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zhangyang-libzt/src/picoTCP.hpp

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/*
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* ZeroTier SDK - Network Virtualization Everywhere
* Copyright (C) 2011-2016 ZeroTier, Inc. https://www.zerotier.com/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZT_PICOTCP_HPP
#define ZT_PICOTCP_HPP
#include "pico_eth.h"
#include "pico_stack.h"
#include "pico_ipv4.h"
#include "pico_icmp4.h"
#include "pico_dev_tap.h"
#include "pico_protocol.h"
#include "pico_socket.h"
#include "pico_device.h"
#include "pico_ipv6.h"
#include "SocketTap.hpp"
/****************************************************************************/
/* PicoTCP API Signatures (See ZeroTierSDK.h for the API an app should use) */
/****************************************************************************/
#define PICO_IPV4_TO_STRING_SIG char *ipbuf, const uint32_t ip
#define PICO_TAP_CREATE_SIG char *name
#define PICO_IPV4_LINK_ADD_SIG struct pico_device *dev, struct pico_ip4 address, struct pico_ip4 netmask
#define PICO_DEVICE_INIT_SIG struct pico_device *dev, const char *name, uint8_t *mac
#define PICO_STACK_RECV_SIG struct pico_device *dev, uint8_t *buffer, uint32_t len
#define PICO_ICMP4_PING_SIG char *dst, int count, int interval, int timeout, int size, void (*cb)(struct pico_icmp4_stats *)
#define PICO_TIMER_ADD_SIG pico_time expire, void (*timer)(pico_time, void *), void *arg
#define PICO_STRING_TO_IPV4_SIG const char *ipstr, uint32_t *ip
#define PICO_STRING_TO_IPV6_SIG const char *ipstr, uint8_t *ip
#define PICO_SOCKET_SETOPTION_SIG struct pico_socket *s, int option, void *value
#define PICO_SOCKET_SEND_SIG struct pico_socket *s, const void *buf, int len
#define PICO_SOCKET_SENDTO_SIG struct pico_socket *s, const void *buf, int len, void *dst, uint16_t remote_port
#define PICO_SOCKET_RECV_SIG struct pico_socket *s, void *buf, int len
#define PICO_SOCKET_RECVFROM_SIG struct pico_socket *s, void *buf, int len, void *orig, uint16_t *remote_port
#define PICO_SOCKET_OPEN_SIG uint16_t net, uint16_t proto, void (*wakeup)(uint16_t ev, struct pico_socket *s)
#define PICO_SOCKET_BIND_SIG struct pico_socket *s, void *local_addr, uint16_t *port
#define PICO_SOCKET_CONNECT_SIG struct pico_socket *s, const void *srv_addr, uint16_t remote_port
#define PICO_SOCKET_LISTEN_SIG struct pico_socket *s, const int backlog
#define PICO_SOCKET_READ_SIG struct pico_socket *s, void *buf, int len
#define PICO_SOCKET_WRITE_SIG struct pico_socket *s, const void *buf, int len
#define PICO_SOCKET_CLOSE_SIG struct pico_socket *s
#define PICO_SOCKET_SHUTDOWN_SIG struct pico_socket *s, int mode
#define PICO_SOCKET_ACCEPT_SIG struct pico_socket *s, void *orig, uint16_t *port
#define PICO_IPV6_LINK_ADD_SIG struct pico_device *dev, struct pico_ip6 address, struct pico_ip6 netmask
namespace ZeroTier
{
class SocketTap;
struct Connection;
class picoTCP
{
public:
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/*
* Set up an interface in the network stack for the SocketTap
*/
void pico_init_interface(ZeroTier::SocketTap *tap, const ZeroTier::InetAddress &ip);
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/*
* Main stack loop
*/
void pico_loop(SocketTap *tap);
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/*
* Read bytes from the stack to the RX buffer (prepare to be read by app)
*/
static void pico_cb_tcp_read(SocketTap *tap, struct pico_socket *s);
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/*
* Read bytes from the stack to the RX buffer (prepare to be read by app)
*/
static void pico_cb_udp_read(SocketTap *tap, struct pico_socket *s);
/*
* Write bytes from TX buffer to stack (prepare to be sent to ZT virtual wire)
*/
static void pico_cb_tcp_write(SocketTap *tap, struct pico_socket *s);
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/*
* Write bytes from TX buffer to stack (prepare to be sent to ZT virtual wire)
*/
static void pico_cb_socket_activity(uint16_t ev, struct pico_socket *s);
/*
* Packets from the ZeroTier virtual wire enter the stack here
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*/
void pico_rx(SocketTap *tap, const ZeroTier::MAC &from,const ZeroTier::MAC &to,unsigned int etherType,const void *data,unsigned int len);
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/*
* Connect to remote host via userspace network stack interface - Called from SocketTap
*/
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int pico_Connect(Connection *conn, int fd, const struct sockaddr *addr, socklen_t addrlen);
/*
* Bind to a userspace network stack interface - Called from SocketTap
*/
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int pico_Bind(Connection *conn, int fd, const struct sockaddr *addr, socklen_t addrlen);
/*
* Listen for incoming connections - Called from SocketTap
*/
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int pico_Listen(Connection *conn, int fd, int backlog);
/*
* Accept an incoming connection - Called from SocketTap
*/
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int pico_Accept(Connection *conn);
/*
* Read from RX buffer to application - Called from SocketTap
*/
void pico_Read(SocketTap *tap, ZeroTier::PhySocket *sock,void **uptr,bool stack_invoked);
/*
* Write to userspace network stack - Called from SocketTap
*/
void pico_Write(Connection *conn);
/*
* Close a Connection - Called from SocketTap
*/
int pico_Close(Connection *conn);
};
}
#endif