203 lines
8.2 KiB
C++
203 lines
8.2 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/secretsmanager/SecretsManager_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <utility>
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namespace Aws
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{
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template<typename RESULT_TYPE>
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class AmazonWebServiceResult;
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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} // namespace Json
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} // namespace Utils
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namespace SecretsManager
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{
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namespace Model
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{
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class AWS_SECRETSMANAGER_API UpdateSecretResult
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{
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public:
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UpdateSecretResult();
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UpdateSecretResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
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UpdateSecretResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
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/**
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* <p>The ARN of the secret that was updated.</p> <p>Secrets Manager
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* automatically adds several random characters to the name at the end of the ARN
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* when you initially create a secret. This affects only the ARN and not the actual
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* friendly name. This ensures that if you create a new secret with the same name
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* as an old secret that you previously deleted, then users with access to the old
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* secret <i>don't</i> automatically get access to the new secret because the ARNs
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* are different.</p>
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*/
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inline const Aws::String& GetARN() const{ return m_aRN; }
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/**
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* <p>The ARN of the secret that was updated.</p> <p>Secrets Manager
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* automatically adds several random characters to the name at the end of the ARN
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* when you initially create a secret. This affects only the ARN and not the actual
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* friendly name. This ensures that if you create a new secret with the same name
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* as an old secret that you previously deleted, then users with access to the old
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* secret <i>don't</i> automatically get access to the new secret because the ARNs
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* are different.</p>
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*/
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inline void SetARN(const Aws::String& value) { m_aRN = value; }
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/**
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* <p>The ARN of the secret that was updated.</p> <p>Secrets Manager
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* automatically adds several random characters to the name at the end of the ARN
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* when you initially create a secret. This affects only the ARN and not the actual
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* friendly name. This ensures that if you create a new secret with the same name
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* as an old secret that you previously deleted, then users with access to the old
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* secret <i>don't</i> automatically get access to the new secret because the ARNs
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* are different.</p>
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*/
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inline void SetARN(Aws::String&& value) { m_aRN = std::move(value); }
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/**
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* <p>The ARN of the secret that was updated.</p> <p>Secrets Manager
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* automatically adds several random characters to the name at the end of the ARN
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* when you initially create a secret. This affects only the ARN and not the actual
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* friendly name. This ensures that if you create a new secret with the same name
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* as an old secret that you previously deleted, then users with access to the old
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* secret <i>don't</i> automatically get access to the new secret because the ARNs
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* are different.</p>
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*/
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inline void SetARN(const char* value) { m_aRN.assign(value); }
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/**
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* <p>The ARN of the secret that was updated.</p> <p>Secrets Manager
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* automatically adds several random characters to the name at the end of the ARN
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* when you initially create a secret. This affects only the ARN and not the actual
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* friendly name. This ensures that if you create a new secret with the same name
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* as an old secret that you previously deleted, then users with access to the old
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* secret <i>don't</i> automatically get access to the new secret because the ARNs
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* are different.</p>
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*/
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inline UpdateSecretResult& WithARN(const Aws::String& value) { SetARN(value); return *this;}
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/**
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* <p>The ARN of the secret that was updated.</p> <p>Secrets Manager
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* automatically adds several random characters to the name at the end of the ARN
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* when you initially create a secret. This affects only the ARN and not the actual
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* friendly name. This ensures that if you create a new secret with the same name
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* as an old secret that you previously deleted, then users with access to the old
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* secret <i>don't</i> automatically get access to the new secret because the ARNs
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* are different.</p>
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*/
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inline UpdateSecretResult& WithARN(Aws::String&& value) { SetARN(std::move(value)); return *this;}
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/**
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* <p>The ARN of the secret that was updated.</p> <p>Secrets Manager
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* automatically adds several random characters to the name at the end of the ARN
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* when you initially create a secret. This affects only the ARN and not the actual
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* friendly name. This ensures that if you create a new secret with the same name
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* as an old secret that you previously deleted, then users with access to the old
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* secret <i>don't</i> automatically get access to the new secret because the ARNs
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* are different.</p>
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*/
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inline UpdateSecretResult& WithARN(const char* value) { SetARN(value); return *this;}
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/**
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* <p>The friendly name of the secret that was updated.</p>
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*/
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inline const Aws::String& GetName() const{ return m_name; }
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/**
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* <p>The friendly name of the secret that was updated.</p>
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*/
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inline void SetName(const Aws::String& value) { m_name = value; }
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/**
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* <p>The friendly name of the secret that was updated.</p>
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*/
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inline void SetName(Aws::String&& value) { m_name = std::move(value); }
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/**
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* <p>The friendly name of the secret that was updated.</p>
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*/
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inline void SetName(const char* value) { m_name.assign(value); }
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/**
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* <p>The friendly name of the secret that was updated.</p>
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*/
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inline UpdateSecretResult& WithName(const Aws::String& value) { SetName(value); return *this;}
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/**
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* <p>The friendly name of the secret that was updated.</p>
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*/
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inline UpdateSecretResult& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
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/**
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* <p>The friendly name of the secret that was updated.</p>
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*/
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inline UpdateSecretResult& WithName(const char* value) { SetName(value); return *this;}
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/**
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* <p>If a new version of the secret was created by this operation, then
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* <code>VersionId</code> contains the unique identifier of the new version.</p>
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*/
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inline const Aws::String& GetVersionId() const{ return m_versionId; }
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/**
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* <p>If a new version of the secret was created by this operation, then
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* <code>VersionId</code> contains the unique identifier of the new version.</p>
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*/
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inline void SetVersionId(const Aws::String& value) { m_versionId = value; }
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/**
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* <p>If a new version of the secret was created by this operation, then
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* <code>VersionId</code> contains the unique identifier of the new version.</p>
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*/
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inline void SetVersionId(Aws::String&& value) { m_versionId = std::move(value); }
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/**
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* <p>If a new version of the secret was created by this operation, then
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* <code>VersionId</code> contains the unique identifier of the new version.</p>
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*/
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inline void SetVersionId(const char* value) { m_versionId.assign(value); }
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/**
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* <p>If a new version of the secret was created by this operation, then
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* <code>VersionId</code> contains the unique identifier of the new version.</p>
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*/
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inline UpdateSecretResult& WithVersionId(const Aws::String& value) { SetVersionId(value); return *this;}
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/**
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* <p>If a new version of the secret was created by this operation, then
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* <code>VersionId</code> contains the unique identifier of the new version.</p>
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*/
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inline UpdateSecretResult& WithVersionId(Aws::String&& value) { SetVersionId(std::move(value)); return *this;}
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/**
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* <p>If a new version of the secret was created by this operation, then
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* <code>VersionId</code> contains the unique identifier of the new version.</p>
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*/
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inline UpdateSecretResult& WithVersionId(const char* value) { SetVersionId(value); return *this;}
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private:
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Aws::String m_aRN;
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Aws::String m_name;
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Aws::String m_versionId;
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};
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} // namespace Model
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} // namespace SecretsManager
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} // namespace Aws
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