216 lines
7.3 KiB
C++
216 lines
7.3 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/sagemaker/SageMaker_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/sagemaker/model/FileSystemAccessMode.h>
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#include <aws/sagemaker/model/FileSystemType.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace SageMaker
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{
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namespace Model
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{
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/**
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* <p>Specifies a file system data source for a channel.</p><p><h3>See Also:</h3>
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* <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/sagemaker-2017-07-24/FileSystemDataSource">AWS
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* API Reference</a></p>
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*/
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class AWS_SAGEMAKER_API FileSystemDataSource
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{
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public:
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FileSystemDataSource();
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FileSystemDataSource(Aws::Utils::Json::JsonView jsonValue);
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FileSystemDataSource& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>The file system id.</p>
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*/
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inline const Aws::String& GetFileSystemId() const{ return m_fileSystemId; }
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/**
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* <p>The file system id.</p>
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*/
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inline bool FileSystemIdHasBeenSet() const { return m_fileSystemIdHasBeenSet; }
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/**
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* <p>The file system id.</p>
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*/
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inline void SetFileSystemId(const Aws::String& value) { m_fileSystemIdHasBeenSet = true; m_fileSystemId = value; }
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/**
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* <p>The file system id.</p>
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*/
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inline void SetFileSystemId(Aws::String&& value) { m_fileSystemIdHasBeenSet = true; m_fileSystemId = std::move(value); }
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/**
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* <p>The file system id.</p>
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*/
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inline void SetFileSystemId(const char* value) { m_fileSystemIdHasBeenSet = true; m_fileSystemId.assign(value); }
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/**
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* <p>The file system id.</p>
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*/
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inline FileSystemDataSource& WithFileSystemId(const Aws::String& value) { SetFileSystemId(value); return *this;}
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/**
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* <p>The file system id.</p>
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*/
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inline FileSystemDataSource& WithFileSystemId(Aws::String&& value) { SetFileSystemId(std::move(value)); return *this;}
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/**
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* <p>The file system id.</p>
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*/
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inline FileSystemDataSource& WithFileSystemId(const char* value) { SetFileSystemId(value); return *this;}
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/**
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* <p>The access mode of the mount of the directory associated with the channel. A
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* directory can be mounted either in <code>ro</code> (read-only) or
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* <code>rw</code> (read-write) mode.</p>
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*/
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inline const FileSystemAccessMode& GetFileSystemAccessMode() const{ return m_fileSystemAccessMode; }
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/**
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* <p>The access mode of the mount of the directory associated with the channel. A
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* directory can be mounted either in <code>ro</code> (read-only) or
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* <code>rw</code> (read-write) mode.</p>
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*/
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inline bool FileSystemAccessModeHasBeenSet() const { return m_fileSystemAccessModeHasBeenSet; }
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/**
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* <p>The access mode of the mount of the directory associated with the channel. A
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* directory can be mounted either in <code>ro</code> (read-only) or
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* <code>rw</code> (read-write) mode.</p>
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*/
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inline void SetFileSystemAccessMode(const FileSystemAccessMode& value) { m_fileSystemAccessModeHasBeenSet = true; m_fileSystemAccessMode = value; }
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/**
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* <p>The access mode of the mount of the directory associated with the channel. A
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* directory can be mounted either in <code>ro</code> (read-only) or
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* <code>rw</code> (read-write) mode.</p>
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*/
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inline void SetFileSystemAccessMode(FileSystemAccessMode&& value) { m_fileSystemAccessModeHasBeenSet = true; m_fileSystemAccessMode = std::move(value); }
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/**
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* <p>The access mode of the mount of the directory associated with the channel. A
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* directory can be mounted either in <code>ro</code> (read-only) or
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* <code>rw</code> (read-write) mode.</p>
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*/
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inline FileSystemDataSource& WithFileSystemAccessMode(const FileSystemAccessMode& value) { SetFileSystemAccessMode(value); return *this;}
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/**
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* <p>The access mode of the mount of the directory associated with the channel. A
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* directory can be mounted either in <code>ro</code> (read-only) or
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* <code>rw</code> (read-write) mode.</p>
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*/
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inline FileSystemDataSource& WithFileSystemAccessMode(FileSystemAccessMode&& value) { SetFileSystemAccessMode(std::move(value)); return *this;}
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/**
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* <p>The file system type. </p>
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*/
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inline const FileSystemType& GetFileSystemType() const{ return m_fileSystemType; }
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/**
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* <p>The file system type. </p>
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*/
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inline bool FileSystemTypeHasBeenSet() const { return m_fileSystemTypeHasBeenSet; }
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/**
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* <p>The file system type. </p>
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*/
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inline void SetFileSystemType(const FileSystemType& value) { m_fileSystemTypeHasBeenSet = true; m_fileSystemType = value; }
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/**
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* <p>The file system type. </p>
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*/
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inline void SetFileSystemType(FileSystemType&& value) { m_fileSystemTypeHasBeenSet = true; m_fileSystemType = std::move(value); }
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/**
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* <p>The file system type. </p>
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*/
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inline FileSystemDataSource& WithFileSystemType(const FileSystemType& value) { SetFileSystemType(value); return *this;}
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/**
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* <p>The file system type. </p>
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*/
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inline FileSystemDataSource& WithFileSystemType(FileSystemType&& value) { SetFileSystemType(std::move(value)); return *this;}
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/**
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* <p>The full path to the directory to associate with the channel.</p>
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*/
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inline const Aws::String& GetDirectoryPath() const{ return m_directoryPath; }
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/**
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* <p>The full path to the directory to associate with the channel.</p>
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*/
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inline bool DirectoryPathHasBeenSet() const { return m_directoryPathHasBeenSet; }
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/**
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* <p>The full path to the directory to associate with the channel.</p>
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*/
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inline void SetDirectoryPath(const Aws::String& value) { m_directoryPathHasBeenSet = true; m_directoryPath = value; }
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/**
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* <p>The full path to the directory to associate with the channel.</p>
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*/
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inline void SetDirectoryPath(Aws::String&& value) { m_directoryPathHasBeenSet = true; m_directoryPath = std::move(value); }
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/**
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* <p>The full path to the directory to associate with the channel.</p>
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*/
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inline void SetDirectoryPath(const char* value) { m_directoryPathHasBeenSet = true; m_directoryPath.assign(value); }
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/**
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* <p>The full path to the directory to associate with the channel.</p>
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*/
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inline FileSystemDataSource& WithDirectoryPath(const Aws::String& value) { SetDirectoryPath(value); return *this;}
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/**
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* <p>The full path to the directory to associate with the channel.</p>
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*/
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inline FileSystemDataSource& WithDirectoryPath(Aws::String&& value) { SetDirectoryPath(std::move(value)); return *this;}
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/**
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* <p>The full path to the directory to associate with the channel.</p>
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*/
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inline FileSystemDataSource& WithDirectoryPath(const char* value) { SetDirectoryPath(value); return *this;}
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private:
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Aws::String m_fileSystemId;
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bool m_fileSystemIdHasBeenSet;
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FileSystemAccessMode m_fileSystemAccessMode;
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bool m_fileSystemAccessModeHasBeenSet;
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FileSystemType m_fileSystemType;
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bool m_fileSystemTypeHasBeenSet;
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Aws::String m_directoryPath;
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bool m_directoryPathHasBeenSet;
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};
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} // namespace Model
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} // namespace SageMaker
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} // namespace Aws
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