/*
*
* Copyright (c) 2011-2016 The University of Waikato, Hamilton, New Zealand.
* All rights reserved.
*
* This file is part of libprotoident.
*
* This code has been developed by the University of Waikato WAND
* research group. For further information please see http://www.wand.net.nz/
*
* libprotoident is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* libprotoident is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
*
*/
#include
#include "libprotoident.h"
#include "proto_manager.h"
#include "proto_common.h"
/* Vainglory -- MOBA for touch screens */
static inline bool match_vg_req(uint32_t payload, uint32_t len) {
if (MATCH(payload, 0x00, 0x86, 0x00, 0x05) && len == 136)
return true;
if (MATCH(payload, 0x00, 0x86, 0x00, 0x06) && len == 136)
return true;
return false;
}
static inline bool match_vg_resp(uint32_t payload, uint32_t len) {
if (MATCH(payload, 0x00, 0x03, 0x00, 0x07) && len == 5)
return true;
if (MATCH(payload, 0x00, 0x03, 0x00, 0x06) && len == 5)
return true;
return false;
}
static inline bool match_vainglory(lpi_data_t *data, lpi_module_t *mod UNUSED) {
if (match_vg_req(data->payload[0], data->payload_len[0])) {
if (match_vg_resp(data->payload[1], data->payload_len[1]))
return true;
}
if (match_vg_req(data->payload[1], data->payload_len[1])) {
if (match_vg_resp(data->payload[0], data->payload_len[0]))
return true;
}
return false;
}
static lpi_module_t lpi_vainglory = {
LPI_PROTO_VAINGLORY,
LPI_CATEGORY_GAMING,
"Vainglory",
5,
match_vainglory
};
void register_vainglory(LPIModuleMap *mod_map) {
register_protocol(&lpi_vainglory, mod_map);
}