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zhangyang-libzt/integrations/Unity3D/Assets/ZeroTier.cs

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/*
* ZeroTier One - Network Virtualization Everywhere
* Copyright (C) 2011-2015 ZeroTier, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* --
*
* ZeroTier may be used and distributed under the terms of the GPLv3, which
* are available at: http://www.gnu.org/licenses/gpl-3.0.html
*
* If you would like to embed ZeroTier into a commercial application or
* redistribute it in a modified binary form, please contact ZeroTier Networks
* LLC. Start here: http://www.zerotier.com/
*/
using UnityEngine;
using UnityEngine.UI;
using System;
using System.Collections;
using System.Runtime.InteropServices;
using System.Threading;
using UnityEngine.Networking;
using System.Net.Sockets;
using System.Net;
using System.IO;
public class ZeroTierNetworkInterface {
// Apple
#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
const string DLL_PATH = "ZeroTierSDK_Unity3D_OSX";
#endif
#if UNITY_IOS || UNITY_IPHONE
const string DLL_PATH = "ZeroTierSDK_Unity3D_iOS";
#endif
// Windows
#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
const string DLL_PATH = "ZeroTierSDK_Unity3D_WIN";
#endif
// Linux
#if UNITY_STANDALONE_LINUX
const string DLL_PATH = "ZeroTierSDK_Unity3D_LINUX";
#endif
// Android
#if UNITY_ANDROID
const string DLL_PATH = "ZeroTierSDK_Unity3D_ANDROID";
#endif
// ZeroTier background thread
private Thread ztThread;
// Interop structures
[System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential, CharSet=System.Runtime.InteropServices.CharSet.Ansi)]
public struct sockaddr {
/// u_short->unsigned short
public ushort sa_family;
/// char[14]
[System.Runtime.InteropServices.MarshalAsAttribute(System.Runtime.InteropServices.UnmanagedType.ByValTStr, SizeConst=14)]
public string sa_data;
}
// Virtual network interace config
private int MaxPacketSize;
private string rpc_path = "/does/this/work";
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void MyDelegate(string str);
static void CallBackFunction(string str) {
Debug.Log("Native ZT Plugin: " + str);
}
// ZeroTier service / debug initialization
[DllImport (DLL_PATH)]
public static extern void SetDebugFunction( IntPtr fp );
[DllImport (DLL_PATH)]
private static extern int unity_start_service(string path);
// Connection calls
[DllImport (DLL_PATH)]
private static extern int zt_socket(int family, int type, int protocol);
[DllImport (DLL_PATH)]
unsafe private static extern int zt_bind(int sockfd, System.IntPtr addr, int addrlen);
[DllImport (DLL_PATH)]
unsafe private static extern int zt_connect(int sockfd, System.IntPtr addr, int addrlen);
[DllImport (DLL_PATH)]
private static extern int zt_accept(int sockfd);
[DllImport (DLL_PATH)]
private static extern int zt_listen(int sockfd, int backlog);
[DllImport (DLL_PATH)]
private static extern int zt_close(int sockfd);
// RX / TX
[DllImport (DLL_PATH)]
unsafe private static extern int zt_recv(int sockfd, System.IntPtr buf, int len);
[DllImport (DLL_PATH)]
unsafe private static extern int zt_send(int sockfd, System.IntPtr buf, int len);
// ZT Thread controls
[DllImport (DLL_PATH)]
private static extern bool zt_is_running();
[DllImport (DLL_PATH)]
private static extern void zt_terminate();
// ZT Network controls
[DllImport (DLL_PATH)]
private static extern bool zt_join_network(string nwid);
[DllImport (DLL_PATH)]
private static extern void zt_leave_network(string nwid);
// Thread which starts the ZeroTier service
// The ZeroTier service may spin off a SOCKS5 proxy server
// if -DUSE_SOCKS_PROXY is set when building the bundle
private void zt_service_thread()
{
MyDelegate callback_delegate = new MyDelegate( CallBackFunction );
// Convert callback_delegate into a function pointer that can be
// used in unmanaged code.
IntPtr intptr_delegate =
Marshal.GetFunctionPointerForDelegate(callback_delegate);
// Call the API passing along the function pointer.
SetDebugFunction( intptr_delegate );
unity_start_service (rpc_path);
}
// Start the ZeroTier service
private void Init()
{
// TODO: Handle exceptions from unmanaged code
ztThread = new Thread(() => {
try {
zt_service_thread();
} catch(Exception e) {
Debug.Log(e.Message.ToString());
}
});
ztThread.IsBackground = true; // Allow the thread to be aborted safely
ztThread.Start();
}
// Initialize the ZeroTier service with a given path
public ZeroTierNetworkInterface(string path)
{
rpc_path = path;
Init();
}
// Initialize the ZeroTier service
public ZeroTierNetworkInterface()
{
Init();
}
// Initialize the ZeroTier service
// Use the GlobalConfig to set things like the max packet size
public ZeroTierNetworkInterface(GlobalConfig gConfig)
{
MaxPacketSize = gConfig.MaxPacketSize; // TODO: Do something with this!
Init();
}
// Joins a ZeroTier virtual network
public void JoinNetwork(string nwid)
{
zt_join_network(nwid);
}
// Leaves a ZeroTier virtual network
public void LeaveNetwork(string nwid)
{
zt_leave_network(nwid);
}
// Creates a ZeroTier Socket and binds on the port provided
// A client instance can now connect to this "host"
public int AddHost(int port)
{
int sockfd = zt_socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified);
if (sockfd < 0) {
return -1;
}
GCHandle sockaddr_ptr = ZeroTierUtils.Generate_unmananged_sockaddr("0.0.0.0" + ":" + port);
IntPtr pSockAddr = sockaddr_ptr.AddrOfPinnedObject ();
int addrlen = Marshal.SizeOf (pSockAddr);
return zt_bind (sockfd, pSockAddr, addrlen);
}
// hostId - host socket ID for this connection
public int Connect(int hostId, string address, int port, out byte error)
{
int sockfd = zt_socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified);
Debug.Log ("sockfd = " + sockfd);
if (sockfd < 0) {
error = (byte)sockfd;
return -1;
}
GCHandle sockaddr_ptr = ZeroTierUtils.Generate_unmananged_sockaddr(address + ":" + port);
IntPtr pSockAddr = sockaddr_ptr.AddrOfPinnedObject ();
int addrlen = Marshal.SizeOf (pSockAddr);
error = (byte)zt_connect (sockfd, pSockAddr, addrlen);
return sockfd;
}
// Returns whether the ZeroTier service is currently running
public bool IsRunning()
{
return zt_is_running ();
}
// Terminates the ZeroTier service
public void Terminate()
{
zt_terminate ();
}
// Shutdown a given connection
public int Disconnect(int fd)
{
return zt_close (fd);
}
// Sends data out over the network
public int Send(int fd, char[] buf, int len, out byte error)
{
int bytes_written = 0;
error = 0;
GCHandle buf_handle = GCHandle.Alloc (buf, GCHandleType.Pinned);
IntPtr pBufPtr = buf_handle.AddrOfPinnedObject ();
//int len = Marshal.SizeOf (pBufPtr);
if((bytes_written = zt_send (fd, pBufPtr, len)) < 0) {
error = (byte)bytes_written;
}
return bytes_written;
}
// Structure used to house arrays meant to be sent to unmanaged memory and passed to the
// ZeroTier service
public struct UnityArrayInput
{
public IntPtr array;
}
/*
// Sends data out over the network
public int Send(int fd, char[] buf, int len, out byte error)
{
//char[] buffer = new char[1024];
UnityArrayInput data = new UnityArrayInput ();
data.array = Marshal.AllocHGlobal (Marshal.SizeOf (typeof(char))*buf.Length);
//data.len = buf.Length;
int bytes_written = 0;
error = 0;
try
{
Marshal.Copy(buf, 0, data.array, buf.Length);
Debug.Log(buf.Length);
// ZT API call
if((bytes_written = zt_send (fd, data.array, buf.Length)) < 0) {
error = (byte)bytes_written;
}
return bytes_written;
}
finally
{
Marshal.FreeHGlobal (data.array);
}
return 0;
}
*/
// Checks for data to RX
public int OnReceive(int fd, byte[] buf, int len)
{
return 0;
//return zt_read(fd, buf, len);
}
}