/* * * Copyright (c) 2011-2016 The University of Waikato, Hamilton, New Zealand. * All rights reserved. * * This file is part of libprotoident. * * This code has been developed by the University of Waikato WAND * research group. For further information please see http://www.wand.net.nz/ * * libprotoident is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * libprotoident is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * * */ #include #include "libprotoident.h" #include "proto_manager.h" #include "proto_common.h" /* Vainglory -- MOBA for touch screens */ static inline bool match_vg_req(uint32_t payload, uint32_t len) { if (MATCH(payload, 0x00, 0x86, 0x00, 0x05) && len == 136) return true; if (MATCH(payload, 0x00, 0x86, 0x00, 0x06) && len == 136) return true; return false; } static inline bool match_vg_resp(uint32_t payload, uint32_t len) { if (MATCH(payload, 0x00, 0x03, 0x00, 0x07) && len == 5) return true; if (MATCH(payload, 0x00, 0x03, 0x00, 0x06) && len == 5) return true; return false; } static inline bool match_vainglory(lpi_data_t *data, lpi_module_t *mod UNUSED) { if (match_vg_req(data->payload[0], data->payload_len[0])) { if (match_vg_resp(data->payload[1], data->payload_len[1])) return true; } if (match_vg_req(data->payload[1], data->payload_len[1])) { if (match_vg_resp(data->payload[0], data->payload_len[0])) return true; } return false; } static lpi_module_t lpi_vainglory = { LPI_PROTO_VAINGLORY, LPI_CATEGORY_GAMING, "Vainglory", 5, match_vainglory }; void register_vainglory(LPIModuleMap *mod_map) { register_protocol(&lpi_vainglory, mod_map); }