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zhangyang-libzt/src/VirtualSocket.cpp

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/*
* ZeroTier SDK - Network Virtualization Everywhere
* Copyright (C) 2011-2017 ZeroTier, Inc. https://www.zerotier.com/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* --
*
* You can be released from the requirements of the license by purchasing
* a commercial license. Buying such a license is mandatory as soon as you
* develop commercial closed-source software that incorporates or links
* directly against ZeroTier software without disclosing the source code
* of your own application.
*/
/**
* @file
*
* Platform-agnostic implementation of a socket-like object
*/
#ifndef ZT_VIRTUALSOCKET_HPP
#define ZT_VIRTUALSOCKET_HPP
#include <ctime>
#include <sys/socket.h>
#include "VirtualSocket.h"
#include "VirtualBindingPair.h"
#include "RingBuffer.hpp"
#define VS_STATE_INACTIVE 0x000000u // Default value for newly created VirtualSocket
#define VS_STATE_ACTIVE 0x000001u // VirtualSocket is RX'ing or TX'ing without issue
#define VS_STATE_SHOULD_SHUTDOWN 0x000002u // Application, stack driver, or stack marked this VirtualSocket for death
#define VS_STATE_SHUTDOWN 0x000004u // VirtualSocket and underlying protocol control structures will not RX/TX
#define VS_STATE_CLOSED 0x000008u // VirtualSocket and underlying protocol control structures are closed
#define VS_STATE_UNHANDLED_CONNECTED 0x000010u // stack callback has received a connection but we haven't dealt with it
#define VS_STATE_CONNECTED 0x000020u // stack driver has akwnowledged new connection
#define VS_STATE_LISTENING 0x000040u // virtual socket is listening for incoming connections
#define VS_OPT_TCP_NODELAY 0x000000u // Nagle's algorithm
#define VS_OPT_SO_LINGER 0x000001u // VirtualSocket waits for data transmission before closure
/*
#define VS_RESERVED 0x000002u //
#define VS_RESERVED 0x000004u //
#define VS_RESERVED 0x000008u //
#define VS_RESERVED 0x000010u //
#define VS_RESERVED 0x000020u //
#define VS_RESERVED 0x000040u //
*/
#define VS_OPT_FD_NONBLOCKING 0x000080u // Whether the VirtualSocket exhibits non-blocking behaviour
/*
#define VS_RESERVED 0x000100u //
#define VS_RESERVED 0x000200u //
#define VS_RESERVED 0x000400u //
#define VS_RESERVED 0x000800u //
#define VS_RESERVED 0x001000u //
#define VS_RESERVED 0x002000u //
#define VS_RESERVED 0x004000u //
#define VS_RESERVED 0x008000u //
#define VS_RESERVED 0x010000u //
#define VS_RESERVED 0x020000u //
#define VS_RESERVED 0x040000u //
#define VS_RESERVED 0x080000u //
#define VS_RESERVED 0x100000u //
#define VS_RESERVED 0x200000u //
#define VS_RESERVED 0x400000u //
#define VS_RESERVED 0x800000u //
*/
#define vs_is_nonblocking(vs) (((vs)->optflags & VS_OPT_FD_NONBLOCKING) != 0)
namespace ZeroTier {
class VirtualTap;
class VirtualSocket
{
private:
int _state = VS_STATE_INACTIVE;
public:
/**
* Sets the VirtualSocket's state value
*/
void apply_state(int state) {
_state &= state;
}
/**
* Sets the VirtualSocket's state value
*/
void set_state(int state) {
_state = state;
}
/**
* Gets the VirtualSocket's state value
*/
int get_state() {
return _state;
}
VirtualSocket() {
}
~VirtualSocket() {
}
};
}
#endif