278 lines
10 KiB
C++
278 lines
10 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/robomaker/RoboMaker_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/core/utils/memory/stl/AWSMap.h>
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#include <aws/robomaker/model/PortForwardingConfig.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace RoboMaker
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{
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namespace Model
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{
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/**
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* <p>Information about a launch configuration.</p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/robomaker-2018-06-29/LaunchConfig">AWS
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* API Reference</a></p>
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*/
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class AWS_ROBOMAKER_API LaunchConfig
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{
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public:
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LaunchConfig();
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LaunchConfig(Aws::Utils::Json::JsonView jsonValue);
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LaunchConfig& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>The package name.</p>
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*/
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inline const Aws::String& GetPackageName() const{ return m_packageName; }
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/**
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* <p>The package name.</p>
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*/
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inline bool PackageNameHasBeenSet() const { return m_packageNameHasBeenSet; }
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/**
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* <p>The package name.</p>
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*/
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inline void SetPackageName(const Aws::String& value) { m_packageNameHasBeenSet = true; m_packageName = value; }
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/**
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* <p>The package name.</p>
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*/
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inline void SetPackageName(Aws::String&& value) { m_packageNameHasBeenSet = true; m_packageName = std::move(value); }
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/**
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* <p>The package name.</p>
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*/
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inline void SetPackageName(const char* value) { m_packageNameHasBeenSet = true; m_packageName.assign(value); }
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/**
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* <p>The package name.</p>
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*/
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inline LaunchConfig& WithPackageName(const Aws::String& value) { SetPackageName(value); return *this;}
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/**
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* <p>The package name.</p>
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*/
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inline LaunchConfig& WithPackageName(Aws::String&& value) { SetPackageName(std::move(value)); return *this;}
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/**
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* <p>The package name.</p>
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*/
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inline LaunchConfig& WithPackageName(const char* value) { SetPackageName(value); return *this;}
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/**
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* <p>The launch file name.</p>
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*/
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inline const Aws::String& GetLaunchFile() const{ return m_launchFile; }
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/**
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* <p>The launch file name.</p>
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*/
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inline bool LaunchFileHasBeenSet() const { return m_launchFileHasBeenSet; }
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/**
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* <p>The launch file name.</p>
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*/
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inline void SetLaunchFile(const Aws::String& value) { m_launchFileHasBeenSet = true; m_launchFile = value; }
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/**
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* <p>The launch file name.</p>
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*/
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inline void SetLaunchFile(Aws::String&& value) { m_launchFileHasBeenSet = true; m_launchFile = std::move(value); }
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/**
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* <p>The launch file name.</p>
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*/
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inline void SetLaunchFile(const char* value) { m_launchFileHasBeenSet = true; m_launchFile.assign(value); }
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/**
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* <p>The launch file name.</p>
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*/
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inline LaunchConfig& WithLaunchFile(const Aws::String& value) { SetLaunchFile(value); return *this;}
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/**
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* <p>The launch file name.</p>
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*/
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inline LaunchConfig& WithLaunchFile(Aws::String&& value) { SetLaunchFile(std::move(value)); return *this;}
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/**
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* <p>The launch file name.</p>
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*/
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inline LaunchConfig& WithLaunchFile(const char* value) { SetLaunchFile(value); return *this;}
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/**
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* <p>The environment variables for the application launch.</p>
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*/
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inline const Aws::Map<Aws::String, Aws::String>& GetEnvironmentVariables() const{ return m_environmentVariables; }
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/**
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* <p>The environment variables for the application launch.</p>
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*/
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inline bool EnvironmentVariablesHasBeenSet() const { return m_environmentVariablesHasBeenSet; }
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/**
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* <p>The environment variables for the application launch.</p>
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*/
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inline void SetEnvironmentVariables(const Aws::Map<Aws::String, Aws::String>& value) { m_environmentVariablesHasBeenSet = true; m_environmentVariables = value; }
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/**
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* <p>The environment variables for the application launch.</p>
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*/
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inline void SetEnvironmentVariables(Aws::Map<Aws::String, Aws::String>&& value) { m_environmentVariablesHasBeenSet = true; m_environmentVariables = std::move(value); }
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/**
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* <p>The environment variables for the application launch.</p>
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*/
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inline LaunchConfig& WithEnvironmentVariables(const Aws::Map<Aws::String, Aws::String>& value) { SetEnvironmentVariables(value); return *this;}
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/**
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* <p>The environment variables for the application launch.</p>
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*/
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inline LaunchConfig& WithEnvironmentVariables(Aws::Map<Aws::String, Aws::String>&& value) { SetEnvironmentVariables(std::move(value)); return *this;}
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/**
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* <p>The environment variables for the application launch.</p>
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*/
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inline LaunchConfig& AddEnvironmentVariables(const Aws::String& key, const Aws::String& value) { m_environmentVariablesHasBeenSet = true; m_environmentVariables.emplace(key, value); return *this; }
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/**
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* <p>The environment variables for the application launch.</p>
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*/
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inline LaunchConfig& AddEnvironmentVariables(Aws::String&& key, const Aws::String& value) { m_environmentVariablesHasBeenSet = true; m_environmentVariables.emplace(std::move(key), value); return *this; }
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/**
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* <p>The environment variables for the application launch.</p>
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*/
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inline LaunchConfig& AddEnvironmentVariables(const Aws::String& key, Aws::String&& value) { m_environmentVariablesHasBeenSet = true; m_environmentVariables.emplace(key, std::move(value)); return *this; }
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/**
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* <p>The environment variables for the application launch.</p>
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*/
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inline LaunchConfig& AddEnvironmentVariables(Aws::String&& key, Aws::String&& value) { m_environmentVariablesHasBeenSet = true; m_environmentVariables.emplace(std::move(key), std::move(value)); return *this; }
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/**
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* <p>The environment variables for the application launch.</p>
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*/
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inline LaunchConfig& AddEnvironmentVariables(const char* key, Aws::String&& value) { m_environmentVariablesHasBeenSet = true; m_environmentVariables.emplace(key, std::move(value)); return *this; }
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/**
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* <p>The environment variables for the application launch.</p>
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*/
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inline LaunchConfig& AddEnvironmentVariables(Aws::String&& key, const char* value) { m_environmentVariablesHasBeenSet = true; m_environmentVariables.emplace(std::move(key), value); return *this; }
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/**
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* <p>The environment variables for the application launch.</p>
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*/
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inline LaunchConfig& AddEnvironmentVariables(const char* key, const char* value) { m_environmentVariablesHasBeenSet = true; m_environmentVariables.emplace(key, value); return *this; }
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/**
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* <p>The port forwarding configuration.</p>
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*/
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inline const PortForwardingConfig& GetPortForwardingConfig() const{ return m_portForwardingConfig; }
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/**
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* <p>The port forwarding configuration.</p>
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*/
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inline bool PortForwardingConfigHasBeenSet() const { return m_portForwardingConfigHasBeenSet; }
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/**
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* <p>The port forwarding configuration.</p>
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*/
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inline void SetPortForwardingConfig(const PortForwardingConfig& value) { m_portForwardingConfigHasBeenSet = true; m_portForwardingConfig = value; }
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/**
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* <p>The port forwarding configuration.</p>
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*/
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inline void SetPortForwardingConfig(PortForwardingConfig&& value) { m_portForwardingConfigHasBeenSet = true; m_portForwardingConfig = std::move(value); }
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/**
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* <p>The port forwarding configuration.</p>
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*/
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inline LaunchConfig& WithPortForwardingConfig(const PortForwardingConfig& value) { SetPortForwardingConfig(value); return *this;}
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/**
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* <p>The port forwarding configuration.</p>
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*/
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inline LaunchConfig& WithPortForwardingConfig(PortForwardingConfig&& value) { SetPortForwardingConfig(std::move(value)); return *this;}
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/**
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* <p>Boolean indicating whether a streaming session will be configured for the
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* application. If <code>True</code>, AWS RoboMaker will configure a connection so
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* you can interact with your application as it is running in the simulation. You
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* must configure and luanch the component. It must have a graphical user
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* interface. </p>
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*/
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inline bool GetStreamUI() const{ return m_streamUI; }
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/**
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* <p>Boolean indicating whether a streaming session will be configured for the
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* application. If <code>True</code>, AWS RoboMaker will configure a connection so
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* you can interact with your application as it is running in the simulation. You
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* must configure and luanch the component. It must have a graphical user
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* interface. </p>
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*/
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inline bool StreamUIHasBeenSet() const { return m_streamUIHasBeenSet; }
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/**
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* <p>Boolean indicating whether a streaming session will be configured for the
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* application. If <code>True</code>, AWS RoboMaker will configure a connection so
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* you can interact with your application as it is running in the simulation. You
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* must configure and luanch the component. It must have a graphical user
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* interface. </p>
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*/
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inline void SetStreamUI(bool value) { m_streamUIHasBeenSet = true; m_streamUI = value; }
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/**
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* <p>Boolean indicating whether a streaming session will be configured for the
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* application. If <code>True</code>, AWS RoboMaker will configure a connection so
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* you can interact with your application as it is running in the simulation. You
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* must configure and luanch the component. It must have a graphical user
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* interface. </p>
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*/
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inline LaunchConfig& WithStreamUI(bool value) { SetStreamUI(value); return *this;}
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private:
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Aws::String m_packageName;
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bool m_packageNameHasBeenSet;
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Aws::String m_launchFile;
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bool m_launchFileHasBeenSet;
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Aws::Map<Aws::String, Aws::String> m_environmentVariables;
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bool m_environmentVariablesHasBeenSet;
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PortForwardingConfig m_portForwardingConfig;
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bool m_portForwardingConfigHasBeenSet;
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bool m_streamUI;
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bool m_streamUIHasBeenSet;
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};
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} // namespace Model
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} // namespace RoboMaker
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} // namespace Aws
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