267 lines
11 KiB
C#
267 lines
11 KiB
C#
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using System;
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using System.Threading;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using ZeroTier;
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public class ExampleApp {
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// ZeroTier Node instance
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ZeroTier.Core.Node node;
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// Initialize and start ZeroTier
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public void StartZeroTier(string configFilePath, ulong networkId)
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{
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node = new ZeroTier.Core.Node();
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// (OPTIONAL) Initialize node
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node.InitFromStorage(configFilePath);
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node.InitAllowNetworkCaching(false);
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node.InitAllowPeerCaching(true);
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// node.InitAllowIdentityCaching(true);
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// node.InitAllowWorldCaching(false);
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node.InitSetEventHandler(OnZeroTierEvent);
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node.InitSetPort(0); // Will randomly attempt ports if set to 0
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// (OPTIONAL) Set custom signed roots
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// In this case we only allow ZeroTier to contact our Amsterdam root server
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// To see examples of how to generate and sign roots definitions see docs.zerotier.com
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var rootsData = new byte[] {
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0x01, 0x00, 0x00, 0x00, 0x00, 0x08, 0xea, 0xc9, 0x0a, 0x00, 0x00, 0x01, 0x6c, 0xe3, 0xe2, 0x39, 0x55, 0x74,
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0xeb, 0x27, 0x9d, 0xc9, 0xe7, 0x5a, 0x52, 0xbb, 0x91, 0x8f, 0xf7, 0x43, 0x3c, 0xbf, 0x77, 0x5a, 0x4b, 0x57,
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0xb4, 0xe1, 0xe9, 0xa1, 0x01, 0x61, 0x3d, 0x25, 0x35, 0x60, 0xcb, 0xe3, 0x30, 0x18, 0x1e, 0x6e, 0x44, 0xef,
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0x93, 0x89, 0xa0, 0x19, 0xb8, 0x7b, 0x36, 0x0b, 0x92, 0xff, 0x0f, 0x1b, 0xbe, 0x56, 0x5a, 0x46, 0x91, 0x36,
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0xf1, 0xd4, 0x5c, 0x09, 0x05, 0xe5, 0xf5, 0xfb, 0xba, 0xe8, 0x13, 0x2d, 0x47, 0xa8, 0xe4, 0x1b, 0xa5, 0x1c,
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0xcf, 0xb0, 0x2f, 0x27, 0x7e, 0x95, 0xa0, 0xdd, 0x49, 0xe1, 0x7d, 0xc0, 0x7e, 0x6d, 0xe3, 0x25, 0x91, 0x96,
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0xc2, 0x55, 0xf9, 0x20, 0x6d, 0x2a, 0x5e, 0x1b, 0x41, 0xcb, 0x1f, 0x8d, 0x57, 0x27, 0x69, 0x3e, 0xcc, 0x7f,
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0x0b, 0x36, 0x54, 0x6b, 0xd3, 0x80, 0x78, 0xf6, 0xd0, 0xec, 0xb4, 0x31, 0x6b, 0x87, 0x1b, 0x50, 0x08, 0xe4,
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0x0b, 0xa9, 0xd4, 0xfd, 0x37, 0x79, 0x14, 0x6a, 0xf5, 0x12, 0xf2, 0x45, 0x39, 0xca, 0x23, 0x00, 0x39, 0xbc,
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0xa3, 0x1e, 0xa8, 0x4e, 0x23, 0x2d, 0xc8, 0xdb, 0x9b, 0x0e, 0x52, 0x1b, 0x8d, 0x02, 0x72, 0x01, 0x99, 0x2f,
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0xcf, 0x1d, 0xb7, 0x00, 0x20, 0x6e, 0xd5, 0x93, 0x50, 0xb3, 0x19, 0x16, 0xf7, 0x49, 0xa1, 0xf8, 0x5d, 0xff,
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0xb3, 0xa8, 0x78, 0x7d, 0xcb, 0xf8, 0x3b, 0x8c, 0x6e, 0x94, 0x48, 0xd4, 0xe3, 0xea, 0x0e, 0x33, 0x69, 0x30,
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0x1b, 0xe7, 0x16, 0xc3, 0x60, 0x93, 0x44, 0xa9, 0xd1, 0x53, 0x38, 0x50, 0xfb, 0x44, 0x60, 0xc5, 0x0a, 0xf4,
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0x33, 0x22, 0xbc, 0xfc, 0x8e, 0x13, 0xd3, 0x30, 0x1a, 0x1f, 0x10, 0x03, 0xce, 0xb6, 0x00, 0x02, 0x04, 0xc3,
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0xb5, 0xad, 0x9f, 0x27, 0x09, 0x06, 0x2a, 0x02, 0x6e, 0xa0, 0xc0, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x27, 0x09
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};
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node.InitSetRoots(rootsData, rootsData.Length);
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node.Start(); // Network activity only begins after calling Start()
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while (! node.Online) {
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Thread.Sleep(50);
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}
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Console.WriteLine("Id : " + node.IdString);
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Console.WriteLine("Version : " + node.Version);
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Console.WriteLine("PrimaryPort : " + node.PrimaryPort);
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Console.WriteLine("SecondaryPort : " + node.SecondaryPort);
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Console.WriteLine("TertiaryPort : " + node.TertiaryPort);
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node.Join(networkId);
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Console.WriteLine("Waiting for join to complete...");
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while (node.Networks.Count == 0) {
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Thread.Sleep(50);
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}
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// Wait until we've joined the network and we have routes + addresses
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Console.WriteLine("Waiting for network to become transport ready...");
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while (! node.IsNetworkTransportReady(networkId)) {
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Thread.Sleep(50);
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}
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Console.WriteLine("Num of assigned addresses : " + node.GetNetworkAddresses(networkId).Count);
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foreach (IPAddress addr in node.GetNetworkAddresses(networkId)) {
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Console.WriteLine(" - Address: " + addr);
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}
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Console.WriteLine("Num of routes : " + node.GetNetworkRoutes(networkId).Count);
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foreach (ZeroTier.Core.RouteInfo route in node.GetNetworkRoutes(networkId)) {
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Console.WriteLine(
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" - Route: target={0} via={1} flags={2} metric={3}",
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route.Target.ToString(),
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route.Via.ToString(),
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route.Flags,
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route.Metric);
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}
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}
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/**
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* Stop ZeroTier
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*/
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public void StopZeroTier()
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{
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node.Free();
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}
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/**
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* (OPTIONAL)
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*
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* Your application should process event messages and return control as soon as possible. Blocking
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* or otherwise time-consuming operations are not recommended here.
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*/
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public void OnZeroTierEvent(ZeroTier.Core.Event e)
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{
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Console.WriteLine("Event.Code = {0} ({1})", e.Code, e.Name);
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/*
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if (e.Code == ZeroTier.Constants.EVENT_NODE_ONLINE) {
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Console.WriteLine("Node is online");
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Console.WriteLine(" - Address (NodeId): " + node.Id.ToString("x16"));
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}
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if (e.Code == ZeroTier.Constants.EVENT_NETWORK_OK) {
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Console.WriteLine(" - Network ID: " + e.NetworkInfo.Id.ToString("x16"));
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}
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*/
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}
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/**
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* Example server
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*/
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public void SocketServer(IPEndPoint localEndPoint)
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{
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string data = null;
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// Data buffer for incoming data.
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byte[] bytes = new Byte[1024];
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Console.WriteLine(localEndPoint.ToString());
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ZeroTier.Sockets.Socket listener =
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new ZeroTier.Sockets.Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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// Bind the socket to the local endpoint and
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// listen for incoming connections.
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try {
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listener.Bind(localEndPoint);
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listener.Listen(10);
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ZeroTier.Sockets.Socket handler;
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Console.WriteLine("Server: Accepting...");
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handler = listener.Accept();
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data = null;
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Console.WriteLine("Server: Accepted connection from: " + handler.RemoteEndPoint.ToString());
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for (int i = 0; i < 4; i++) {
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int bytesRec = 0;
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try {
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Console.WriteLine("Server: Receiving...");
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bytesRec = handler.Receive(bytes);
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}
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catch (ZeroTier.Sockets.SocketException e) {
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Console.WriteLine(
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"ServiceErrorCode={0} SocketErrorCode={1}",
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e.ServiceErrorCode,
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e.SocketErrorCode);
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}
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if (bytesRec > 0) {
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Console.WriteLine("Server: Bytes received: {0}", bytesRec);
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data = Encoding.ASCII.GetString(bytes, 0, bytesRec);
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Console.WriteLine("Server: Text received : {0}", data);
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Thread.Sleep(1000);
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// Echo the data back to the client.
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byte[] msg = Encoding.ASCII.GetBytes(data);
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handler.Send(msg);
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Thread.Sleep(1000);
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}
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}
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// Release the socket.
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handler.Shutdown(SocketShutdown.Both);
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handler.Close();
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}
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catch (ZeroTier.Sockets.SocketException e) {
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Console.WriteLine(e);
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Console.WriteLine("ServiceErrorCode={0} SocketErrorCode={1}", e.ServiceErrorCode, e.SocketErrorCode);
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}
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}
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/**
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* Example client
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*/
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public void SocketClient(IPEndPoint remoteServerEndPoint)
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{
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// Data buffer for incoming data.
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byte[] bytes = new byte[1024];
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// Connect to a remote device.
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try {
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// Create a TCP/IP socket.
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ZeroTier.Sockets.Socket sender =
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new ZeroTier.Sockets.Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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try {
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Console.WriteLine("Client: Connecting to {0}...", remoteServerEndPoint.ToString());
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sender.Connect(remoteServerEndPoint);
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Console.WriteLine("Client: Connected to {0}", sender.RemoteEndPoint.ToString());
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// Encode the data string into a byte array.
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for (int i = 0; i < 4; i++) {
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byte[] msg = Encoding.ASCII.GetBytes("This is a test");
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int bytesSent = sender.Send(msg);
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Console.WriteLine("Client: Sent ({0}) bytes", bytesSent);
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Thread.Sleep(1000);
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int bytesRec = sender.Receive(bytes);
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Console.WriteLine("Client: Echoing {0}", Encoding.ASCII.GetString(bytes, 0, bytesRec));
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Thread.Sleep(1000);
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}
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// Release the socket.
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sender.Shutdown(SocketShutdown.Both);
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sender.Close();
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}
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catch (ArgumentNullException ane) {
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Console.WriteLine("ArgumentNullException : {0}", ane.ToString());
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}
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catch (ZeroTier.Sockets.SocketException e) {
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Console.WriteLine(e);
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Console.WriteLine("ServiceErrorCode={0} SocketErrorCode={1}", e.ServiceErrorCode, e.SocketErrorCode);
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}
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}
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catch (Exception e) {
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Console.WriteLine(e.ToString());
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}
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}
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}
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public class example {
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static int Main(string[] args)
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{
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if (args.Length < 4 || args.Length > 5) {
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Console.WriteLine("\nPlease specify either client or server mode and required arguments:");
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Console.WriteLine(" Usage: example server <config_path> <nwid> <localPort>");
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Console.WriteLine(" Usage: example client <config_path> <nwid> <remoteAddress> <remotePort>\n");
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return 1;
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}
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string configFilePath = args[1];
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ulong networkId = (ulong)Int64.Parse(args[2], System.Globalization.NumberStyles.HexNumber);
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ExampleApp exampleApp = new ExampleApp();
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if (args[0].Equals("server")) {
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Console.WriteLine("Server mode...");
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ushort serverPort = (ushort)Int16.Parse(args[3]);
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exampleApp.StartZeroTier(configFilePath, networkId);
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IPAddress ipAddress = IPAddress.Parse("0.0.0.0");
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IPEndPoint localEndPoint = new IPEndPoint(ipAddress, serverPort);
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exampleApp.SocketServer(localEndPoint);
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}
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if (args[0].Equals("client")) {
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Console.WriteLine("Client mode...");
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string serverIP = args[3];
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int port = Int16.Parse(args[4]);
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IPAddress ipAddress = IPAddress.Parse(serverIP);
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IPEndPoint remoteEndPoint = new IPEndPoint(ipAddress, port);
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exampleApp.StartZeroTier(configFilePath, networkId);
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exampleApp.SocketClient(remoteEndPoint);
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}
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exampleApp.StopZeroTier();
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return 0;
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}
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}
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