/* * * Copyright (c) 2011-2016 The University of Waikato, Hamilton, New Zealand. * All rights reserved. * * This file is part of libprotoident. * * This code has been developed by the University of Waikato WAND * research group. For further information please see http://www.wand.net.nz/ * * libprotoident is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * libprotoident is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * * */ #include #include "libprotoident.h" #include "proto_manager.h" #include "proto_common.h" /* Only ever seen this on port 80 to hosts owned by Tetris Online. This * may not be exclusive to Tetris Online (i.e. it might be a generic flash * game protocol) but I can't be sure until I see it somewhere else. */ static inline bool match_tetrisonline(lpi_data_t *data, lpi_module_t *mod UNUSED) { if (data->server_port != 80 && data->client_port != 80) return false; if (MATCH(data->payload[0], 'U', 'S', 'R', ' ')) { if (MATCH(data->payload[1], 'U', 'S', 'R', ' ')) return true; } return false; } static lpi_module_t lpi_tetrisonline = { LPI_PROTO_TETRISONLINE, LPI_CATEGORY_GAMING, "TetrisOnline", 5, match_tetrisonline }; void register_tetrisonline(LPIModuleMap *mod_map) { register_protocol(&lpi_tetrisonline, mod_map); }