/* * * Copyright (c) 2011-2016 The University of Waikato, Hamilton, New Zealand. * All rights reserved. * * This file is part of libprotoident. * * This code has been developed by the University of Waikato WAND * research group. For further information please see http://www.wand.net.nz/ * * libprotoident is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * libprotoident is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * * */ #include #include "libprotoident.h" #include "proto_manager.h" #include "proto_common.h" static inline bool match_eso_payload(uint32_t payload, uint32_t len) { if (len == 0) return true; if (len == 40 && MATCH(payload, 0x00, ANY, ANY, ANY)) return true; if (len == 10 && MATCH(payload, 0x07, 0xa9, 0x00, 0x00)) return true; return false; } static inline bool match_eso(lpi_data_t *data, lpi_module_t *mod UNUSED) { /* I'm pretty sure this is Ensemble game traffic, as it is the * only thing I can find matching the port 2300 that it commonly * occurs on. No game docs available, though :( */ if (!match_eso_payload(data->payload[0], data->payload_len[0])) return false; if (!match_eso_payload(data->payload[1], data->payload_len[1])) return false; return true; } static lpi_module_t lpi_eso = { LPI_PROTO_UDP_ESO, LPI_CATEGORY_GAMING, "EnsembleOnline", 12, match_eso }; void register_eso(LPIModuleMap *mod_map) { register_protocol(&lpi_eso, mod_map); }