/** * `encode.c' - b64 * * copyright (c) 2014 joseph werle */ #include #include #include "b64.h" #ifdef b64_USE_CUSTOM_MALLOC extern void* b64_malloc(size_t); #endif #ifdef b64_USE_CUSTOM_REALLOC extern void* b64_realloc(void*, size_t); #endif char * b64_encode (const unsigned char *src, size_t len) { int i = 0; int j = 0; b64_buffer_t encbuf; size_t size = 0; unsigned char buf[4]; unsigned char tmp[3]; // alloc if(b64_buf_malloc(&encbuf) == -1) { return NULL; } // parse until end of source while (len--) { // read up to 3 bytes at a time into `tmp' tmp[i++] = *(src++); // if 3 bytes read then encode into `buf' if (3 == i) { buf[0] = (tmp[0] & 0xfc) >> 2; buf[1] = ((tmp[0] & 0x03) << 4) + ((tmp[1] & 0xf0) >> 4); buf[2] = ((tmp[1] & 0x0f) << 2) + ((tmp[2] & 0xc0) >> 6); buf[3] = tmp[2] & 0x3f; // allocate 4 new byts for `enc` and // then translate each encoded buffer // part by index from the base 64 index table // into `encbuf.ptr' unsigned char array if (b64_buf_realloc(&encbuf, size + 4) == -1) return NULL; for (i = 0; i < 4; ++i) { encbuf.ptr[size++] = b64_table[buf[i]]; } // reset index i = 0; } } // remainder if (i > 0) { // fill `tmp' with `\0' at most 3 times for (j = i; j < 3; ++j) { tmp[j] = '\0'; } // perform same codec as above buf[0] = (tmp[0] & 0xfc) >> 2; buf[1] = ((tmp[0] & 0x03) << 4) + ((tmp[1] & 0xf0) >> 4); buf[2] = ((tmp[1] & 0x0f) << 2) + ((tmp[2] & 0xc0) >> 6); buf[3] = tmp[2] & 0x3f; // perform same write to `encbuf->ptr` with new allocation for (j = 0; (j < i + 1); ++j) { if (b64_buf_realloc(&encbuf, size + 1) == -1) return NULL; encbuf.ptr[size++] = b64_table[buf[j]]; } // while there is still a remainder // append `=' to `encbuf.ptr' while ((i++ < 3)) { if (b64_buf_realloc(&encbuf, size + 1) == -1) return NULL; encbuf.ptr[size++] = '='; } } // Make sure we have enough space to add '\0' character at end. if (b64_buf_realloc(&encbuf, size + 1) == -1) return NULL; encbuf.ptr[size] = '\0'; return encbuf.ptr; }