211 lines
6.4 KiB
Bash
211 lines
6.4 KiB
Bash
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#!/bin/bash
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# Call this script from the root project directory via `make dist`
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# - submodules will be recursively initialized and updated
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# - patches will be applied to submodules if needed
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# - this script will call CMake to generate library-building packages if necessary
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# - once projects have been generated, this script will use their tooling to build the libraries/packages
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# - when all products have been built and moved to `tmp`, they will be compressed and moved to `products`
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PROJNAME="zt"
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LIBNAME="lib"$PROJNAME
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OSNAME=$(uname | tr '[A-Z]' '[a-z]')
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LIBZT_VERSION="1.2.0"
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LIBZT_REVISION="1"
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ZT_CORE_VERSION="1.2.12"
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FILENAME_PREFIX=${LIBNAME}"-"${LIBZT_VERSION}"r"${LIBZT_REVISION}
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PROJROOT=$(pwd)
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BUILD_PRODUCTS_DIR=$(pwd)/bin
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LIB_PRODUCTS_DIR=${BUILD_PRODUCTS_DIR}/lib
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FINISHED_PRODUCTS_DIR=$(pwd)/products
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TMP_PRODUCTS_DIR=${BUILD_PRODUCTS_DIR}/tmp
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# previously built, will include in package
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WIN_PREBUILT_DIR=${PROJROOT}/prebuilt
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WIN_RELEASE_PRODUCTS_DIR=${WIN_PREBUILT_DIR}/release
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WIN_DEBUG_PRODUCTS_DIR=${WIN_PREBUILT_DIR}/debug
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WIN32_RELEASE_PRODUCTS_DIR=${WIN_RELEASE_PRODUCTS_DIR}/win32
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WIN64_RELEASE_PRODUCTS_DIR=${WIN_RELEASE_PRODUCTS_DIR}/win64
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WIN32_DEBUG_PRODUCTS_DIR=${WIN_DEBUG_PRODUCTS_DIR}/win32
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WIN64_DEBUG_PRODUCTS_DIR=${WIN_DEBUG_PRODUCTS_DIR}/win64
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XCODE_IOS_PROJ_DIR=$(pwd)/"packages/xcode_ios"
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XCODE_MACOS_PROJ_DIR=$(pwd)/"packages/xcode_macos"
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ANDROID_PROJ_DIR=$(pwd)/"packages/android"
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ANDROID_ARCHIVE_FILENAME="zt.aar"
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mkdir ${FINISHED_PRODUCTS_DIR}
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mkdir ${TMP_PRODUCTS_DIR}
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# Check that projects exist, generate them and exit if they don't exist
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generate_projects_if_necessary()
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{
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# iOS
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if [ ! -d "$XCODE_IOS_PROJ_DIR" ]; then
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echo "BUILDING: iOS project"
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should_exit=1
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mkdir -p $XCODE_IOS_PROJ_DIR
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cd $XCODE_IOS_PROJ_DIR
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cmake -G Xcode ../../
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# Bug in CMake requires us to manually replace architecture strings in project file
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sed -i '' 's/x86_64/$(CURRENT_ARCH)/g' $PROJNAME.xcodeproj/project.pbxproj
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cd -
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fi
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# macOS
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if [ ! -d "$XCODE_MACOS_PROJ_DIR" ]; then
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echo "BUILDING: macOS project"
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should_exit=1
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mkdir -p $XCODE_MACOS_PROJ_DIR
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cd $XCODE_MACOS_PROJ_DIR
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cmake -G Xcode ../../
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cd -
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fi
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# android?
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if [[ $should_exit = 1 ]]; then
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echo "Generated projects. Perform necessary modifications and then re-run this script"
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echo "Please place previously built windows binaries in ${WIN_PREBUILT_DIR} before running again."
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exit 0
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else
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echo "Projects detected, going to build stage next"
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fi
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}
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# Xcode Frameworks
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build_xcode_targets()
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{
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CMAKE_CONFIG=${1}
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UPPERCASE_CONFIG="$(tr '[:lower:]' '[:upper:]' <<< ${1:0:1})${1:1}"
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if [[ ${2} = *"jni"* ]]; then
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CMAKE_FLAGS=${CMAKE_FLAGS}" -DJNI=1"
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fi
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if [[ $OSNAME = *"darwin"* && ${2} != *"JNI"* ]]; then
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CURR_BUILD_PRODUCTS_DIR=${LIB_PRODUCTS_DIR}/${UPPERCASE_CONFIG}
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# (iOS)
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echo "BUILDING: iOS"
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cd $XCODE_IOS_PROJ_DIR
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xcodebuild -target zt -configuration "${UPPERCASE_CONFIG}" -sdk "iphoneos"
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xcodebuild -target zt-static -configuration "${UPPERCASE_CONFIG}" -sdk "iphoneos"
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cd -
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CURR_ARCH="arm64" # anything older should be built custom
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CURR_TMP_PRODUCT_DIR=${TMP_PRODUCTS_DIR}/ios-${CURR_ARCH}
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mkdir -p ${CURR_TMP_PRODUCT_DIR}
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mv ${CURR_BUILD_PRODUCTS_DIR}/*.framework ${CURR_TMP_PRODUCT_DIR}
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mv ${CURR_BUILD_PRODUCTS_DIR}/libzt.* ${CURR_TMP_PRODUCT_DIR}
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# (macOS)
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echo "BUILDING: macOS"
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cd $XCODE_MACOS_PROJ_DIR
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xcodebuild -target zt -configuration "${UPPERCASE_CONFIG}" -sdk "macosx"
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xcodebuild -target zt-static -configuration "${UPPERCASE_CONFIG}" -sdk "macosx"
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xcodebuild -target zt-shared -configuration "${UPPERCASE_CONFIG}" -sdk "macosx"
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cd -
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CURR_ARCH=${HOSTTYPE}
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CURR_TMP_PRODUCT_DIR=${TMP_PRODUCTS_DIR}/macos-${CURR_ARCH}
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mkdir -p ${CURR_TMP_PRODUCT_DIR}
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mv ${CURR_BUILD_PRODUCTS_DIR}/*.framework ${CURR_TMP_PRODUCT_DIR}
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mv ${CURR_BUILD_PRODUCTS_DIR}/libzt.* ${CURR_TMP_PRODUCT_DIR}
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fi
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}
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# Android archive (AAR)
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build_aar()
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{
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CMAKE_CONFIG=${1}
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UPPERCASE_CONFIG="$(tr '[:lower:]' '[:upper:]' <<< ${1:0:1})${1:1}"
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if [[ ${2} = *"jni"* ]]; then
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CMAKE_FLAGS=${CMAKE_FLAGS}" -DJNI=1"
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fi
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CURR_ARCH="armeabi-v7a"
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CURR_TMP_PRODUCT_DIR=${TMP_PRODUCTS_DIR}/android-${CURR_ARCH}
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mkdir -p ${CURR_TMP_PRODUCT_DIR}
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echo "BUILDING: AAR"
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cd ${ANDROID_PROJ_DIR}
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./gradlew assemble${UPPERCASE_CONFIG} # e.g. assembleRelease
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mv ${ANDROID_PROJ_DIR}/app/build/outputs/aar/app-${CONFIG}.aar ${CURR_TMP_PRODUCT_DIR}/${ANDROID_ARCHIVE_FILENAME}
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cd -
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}
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# Java archive (JAR)
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#Call ordinary CMake build script with JNI flag set, use product in JAR file
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build_jar()
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{
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CMAKE_CONFIG=${1}
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UPPERCASE_CONFIG="$(tr '[:lower:]' '[:upper:]' <<< ${1:0:1})${1:1}"
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if [[ ${2} = *"jni"* ]]; then
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CMAKE_FLAGS=${CMAKE_FLAGS}" -DJNI=1"
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fi
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CURR_ARCH=${HOSTTYPE}
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CURR_TMP_PRODUCT_DIR=${TMP_PRODUCTS_DIR}/macos-${CURR_ARCH}
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mkdir -p ${CURR_TMP_PRODUCT_DIR}
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echo "BUILDING: JAR"
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rm -rf ${LIB_PRODUCTS_DIR} # clean-lite
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cmake -H. -Bbuild -DCMAKE_BUILD_TYPE=${CMAKE_CONFIG} "-DJNI=1 -DBUILD_TESTS=0"
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cmake --build build
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cd ${PROJROOT}/examples/java
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cp ../../bin/lib/libzt.dylib .
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mv ${LIB_PRODUCTS_DIR}/libzt.a ${CURR_TMP_PRODUCT_DIR}/libzt-jni.a
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mv ${LIB_PRODUCTS_DIR}/libzt.dylib ${CURR_TMP_PRODUCT_DIR}/libzt-jni.dylib
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javac com/zerotier/libzt/*.java
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jar cf libzt.jar libzt.dylib com/zerotier/libzt/*.class
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mv libzt.jar ${CURR_TMP_PRODUCT_DIR}
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cd -
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}
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# Build everything (to a specific configuration)
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build()
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{
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if [[ $OSNAME == *"darwin"* ]]; then
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build_xcode_targets ${1} ${2}
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build_aar ${1} ${2}
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fi
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build_jar ${1} ${2}
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}
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# Package everything together
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package_products()
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{
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CONFIG=${1}
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PRODUCT_FILENAME=${FILENAME_PREFIX}-${CONFIG}.tar.gz
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echo "Making: " ${FINISHED_PRODUCTS_DIR}/${PRODUCT_FILENAME}
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cd ${TMP_PRODUCTS_DIR}
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tar -zcvf ${PRODUCT_FILENAME} .
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mv *.tar.gz ${FINISHED_PRODUCTS_DIR}
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cd -
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}
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copy_windows_targets()
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{
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echo "Copying prebuilt windows binaries into temporary staging directory"
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if [ ! -d "$XCODE_MACOS_PROJ_DIR" ]; then
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echo "WARNING: windows products directory appears to be empty. Exiting"
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exit 0
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fi
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CONFIG=${1}
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cp -r ${WIN_PREBUILT_DIR}/${CONFIG}/win32 ${TMP_PRODUCTS_DIR}
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cp -r ${WIN_PREBUILT_DIR}/${CONFIG}/win64 ${TMP_PRODUCTS_DIR}
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}
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build_all_products()
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{
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CONFIG=${1}
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build ${CONFIG}
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copy_windows_targets ${CONFIG}
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package_products ${CONFIG}
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}
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main()
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{
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# prepare environment
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generate_projects_if_necessary
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mkdir -p ${WIN32_RELEASE_PRODUCTS_DIR}
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mkdir -p ${WIN64_RELEASE_PRODUCTS_DIR}
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mkdir -p ${WIN32_DEBUG_PRODUCTS_DIR}
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mkdir -p ${WIN64_DEBUG_PRODUCTS_DIR}
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# build
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build_all_products "release"
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build_all_products "debug"
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}
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main "$@"
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