171 lines
6.3 KiB
C++
171 lines
6.3 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/sagemaker/SageMaker_EXPORTS.h>
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#include <aws/sagemaker/SageMakerRequest.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/sagemaker/model/UiTemplate.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/sagemaker/model/Tag.h>
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#include <utility>
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namespace Aws
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{
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namespace SageMaker
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{
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namespace Model
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{
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/**
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*/
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class AWS_SAGEMAKER_API CreateHumanTaskUiRequest : public SageMakerRequest
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{
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public:
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CreateHumanTaskUiRequest();
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// Service request name is the Operation name which will send this request out,
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// each operation should has unique request name, so that we can get operation's name from this request.
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// Note: this is not true for response, multiple operations may have the same response name,
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// so we can not get operation's name from response.
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inline virtual const char* GetServiceRequestName() const override { return "CreateHumanTaskUi"; }
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Aws::String SerializePayload() const override;
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Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
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/**
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* <p>The name of the user interface you are creating.</p>
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*/
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inline const Aws::String& GetHumanTaskUiName() const{ return m_humanTaskUiName; }
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/**
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* <p>The name of the user interface you are creating.</p>
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*/
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inline bool HumanTaskUiNameHasBeenSet() const { return m_humanTaskUiNameHasBeenSet; }
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/**
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* <p>The name of the user interface you are creating.</p>
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*/
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inline void SetHumanTaskUiName(const Aws::String& value) { m_humanTaskUiNameHasBeenSet = true; m_humanTaskUiName = value; }
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/**
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* <p>The name of the user interface you are creating.</p>
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*/
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inline void SetHumanTaskUiName(Aws::String&& value) { m_humanTaskUiNameHasBeenSet = true; m_humanTaskUiName = std::move(value); }
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/**
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* <p>The name of the user interface you are creating.</p>
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*/
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inline void SetHumanTaskUiName(const char* value) { m_humanTaskUiNameHasBeenSet = true; m_humanTaskUiName.assign(value); }
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/**
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* <p>The name of the user interface you are creating.</p>
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*/
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inline CreateHumanTaskUiRequest& WithHumanTaskUiName(const Aws::String& value) { SetHumanTaskUiName(value); return *this;}
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/**
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* <p>The name of the user interface you are creating.</p>
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*/
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inline CreateHumanTaskUiRequest& WithHumanTaskUiName(Aws::String&& value) { SetHumanTaskUiName(std::move(value)); return *this;}
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/**
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* <p>The name of the user interface you are creating.</p>
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*/
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inline CreateHumanTaskUiRequest& WithHumanTaskUiName(const char* value) { SetHumanTaskUiName(value); return *this;}
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inline const UiTemplate& GetUiTemplate() const{ return m_uiTemplate; }
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inline bool UiTemplateHasBeenSet() const { return m_uiTemplateHasBeenSet; }
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inline void SetUiTemplate(const UiTemplate& value) { m_uiTemplateHasBeenSet = true; m_uiTemplate = value; }
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inline void SetUiTemplate(UiTemplate&& value) { m_uiTemplateHasBeenSet = true; m_uiTemplate = std::move(value); }
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inline CreateHumanTaskUiRequest& WithUiTemplate(const UiTemplate& value) { SetUiTemplate(value); return *this;}
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inline CreateHumanTaskUiRequest& WithUiTemplate(UiTemplate&& value) { SetUiTemplate(std::move(value)); return *this;}
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/**
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* <p>An array of key-value pairs that contain metadata to help you categorize and
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* organize a human review workflow user interface. Each tag consists of a key and
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* a value, both of which you define.</p>
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*/
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inline const Aws::Vector<Tag>& GetTags() const{ return m_tags; }
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/**
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* <p>An array of key-value pairs that contain metadata to help you categorize and
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* organize a human review workflow user interface. Each tag consists of a key and
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* a value, both of which you define.</p>
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*/
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inline bool TagsHasBeenSet() const { return m_tagsHasBeenSet; }
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/**
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* <p>An array of key-value pairs that contain metadata to help you categorize and
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* organize a human review workflow user interface. Each tag consists of a key and
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* a value, both of which you define.</p>
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*/
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inline void SetTags(const Aws::Vector<Tag>& value) { m_tagsHasBeenSet = true; m_tags = value; }
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/**
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* <p>An array of key-value pairs that contain metadata to help you categorize and
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* organize a human review workflow user interface. Each tag consists of a key and
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* a value, both of which you define.</p>
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*/
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inline void SetTags(Aws::Vector<Tag>&& value) { m_tagsHasBeenSet = true; m_tags = std::move(value); }
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/**
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* <p>An array of key-value pairs that contain metadata to help you categorize and
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* organize a human review workflow user interface. Each tag consists of a key and
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* a value, both of which you define.</p>
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*/
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inline CreateHumanTaskUiRequest& WithTags(const Aws::Vector<Tag>& value) { SetTags(value); return *this;}
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/**
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* <p>An array of key-value pairs that contain metadata to help you categorize and
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* organize a human review workflow user interface. Each tag consists of a key and
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* a value, both of which you define.</p>
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*/
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inline CreateHumanTaskUiRequest& WithTags(Aws::Vector<Tag>&& value) { SetTags(std::move(value)); return *this;}
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/**
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* <p>An array of key-value pairs that contain metadata to help you categorize and
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* organize a human review workflow user interface. Each tag consists of a key and
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* a value, both of which you define.</p>
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*/
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inline CreateHumanTaskUiRequest& AddTags(const Tag& value) { m_tagsHasBeenSet = true; m_tags.push_back(value); return *this; }
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/**
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* <p>An array of key-value pairs that contain metadata to help you categorize and
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* organize a human review workflow user interface. Each tag consists of a key and
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* a value, both of which you define.</p>
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*/
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inline CreateHumanTaskUiRequest& AddTags(Tag&& value) { m_tagsHasBeenSet = true; m_tags.push_back(std::move(value)); return *this; }
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private:
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Aws::String m_humanTaskUiName;
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bool m_humanTaskUiNameHasBeenSet;
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UiTemplate m_uiTemplate;
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bool m_uiTemplateHasBeenSet;
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Aws::Vector<Tag> m_tags;
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bool m_tagsHasBeenSet;
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};
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} // namespace Model
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} // namespace SageMaker
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} // namespace Aws
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