230 lines
8.7 KiB
C++
230 lines
8.7 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/swf/SWF_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace SWF
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{
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namespace Model
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{
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/**
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* <p>Provides the details of the <code>TimerStarted</code> event.</p><p><h3>See
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* Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/swf-2012-01-25/TimerStartedEventAttributes">AWS
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* API Reference</a></p>
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*/
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class AWS_SWF_API TimerStartedEventAttributes
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{
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public:
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TimerStartedEventAttributes();
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TimerStartedEventAttributes(Aws::Utils::Json::JsonView jsonValue);
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TimerStartedEventAttributes& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>The unique ID of the timer that was started.</p>
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*/
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inline const Aws::String& GetTimerId() const{ return m_timerId; }
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/**
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* <p>The unique ID of the timer that was started.</p>
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*/
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inline bool TimerIdHasBeenSet() const { return m_timerIdHasBeenSet; }
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/**
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* <p>The unique ID of the timer that was started.</p>
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*/
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inline void SetTimerId(const Aws::String& value) { m_timerIdHasBeenSet = true; m_timerId = value; }
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/**
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* <p>The unique ID of the timer that was started.</p>
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*/
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inline void SetTimerId(Aws::String&& value) { m_timerIdHasBeenSet = true; m_timerId = std::move(value); }
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/**
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* <p>The unique ID of the timer that was started.</p>
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*/
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inline void SetTimerId(const char* value) { m_timerIdHasBeenSet = true; m_timerId.assign(value); }
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/**
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* <p>The unique ID of the timer that was started.</p>
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*/
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inline TimerStartedEventAttributes& WithTimerId(const Aws::String& value) { SetTimerId(value); return *this;}
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/**
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* <p>The unique ID of the timer that was started.</p>
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*/
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inline TimerStartedEventAttributes& WithTimerId(Aws::String&& value) { SetTimerId(std::move(value)); return *this;}
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/**
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* <p>The unique ID of the timer that was started.</p>
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*/
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inline TimerStartedEventAttributes& WithTimerId(const char* value) { SetTimerId(value); return *this;}
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/**
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* <p>Data attached to the event that can be used by the decider in subsequent
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* workflow tasks.</p>
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*/
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inline const Aws::String& GetControl() const{ return m_control; }
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/**
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* <p>Data attached to the event that can be used by the decider in subsequent
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* workflow tasks.</p>
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*/
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inline bool ControlHasBeenSet() const { return m_controlHasBeenSet; }
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/**
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* <p>Data attached to the event that can be used by the decider in subsequent
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* workflow tasks.</p>
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*/
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inline void SetControl(const Aws::String& value) { m_controlHasBeenSet = true; m_control = value; }
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/**
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* <p>Data attached to the event that can be used by the decider in subsequent
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* workflow tasks.</p>
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*/
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inline void SetControl(Aws::String&& value) { m_controlHasBeenSet = true; m_control = std::move(value); }
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/**
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* <p>Data attached to the event that can be used by the decider in subsequent
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* workflow tasks.</p>
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*/
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inline void SetControl(const char* value) { m_controlHasBeenSet = true; m_control.assign(value); }
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/**
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* <p>Data attached to the event that can be used by the decider in subsequent
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* workflow tasks.</p>
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*/
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inline TimerStartedEventAttributes& WithControl(const Aws::String& value) { SetControl(value); return *this;}
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/**
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* <p>Data attached to the event that can be used by the decider in subsequent
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* workflow tasks.</p>
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*/
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inline TimerStartedEventAttributes& WithControl(Aws::String&& value) { SetControl(std::move(value)); return *this;}
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/**
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* <p>Data attached to the event that can be used by the decider in subsequent
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* workflow tasks.</p>
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*/
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inline TimerStartedEventAttributes& WithControl(const char* value) { SetControl(value); return *this;}
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/**
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* <p>The duration of time after which the timer fires.</p> <p>The duration is
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* specified in seconds, an integer greater than or equal to <code>0</code>.</p>
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*/
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inline const Aws::String& GetStartToFireTimeout() const{ return m_startToFireTimeout; }
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/**
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* <p>The duration of time after which the timer fires.</p> <p>The duration is
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* specified in seconds, an integer greater than or equal to <code>0</code>.</p>
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*/
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inline bool StartToFireTimeoutHasBeenSet() const { return m_startToFireTimeoutHasBeenSet; }
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/**
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* <p>The duration of time after which the timer fires.</p> <p>The duration is
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* specified in seconds, an integer greater than or equal to <code>0</code>.</p>
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*/
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inline void SetStartToFireTimeout(const Aws::String& value) { m_startToFireTimeoutHasBeenSet = true; m_startToFireTimeout = value; }
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/**
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* <p>The duration of time after which the timer fires.</p> <p>The duration is
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* specified in seconds, an integer greater than or equal to <code>0</code>.</p>
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*/
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inline void SetStartToFireTimeout(Aws::String&& value) { m_startToFireTimeoutHasBeenSet = true; m_startToFireTimeout = std::move(value); }
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/**
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* <p>The duration of time after which the timer fires.</p> <p>The duration is
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* specified in seconds, an integer greater than or equal to <code>0</code>.</p>
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*/
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inline void SetStartToFireTimeout(const char* value) { m_startToFireTimeoutHasBeenSet = true; m_startToFireTimeout.assign(value); }
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/**
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* <p>The duration of time after which the timer fires.</p> <p>The duration is
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* specified in seconds, an integer greater than or equal to <code>0</code>.</p>
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*/
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inline TimerStartedEventAttributes& WithStartToFireTimeout(const Aws::String& value) { SetStartToFireTimeout(value); return *this;}
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/**
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* <p>The duration of time after which the timer fires.</p> <p>The duration is
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* specified in seconds, an integer greater than or equal to <code>0</code>.</p>
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*/
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inline TimerStartedEventAttributes& WithStartToFireTimeout(Aws::String&& value) { SetStartToFireTimeout(std::move(value)); return *this;}
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/**
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* <p>The duration of time after which the timer fires.</p> <p>The duration is
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* specified in seconds, an integer greater than or equal to <code>0</code>.</p>
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*/
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inline TimerStartedEventAttributes& WithStartToFireTimeout(const char* value) { SetStartToFireTimeout(value); return *this;}
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/**
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* <p>The ID of the <code>DecisionTaskCompleted</code> event corresponding to the
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* decision task that resulted in the <code>StartTimer</code> decision for this
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* activity task. This information can be useful for diagnosing problems by tracing
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* back the chain of events leading up to this event.</p>
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*/
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inline long long GetDecisionTaskCompletedEventId() const{ return m_decisionTaskCompletedEventId; }
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/**
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* <p>The ID of the <code>DecisionTaskCompleted</code> event corresponding to the
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* decision task that resulted in the <code>StartTimer</code> decision for this
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* activity task. This information can be useful for diagnosing problems by tracing
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* back the chain of events leading up to this event.</p>
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*/
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inline bool DecisionTaskCompletedEventIdHasBeenSet() const { return m_decisionTaskCompletedEventIdHasBeenSet; }
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/**
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* <p>The ID of the <code>DecisionTaskCompleted</code> event corresponding to the
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* decision task that resulted in the <code>StartTimer</code> decision for this
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* activity task. This information can be useful for diagnosing problems by tracing
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* back the chain of events leading up to this event.</p>
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*/
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inline void SetDecisionTaskCompletedEventId(long long value) { m_decisionTaskCompletedEventIdHasBeenSet = true; m_decisionTaskCompletedEventId = value; }
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/**
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* <p>The ID of the <code>DecisionTaskCompleted</code> event corresponding to the
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* decision task that resulted in the <code>StartTimer</code> decision for this
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* activity task. This information can be useful for diagnosing problems by tracing
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* back the chain of events leading up to this event.</p>
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*/
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inline TimerStartedEventAttributes& WithDecisionTaskCompletedEventId(long long value) { SetDecisionTaskCompletedEventId(value); return *this;}
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private:
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Aws::String m_timerId;
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bool m_timerIdHasBeenSet;
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Aws::String m_control;
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bool m_controlHasBeenSet;
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Aws::String m_startToFireTimeout;
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bool m_startToFireTimeoutHasBeenSet;
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long long m_decisionTaskCompletedEventId;
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bool m_decisionTaskCompletedEventIdHasBeenSet;
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};
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} // namespace Model
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} // namespace SWF
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} // namespace Aws
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