240 lines
10 KiB
C++
240 lines
10 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/waf/WAF_EXPORTS.h>
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#include <aws/waf/WAFRequest.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/waf/model/RuleUpdate.h>
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#include <utility>
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namespace Aws
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{
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namespace WAF
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{
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namespace Model
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{
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/**
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*/
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class AWS_WAF_API UpdateRuleRequest : public WAFRequest
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{
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public:
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UpdateRuleRequest();
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// Service request name is the Operation name which will send this request out,
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// each operation should has unique request name, so that we can get operation's name from this request.
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// Note: this is not true for response, multiple operations may have the same response name,
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// so we can not get operation's name from response.
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inline virtual const char* GetServiceRequestName() const override { return "UpdateRule"; }
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Aws::String SerializePayload() const override;
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Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
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/**
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* <p>The <code>RuleId</code> of the <code>Rule</code> that you want to update.
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* <code>RuleId</code> is returned by <code>CreateRule</code> and by
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* <a>ListRules</a>.</p>
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*/
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inline const Aws::String& GetRuleId() const{ return m_ruleId; }
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/**
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* <p>The <code>RuleId</code> of the <code>Rule</code> that you want to update.
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* <code>RuleId</code> is returned by <code>CreateRule</code> and by
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* <a>ListRules</a>.</p>
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*/
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inline bool RuleIdHasBeenSet() const { return m_ruleIdHasBeenSet; }
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/**
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* <p>The <code>RuleId</code> of the <code>Rule</code> that you want to update.
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* <code>RuleId</code> is returned by <code>CreateRule</code> and by
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* <a>ListRules</a>.</p>
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*/
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inline void SetRuleId(const Aws::String& value) { m_ruleIdHasBeenSet = true; m_ruleId = value; }
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/**
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* <p>The <code>RuleId</code> of the <code>Rule</code> that you want to update.
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* <code>RuleId</code> is returned by <code>CreateRule</code> and by
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* <a>ListRules</a>.</p>
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*/
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inline void SetRuleId(Aws::String&& value) { m_ruleIdHasBeenSet = true; m_ruleId = std::move(value); }
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/**
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* <p>The <code>RuleId</code> of the <code>Rule</code> that you want to update.
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* <code>RuleId</code> is returned by <code>CreateRule</code> and by
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* <a>ListRules</a>.</p>
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*/
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inline void SetRuleId(const char* value) { m_ruleIdHasBeenSet = true; m_ruleId.assign(value); }
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/**
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* <p>The <code>RuleId</code> of the <code>Rule</code> that you want to update.
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* <code>RuleId</code> is returned by <code>CreateRule</code> and by
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* <a>ListRules</a>.</p>
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*/
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inline UpdateRuleRequest& WithRuleId(const Aws::String& value) { SetRuleId(value); return *this;}
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/**
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* <p>The <code>RuleId</code> of the <code>Rule</code> that you want to update.
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* <code>RuleId</code> is returned by <code>CreateRule</code> and by
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* <a>ListRules</a>.</p>
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*/
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inline UpdateRuleRequest& WithRuleId(Aws::String&& value) { SetRuleId(std::move(value)); return *this;}
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/**
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* <p>The <code>RuleId</code> of the <code>Rule</code> that you want to update.
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* <code>RuleId</code> is returned by <code>CreateRule</code> and by
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* <a>ListRules</a>.</p>
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*/
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inline UpdateRuleRequest& WithRuleId(const char* value) { SetRuleId(value); return *this;}
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/**
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* <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
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*/
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inline const Aws::String& GetChangeToken() const{ return m_changeToken; }
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/**
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* <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
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*/
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inline bool ChangeTokenHasBeenSet() const { return m_changeTokenHasBeenSet; }
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/**
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* <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
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*/
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inline void SetChangeToken(const Aws::String& value) { m_changeTokenHasBeenSet = true; m_changeToken = value; }
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/**
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* <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
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*/
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inline void SetChangeToken(Aws::String&& value) { m_changeTokenHasBeenSet = true; m_changeToken = std::move(value); }
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/**
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* <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
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*/
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inline void SetChangeToken(const char* value) { m_changeTokenHasBeenSet = true; m_changeToken.assign(value); }
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/**
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* <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
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*/
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inline UpdateRuleRequest& WithChangeToken(const Aws::String& value) { SetChangeToken(value); return *this;}
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/**
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* <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
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*/
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inline UpdateRuleRequest& WithChangeToken(Aws::String&& value) { SetChangeToken(std::move(value)); return *this;}
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/**
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* <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
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*/
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inline UpdateRuleRequest& WithChangeToken(const char* value) { SetChangeToken(value); return *this;}
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/**
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* <p>An array of <code>RuleUpdate</code> objects that you want to insert into or
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* delete from a <a>Rule</a>. For more information, see the applicable data
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* types:</p> <ul> <li> <p> <a>RuleUpdate</a>: Contains <code>Action</code> and
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* <code>Predicate</code> </p> </li> <li> <p> <a>Predicate</a>: Contains
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* <code>DataId</code>, <code>Negated</code>, and <code>Type</code> </p> </li> <li>
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* <p> <a>FieldToMatch</a>: Contains <code>Data</code> and <code>Type</code> </p>
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* </li> </ul>
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*/
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inline const Aws::Vector<RuleUpdate>& GetUpdates() const{ return m_updates; }
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/**
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* <p>An array of <code>RuleUpdate</code> objects that you want to insert into or
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* delete from a <a>Rule</a>. For more information, see the applicable data
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* types:</p> <ul> <li> <p> <a>RuleUpdate</a>: Contains <code>Action</code> and
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* <code>Predicate</code> </p> </li> <li> <p> <a>Predicate</a>: Contains
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* <code>DataId</code>, <code>Negated</code>, and <code>Type</code> </p> </li> <li>
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* <p> <a>FieldToMatch</a>: Contains <code>Data</code> and <code>Type</code> </p>
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* </li> </ul>
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*/
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inline bool UpdatesHasBeenSet() const { return m_updatesHasBeenSet; }
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/**
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* <p>An array of <code>RuleUpdate</code> objects that you want to insert into or
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* delete from a <a>Rule</a>. For more information, see the applicable data
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* types:</p> <ul> <li> <p> <a>RuleUpdate</a>: Contains <code>Action</code> and
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* <code>Predicate</code> </p> </li> <li> <p> <a>Predicate</a>: Contains
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* <code>DataId</code>, <code>Negated</code>, and <code>Type</code> </p> </li> <li>
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* <p> <a>FieldToMatch</a>: Contains <code>Data</code> and <code>Type</code> </p>
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* </li> </ul>
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*/
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inline void SetUpdates(const Aws::Vector<RuleUpdate>& value) { m_updatesHasBeenSet = true; m_updates = value; }
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/**
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* <p>An array of <code>RuleUpdate</code> objects that you want to insert into or
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* delete from a <a>Rule</a>. For more information, see the applicable data
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* types:</p> <ul> <li> <p> <a>RuleUpdate</a>: Contains <code>Action</code> and
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* <code>Predicate</code> </p> </li> <li> <p> <a>Predicate</a>: Contains
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* <code>DataId</code>, <code>Negated</code>, and <code>Type</code> </p> </li> <li>
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* <p> <a>FieldToMatch</a>: Contains <code>Data</code> and <code>Type</code> </p>
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* </li> </ul>
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*/
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inline void SetUpdates(Aws::Vector<RuleUpdate>&& value) { m_updatesHasBeenSet = true; m_updates = std::move(value); }
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/**
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* <p>An array of <code>RuleUpdate</code> objects that you want to insert into or
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* delete from a <a>Rule</a>. For more information, see the applicable data
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* types:</p> <ul> <li> <p> <a>RuleUpdate</a>: Contains <code>Action</code> and
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* <code>Predicate</code> </p> </li> <li> <p> <a>Predicate</a>: Contains
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* <code>DataId</code>, <code>Negated</code>, and <code>Type</code> </p> </li> <li>
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* <p> <a>FieldToMatch</a>: Contains <code>Data</code> and <code>Type</code> </p>
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* </li> </ul>
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*/
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inline UpdateRuleRequest& WithUpdates(const Aws::Vector<RuleUpdate>& value) { SetUpdates(value); return *this;}
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/**
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* <p>An array of <code>RuleUpdate</code> objects that you want to insert into or
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* delete from a <a>Rule</a>. For more information, see the applicable data
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* types:</p> <ul> <li> <p> <a>RuleUpdate</a>: Contains <code>Action</code> and
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* <code>Predicate</code> </p> </li> <li> <p> <a>Predicate</a>: Contains
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* <code>DataId</code>, <code>Negated</code>, and <code>Type</code> </p> </li> <li>
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* <p> <a>FieldToMatch</a>: Contains <code>Data</code> and <code>Type</code> </p>
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* </li> </ul>
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*/
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inline UpdateRuleRequest& WithUpdates(Aws::Vector<RuleUpdate>&& value) { SetUpdates(std::move(value)); return *this;}
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/**
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* <p>An array of <code>RuleUpdate</code> objects that you want to insert into or
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* delete from a <a>Rule</a>. For more information, see the applicable data
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* types:</p> <ul> <li> <p> <a>RuleUpdate</a>: Contains <code>Action</code> and
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* <code>Predicate</code> </p> </li> <li> <p> <a>Predicate</a>: Contains
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* <code>DataId</code>, <code>Negated</code>, and <code>Type</code> </p> </li> <li>
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* <p> <a>FieldToMatch</a>: Contains <code>Data</code> and <code>Type</code> </p>
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* </li> </ul>
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*/
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inline UpdateRuleRequest& AddUpdates(const RuleUpdate& value) { m_updatesHasBeenSet = true; m_updates.push_back(value); return *this; }
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/**
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* <p>An array of <code>RuleUpdate</code> objects that you want to insert into or
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* delete from a <a>Rule</a>. For more information, see the applicable data
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* types:</p> <ul> <li> <p> <a>RuleUpdate</a>: Contains <code>Action</code> and
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* <code>Predicate</code> </p> </li> <li> <p> <a>Predicate</a>: Contains
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* <code>DataId</code>, <code>Negated</code>, and <code>Type</code> </p> </li> <li>
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* <p> <a>FieldToMatch</a>: Contains <code>Data</code> and <code>Type</code> </p>
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* </li> </ul>
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*/
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inline UpdateRuleRequest& AddUpdates(RuleUpdate&& value) { m_updatesHasBeenSet = true; m_updates.push_back(std::move(value)); return *this; }
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private:
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Aws::String m_ruleId;
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bool m_ruleIdHasBeenSet;
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Aws::String m_changeToken;
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bool m_changeTokenHasBeenSet;
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Aws::Vector<RuleUpdate> m_updates;
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bool m_updatesHasBeenSet;
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};
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} // namespace Model
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} // namespace WAF
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} // namespace Aws
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