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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/route53resolver/Route53Resolver_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/route53resolver/model/ResolverEndpointDirection.h>
#include <aws/route53resolver/model/ResolverEndpointStatus.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace Route53Resolver
{
namespace Model
{
/**
* <p>In the response to a <a>CreateResolverEndpoint</a>,
* <a>DeleteResolverEndpoint</a>, <a>GetResolverEndpoint</a>,
* <a>ListResolverEndpoints</a>, or <a>UpdateResolverEndpoint</a> request, a
* complex type that contains settings for an existing inbound or outbound resolver
* endpoint.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/route53resolver-2018-04-01/ResolverEndpoint">AWS
* API Reference</a></p>
*/
class AWS_ROUTE53RESOLVER_API ResolverEndpoint
{
public:
ResolverEndpoint();
ResolverEndpoint(Aws::Utils::Json::JsonView jsonValue);
ResolverEndpoint& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>The ID of the resolver endpoint.</p>
*/
inline const Aws::String& GetId() const{ return m_id; }
/**
* <p>The ID of the resolver endpoint.</p>
*/
inline bool IdHasBeenSet() const { return m_idHasBeenSet; }
/**
* <p>The ID of the resolver endpoint.</p>
*/
inline void SetId(const Aws::String& value) { m_idHasBeenSet = true; m_id = value; }
/**
* <p>The ID of the resolver endpoint.</p>
*/
inline void SetId(Aws::String&& value) { m_idHasBeenSet = true; m_id = std::move(value); }
/**
* <p>The ID of the resolver endpoint.</p>
*/
inline void SetId(const char* value) { m_idHasBeenSet = true; m_id.assign(value); }
/**
* <p>The ID of the resolver endpoint.</p>
*/
inline ResolverEndpoint& WithId(const Aws::String& value) { SetId(value); return *this;}
/**
* <p>The ID of the resolver endpoint.</p>
*/
inline ResolverEndpoint& WithId(Aws::String&& value) { SetId(std::move(value)); return *this;}
/**
* <p>The ID of the resolver endpoint.</p>
*/
inline ResolverEndpoint& WithId(const char* value) { SetId(value); return *this;}
/**
* <p>A unique string that identifies the request that created the resolver
* endpoint. The <code>CreatorRequestId</code> allows failed requests to be retried
* without the risk of executing the operation twice.</p>
*/
inline const Aws::String& GetCreatorRequestId() const{ return m_creatorRequestId; }
/**
* <p>A unique string that identifies the request that created the resolver
* endpoint. The <code>CreatorRequestId</code> allows failed requests to be retried
* without the risk of executing the operation twice.</p>
*/
inline bool CreatorRequestIdHasBeenSet() const { return m_creatorRequestIdHasBeenSet; }
/**
* <p>A unique string that identifies the request that created the resolver
* endpoint. The <code>CreatorRequestId</code> allows failed requests to be retried
* without the risk of executing the operation twice.</p>
*/
inline void SetCreatorRequestId(const Aws::String& value) { m_creatorRequestIdHasBeenSet = true; m_creatorRequestId = value; }
/**
* <p>A unique string that identifies the request that created the resolver
* endpoint. The <code>CreatorRequestId</code> allows failed requests to be retried
* without the risk of executing the operation twice.</p>
*/
inline void SetCreatorRequestId(Aws::String&& value) { m_creatorRequestIdHasBeenSet = true; m_creatorRequestId = std::move(value); }
/**
* <p>A unique string that identifies the request that created the resolver
* endpoint. The <code>CreatorRequestId</code> allows failed requests to be retried
* without the risk of executing the operation twice.</p>
*/
inline void SetCreatorRequestId(const char* value) { m_creatorRequestIdHasBeenSet = true; m_creatorRequestId.assign(value); }
/**
* <p>A unique string that identifies the request that created the resolver
* endpoint. The <code>CreatorRequestId</code> allows failed requests to be retried
* without the risk of executing the operation twice.</p>
*/
inline ResolverEndpoint& WithCreatorRequestId(const Aws::String& value) { SetCreatorRequestId(value); return *this;}
/**
* <p>A unique string that identifies the request that created the resolver
* endpoint. The <code>CreatorRequestId</code> allows failed requests to be retried
* without the risk of executing the operation twice.</p>
*/
inline ResolverEndpoint& WithCreatorRequestId(Aws::String&& value) { SetCreatorRequestId(std::move(value)); return *this;}
/**
* <p>A unique string that identifies the request that created the resolver
* endpoint. The <code>CreatorRequestId</code> allows failed requests to be retried
* without the risk of executing the operation twice.</p>
*/
inline ResolverEndpoint& WithCreatorRequestId(const char* value) { SetCreatorRequestId(value); return *this;}
/**
* <p>The ARN (Amazon Resource Name) for the resolver endpoint.</p>
*/
inline const Aws::String& GetArn() const{ return m_arn; }
/**
* <p>The ARN (Amazon Resource Name) for the resolver endpoint.</p>
*/
inline bool ArnHasBeenSet() const { return m_arnHasBeenSet; }
/**
* <p>The ARN (Amazon Resource Name) for the resolver endpoint.</p>
*/
inline void SetArn(const Aws::String& value) { m_arnHasBeenSet = true; m_arn = value; }
/**
* <p>The ARN (Amazon Resource Name) for the resolver endpoint.</p>
*/
inline void SetArn(Aws::String&& value) { m_arnHasBeenSet = true; m_arn = std::move(value); }
/**
* <p>The ARN (Amazon Resource Name) for the resolver endpoint.</p>
*/
inline void SetArn(const char* value) { m_arnHasBeenSet = true; m_arn.assign(value); }
/**
* <p>The ARN (Amazon Resource Name) for the resolver endpoint.</p>
*/
inline ResolverEndpoint& WithArn(const Aws::String& value) { SetArn(value); return *this;}
/**
* <p>The ARN (Amazon Resource Name) for the resolver endpoint.</p>
*/
inline ResolverEndpoint& WithArn(Aws::String&& value) { SetArn(std::move(value)); return *this;}
/**
* <p>The ARN (Amazon Resource Name) for the resolver endpoint.</p>
*/
inline ResolverEndpoint& WithArn(const char* value) { SetArn(value); return *this;}
/**
* <p>The name that you assigned to the resolver endpoint when you submitted a
* <a>CreateResolverEndpoint</a> request.</p>
*/
inline const Aws::String& GetName() const{ return m_name; }
/**
* <p>The name that you assigned to the resolver endpoint when you submitted a
* <a>CreateResolverEndpoint</a> request.</p>
*/
inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
/**
* <p>The name that you assigned to the resolver endpoint when you submitted a
* <a>CreateResolverEndpoint</a> request.</p>
*/
inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
/**
* <p>The name that you assigned to the resolver endpoint when you submitted a
* <a>CreateResolverEndpoint</a> request.</p>
*/
inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
/**
* <p>The name that you assigned to the resolver endpoint when you submitted a
* <a>CreateResolverEndpoint</a> request.</p>
*/
inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
/**
* <p>The name that you assigned to the resolver endpoint when you submitted a
* <a>CreateResolverEndpoint</a> request.</p>
*/
inline ResolverEndpoint& WithName(const Aws::String& value) { SetName(value); return *this;}
/**
* <p>The name that you assigned to the resolver endpoint when you submitted a
* <a>CreateResolverEndpoint</a> request.</p>
*/
inline ResolverEndpoint& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
/**
* <p>The name that you assigned to the resolver endpoint when you submitted a
* <a>CreateResolverEndpoint</a> request.</p>
*/
inline ResolverEndpoint& WithName(const char* value) { SetName(value); return *this;}
/**
* <p>The ID of one or more security groups that control access to this VPC. The
* security group must include one or more inbound resolver rules.</p>
*/
inline const Aws::Vector<Aws::String>& GetSecurityGroupIds() const{ return m_securityGroupIds; }
/**
* <p>The ID of one or more security groups that control access to this VPC. The
* security group must include one or more inbound resolver rules.</p>
*/
inline bool SecurityGroupIdsHasBeenSet() const { return m_securityGroupIdsHasBeenSet; }
/**
* <p>The ID of one or more security groups that control access to this VPC. The
* security group must include one or more inbound resolver rules.</p>
*/
inline void SetSecurityGroupIds(const Aws::Vector<Aws::String>& value) { m_securityGroupIdsHasBeenSet = true; m_securityGroupIds = value; }
/**
* <p>The ID of one or more security groups that control access to this VPC. The
* security group must include one or more inbound resolver rules.</p>
*/
inline void SetSecurityGroupIds(Aws::Vector<Aws::String>&& value) { m_securityGroupIdsHasBeenSet = true; m_securityGroupIds = std::move(value); }
/**
* <p>The ID of one or more security groups that control access to this VPC. The
* security group must include one or more inbound resolver rules.</p>
*/
inline ResolverEndpoint& WithSecurityGroupIds(const Aws::Vector<Aws::String>& value) { SetSecurityGroupIds(value); return *this;}
/**
* <p>The ID of one or more security groups that control access to this VPC. The
* security group must include one or more inbound resolver rules.</p>
*/
inline ResolverEndpoint& WithSecurityGroupIds(Aws::Vector<Aws::String>&& value) { SetSecurityGroupIds(std::move(value)); return *this;}
/**
* <p>The ID of one or more security groups that control access to this VPC. The
* security group must include one or more inbound resolver rules.</p>
*/
inline ResolverEndpoint& AddSecurityGroupIds(const Aws::String& value) { m_securityGroupIdsHasBeenSet = true; m_securityGroupIds.push_back(value); return *this; }
/**
* <p>The ID of one or more security groups that control access to this VPC. The
* security group must include one or more inbound resolver rules.</p>
*/
inline ResolverEndpoint& AddSecurityGroupIds(Aws::String&& value) { m_securityGroupIdsHasBeenSet = true; m_securityGroupIds.push_back(std::move(value)); return *this; }
/**
* <p>The ID of one or more security groups that control access to this VPC. The
* security group must include one or more inbound resolver rules.</p>
*/
inline ResolverEndpoint& AddSecurityGroupIds(const char* value) { m_securityGroupIdsHasBeenSet = true; m_securityGroupIds.push_back(value); return *this; }
/**
* <p>Indicates whether the resolver endpoint allows inbound or outbound DNS
* queries:</p> <ul> <li> <p> <code>INBOUND</code>: allows DNS queries to your VPC
* from your network or another VPC</p> </li> <li> <p> <code>OUTBOUND</code>:
* allows DNS queries from your VPC to your network or another VPC</p> </li> </ul>
*/
inline const ResolverEndpointDirection& GetDirection() const{ return m_direction; }
/**
* <p>Indicates whether the resolver endpoint allows inbound or outbound DNS
* queries:</p> <ul> <li> <p> <code>INBOUND</code>: allows DNS queries to your VPC
* from your network or another VPC</p> </li> <li> <p> <code>OUTBOUND</code>:
* allows DNS queries from your VPC to your network or another VPC</p> </li> </ul>
*/
inline bool DirectionHasBeenSet() const { return m_directionHasBeenSet; }
/**
* <p>Indicates whether the resolver endpoint allows inbound or outbound DNS
* queries:</p> <ul> <li> <p> <code>INBOUND</code>: allows DNS queries to your VPC
* from your network or another VPC</p> </li> <li> <p> <code>OUTBOUND</code>:
* allows DNS queries from your VPC to your network or another VPC</p> </li> </ul>
*/
inline void SetDirection(const ResolverEndpointDirection& value) { m_directionHasBeenSet = true; m_direction = value; }
/**
* <p>Indicates whether the resolver endpoint allows inbound or outbound DNS
* queries:</p> <ul> <li> <p> <code>INBOUND</code>: allows DNS queries to your VPC
* from your network or another VPC</p> </li> <li> <p> <code>OUTBOUND</code>:
* allows DNS queries from your VPC to your network or another VPC</p> </li> </ul>
*/
inline void SetDirection(ResolverEndpointDirection&& value) { m_directionHasBeenSet = true; m_direction = std::move(value); }
/**
* <p>Indicates whether the resolver endpoint allows inbound or outbound DNS
* queries:</p> <ul> <li> <p> <code>INBOUND</code>: allows DNS queries to your VPC
* from your network or another VPC</p> </li> <li> <p> <code>OUTBOUND</code>:
* allows DNS queries from your VPC to your network or another VPC</p> </li> </ul>
*/
inline ResolverEndpoint& WithDirection(const ResolverEndpointDirection& value) { SetDirection(value); return *this;}
/**
* <p>Indicates whether the resolver endpoint allows inbound or outbound DNS
* queries:</p> <ul> <li> <p> <code>INBOUND</code>: allows DNS queries to your VPC
* from your network or another VPC</p> </li> <li> <p> <code>OUTBOUND</code>:
* allows DNS queries from your VPC to your network or another VPC</p> </li> </ul>
*/
inline ResolverEndpoint& WithDirection(ResolverEndpointDirection&& value) { SetDirection(std::move(value)); return *this;}
/**
* <p>The number of IP addresses that the resolver endpoint can use for DNS
* queries.</p>
*/
inline int GetIpAddressCount() const{ return m_ipAddressCount; }
/**
* <p>The number of IP addresses that the resolver endpoint can use for DNS
* queries.</p>
*/
inline bool IpAddressCountHasBeenSet() const { return m_ipAddressCountHasBeenSet; }
/**
* <p>The number of IP addresses that the resolver endpoint can use for DNS
* queries.</p>
*/
inline void SetIpAddressCount(int value) { m_ipAddressCountHasBeenSet = true; m_ipAddressCount = value; }
/**
* <p>The number of IP addresses that the resolver endpoint can use for DNS
* queries.</p>
*/
inline ResolverEndpoint& WithIpAddressCount(int value) { SetIpAddressCount(value); return *this;}
/**
* <p>The ID of the VPC that you want to create the resolver endpoint in.</p>
*/
inline const Aws::String& GetHostVPCId() const{ return m_hostVPCId; }
/**
* <p>The ID of the VPC that you want to create the resolver endpoint in.</p>
*/
inline bool HostVPCIdHasBeenSet() const { return m_hostVPCIdHasBeenSet; }
/**
* <p>The ID of the VPC that you want to create the resolver endpoint in.</p>
*/
inline void SetHostVPCId(const Aws::String& value) { m_hostVPCIdHasBeenSet = true; m_hostVPCId = value; }
/**
* <p>The ID of the VPC that you want to create the resolver endpoint in.</p>
*/
inline void SetHostVPCId(Aws::String&& value) { m_hostVPCIdHasBeenSet = true; m_hostVPCId = std::move(value); }
/**
* <p>The ID of the VPC that you want to create the resolver endpoint in.</p>
*/
inline void SetHostVPCId(const char* value) { m_hostVPCIdHasBeenSet = true; m_hostVPCId.assign(value); }
/**
* <p>The ID of the VPC that you want to create the resolver endpoint in.</p>
*/
inline ResolverEndpoint& WithHostVPCId(const Aws::String& value) { SetHostVPCId(value); return *this;}
/**
* <p>The ID of the VPC that you want to create the resolver endpoint in.</p>
*/
inline ResolverEndpoint& WithHostVPCId(Aws::String&& value) { SetHostVPCId(std::move(value)); return *this;}
/**
* <p>The ID of the VPC that you want to create the resolver endpoint in.</p>
*/
inline ResolverEndpoint& WithHostVPCId(const char* value) { SetHostVPCId(value); return *this;}
/**
* <p>A code that specifies the current status of the resolver endpoint.</p>
*/
inline const ResolverEndpointStatus& GetStatus() const{ return m_status; }
/**
* <p>A code that specifies the current status of the resolver endpoint.</p>
*/
inline bool StatusHasBeenSet() const { return m_statusHasBeenSet; }
/**
* <p>A code that specifies the current status of the resolver endpoint.</p>
*/
inline void SetStatus(const ResolverEndpointStatus& value) { m_statusHasBeenSet = true; m_status = value; }
/**
* <p>A code that specifies the current status of the resolver endpoint.</p>
*/
inline void SetStatus(ResolverEndpointStatus&& value) { m_statusHasBeenSet = true; m_status = std::move(value); }
/**
* <p>A code that specifies the current status of the resolver endpoint.</p>
*/
inline ResolverEndpoint& WithStatus(const ResolverEndpointStatus& value) { SetStatus(value); return *this;}
/**
* <p>A code that specifies the current status of the resolver endpoint.</p>
*/
inline ResolverEndpoint& WithStatus(ResolverEndpointStatus&& value) { SetStatus(std::move(value)); return *this;}
/**
* <p>A detailed description of the status of the resolver endpoint.</p>
*/
inline const Aws::String& GetStatusMessage() const{ return m_statusMessage; }
/**
* <p>A detailed description of the status of the resolver endpoint.</p>
*/
inline bool StatusMessageHasBeenSet() const { return m_statusMessageHasBeenSet; }
/**
* <p>A detailed description of the status of the resolver endpoint.</p>
*/
inline void SetStatusMessage(const Aws::String& value) { m_statusMessageHasBeenSet = true; m_statusMessage = value; }
/**
* <p>A detailed description of the status of the resolver endpoint.</p>
*/
inline void SetStatusMessage(Aws::String&& value) { m_statusMessageHasBeenSet = true; m_statusMessage = std::move(value); }
/**
* <p>A detailed description of the status of the resolver endpoint.</p>
*/
inline void SetStatusMessage(const char* value) { m_statusMessageHasBeenSet = true; m_statusMessage.assign(value); }
/**
* <p>A detailed description of the status of the resolver endpoint.</p>
*/
inline ResolverEndpoint& WithStatusMessage(const Aws::String& value) { SetStatusMessage(value); return *this;}
/**
* <p>A detailed description of the status of the resolver endpoint.</p>
*/
inline ResolverEndpoint& WithStatusMessage(Aws::String&& value) { SetStatusMessage(std::move(value)); return *this;}
/**
* <p>A detailed description of the status of the resolver endpoint.</p>
*/
inline ResolverEndpoint& WithStatusMessage(const char* value) { SetStatusMessage(value); return *this;}
/**
* <p>The date and time that the endpoint was created, in Unix time format and
* Coordinated Universal Time (UTC).</p>
*/
inline const Aws::String& GetCreationTime() const{ return m_creationTime; }
/**
* <p>The date and time that the endpoint was created, in Unix time format and
* Coordinated Universal Time (UTC).</p>
*/
inline bool CreationTimeHasBeenSet() const { return m_creationTimeHasBeenSet; }
/**
* <p>The date and time that the endpoint was created, in Unix time format and
* Coordinated Universal Time (UTC).</p>
*/
inline void SetCreationTime(const Aws::String& value) { m_creationTimeHasBeenSet = true; m_creationTime = value; }
/**
* <p>The date and time that the endpoint was created, in Unix time format and
* Coordinated Universal Time (UTC).</p>
*/
inline void SetCreationTime(Aws::String&& value) { m_creationTimeHasBeenSet = true; m_creationTime = std::move(value); }
/**
* <p>The date and time that the endpoint was created, in Unix time format and
* Coordinated Universal Time (UTC).</p>
*/
inline void SetCreationTime(const char* value) { m_creationTimeHasBeenSet = true; m_creationTime.assign(value); }
/**
* <p>The date and time that the endpoint was created, in Unix time format and
* Coordinated Universal Time (UTC).</p>
*/
inline ResolverEndpoint& WithCreationTime(const Aws::String& value) { SetCreationTime(value); return *this;}
/**
* <p>The date and time that the endpoint was created, in Unix time format and
* Coordinated Universal Time (UTC).</p>
*/
inline ResolverEndpoint& WithCreationTime(Aws::String&& value) { SetCreationTime(std::move(value)); return *this;}
/**
* <p>The date and time that the endpoint was created, in Unix time format and
* Coordinated Universal Time (UTC).</p>
*/
inline ResolverEndpoint& WithCreationTime(const char* value) { SetCreationTime(value); return *this;}
/**
* <p>The date and time that the endpoint was last modified, in Unix time format
* and Coordinated Universal Time (UTC).</p>
*/
inline const Aws::String& GetModificationTime() const{ return m_modificationTime; }
/**
* <p>The date and time that the endpoint was last modified, in Unix time format
* and Coordinated Universal Time (UTC).</p>
*/
inline bool ModificationTimeHasBeenSet() const { return m_modificationTimeHasBeenSet; }
/**
* <p>The date and time that the endpoint was last modified, in Unix time format
* and Coordinated Universal Time (UTC).</p>
*/
inline void SetModificationTime(const Aws::String& value) { m_modificationTimeHasBeenSet = true; m_modificationTime = value; }
/**
* <p>The date and time that the endpoint was last modified, in Unix time format
* and Coordinated Universal Time (UTC).</p>
*/
inline void SetModificationTime(Aws::String&& value) { m_modificationTimeHasBeenSet = true; m_modificationTime = std::move(value); }
/**
* <p>The date and time that the endpoint was last modified, in Unix time format
* and Coordinated Universal Time (UTC).</p>
*/
inline void SetModificationTime(const char* value) { m_modificationTimeHasBeenSet = true; m_modificationTime.assign(value); }
/**
* <p>The date and time that the endpoint was last modified, in Unix time format
* and Coordinated Universal Time (UTC).</p>
*/
inline ResolverEndpoint& WithModificationTime(const Aws::String& value) { SetModificationTime(value); return *this;}
/**
* <p>The date and time that the endpoint was last modified, in Unix time format
* and Coordinated Universal Time (UTC).</p>
*/
inline ResolverEndpoint& WithModificationTime(Aws::String&& value) { SetModificationTime(std::move(value)); return *this;}
/**
* <p>The date and time that the endpoint was last modified, in Unix time format
* and Coordinated Universal Time (UTC).</p>
*/
inline ResolverEndpoint& WithModificationTime(const char* value) { SetModificationTime(value); return *this;}
private:
Aws::String m_id;
bool m_idHasBeenSet;
Aws::String m_creatorRequestId;
bool m_creatorRequestIdHasBeenSet;
Aws::String m_arn;
bool m_arnHasBeenSet;
Aws::String m_name;
bool m_nameHasBeenSet;
Aws::Vector<Aws::String> m_securityGroupIds;
bool m_securityGroupIdsHasBeenSet;
ResolverEndpointDirection m_direction;
bool m_directionHasBeenSet;
int m_ipAddressCount;
bool m_ipAddressCountHasBeenSet;
Aws::String m_hostVPCId;
bool m_hostVPCIdHasBeenSet;
ResolverEndpointStatus m_status;
bool m_statusHasBeenSet;
Aws::String m_statusMessage;
bool m_statusMessageHasBeenSet;
Aws::String m_creationTime;
bool m_creationTimeHasBeenSet;
Aws::String m_modificationTime;
bool m_modificationTimeHasBeenSet;
};
} // namespace Model
} // namespace Route53Resolver
} // namespace Aws