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zhangyang-libzt/dist.ps1

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function CreateNugetPackage
{
md builds\pkg\nuget -Force
# runtimes
md pkg\nuget\ZeroTier.Sockets\runtimes\win10-x86\native -Force
md pkg\nuget\ZeroTier.Sockets\runtimes\win10-x64\native -Force
md pkg\nuget\ZeroTier.Sockets\runtimes\win10-x64\lib\uap10.0 -Force
md pkg\nuget\ZeroTier.Sockets\runtimes\win10-arm\native -Force
# frameworks
md pkg\nuget\ZeroTier.Sockets\lib\net48 -Force
md pkg\nuget\ZeroTier.Sockets\lib\net5.0 -Force
# Build native libzt with exported P/INVOKE symbols
Build-Library -BuildType "Release" -Arch "x64" -LanguageBinding "csharp"
Build-Library -BuildType "Release" -Arch "x64" -LanguageBinding ""
Build-Library -BuildType "Release" -Arch "Win32" -LanguageBinding "csharp"
#Build-Library -BuildType "Release" -Arch "ARM" -LanguageBinding "csharp"
# Copy assemblies into NuGet package tree
Copy-Item .\lib\release\win-x64-pinvoke\*.dll pkg\nuget\ZeroTier.Sockets\runtimes\win10-x64\lib\uap10.0\libzt.dll
Copy-Item .\lib\release\win-x64\*.dll pkg\nuget\ZeroTier.Sockets\runtimes\win10-x64\native\libzt.dll
Copy-Item .\lib\release\win-x86-pinvoke\*.dll pkg\nuget\ZeroTier.Sockets\runtimes\win10-x86\native\libzt.dll
#Copy-Item .\lib\release\win-arm-pinvoke\*.dll pkg\nuget\ZeroTier.Sockets\runtimes\win10-arm\native\libzt.dll
# Build wrapper library for C# ZeroTier.Sockets abstraction
csc -target:library -out:pkg\nuget\ZeroTier.Sockets\lib\net5.0\ZeroTier.Sockets.dll .\src\bindings\csharp\*.cs
# Package everything
Push-Location -Path pkg\nuget\ZeroTier.Sockets
del ZeroTier.Sockets.*.nupkg
nuget pack ZeroTier.Sockets.nuspec -OutputDirectory ..\..\..\builds\pkg\nuget
Pop-Location
}
function Clean
{
Remove-Item builds -Recurse -Force -Confirm:$false -ErrorAction:'silentlycontinue'
Remove-Item tmp -Recurse -Force -Confirm:$false -ErrorAction:'silentlycontinue'
Remove-Item lib -Recurse -Force -Confirm:$false -ErrorAction:'silentlycontinue'
Remove-Item bin -Recurse -Force -Confirm:$false -ErrorAction:'silentlycontinue'
}
function Build-Library([string]$BuildType, [string]$Arch, [string]$LanguageBinding)
{
$OptionalLanguageBinding=""
if ($LanguageBinding -eq "csharp") {
$OptionalLanguageBinding="-DZTS_PINVOKE:BOOL=ON"
$LanguageBindingPostfix="-pinvoke"
}
if ($LanguageBinding -eq "java") {
#$OptionalLanguageBinding="-DSDK_JNI=ON -DSDK_JNI=1"
#$LanguageBindingPostfix="-jni"
}
$archAlias = ""
$bitCount = ""
if ($Arch -eq "Win32") {
$bitCount="32"
$archAlias="win-x86"
}
if ($Arch -eq "x64") {
$bitCount="64"
$archAlias="win-x64"
}
#if ($Arch -eq "ARM32") {
# $bitCount="32"
# $archAlias="win-arm"
#}
if ($Arch -eq "ARM") {
$bitCount="64"
$archAlias="win-arm64"
}
if ($archAlias -eq "" -or $bitCount -eq "") {
echo "No valid architecture specified. Breaking."
break
}
# Directory for CMake to build and store intermediate files
$env:BuildDir="tmp\$BuildType\"+$Arch+$LanguageBindingPostfix
md $env:BuildDir -ErrorAction:'silentlycontinue'
# Directory where we plan to store the resultant libraries
$env:OutputDir="lib\"+$BuildType.ToLower()
md $env:OutputDir\$archAlias$LanguageBindingPostfix -ErrorAction:'silentlycontinue'
Push-Location -Path $env:BuildDir
cmake ${OptionalLanguageBinding} -G "Visual Studio 16 2019" -A $Arch ../../../
cmake --build . --config $BuildType
Pop-Location
Copy-Item $env:BuildDir\$BuildType\zt.lib $env:OutputDir\$archAlias$LanguageBindingPostfix\libzt$bitCount.lib
Copy-Item $env:BuildDir\$BuildType\zt-shared.dll $env:OutputDir\$archAlias$LanguageBindingPostfix\libzt$bitCount.dll
}
function Build-All
{
# Win32
Build-Library -BuildType "Release" -Arch "Win32" -LanguageBinding ""
Build-Library -BuildType "Release" -Arch "Win32" -LanguageBinding "pinvoke"
Build-Library -BuildType "Debug" -Arch "Win32" -LanguageBinding ""
Build-Library -BuildType "Debug" -Arch "Win32" -LanguageBinding "pinvoke"
# x64
Build-Library -BuildType "Release" -Arch "x64" -LanguageBinding ""
Build-Library -BuildType "Release" -Arch "x64" -LanguageBinding "pinvoke"
Build-Library -BuildType "Debug" -Arch "x64" -LanguageBinding ""
Build-Library -BuildType "Debug" -Arch "x64" -LanguageBinding "pinvoke"
}