -132,7 +215,7 @@ let myZeroTierEventCallback : @convention(c) (UnsafeMutableRawPointer?) -> Void
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func main()
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{
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print("waiting for node to come online...")
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zts_start("../../config_path_a", myZeroTierEventCallback, 0)
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zts_start("config_path", myZeroTierEventCallback, 0)
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while(!nodeReady) {
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sleep(1)
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}
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