Add session state 'discard'
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@@ -3,7 +3,7 @@
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#include "session_transition.h"
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#define MAX_TRANSITION_PER_STATE 4
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#define MAX_TRANSITION_PER_STATE 8
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struct session_transition
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{
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@@ -20,14 +20,20 @@ struct session_transition
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* SESSION_STATE_OPENING -> SESSION_STATE_OPENING ( NONE )
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* SESSION_STATE_OPENING -> SESSION_STATE_ACTIVE ( TCP_DATA | UDP_DATA )
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* SESSION_STATE_OPENING -> SESSION_STATE_CLOSING ( TCP_FIN | TCP_RST | TIMEOUT )
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* SESSION_STATE_OPENING -> SESSION_STATE_DISCARD ( USER_CLOSE )
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* SESSION_STATE_OPENING -> SESSION_STATE_CLOSED ( LRU_EVICT )
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*
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* SESSION_STATE_ACTIVE -> SESSION_STATE_ACTIVE ( NONE )
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* SESSION_STATE_ACTIVE -> SESSION_STATE_CLOSING ( TCP_FIN | TCP_RST | TIMEOUT )
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* SESSION_STATE_ACTIVE -> SESSION_STATE_DISCARD ( USER_CLOSE )
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* SESSION_STATE_ACTIVE -> SESSION_STATE_CLOSED ( LRU_EVICT )
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*
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* SESSION_STATE_CLOSING -> SESSION_STATE_CLOSING ( NONE )
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* SESSION_STATE_CLOSING -> SESSION_STATE_CLOSED ( TIMEOUT | LRU_EVICT )
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* SESSION_STATE_CLOSING -> SESSION_STATE_DISCARD ( USER_CLOSE )
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* SESSION_STATE_CLOSING -> SESSION_STATE_CLOSED ( LRU_EVICT | TIMEOUT )
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*
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* SESSION_STATE_DISCARD -> SESSION_STATE_DISCARD ( NONE )
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* SESSION_STATE_DISCARD -> SESSION_STATE_CLOSED ( LRU_EVICT | TIMEOUT )
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*/
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static void session_inputs_to_str(int inputs, char *buff, int len)
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@@ -65,57 +71,61 @@ static void session_inputs_to_str(int inputs, char *buff, int len)
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{
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nused += snprintf(buff + nused, len - nused, "LRU_EVICT ");
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}
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if (inputs & USER_CLOSE)
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{
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nused += snprintf(buff + nused, len - nused, "USER_CLOSE ");
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}
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}
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void session_transition_init()
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{
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// SESSION_STATE_INIT -> SESSION_STATE_OPENING ( TCP_SYN | TCP_SYN_ACK | UDP_DATA )
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// SESSION_STATE_INIT -> SESSION_STATE_INIT ( NONE )
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fsm[SESSION_STATE_INIT][0].inputs_mask = TCP_SYN | TCP_SYN_ACK | UDP_DATA;
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fsm[SESSION_STATE_INIT][0].next_state = SESSION_STATE_OPENING;
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fsm[SESSION_STATE_INIT][1].inputs_mask = NONE;
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fsm[SESSION_STATE_INIT][1].next_state = SESSION_STATE_INIT;
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// SESSION_STATE_OPENING -> SESSION_STATE_ACTIVE ( TCP_DATA | UDP_DATA )
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// SESSION_STATE_OPENING -> SESSION_STATE_CLOSING ( TCP_FIN | TCP_RST | TIMEOUT )
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// SESSION_STATE_OPENING -> SESSION_STATE_CLOSED ( LRU_EVICT )
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// SESSION_STATE_OPENING -> SESSION_STATE_OPENING ( NONE )
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fsm[SESSION_STATE_OPENING][0].inputs_mask = TCP_DATA | UDP_DATA;
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fsm[SESSION_STATE_OPENING][0].next_state = SESSION_STATE_ACTIVE;
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fsm[SESSION_STATE_OPENING][1].inputs_mask = TCP_FIN | TCP_RST | TIMEOUT;
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fsm[SESSION_STATE_OPENING][1].next_state = SESSION_STATE_CLOSING;
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fsm[SESSION_STATE_OPENING][2].inputs_mask = LRU_EVICT;
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fsm[SESSION_STATE_OPENING][2].next_state = SESSION_STATE_CLOSED;
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fsm[SESSION_STATE_OPENING][2].inputs_mask = USER_CLOSE;
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fsm[SESSION_STATE_OPENING][2].next_state = SESSION_STATE_DISCARD;
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fsm[SESSION_STATE_OPENING][3].inputs_mask = NONE;
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fsm[SESSION_STATE_OPENING][3].next_state = SESSION_STATE_OPENING;
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fsm[SESSION_STATE_OPENING][3].inputs_mask = LRU_EVICT;
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fsm[SESSION_STATE_OPENING][3].next_state = SESSION_STATE_CLOSED;
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// SESSION_STATE_ACTIVE -> SESSION_STATE_CLOSING ( TCP_FIN | TCP_RST | TIMEOUT )
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// SESSION_STATE_ACTIVE -> SESSION_STATE_CLOSED ( LRU_EVICT )
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// SESSION_STATE_ACTIVE -> SESSION_STATE_ACTIVE ( NONE )
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fsm[SESSION_STATE_OPENING][4].inputs_mask = NONE;
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fsm[SESSION_STATE_OPENING][4].next_state = SESSION_STATE_OPENING;
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fsm[SESSION_STATE_ACTIVE][0].inputs_mask = TCP_FIN | TCP_RST | TIMEOUT;
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fsm[SESSION_STATE_ACTIVE][0].next_state = SESSION_STATE_CLOSING;
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fsm[SESSION_STATE_ACTIVE][1].inputs_mask = LRU_EVICT;
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fsm[SESSION_STATE_ACTIVE][1].next_state = SESSION_STATE_CLOSED;
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fsm[SESSION_STATE_ACTIVE][1].inputs_mask = USER_CLOSE;
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fsm[SESSION_STATE_ACTIVE][1].next_state = SESSION_STATE_DISCARD;
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fsm[SESSION_STATE_ACTIVE][2].inputs_mask = NONE;
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fsm[SESSION_STATE_ACTIVE][2].next_state = SESSION_STATE_ACTIVE;
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fsm[SESSION_STATE_ACTIVE][2].inputs_mask = LRU_EVICT;
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fsm[SESSION_STATE_ACTIVE][2].next_state = SESSION_STATE_CLOSED;
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// SESSION_STATE_CLOSING -> SESSION_STATE_CLOSED ( TIMEOUT | LRU_EVICT )
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// SESSION_STATE_CLOSING -> SESSION_STATE_CLOSING ( NONE )
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fsm[SESSION_STATE_ACTIVE][3].inputs_mask = NONE;
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fsm[SESSION_STATE_ACTIVE][3].next_state = SESSION_STATE_ACTIVE;
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fsm[SESSION_STATE_CLOSING][0].inputs_mask = TIMEOUT | LRU_EVICT;
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fsm[SESSION_STATE_CLOSING][0].next_state = SESSION_STATE_CLOSED;
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fsm[SESSION_STATE_CLOSING][0].inputs_mask = USER_CLOSE;
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fsm[SESSION_STATE_CLOSING][0].next_state = SESSION_STATE_DISCARD;
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fsm[SESSION_STATE_CLOSING][1].inputs_mask = NONE;
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fsm[SESSION_STATE_CLOSING][1].next_state = SESSION_STATE_CLOSING;
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fsm[SESSION_STATE_CLOSING][1].inputs_mask = LRU_EVICT | TIMEOUT;
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fsm[SESSION_STATE_CLOSING][1].next_state = SESSION_STATE_CLOSED;
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fsm[SESSION_STATE_CLOSING][2].inputs_mask = NONE;
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fsm[SESSION_STATE_CLOSING][2].next_state = SESSION_STATE_CLOSING;
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fsm[SESSION_STATE_DISCARD][0].inputs_mask = LRU_EVICT | TIMEOUT;
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fsm[SESSION_STATE_DISCARD][0].next_state = SESSION_STATE_CLOSED;
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fsm[SESSION_STATE_DISCARD][1].inputs_mask = NONE;
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fsm[SESSION_STATE_DISCARD][1].next_state = SESSION_STATE_DISCARD;
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}
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enum session_state session_transition_run(enum session_state curr_state, int inputs)
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