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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/personalize-runtime/PersonalizeRuntime_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace PersonalizeRuntime
{
namespace Model
{
/**
* <p>An object that identifies an item.</p> <p>The and APIs return a list of
* <code>PredictedItem</code>s.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/personalize-runtime-2018-05-22/PredictedItem">AWS
* API Reference</a></p>
*/
class AWS_PERSONALIZERUNTIME_API PredictedItem
{
public:
PredictedItem();
PredictedItem(Aws::Utils::Json::JsonView jsonValue);
PredictedItem& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>The recommended item ID.</p>
*/
inline const Aws::String& GetItemId() const{ return m_itemId; }
/**
* <p>The recommended item ID.</p>
*/
inline bool ItemIdHasBeenSet() const { return m_itemIdHasBeenSet; }
/**
* <p>The recommended item ID.</p>
*/
inline void SetItemId(const Aws::String& value) { m_itemIdHasBeenSet = true; m_itemId = value; }
/**
* <p>The recommended item ID.</p>
*/
inline void SetItemId(Aws::String&& value) { m_itemIdHasBeenSet = true; m_itemId = std::move(value); }
/**
* <p>The recommended item ID.</p>
*/
inline void SetItemId(const char* value) { m_itemIdHasBeenSet = true; m_itemId.assign(value); }
/**
* <p>The recommended item ID.</p>
*/
inline PredictedItem& WithItemId(const Aws::String& value) { SetItemId(value); return *this;}
/**
* <p>The recommended item ID.</p>
*/
inline PredictedItem& WithItemId(Aws::String&& value) { SetItemId(std::move(value)); return *this;}
/**
* <p>The recommended item ID.</p>
*/
inline PredictedItem& WithItemId(const char* value) { SetItemId(value); return *this;}
/**
* <p>A numeric representation of the model's certainty that the item will be the
* next user selection. For more information on scoring logic, see
* <a>how-scores-work</a>.</p>
*/
inline double GetScore() const{ return m_score; }
/**
* <p>A numeric representation of the model's certainty that the item will be the
* next user selection. For more information on scoring logic, see
* <a>how-scores-work</a>.</p>
*/
inline bool ScoreHasBeenSet() const { return m_scoreHasBeenSet; }
/**
* <p>A numeric representation of the model's certainty that the item will be the
* next user selection. For more information on scoring logic, see
* <a>how-scores-work</a>.</p>
*/
inline void SetScore(double value) { m_scoreHasBeenSet = true; m_score = value; }
/**
* <p>A numeric representation of the model's certainty that the item will be the
* next user selection. For more information on scoring logic, see
* <a>how-scores-work</a>.</p>
*/
inline PredictedItem& WithScore(double value) { SetScore(value); return *this;}
private:
Aws::String m_itemId;
bool m_itemIdHasBeenSet;
double m_score;
bool m_scoreHasBeenSet;
};
} // namespace Model
} // namespace PersonalizeRuntime
} // namespace Aws