/* * * Copyright (c) 2011-2016 The University of Waikato, Hamilton, New Zealand. * All rights reserved. * * This file is part of libprotoident. * * This code has been developed by the University of Waikato WAND * research group. For further information please see http://www.wand.net.nz/ * * libprotoident is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * libprotoident is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * * */ #include #include "libprotoident.h" #include "proto_manager.h" #include "proto_common.h" static inline bool match_ea_games(lpi_data_t *data, lpi_module_t *mod UNUSED) { /* Not sure exactly what game this is, but the server matches the * EA IP range and the default port is 9946 */ if (match_str_both(data, "&lgr", "&lgr")) return true; if (match_str_either(data, "&lgr")) { if (data->payload_len[0] == 0) return true; if (data->payload_len[1] == 0) return true; } return false; } static lpi_module_t lpi_ea_games = { LPI_PROTO_EA_GAMES, LPI_CATEGORY_GAMING, "EA_Games", 4, match_ea_games }; void register_ea_games(LPIModuleMap *mod_map) { register_protocol(&lpi_ea_games, mod_map); }