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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-sdb/include/aws/sdb/model/UpdateCondition.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/sdb/SimpleDB_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSStreamFwd.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Xml
{
class XmlNode;
} // namespace Xml
} // namespace Utils
namespace SimpleDB
{
namespace Model
{
/**
* <p> Specifies the conditions under which data should be updated. If an update
* condition is specified for a request, the data will only be updated if the
* condition is satisfied. For example, if an attribute with a specific name and
* value exists, or if a specific attribute doesn't exist. </p><p><h3>See
* Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/sdb-2009-04-15/UpdateCondition">AWS
* API Reference</a></p>
*/
class AWS_SIMPLEDB_API UpdateCondition
{
public:
UpdateCondition();
UpdateCondition(const Aws::Utils::Xml::XmlNode& xmlNode);
UpdateCondition& operator=(const Aws::Utils::Xml::XmlNode& xmlNode);
void OutputToStream(Aws::OStream& ostream, const char* location, unsigned index, const char* locationValue) const;
void OutputToStream(Aws::OStream& oStream, const char* location) const;
/**
* <p>The name of the attribute involved in the condition.</p>
*/
inline const Aws::String& GetName() const{ return m_name; }
/**
* <p>The name of the attribute involved in the condition.</p>
*/
inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
/**
* <p>The name of the attribute involved in the condition.</p>
*/
inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
/**
* <p>The name of the attribute involved in the condition.</p>
*/
inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
/**
* <p>The name of the attribute involved in the condition.</p>
*/
inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
/**
* <p>The name of the attribute involved in the condition.</p>
*/
inline UpdateCondition& WithName(const Aws::String& value) { SetName(value); return *this;}
/**
* <p>The name of the attribute involved in the condition.</p>
*/
inline UpdateCondition& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
/**
* <p>The name of the attribute involved in the condition.</p>
*/
inline UpdateCondition& WithName(const char* value) { SetName(value); return *this;}
/**
* <p>The value of an attribute. This value can only be specified when the
* <code>Exists</code> parameter is equal to <code>true</code>.</p>
*/
inline const Aws::String& GetValue() const{ return m_value; }
/**
* <p>The value of an attribute. This value can only be specified when the
* <code>Exists</code> parameter is equal to <code>true</code>.</p>
*/
inline bool ValueHasBeenSet() const { return m_valueHasBeenSet; }
/**
* <p>The value of an attribute. This value can only be specified when the
* <code>Exists</code> parameter is equal to <code>true</code>.</p>
*/
inline void SetValue(const Aws::String& value) { m_valueHasBeenSet = true; m_value = value; }
/**
* <p>The value of an attribute. This value can only be specified when the
* <code>Exists</code> parameter is equal to <code>true</code>.</p>
*/
inline void SetValue(Aws::String&& value) { m_valueHasBeenSet = true; m_value = std::move(value); }
/**
* <p>The value of an attribute. This value can only be specified when the
* <code>Exists</code> parameter is equal to <code>true</code>.</p>
*/
inline void SetValue(const char* value) { m_valueHasBeenSet = true; m_value.assign(value); }
/**
* <p>The value of an attribute. This value can only be specified when the
* <code>Exists</code> parameter is equal to <code>true</code>.</p>
*/
inline UpdateCondition& WithValue(const Aws::String& value) { SetValue(value); return *this;}
/**
* <p>The value of an attribute. This value can only be specified when the
* <code>Exists</code> parameter is equal to <code>true</code>.</p>
*/
inline UpdateCondition& WithValue(Aws::String&& value) { SetValue(std::move(value)); return *this;}
/**
* <p>The value of an attribute. This value can only be specified when the
* <code>Exists</code> parameter is equal to <code>true</code>.</p>
*/
inline UpdateCondition& WithValue(const char* value) { SetValue(value); return *this;}
/**
* <p>A value specifying whether or not the specified attribute must exist with the
* specified value in order for the update condition to be satisfied. Specify
* <code>true</code> if the attribute must exist for the update condition to be
* satisfied. Specify <code>false</code> if the attribute should not exist in order
* for the update condition to be satisfied.</p>
*/
inline bool GetExists() const{ return m_exists; }
/**
* <p>A value specifying whether or not the specified attribute must exist with the
* specified value in order for the update condition to be satisfied. Specify
* <code>true</code> if the attribute must exist for the update condition to be
* satisfied. Specify <code>false</code> if the attribute should not exist in order
* for the update condition to be satisfied.</p>
*/
inline bool ExistsHasBeenSet() const { return m_existsHasBeenSet; }
/**
* <p>A value specifying whether or not the specified attribute must exist with the
* specified value in order for the update condition to be satisfied. Specify
* <code>true</code> if the attribute must exist for the update condition to be
* satisfied. Specify <code>false</code> if the attribute should not exist in order
* for the update condition to be satisfied.</p>
*/
inline void SetExists(bool value) { m_existsHasBeenSet = true; m_exists = value; }
/**
* <p>A value specifying whether or not the specified attribute must exist with the
* specified value in order for the update condition to be satisfied. Specify
* <code>true</code> if the attribute must exist for the update condition to be
* satisfied. Specify <code>false</code> if the attribute should not exist in order
* for the update condition to be satisfied.</p>
*/
inline UpdateCondition& WithExists(bool value) { SetExists(value); return *this;}
private:
Aws::String m_name;
bool m_nameHasBeenSet;
Aws::String m_value;
bool m_valueHasBeenSet;
bool m_exists;
bool m_existsHasBeenSet;
};
} // namespace Model
} // namespace SimpleDB
} // namespace Aws