#ifndef _TCP_REASSEMBLY_H #define _TCP_REASSEMBLY_H #ifdef __cpluscplus extern "C" { #endif #include "log.h" #include #define TCP_REASSEMBLE_DEBUG(format, ...) LOG_DEBUG("tcp_reassembly", format, ##__VA_ARGS__) #define TCP_REASSEMBLE_ERROR(format, ...) LOG_ERROR("tcp_reassembly", format, ##__VA_ARGS__) struct tcp_reassembly_stat { uint64_t packets; // current packets uint64_t bytes; // current bytes uint64_t tcp_segement_timout; // total tcp segment timeout }; /* * If retransmission or overlap occurs, the old data packet may have been consumed by the upper-layer plug-in, * so the old data packet takes priority and the new data packet will be bypassed. */ struct tcp_reassembly *tcp_reassembly_new(bool enable, uint32_t max_timeout, uint32_t max_packets, uint32_t max_bytes); void tcp_reassembly_init(struct tcp_reassembly *assembler, uint32_t c2s_init_seq, uint32_t s2c_init_seq); void tcp_reassembly_free(struct tcp_reassembly *assembler); void tcp_reassembly_expire(struct tcp_reassembly *assembler, uint64_t now); // direction: 1 C2S; 2: S2C void tcp_reassembly_update(struct tcp_reassembly *assembler, int direction, uint32_t offset, const char *payload, uint32_t len, uint64_t now); const char *tcp_reassembly_peek(struct tcp_reassembly *assembler, int direction, uint32_t *len); void tcp_reassembly_consume(struct tcp_reassembly *assembler, int direction, uint32_t len); struct tcp_reassembly_stat *tcp_reassembly_get_stat(struct tcp_reassembly *assembler); #ifdef __cpluscplus } #endif #endif