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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-waf/include/aws/waf/model/UpdateByteMatchSetRequest.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/waf/WAF_EXPORTS.h>
#include <aws/waf/WAFRequest.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/waf/model/ByteMatchSetUpdate.h>
#include <utility>
namespace Aws
{
namespace WAF
{
namespace Model
{
/**
*/
class AWS_WAF_API UpdateByteMatchSetRequest : public WAFRequest
{
public:
UpdateByteMatchSetRequest();
// Service request name is the Operation name which will send this request out,
// each operation should has unique request name, so that we can get operation's name from this request.
// Note: this is not true for response, multiple operations may have the same response name,
// so we can not get operation's name from response.
inline virtual const char* GetServiceRequestName() const override { return "UpdateByteMatchSet"; }
Aws::String SerializePayload() const override;
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
/**
* <p>The <code>ByteMatchSetId</code> of the <a>ByteMatchSet</a> that you want to
* update. <code>ByteMatchSetId</code> is returned by <a>CreateByteMatchSet</a> and
* by <a>ListByteMatchSets</a>.</p>
*/
inline const Aws::String& GetByteMatchSetId() const{ return m_byteMatchSetId; }
/**
* <p>The <code>ByteMatchSetId</code> of the <a>ByteMatchSet</a> that you want to
* update. <code>ByteMatchSetId</code> is returned by <a>CreateByteMatchSet</a> and
* by <a>ListByteMatchSets</a>.</p>
*/
inline bool ByteMatchSetIdHasBeenSet() const { return m_byteMatchSetIdHasBeenSet; }
/**
* <p>The <code>ByteMatchSetId</code> of the <a>ByteMatchSet</a> that you want to
* update. <code>ByteMatchSetId</code> is returned by <a>CreateByteMatchSet</a> and
* by <a>ListByteMatchSets</a>.</p>
*/
inline void SetByteMatchSetId(const Aws::String& value) { m_byteMatchSetIdHasBeenSet = true; m_byteMatchSetId = value; }
/**
* <p>The <code>ByteMatchSetId</code> of the <a>ByteMatchSet</a> that you want to
* update. <code>ByteMatchSetId</code> is returned by <a>CreateByteMatchSet</a> and
* by <a>ListByteMatchSets</a>.</p>
*/
inline void SetByteMatchSetId(Aws::String&& value) { m_byteMatchSetIdHasBeenSet = true; m_byteMatchSetId = std::move(value); }
/**
* <p>The <code>ByteMatchSetId</code> of the <a>ByteMatchSet</a> that you want to
* update. <code>ByteMatchSetId</code> is returned by <a>CreateByteMatchSet</a> and
* by <a>ListByteMatchSets</a>.</p>
*/
inline void SetByteMatchSetId(const char* value) { m_byteMatchSetIdHasBeenSet = true; m_byteMatchSetId.assign(value); }
/**
* <p>The <code>ByteMatchSetId</code> of the <a>ByteMatchSet</a> that you want to
* update. <code>ByteMatchSetId</code> is returned by <a>CreateByteMatchSet</a> and
* by <a>ListByteMatchSets</a>.</p>
*/
inline UpdateByteMatchSetRequest& WithByteMatchSetId(const Aws::String& value) { SetByteMatchSetId(value); return *this;}
/**
* <p>The <code>ByteMatchSetId</code> of the <a>ByteMatchSet</a> that you want to
* update. <code>ByteMatchSetId</code> is returned by <a>CreateByteMatchSet</a> and
* by <a>ListByteMatchSets</a>.</p>
*/
inline UpdateByteMatchSetRequest& WithByteMatchSetId(Aws::String&& value) { SetByteMatchSetId(std::move(value)); return *this;}
/**
* <p>The <code>ByteMatchSetId</code> of the <a>ByteMatchSet</a> that you want to
* update. <code>ByteMatchSetId</code> is returned by <a>CreateByteMatchSet</a> and
* by <a>ListByteMatchSets</a>.</p>
*/
inline UpdateByteMatchSetRequest& WithByteMatchSetId(const char* value) { SetByteMatchSetId(value); return *this;}
/**
* <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
*/
inline const Aws::String& GetChangeToken() const{ return m_changeToken; }
/**
* <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
*/
inline bool ChangeTokenHasBeenSet() const { return m_changeTokenHasBeenSet; }
/**
* <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
*/
inline void SetChangeToken(const Aws::String& value) { m_changeTokenHasBeenSet = true; m_changeToken = value; }
/**
* <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
*/
inline void SetChangeToken(Aws::String&& value) { m_changeTokenHasBeenSet = true; m_changeToken = std::move(value); }
/**
* <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
*/
inline void SetChangeToken(const char* value) { m_changeTokenHasBeenSet = true; m_changeToken.assign(value); }
/**
* <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
*/
inline UpdateByteMatchSetRequest& WithChangeToken(const Aws::String& value) { SetChangeToken(value); return *this;}
/**
* <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
*/
inline UpdateByteMatchSetRequest& WithChangeToken(Aws::String&& value) { SetChangeToken(std::move(value)); return *this;}
/**
* <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
*/
inline UpdateByteMatchSetRequest& WithChangeToken(const char* value) { SetChangeToken(value); return *this;}
/**
* <p>An array of <code>ByteMatchSetUpdate</code> objects that you want to insert
* into or delete from a <a>ByteMatchSet</a>. For more information, see the
* applicable data types:</p> <ul> <li> <p> <a>ByteMatchSetUpdate</a>: Contains
* <code>Action</code> and <code>ByteMatchTuple</code> </p> </li> <li> <p>
* <a>ByteMatchTuple</a>: Contains <code>FieldToMatch</code>,
* <code>PositionalConstraint</code>, <code>TargetString</code>, and
* <code>TextTransformation</code> </p> </li> <li> <p> <a>FieldToMatch</a>:
* Contains <code>Data</code> and <code>Type</code> </p> </li> </ul>
*/
inline const Aws::Vector<ByteMatchSetUpdate>& GetUpdates() const{ return m_updates; }
/**
* <p>An array of <code>ByteMatchSetUpdate</code> objects that you want to insert
* into or delete from a <a>ByteMatchSet</a>. For more information, see the
* applicable data types:</p> <ul> <li> <p> <a>ByteMatchSetUpdate</a>: Contains
* <code>Action</code> and <code>ByteMatchTuple</code> </p> </li> <li> <p>
* <a>ByteMatchTuple</a>: Contains <code>FieldToMatch</code>,
* <code>PositionalConstraint</code>, <code>TargetString</code>, and
* <code>TextTransformation</code> </p> </li> <li> <p> <a>FieldToMatch</a>:
* Contains <code>Data</code> and <code>Type</code> </p> </li> </ul>
*/
inline bool UpdatesHasBeenSet() const { return m_updatesHasBeenSet; }
/**
* <p>An array of <code>ByteMatchSetUpdate</code> objects that you want to insert
* into or delete from a <a>ByteMatchSet</a>. For more information, see the
* applicable data types:</p> <ul> <li> <p> <a>ByteMatchSetUpdate</a>: Contains
* <code>Action</code> and <code>ByteMatchTuple</code> </p> </li> <li> <p>
* <a>ByteMatchTuple</a>: Contains <code>FieldToMatch</code>,
* <code>PositionalConstraint</code>, <code>TargetString</code>, and
* <code>TextTransformation</code> </p> </li> <li> <p> <a>FieldToMatch</a>:
* Contains <code>Data</code> and <code>Type</code> </p> </li> </ul>
*/
inline void SetUpdates(const Aws::Vector<ByteMatchSetUpdate>& value) { m_updatesHasBeenSet = true; m_updates = value; }
/**
* <p>An array of <code>ByteMatchSetUpdate</code> objects that you want to insert
* into or delete from a <a>ByteMatchSet</a>. For more information, see the
* applicable data types:</p> <ul> <li> <p> <a>ByteMatchSetUpdate</a>: Contains
* <code>Action</code> and <code>ByteMatchTuple</code> </p> </li> <li> <p>
* <a>ByteMatchTuple</a>: Contains <code>FieldToMatch</code>,
* <code>PositionalConstraint</code>, <code>TargetString</code>, and
* <code>TextTransformation</code> </p> </li> <li> <p> <a>FieldToMatch</a>:
* Contains <code>Data</code> and <code>Type</code> </p> </li> </ul>
*/
inline void SetUpdates(Aws::Vector<ByteMatchSetUpdate>&& value) { m_updatesHasBeenSet = true; m_updates = std::move(value); }
/**
* <p>An array of <code>ByteMatchSetUpdate</code> objects that you want to insert
* into or delete from a <a>ByteMatchSet</a>. For more information, see the
* applicable data types:</p> <ul> <li> <p> <a>ByteMatchSetUpdate</a>: Contains
* <code>Action</code> and <code>ByteMatchTuple</code> </p> </li> <li> <p>
* <a>ByteMatchTuple</a>: Contains <code>FieldToMatch</code>,
* <code>PositionalConstraint</code>, <code>TargetString</code>, and
* <code>TextTransformation</code> </p> </li> <li> <p> <a>FieldToMatch</a>:
* Contains <code>Data</code> and <code>Type</code> </p> </li> </ul>
*/
inline UpdateByteMatchSetRequest& WithUpdates(const Aws::Vector<ByteMatchSetUpdate>& value) { SetUpdates(value); return *this;}
/**
* <p>An array of <code>ByteMatchSetUpdate</code> objects that you want to insert
* into or delete from a <a>ByteMatchSet</a>. For more information, see the
* applicable data types:</p> <ul> <li> <p> <a>ByteMatchSetUpdate</a>: Contains
* <code>Action</code> and <code>ByteMatchTuple</code> </p> </li> <li> <p>
* <a>ByteMatchTuple</a>: Contains <code>FieldToMatch</code>,
* <code>PositionalConstraint</code>, <code>TargetString</code>, and
* <code>TextTransformation</code> </p> </li> <li> <p> <a>FieldToMatch</a>:
* Contains <code>Data</code> and <code>Type</code> </p> </li> </ul>
*/
inline UpdateByteMatchSetRequest& WithUpdates(Aws::Vector<ByteMatchSetUpdate>&& value) { SetUpdates(std::move(value)); return *this;}
/**
* <p>An array of <code>ByteMatchSetUpdate</code> objects that you want to insert
* into or delete from a <a>ByteMatchSet</a>. For more information, see the
* applicable data types:</p> <ul> <li> <p> <a>ByteMatchSetUpdate</a>: Contains
* <code>Action</code> and <code>ByteMatchTuple</code> </p> </li> <li> <p>
* <a>ByteMatchTuple</a>: Contains <code>FieldToMatch</code>,
* <code>PositionalConstraint</code>, <code>TargetString</code>, and
* <code>TextTransformation</code> </p> </li> <li> <p> <a>FieldToMatch</a>:
* Contains <code>Data</code> and <code>Type</code> </p> </li> </ul>
*/
inline UpdateByteMatchSetRequest& AddUpdates(const ByteMatchSetUpdate& value) { m_updatesHasBeenSet = true; m_updates.push_back(value); return *this; }
/**
* <p>An array of <code>ByteMatchSetUpdate</code> objects that you want to insert
* into or delete from a <a>ByteMatchSet</a>. For more information, see the
* applicable data types:</p> <ul> <li> <p> <a>ByteMatchSetUpdate</a>: Contains
* <code>Action</code> and <code>ByteMatchTuple</code> </p> </li> <li> <p>
* <a>ByteMatchTuple</a>: Contains <code>FieldToMatch</code>,
* <code>PositionalConstraint</code>, <code>TargetString</code>, and
* <code>TextTransformation</code> </p> </li> <li> <p> <a>FieldToMatch</a>:
* Contains <code>Data</code> and <code>Type</code> </p> </li> </ul>
*/
inline UpdateByteMatchSetRequest& AddUpdates(ByteMatchSetUpdate&& value) { m_updatesHasBeenSet = true; m_updates.push_back(std::move(value)); return *this; }
private:
Aws::String m_byteMatchSetId;
bool m_byteMatchSetIdHasBeenSet;
Aws::String m_changeToken;
bool m_changeTokenHasBeenSet;
Aws::Vector<ByteMatchSetUpdate> m_updates;
bool m_updatesHasBeenSet;
};
} // namespace Model
} // namespace WAF
} // namespace Aws