926 lines
44 KiB
C++
926 lines
44 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/ssm/SSM_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/core/utils/DateTime.h>
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#include <aws/core/utils/memory/stl/AWSMap.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/ssm/model/InstanceAssociationOutputLocation.h>
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#include <aws/ssm/model/AssociationComplianceSeverity.h>
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#include <aws/ssm/model/AssociationSyncCompliance.h>
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#include <aws/ssm/model/Target.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace SSM
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{
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namespace Model
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{
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/**
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* <p>Information about the association version.</p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/ssm-2014-11-06/AssociationVersionInfo">AWS
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* API Reference</a></p>
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*/
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class AWS_SSM_API AssociationVersionInfo
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{
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public:
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AssociationVersionInfo();
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AssociationVersionInfo(Aws::Utils::Json::JsonView jsonValue);
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AssociationVersionInfo& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>The ID created by the system when the association was created.</p>
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*/
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inline const Aws::String& GetAssociationId() const{ return m_associationId; }
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/**
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* <p>The ID created by the system when the association was created.</p>
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*/
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inline bool AssociationIdHasBeenSet() const { return m_associationIdHasBeenSet; }
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/**
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* <p>The ID created by the system when the association was created.</p>
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*/
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inline void SetAssociationId(const Aws::String& value) { m_associationIdHasBeenSet = true; m_associationId = value; }
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/**
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* <p>The ID created by the system when the association was created.</p>
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*/
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inline void SetAssociationId(Aws::String&& value) { m_associationIdHasBeenSet = true; m_associationId = std::move(value); }
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/**
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* <p>The ID created by the system when the association was created.</p>
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*/
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inline void SetAssociationId(const char* value) { m_associationIdHasBeenSet = true; m_associationId.assign(value); }
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/**
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* <p>The ID created by the system when the association was created.</p>
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*/
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inline AssociationVersionInfo& WithAssociationId(const Aws::String& value) { SetAssociationId(value); return *this;}
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/**
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* <p>The ID created by the system when the association was created.</p>
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*/
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inline AssociationVersionInfo& WithAssociationId(Aws::String&& value) { SetAssociationId(std::move(value)); return *this;}
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/**
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* <p>The ID created by the system when the association was created.</p>
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*/
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inline AssociationVersionInfo& WithAssociationId(const char* value) { SetAssociationId(value); return *this;}
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/**
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* <p>The association version.</p>
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*/
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inline const Aws::String& GetAssociationVersion() const{ return m_associationVersion; }
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/**
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* <p>The association version.</p>
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*/
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inline bool AssociationVersionHasBeenSet() const { return m_associationVersionHasBeenSet; }
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/**
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* <p>The association version.</p>
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*/
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inline void SetAssociationVersion(const Aws::String& value) { m_associationVersionHasBeenSet = true; m_associationVersion = value; }
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/**
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* <p>The association version.</p>
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*/
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inline void SetAssociationVersion(Aws::String&& value) { m_associationVersionHasBeenSet = true; m_associationVersion = std::move(value); }
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/**
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* <p>The association version.</p>
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*/
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inline void SetAssociationVersion(const char* value) { m_associationVersionHasBeenSet = true; m_associationVersion.assign(value); }
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/**
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* <p>The association version.</p>
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*/
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inline AssociationVersionInfo& WithAssociationVersion(const Aws::String& value) { SetAssociationVersion(value); return *this;}
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/**
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* <p>The association version.</p>
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*/
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inline AssociationVersionInfo& WithAssociationVersion(Aws::String&& value) { SetAssociationVersion(std::move(value)); return *this;}
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/**
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* <p>The association version.</p>
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*/
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inline AssociationVersionInfo& WithAssociationVersion(const char* value) { SetAssociationVersion(value); return *this;}
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/**
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* <p>The date the association version was created.</p>
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*/
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inline const Aws::Utils::DateTime& GetCreatedDate() const{ return m_createdDate; }
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/**
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* <p>The date the association version was created.</p>
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*/
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inline bool CreatedDateHasBeenSet() const { return m_createdDateHasBeenSet; }
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/**
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* <p>The date the association version was created.</p>
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*/
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inline void SetCreatedDate(const Aws::Utils::DateTime& value) { m_createdDateHasBeenSet = true; m_createdDate = value; }
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/**
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* <p>The date the association version was created.</p>
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*/
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inline void SetCreatedDate(Aws::Utils::DateTime&& value) { m_createdDateHasBeenSet = true; m_createdDate = std::move(value); }
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/**
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* <p>The date the association version was created.</p>
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*/
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inline AssociationVersionInfo& WithCreatedDate(const Aws::Utils::DateTime& value) { SetCreatedDate(value); return *this;}
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/**
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* <p>The date the association version was created.</p>
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*/
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inline AssociationVersionInfo& WithCreatedDate(Aws::Utils::DateTime&& value) { SetCreatedDate(std::move(value)); return *this;}
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/**
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* <p>The name specified when the association was created.</p>
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*/
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inline const Aws::String& GetName() const{ return m_name; }
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/**
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* <p>The name specified when the association was created.</p>
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*/
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inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
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/**
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* <p>The name specified when the association was created.</p>
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*/
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inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
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/**
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* <p>The name specified when the association was created.</p>
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*/
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inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
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/**
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* <p>The name specified when the association was created.</p>
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*/
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inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
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/**
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* <p>The name specified when the association was created.</p>
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*/
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inline AssociationVersionInfo& WithName(const Aws::String& value) { SetName(value); return *this;}
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/**
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* <p>The name specified when the association was created.</p>
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*/
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inline AssociationVersionInfo& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
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/**
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* <p>The name specified when the association was created.</p>
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*/
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inline AssociationVersionInfo& WithName(const char* value) { SetName(value); return *this;}
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/**
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* <p>The version of a Systems Manager document used when the association version
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* was created.</p>
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*/
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inline const Aws::String& GetDocumentVersion() const{ return m_documentVersion; }
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/**
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* <p>The version of a Systems Manager document used when the association version
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* was created.</p>
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*/
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inline bool DocumentVersionHasBeenSet() const { return m_documentVersionHasBeenSet; }
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/**
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* <p>The version of a Systems Manager document used when the association version
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* was created.</p>
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*/
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inline void SetDocumentVersion(const Aws::String& value) { m_documentVersionHasBeenSet = true; m_documentVersion = value; }
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/**
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* <p>The version of a Systems Manager document used when the association version
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* was created.</p>
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*/
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inline void SetDocumentVersion(Aws::String&& value) { m_documentVersionHasBeenSet = true; m_documentVersion = std::move(value); }
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/**
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* <p>The version of a Systems Manager document used when the association version
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* was created.</p>
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*/
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inline void SetDocumentVersion(const char* value) { m_documentVersionHasBeenSet = true; m_documentVersion.assign(value); }
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/**
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* <p>The version of a Systems Manager document used when the association version
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* was created.</p>
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*/
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inline AssociationVersionInfo& WithDocumentVersion(const Aws::String& value) { SetDocumentVersion(value); return *this;}
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/**
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* <p>The version of a Systems Manager document used when the association version
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* was created.</p>
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*/
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inline AssociationVersionInfo& WithDocumentVersion(Aws::String&& value) { SetDocumentVersion(std::move(value)); return *this;}
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/**
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* <p>The version of a Systems Manager document used when the association version
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* was created.</p>
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*/
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inline AssociationVersionInfo& WithDocumentVersion(const char* value) { SetDocumentVersion(value); return *this;}
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/**
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* <p>Parameters specified when the association version was created.</p>
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*/
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inline const Aws::Map<Aws::String, Aws::Vector<Aws::String>>& GetParameters() const{ return m_parameters; }
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/**
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* <p>Parameters specified when the association version was created.</p>
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*/
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inline bool ParametersHasBeenSet() const { return m_parametersHasBeenSet; }
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/**
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* <p>Parameters specified when the association version was created.</p>
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*/
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inline void SetParameters(const Aws::Map<Aws::String, Aws::Vector<Aws::String>>& value) { m_parametersHasBeenSet = true; m_parameters = value; }
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/**
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* <p>Parameters specified when the association version was created.</p>
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*/
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inline void SetParameters(Aws::Map<Aws::String, Aws::Vector<Aws::String>>&& value) { m_parametersHasBeenSet = true; m_parameters = std::move(value); }
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/**
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* <p>Parameters specified when the association version was created.</p>
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*/
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inline AssociationVersionInfo& WithParameters(const Aws::Map<Aws::String, Aws::Vector<Aws::String>>& value) { SetParameters(value); return *this;}
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/**
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* <p>Parameters specified when the association version was created.</p>
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*/
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inline AssociationVersionInfo& WithParameters(Aws::Map<Aws::String, Aws::Vector<Aws::String>>&& value) { SetParameters(std::move(value)); return *this;}
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/**
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* <p>Parameters specified when the association version was created.</p>
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*/
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inline AssociationVersionInfo& AddParameters(const Aws::String& key, const Aws::Vector<Aws::String>& value) { m_parametersHasBeenSet = true; m_parameters.emplace(key, value); return *this; }
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/**
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* <p>Parameters specified when the association version was created.</p>
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*/
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inline AssociationVersionInfo& AddParameters(Aws::String&& key, const Aws::Vector<Aws::String>& value) { m_parametersHasBeenSet = true; m_parameters.emplace(std::move(key), value); return *this; }
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/**
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* <p>Parameters specified when the association version was created.</p>
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*/
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inline AssociationVersionInfo& AddParameters(const Aws::String& key, Aws::Vector<Aws::String>&& value) { m_parametersHasBeenSet = true; m_parameters.emplace(key, std::move(value)); return *this; }
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/**
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* <p>Parameters specified when the association version was created.</p>
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*/
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inline AssociationVersionInfo& AddParameters(Aws::String&& key, Aws::Vector<Aws::String>&& value) { m_parametersHasBeenSet = true; m_parameters.emplace(std::move(key), std::move(value)); return *this; }
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/**
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* <p>Parameters specified when the association version was created.</p>
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*/
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inline AssociationVersionInfo& AddParameters(const char* key, Aws::Vector<Aws::String>&& value) { m_parametersHasBeenSet = true; m_parameters.emplace(key, std::move(value)); return *this; }
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/**
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* <p>Parameters specified when the association version was created.</p>
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*/
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inline AssociationVersionInfo& AddParameters(const char* key, const Aws::Vector<Aws::String>& value) { m_parametersHasBeenSet = true; m_parameters.emplace(key, value); return *this; }
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/**
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* <p>The targets specified for the association when the association version was
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* created. </p>
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*/
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inline const Aws::Vector<Target>& GetTargets() const{ return m_targets; }
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/**
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* <p>The targets specified for the association when the association version was
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* created. </p>
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*/
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inline bool TargetsHasBeenSet() const { return m_targetsHasBeenSet; }
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/**
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* <p>The targets specified for the association when the association version was
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* created. </p>
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*/
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inline void SetTargets(const Aws::Vector<Target>& value) { m_targetsHasBeenSet = true; m_targets = value; }
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/**
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* <p>The targets specified for the association when the association version was
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* created. </p>
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*/
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inline void SetTargets(Aws::Vector<Target>&& value) { m_targetsHasBeenSet = true; m_targets = std::move(value); }
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/**
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* <p>The targets specified for the association when the association version was
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* created. </p>
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*/
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inline AssociationVersionInfo& WithTargets(const Aws::Vector<Target>& value) { SetTargets(value); return *this;}
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/**
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* <p>The targets specified for the association when the association version was
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* created. </p>
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*/
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inline AssociationVersionInfo& WithTargets(Aws::Vector<Target>&& value) { SetTargets(std::move(value)); return *this;}
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/**
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* <p>The targets specified for the association when the association version was
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* created. </p>
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*/
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inline AssociationVersionInfo& AddTargets(const Target& value) { m_targetsHasBeenSet = true; m_targets.push_back(value); return *this; }
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/**
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* <p>The targets specified for the association when the association version was
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* created. </p>
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*/
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inline AssociationVersionInfo& AddTargets(Target&& value) { m_targetsHasBeenSet = true; m_targets.push_back(std::move(value)); return *this; }
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/**
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* <p>The cron or rate schedule specified for the association when the association
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* version was created.</p>
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*/
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inline const Aws::String& GetScheduleExpression() const{ return m_scheduleExpression; }
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/**
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* <p>The cron or rate schedule specified for the association when the association
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* version was created.</p>
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*/
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inline bool ScheduleExpressionHasBeenSet() const { return m_scheduleExpressionHasBeenSet; }
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/**
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* <p>The cron or rate schedule specified for the association when the association
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* version was created.</p>
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*/
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inline void SetScheduleExpression(const Aws::String& value) { m_scheduleExpressionHasBeenSet = true; m_scheduleExpression = value; }
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/**
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* <p>The cron or rate schedule specified for the association when the association
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* version was created.</p>
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*/
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inline void SetScheduleExpression(Aws::String&& value) { m_scheduleExpressionHasBeenSet = true; m_scheduleExpression = std::move(value); }
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/**
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* <p>The cron or rate schedule specified for the association when the association
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* version was created.</p>
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*/
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inline void SetScheduleExpression(const char* value) { m_scheduleExpressionHasBeenSet = true; m_scheduleExpression.assign(value); }
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/**
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* <p>The cron or rate schedule specified for the association when the association
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* version was created.</p>
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*/
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inline AssociationVersionInfo& WithScheduleExpression(const Aws::String& value) { SetScheduleExpression(value); return *this;}
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/**
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* <p>The cron or rate schedule specified for the association when the association
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* version was created.</p>
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*/
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inline AssociationVersionInfo& WithScheduleExpression(Aws::String&& value) { SetScheduleExpression(std::move(value)); return *this;}
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/**
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* <p>The cron or rate schedule specified for the association when the association
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* version was created.</p>
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*/
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inline AssociationVersionInfo& WithScheduleExpression(const char* value) { SetScheduleExpression(value); return *this;}
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/**
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* <p>The location in Amazon S3 specified for the association when the association
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* version was created.</p>
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*/
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inline const InstanceAssociationOutputLocation& GetOutputLocation() const{ return m_outputLocation; }
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/**
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* <p>The location in Amazon S3 specified for the association when the association
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* version was created.</p>
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*/
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inline bool OutputLocationHasBeenSet() const { return m_outputLocationHasBeenSet; }
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/**
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* <p>The location in Amazon S3 specified for the association when the association
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* version was created.</p>
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*/
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inline void SetOutputLocation(const InstanceAssociationOutputLocation& value) { m_outputLocationHasBeenSet = true; m_outputLocation = value; }
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/**
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* <p>The location in Amazon S3 specified for the association when the association
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* version was created.</p>
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*/
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inline void SetOutputLocation(InstanceAssociationOutputLocation&& value) { m_outputLocationHasBeenSet = true; m_outputLocation = std::move(value); }
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/**
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* <p>The location in Amazon S3 specified for the association when the association
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* version was created.</p>
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*/
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inline AssociationVersionInfo& WithOutputLocation(const InstanceAssociationOutputLocation& value) { SetOutputLocation(value); return *this;}
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/**
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* <p>The location in Amazon S3 specified for the association when the association
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* version was created.</p>
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*/
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inline AssociationVersionInfo& WithOutputLocation(InstanceAssociationOutputLocation&& value) { SetOutputLocation(std::move(value)); return *this;}
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/**
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* <p>The name specified for the association version when the association version
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* was created.</p>
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*/
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inline const Aws::String& GetAssociationName() const{ return m_associationName; }
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/**
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* <p>The name specified for the association version when the association version
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* was created.</p>
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*/
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inline bool AssociationNameHasBeenSet() const { return m_associationNameHasBeenSet; }
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/**
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* <p>The name specified for the association version when the association version
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* was created.</p>
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*/
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inline void SetAssociationName(const Aws::String& value) { m_associationNameHasBeenSet = true; m_associationName = value; }
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/**
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* <p>The name specified for the association version when the association version
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* was created.</p>
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*/
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inline void SetAssociationName(Aws::String&& value) { m_associationNameHasBeenSet = true; m_associationName = std::move(value); }
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/**
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* <p>The name specified for the association version when the association version
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* was created.</p>
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*/
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inline void SetAssociationName(const char* value) { m_associationNameHasBeenSet = true; m_associationName.assign(value); }
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/**
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* <p>The name specified for the association version when the association version
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* was created.</p>
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*/
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inline AssociationVersionInfo& WithAssociationName(const Aws::String& value) { SetAssociationName(value); return *this;}
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/**
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* <p>The name specified for the association version when the association version
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* was created.</p>
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*/
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inline AssociationVersionInfo& WithAssociationName(Aws::String&& value) { SetAssociationName(std::move(value)); return *this;}
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|
|
|
/**
|
|
* <p>The name specified for the association version when the association version
|
|
* was created.</p>
|
|
*/
|
|
inline AssociationVersionInfo& WithAssociationName(const char* value) { SetAssociationName(value); return *this;}
|
|
|
|
|
|
/**
|
|
* <p>The number of errors that are allowed before the system stops sending
|
|
* requests to run the association on additional targets. You can specify either an
|
|
* absolute number of errors, for example 10, or a percentage of the target set,
|
|
* for example 10%. If you specify 3, for example, the system stops sending
|
|
* requests when the fourth error is received. If you specify 0, then the system
|
|
* stops sending requests after the first error is returned. If you run an
|
|
* association on 50 instances and set MaxError to 10%, then the system stops
|
|
* sending the request when the sixth error is received.</p> <p>Executions that are
|
|
* already running an association when MaxErrors is reached are allowed to
|
|
* complete, but some of these executions may fail as well. If you need to ensure
|
|
* that there won't be more than max-errors failed executions, set MaxConcurrency
|
|
* to 1 so that executions proceed one at a time.</p>
|
|
*/
|
|
inline const Aws::String& GetMaxErrors() const{ return m_maxErrors; }
|
|
|
|
/**
|
|
* <p>The number of errors that are allowed before the system stops sending
|
|
* requests to run the association on additional targets. You can specify either an
|
|
* absolute number of errors, for example 10, or a percentage of the target set,
|
|
* for example 10%. If you specify 3, for example, the system stops sending
|
|
* requests when the fourth error is received. If you specify 0, then the system
|
|
* stops sending requests after the first error is returned. If you run an
|
|
* association on 50 instances and set MaxError to 10%, then the system stops
|
|
* sending the request when the sixth error is received.</p> <p>Executions that are
|
|
* already running an association when MaxErrors is reached are allowed to
|
|
* complete, but some of these executions may fail as well. If you need to ensure
|
|
* that there won't be more than max-errors failed executions, set MaxConcurrency
|
|
* to 1 so that executions proceed one at a time.</p>
|
|
*/
|
|
inline bool MaxErrorsHasBeenSet() const { return m_maxErrorsHasBeenSet; }
|
|
|
|
/**
|
|
* <p>The number of errors that are allowed before the system stops sending
|
|
* requests to run the association on additional targets. You can specify either an
|
|
* absolute number of errors, for example 10, or a percentage of the target set,
|
|
* for example 10%. If you specify 3, for example, the system stops sending
|
|
* requests when the fourth error is received. If you specify 0, then the system
|
|
* stops sending requests after the first error is returned. If you run an
|
|
* association on 50 instances and set MaxError to 10%, then the system stops
|
|
* sending the request when the sixth error is received.</p> <p>Executions that are
|
|
* already running an association when MaxErrors is reached are allowed to
|
|
* complete, but some of these executions may fail as well. If you need to ensure
|
|
* that there won't be more than max-errors failed executions, set MaxConcurrency
|
|
* to 1 so that executions proceed one at a time.</p>
|
|
*/
|
|
inline void SetMaxErrors(const Aws::String& value) { m_maxErrorsHasBeenSet = true; m_maxErrors = value; }
|
|
|
|
/**
|
|
* <p>The number of errors that are allowed before the system stops sending
|
|
* requests to run the association on additional targets. You can specify either an
|
|
* absolute number of errors, for example 10, or a percentage of the target set,
|
|
* for example 10%. If you specify 3, for example, the system stops sending
|
|
* requests when the fourth error is received. If you specify 0, then the system
|
|
* stops sending requests after the first error is returned. If you run an
|
|
* association on 50 instances and set MaxError to 10%, then the system stops
|
|
* sending the request when the sixth error is received.</p> <p>Executions that are
|
|
* already running an association when MaxErrors is reached are allowed to
|
|
* complete, but some of these executions may fail as well. If you need to ensure
|
|
* that there won't be more than max-errors failed executions, set MaxConcurrency
|
|
* to 1 so that executions proceed one at a time.</p>
|
|
*/
|
|
inline void SetMaxErrors(Aws::String&& value) { m_maxErrorsHasBeenSet = true; m_maxErrors = std::move(value); }
|
|
|
|
/**
|
|
* <p>The number of errors that are allowed before the system stops sending
|
|
* requests to run the association on additional targets. You can specify either an
|
|
* absolute number of errors, for example 10, or a percentage of the target set,
|
|
* for example 10%. If you specify 3, for example, the system stops sending
|
|
* requests when the fourth error is received. If you specify 0, then the system
|
|
* stops sending requests after the first error is returned. If you run an
|
|
* association on 50 instances and set MaxError to 10%, then the system stops
|
|
* sending the request when the sixth error is received.</p> <p>Executions that are
|
|
* already running an association when MaxErrors is reached are allowed to
|
|
* complete, but some of these executions may fail as well. If you need to ensure
|
|
* that there won't be more than max-errors failed executions, set MaxConcurrency
|
|
* to 1 so that executions proceed one at a time.</p>
|
|
*/
|
|
inline void SetMaxErrors(const char* value) { m_maxErrorsHasBeenSet = true; m_maxErrors.assign(value); }
|
|
|
|
/**
|
|
* <p>The number of errors that are allowed before the system stops sending
|
|
* requests to run the association on additional targets. You can specify either an
|
|
* absolute number of errors, for example 10, or a percentage of the target set,
|
|
* for example 10%. If you specify 3, for example, the system stops sending
|
|
* requests when the fourth error is received. If you specify 0, then the system
|
|
* stops sending requests after the first error is returned. If you run an
|
|
* association on 50 instances and set MaxError to 10%, then the system stops
|
|
* sending the request when the sixth error is received.</p> <p>Executions that are
|
|
* already running an association when MaxErrors is reached are allowed to
|
|
* complete, but some of these executions may fail as well. If you need to ensure
|
|
* that there won't be more than max-errors failed executions, set MaxConcurrency
|
|
* to 1 so that executions proceed one at a time.</p>
|
|
*/
|
|
inline AssociationVersionInfo& WithMaxErrors(const Aws::String& value) { SetMaxErrors(value); return *this;}
|
|
|
|
/**
|
|
* <p>The number of errors that are allowed before the system stops sending
|
|
* requests to run the association on additional targets. You can specify either an
|
|
* absolute number of errors, for example 10, or a percentage of the target set,
|
|
* for example 10%. If you specify 3, for example, the system stops sending
|
|
* requests when the fourth error is received. If you specify 0, then the system
|
|
* stops sending requests after the first error is returned. If you run an
|
|
* association on 50 instances and set MaxError to 10%, then the system stops
|
|
* sending the request when the sixth error is received.</p> <p>Executions that are
|
|
* already running an association when MaxErrors is reached are allowed to
|
|
* complete, but some of these executions may fail as well. If you need to ensure
|
|
* that there won't be more than max-errors failed executions, set MaxConcurrency
|
|
* to 1 so that executions proceed one at a time.</p>
|
|
*/
|
|
inline AssociationVersionInfo& WithMaxErrors(Aws::String&& value) { SetMaxErrors(std::move(value)); return *this;}
|
|
|
|
/**
|
|
* <p>The number of errors that are allowed before the system stops sending
|
|
* requests to run the association on additional targets. You can specify either an
|
|
* absolute number of errors, for example 10, or a percentage of the target set,
|
|
* for example 10%. If you specify 3, for example, the system stops sending
|
|
* requests when the fourth error is received. If you specify 0, then the system
|
|
* stops sending requests after the first error is returned. If you run an
|
|
* association on 50 instances and set MaxError to 10%, then the system stops
|
|
* sending the request when the sixth error is received.</p> <p>Executions that are
|
|
* already running an association when MaxErrors is reached are allowed to
|
|
* complete, but some of these executions may fail as well. If you need to ensure
|
|
* that there won't be more than max-errors failed executions, set MaxConcurrency
|
|
* to 1 so that executions proceed one at a time.</p>
|
|
*/
|
|
inline AssociationVersionInfo& WithMaxErrors(const char* value) { SetMaxErrors(value); return *this;}
|
|
|
|
|
|
/**
|
|
* <p>The maximum number of targets allowed to run the association at the same
|
|
* time. You can specify a number, for example 10, or a percentage of the target
|
|
* set, for example 10%. The default value is 100%, which means all targets run the
|
|
* association at the same time.</p> <p>If a new instance starts and attempts to
|
|
* run an association while Systems Manager is running MaxConcurrency associations,
|
|
* the association is allowed to run. During the next association interval, the new
|
|
* instance will process its association within the limit specified for
|
|
* MaxConcurrency.</p>
|
|
*/
|
|
inline const Aws::String& GetMaxConcurrency() const{ return m_maxConcurrency; }
|
|
|
|
/**
|
|
* <p>The maximum number of targets allowed to run the association at the same
|
|
* time. You can specify a number, for example 10, or a percentage of the target
|
|
* set, for example 10%. The default value is 100%, which means all targets run the
|
|
* association at the same time.</p> <p>If a new instance starts and attempts to
|
|
* run an association while Systems Manager is running MaxConcurrency associations,
|
|
* the association is allowed to run. During the next association interval, the new
|
|
* instance will process its association within the limit specified for
|
|
* MaxConcurrency.</p>
|
|
*/
|
|
inline bool MaxConcurrencyHasBeenSet() const { return m_maxConcurrencyHasBeenSet; }
|
|
|
|
/**
|
|
* <p>The maximum number of targets allowed to run the association at the same
|
|
* time. You can specify a number, for example 10, or a percentage of the target
|
|
* set, for example 10%. The default value is 100%, which means all targets run the
|
|
* association at the same time.</p> <p>If a new instance starts and attempts to
|
|
* run an association while Systems Manager is running MaxConcurrency associations,
|
|
* the association is allowed to run. During the next association interval, the new
|
|
* instance will process its association within the limit specified for
|
|
* MaxConcurrency.</p>
|
|
*/
|
|
inline void SetMaxConcurrency(const Aws::String& value) { m_maxConcurrencyHasBeenSet = true; m_maxConcurrency = value; }
|
|
|
|
/**
|
|
* <p>The maximum number of targets allowed to run the association at the same
|
|
* time. You can specify a number, for example 10, or a percentage of the target
|
|
* set, for example 10%. The default value is 100%, which means all targets run the
|
|
* association at the same time.</p> <p>If a new instance starts and attempts to
|
|
* run an association while Systems Manager is running MaxConcurrency associations,
|
|
* the association is allowed to run. During the next association interval, the new
|
|
* instance will process its association within the limit specified for
|
|
* MaxConcurrency.</p>
|
|
*/
|
|
inline void SetMaxConcurrency(Aws::String&& value) { m_maxConcurrencyHasBeenSet = true; m_maxConcurrency = std::move(value); }
|
|
|
|
/**
|
|
* <p>The maximum number of targets allowed to run the association at the same
|
|
* time. You can specify a number, for example 10, or a percentage of the target
|
|
* set, for example 10%. The default value is 100%, which means all targets run the
|
|
* association at the same time.</p> <p>If a new instance starts and attempts to
|
|
* run an association while Systems Manager is running MaxConcurrency associations,
|
|
* the association is allowed to run. During the next association interval, the new
|
|
* instance will process its association within the limit specified for
|
|
* MaxConcurrency.</p>
|
|
*/
|
|
inline void SetMaxConcurrency(const char* value) { m_maxConcurrencyHasBeenSet = true; m_maxConcurrency.assign(value); }
|
|
|
|
/**
|
|
* <p>The maximum number of targets allowed to run the association at the same
|
|
* time. You can specify a number, for example 10, or a percentage of the target
|
|
* set, for example 10%. The default value is 100%, which means all targets run the
|
|
* association at the same time.</p> <p>If a new instance starts and attempts to
|
|
* run an association while Systems Manager is running MaxConcurrency associations,
|
|
* the association is allowed to run. During the next association interval, the new
|
|
* instance will process its association within the limit specified for
|
|
* MaxConcurrency.</p>
|
|
*/
|
|
inline AssociationVersionInfo& WithMaxConcurrency(const Aws::String& value) { SetMaxConcurrency(value); return *this;}
|
|
|
|
/**
|
|
* <p>The maximum number of targets allowed to run the association at the same
|
|
* time. You can specify a number, for example 10, or a percentage of the target
|
|
* set, for example 10%. The default value is 100%, which means all targets run the
|
|
* association at the same time.</p> <p>If a new instance starts and attempts to
|
|
* run an association while Systems Manager is running MaxConcurrency associations,
|
|
* the association is allowed to run. During the next association interval, the new
|
|
* instance will process its association within the limit specified for
|
|
* MaxConcurrency.</p>
|
|
*/
|
|
inline AssociationVersionInfo& WithMaxConcurrency(Aws::String&& value) { SetMaxConcurrency(std::move(value)); return *this;}
|
|
|
|
/**
|
|
* <p>The maximum number of targets allowed to run the association at the same
|
|
* time. You can specify a number, for example 10, or a percentage of the target
|
|
* set, for example 10%. The default value is 100%, which means all targets run the
|
|
* association at the same time.</p> <p>If a new instance starts and attempts to
|
|
* run an association while Systems Manager is running MaxConcurrency associations,
|
|
* the association is allowed to run. During the next association interval, the new
|
|
* instance will process its association within the limit specified for
|
|
* MaxConcurrency.</p>
|
|
*/
|
|
inline AssociationVersionInfo& WithMaxConcurrency(const char* value) { SetMaxConcurrency(value); return *this;}
|
|
|
|
|
|
/**
|
|
* <p>The severity level that is assigned to the association.</p>
|
|
*/
|
|
inline const AssociationComplianceSeverity& GetComplianceSeverity() const{ return m_complianceSeverity; }
|
|
|
|
/**
|
|
* <p>The severity level that is assigned to the association.</p>
|
|
*/
|
|
inline bool ComplianceSeverityHasBeenSet() const { return m_complianceSeverityHasBeenSet; }
|
|
|
|
/**
|
|
* <p>The severity level that is assigned to the association.</p>
|
|
*/
|
|
inline void SetComplianceSeverity(const AssociationComplianceSeverity& value) { m_complianceSeverityHasBeenSet = true; m_complianceSeverity = value; }
|
|
|
|
/**
|
|
* <p>The severity level that is assigned to the association.</p>
|
|
*/
|
|
inline void SetComplianceSeverity(AssociationComplianceSeverity&& value) { m_complianceSeverityHasBeenSet = true; m_complianceSeverity = std::move(value); }
|
|
|
|
/**
|
|
* <p>The severity level that is assigned to the association.</p>
|
|
*/
|
|
inline AssociationVersionInfo& WithComplianceSeverity(const AssociationComplianceSeverity& value) { SetComplianceSeverity(value); return *this;}
|
|
|
|
/**
|
|
* <p>The severity level that is assigned to the association.</p>
|
|
*/
|
|
inline AssociationVersionInfo& WithComplianceSeverity(AssociationComplianceSeverity&& value) { SetComplianceSeverity(std::move(value)); return *this;}
|
|
|
|
|
|
/**
|
|
* <p>The mode for generating association compliance. You can specify
|
|
* <code>AUTO</code> or <code>MANUAL</code>. In <code>AUTO</code> mode, the system
|
|
* uses the status of the association execution to determine the compliance status.
|
|
* If the association execution runs successfully, then the association is
|
|
* <code>COMPLIANT</code>. If the association execution doesn't run successfully,
|
|
* the association is <code>NON-COMPLIANT</code>.</p> <p>In <code>MANUAL</code>
|
|
* mode, you must specify the <code>AssociationId</code> as a parameter for the
|
|
* <a>PutComplianceItems</a> API action. In this case, compliance data is not
|
|
* managed by State Manager. It is managed by your direct call to the
|
|
* <a>PutComplianceItems</a> API action.</p> <p>By default, all associations use
|
|
* <code>AUTO</code> mode.</p>
|
|
*/
|
|
inline const AssociationSyncCompliance& GetSyncCompliance() const{ return m_syncCompliance; }
|
|
|
|
/**
|
|
* <p>The mode for generating association compliance. You can specify
|
|
* <code>AUTO</code> or <code>MANUAL</code>. In <code>AUTO</code> mode, the system
|
|
* uses the status of the association execution to determine the compliance status.
|
|
* If the association execution runs successfully, then the association is
|
|
* <code>COMPLIANT</code>. If the association execution doesn't run successfully,
|
|
* the association is <code>NON-COMPLIANT</code>.</p> <p>In <code>MANUAL</code>
|
|
* mode, you must specify the <code>AssociationId</code> as a parameter for the
|
|
* <a>PutComplianceItems</a> API action. In this case, compliance data is not
|
|
* managed by State Manager. It is managed by your direct call to the
|
|
* <a>PutComplianceItems</a> API action.</p> <p>By default, all associations use
|
|
* <code>AUTO</code> mode.</p>
|
|
*/
|
|
inline bool SyncComplianceHasBeenSet() const { return m_syncComplianceHasBeenSet; }
|
|
|
|
/**
|
|
* <p>The mode for generating association compliance. You can specify
|
|
* <code>AUTO</code> or <code>MANUAL</code>. In <code>AUTO</code> mode, the system
|
|
* uses the status of the association execution to determine the compliance status.
|
|
* If the association execution runs successfully, then the association is
|
|
* <code>COMPLIANT</code>. If the association execution doesn't run successfully,
|
|
* the association is <code>NON-COMPLIANT</code>.</p> <p>In <code>MANUAL</code>
|
|
* mode, you must specify the <code>AssociationId</code> as a parameter for the
|
|
* <a>PutComplianceItems</a> API action. In this case, compliance data is not
|
|
* managed by State Manager. It is managed by your direct call to the
|
|
* <a>PutComplianceItems</a> API action.</p> <p>By default, all associations use
|
|
* <code>AUTO</code> mode.</p>
|
|
*/
|
|
inline void SetSyncCompliance(const AssociationSyncCompliance& value) { m_syncComplianceHasBeenSet = true; m_syncCompliance = value; }
|
|
|
|
/**
|
|
* <p>The mode for generating association compliance. You can specify
|
|
* <code>AUTO</code> or <code>MANUAL</code>. In <code>AUTO</code> mode, the system
|
|
* uses the status of the association execution to determine the compliance status.
|
|
* If the association execution runs successfully, then the association is
|
|
* <code>COMPLIANT</code>. If the association execution doesn't run successfully,
|
|
* the association is <code>NON-COMPLIANT</code>.</p> <p>In <code>MANUAL</code>
|
|
* mode, you must specify the <code>AssociationId</code> as a parameter for the
|
|
* <a>PutComplianceItems</a> API action. In this case, compliance data is not
|
|
* managed by State Manager. It is managed by your direct call to the
|
|
* <a>PutComplianceItems</a> API action.</p> <p>By default, all associations use
|
|
* <code>AUTO</code> mode.</p>
|
|
*/
|
|
inline void SetSyncCompliance(AssociationSyncCompliance&& value) { m_syncComplianceHasBeenSet = true; m_syncCompliance = std::move(value); }
|
|
|
|
/**
|
|
* <p>The mode for generating association compliance. You can specify
|
|
* <code>AUTO</code> or <code>MANUAL</code>. In <code>AUTO</code> mode, the system
|
|
* uses the status of the association execution to determine the compliance status.
|
|
* If the association execution runs successfully, then the association is
|
|
* <code>COMPLIANT</code>. If the association execution doesn't run successfully,
|
|
* the association is <code>NON-COMPLIANT</code>.</p> <p>In <code>MANUAL</code>
|
|
* mode, you must specify the <code>AssociationId</code> as a parameter for the
|
|
* <a>PutComplianceItems</a> API action. In this case, compliance data is not
|
|
* managed by State Manager. It is managed by your direct call to the
|
|
* <a>PutComplianceItems</a> API action.</p> <p>By default, all associations use
|
|
* <code>AUTO</code> mode.</p>
|
|
*/
|
|
inline AssociationVersionInfo& WithSyncCompliance(const AssociationSyncCompliance& value) { SetSyncCompliance(value); return *this;}
|
|
|
|
/**
|
|
* <p>The mode for generating association compliance. You can specify
|
|
* <code>AUTO</code> or <code>MANUAL</code>. In <code>AUTO</code> mode, the system
|
|
* uses the status of the association execution to determine the compliance status.
|
|
* If the association execution runs successfully, then the association is
|
|
* <code>COMPLIANT</code>. If the association execution doesn't run successfully,
|
|
* the association is <code>NON-COMPLIANT</code>.</p> <p>In <code>MANUAL</code>
|
|
* mode, you must specify the <code>AssociationId</code> as a parameter for the
|
|
* <a>PutComplianceItems</a> API action. In this case, compliance data is not
|
|
* managed by State Manager. It is managed by your direct call to the
|
|
* <a>PutComplianceItems</a> API action.</p> <p>By default, all associations use
|
|
* <code>AUTO</code> mode.</p>
|
|
*/
|
|
inline AssociationVersionInfo& WithSyncCompliance(AssociationSyncCompliance&& value) { SetSyncCompliance(std::move(value)); return *this;}
|
|
|
|
|
|
/**
|
|
* <p>By default, when you create a new associations, the system runs it
|
|
* immediately after it is created and then according to the schedule you
|
|
* specified. Specify this option if you don't want an association to run
|
|
* immediately after you create it.</p>
|
|
*/
|
|
inline bool GetApplyOnlyAtCronInterval() const{ return m_applyOnlyAtCronInterval; }
|
|
|
|
/**
|
|
* <p>By default, when you create a new associations, the system runs it
|
|
* immediately after it is created and then according to the schedule you
|
|
* specified. Specify this option if you don't want an association to run
|
|
* immediately after you create it.</p>
|
|
*/
|
|
inline bool ApplyOnlyAtCronIntervalHasBeenSet() const { return m_applyOnlyAtCronIntervalHasBeenSet; }
|
|
|
|
/**
|
|
* <p>By default, when you create a new associations, the system runs it
|
|
* immediately after it is created and then according to the schedule you
|
|
* specified. Specify this option if you don't want an association to run
|
|
* immediately after you create it.</p>
|
|
*/
|
|
inline void SetApplyOnlyAtCronInterval(bool value) { m_applyOnlyAtCronIntervalHasBeenSet = true; m_applyOnlyAtCronInterval = value; }
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/**
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* <p>By default, when you create a new associations, the system runs it
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* immediately after it is created and then according to the schedule you
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* specified. Specify this option if you don't want an association to run
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* immediately after you create it.</p>
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*/
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inline AssociationVersionInfo& WithApplyOnlyAtCronInterval(bool value) { SetApplyOnlyAtCronInterval(value); return *this;}
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private:
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Aws::String m_associationId;
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bool m_associationIdHasBeenSet;
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Aws::String m_associationVersion;
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bool m_associationVersionHasBeenSet;
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Aws::Utils::DateTime m_createdDate;
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bool m_createdDateHasBeenSet;
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Aws::String m_name;
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bool m_nameHasBeenSet;
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Aws::String m_documentVersion;
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bool m_documentVersionHasBeenSet;
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Aws::Map<Aws::String, Aws::Vector<Aws::String>> m_parameters;
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bool m_parametersHasBeenSet;
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Aws::Vector<Target> m_targets;
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bool m_targetsHasBeenSet;
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Aws::String m_scheduleExpression;
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bool m_scheduleExpressionHasBeenSet;
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InstanceAssociationOutputLocation m_outputLocation;
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bool m_outputLocationHasBeenSet;
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Aws::String m_associationName;
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bool m_associationNameHasBeenSet;
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Aws::String m_maxErrors;
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bool m_maxErrorsHasBeenSet;
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Aws::String m_maxConcurrency;
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bool m_maxConcurrencyHasBeenSet;
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AssociationComplianceSeverity m_complianceSeverity;
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bool m_complianceSeverityHasBeenSet;
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AssociationSyncCompliance m_syncCompliance;
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bool m_syncComplianceHasBeenSet;
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bool m_applyOnlyAtCronInterval;
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bool m_applyOnlyAtCronIntervalHasBeenSet;
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};
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} // namespace Model
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} // namespace SSM
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} // namespace Aws
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