230 lines
7.9 KiB
C++
230 lines
7.9 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/rekognition/Rekognition_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/rekognition/model/Instance.h>
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#include <aws/rekognition/model/Parent.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace Rekognition
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{
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namespace Model
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{
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/**
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* <p>Structure containing details about the detected label, including the name,
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* detected instances, parent labels, and level of confidence.</p> <p>
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* </p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/rekognition-2016-06-27/Label">AWS
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* API Reference</a></p>
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*/
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class AWS_REKOGNITION_API Label
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{
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public:
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Label();
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Label(Aws::Utils::Json::JsonView jsonValue);
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Label& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>The name (label) of the object or scene.</p>
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*/
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inline const Aws::String& GetName() const{ return m_name; }
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/**
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* <p>The name (label) of the object or scene.</p>
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*/
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inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
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/**
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* <p>The name (label) of the object or scene.</p>
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*/
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inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
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/**
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* <p>The name (label) of the object or scene.</p>
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*/
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inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
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/**
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* <p>The name (label) of the object or scene.</p>
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*/
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inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
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/**
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* <p>The name (label) of the object or scene.</p>
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*/
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inline Label& WithName(const Aws::String& value) { SetName(value); return *this;}
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/**
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* <p>The name (label) of the object or scene.</p>
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*/
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inline Label& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
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/**
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* <p>The name (label) of the object or scene.</p>
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*/
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inline Label& WithName(const char* value) { SetName(value); return *this;}
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/**
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* <p>Level of confidence.</p>
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*/
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inline double GetConfidence() const{ return m_confidence; }
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/**
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* <p>Level of confidence.</p>
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*/
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inline bool ConfidenceHasBeenSet() const { return m_confidenceHasBeenSet; }
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/**
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* <p>Level of confidence.</p>
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*/
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inline void SetConfidence(double value) { m_confidenceHasBeenSet = true; m_confidence = value; }
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/**
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* <p>Level of confidence.</p>
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*/
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inline Label& WithConfidence(double value) { SetConfidence(value); return *this;}
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/**
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* <p>If <code>Label</code> represents an object, <code>Instances</code> contains
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* the bounding boxes for each instance of the detected object. Bounding boxes are
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* returned for common object labels such as people, cars, furniture, apparel or
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* pets.</p>
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*/
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inline const Aws::Vector<Instance>& GetInstances() const{ return m_instances; }
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/**
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* <p>If <code>Label</code> represents an object, <code>Instances</code> contains
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* the bounding boxes for each instance of the detected object. Bounding boxes are
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* returned for common object labels such as people, cars, furniture, apparel or
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* pets.</p>
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*/
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inline bool InstancesHasBeenSet() const { return m_instancesHasBeenSet; }
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/**
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* <p>If <code>Label</code> represents an object, <code>Instances</code> contains
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* the bounding boxes for each instance of the detected object. Bounding boxes are
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* returned for common object labels such as people, cars, furniture, apparel or
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* pets.</p>
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*/
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inline void SetInstances(const Aws::Vector<Instance>& value) { m_instancesHasBeenSet = true; m_instances = value; }
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/**
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* <p>If <code>Label</code> represents an object, <code>Instances</code> contains
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* the bounding boxes for each instance of the detected object. Bounding boxes are
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* returned for common object labels such as people, cars, furniture, apparel or
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* pets.</p>
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*/
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inline void SetInstances(Aws::Vector<Instance>&& value) { m_instancesHasBeenSet = true; m_instances = std::move(value); }
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/**
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* <p>If <code>Label</code> represents an object, <code>Instances</code> contains
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* the bounding boxes for each instance of the detected object. Bounding boxes are
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* returned for common object labels such as people, cars, furniture, apparel or
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* pets.</p>
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*/
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inline Label& WithInstances(const Aws::Vector<Instance>& value) { SetInstances(value); return *this;}
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/**
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* <p>If <code>Label</code> represents an object, <code>Instances</code> contains
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* the bounding boxes for each instance of the detected object. Bounding boxes are
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* returned for common object labels such as people, cars, furniture, apparel or
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* pets.</p>
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*/
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inline Label& WithInstances(Aws::Vector<Instance>&& value) { SetInstances(std::move(value)); return *this;}
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/**
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* <p>If <code>Label</code> represents an object, <code>Instances</code> contains
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* the bounding boxes for each instance of the detected object. Bounding boxes are
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* returned for common object labels such as people, cars, furniture, apparel or
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* pets.</p>
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*/
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inline Label& AddInstances(const Instance& value) { m_instancesHasBeenSet = true; m_instances.push_back(value); return *this; }
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/**
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* <p>If <code>Label</code> represents an object, <code>Instances</code> contains
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* the bounding boxes for each instance of the detected object. Bounding boxes are
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* returned for common object labels such as people, cars, furniture, apparel or
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* pets.</p>
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*/
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inline Label& AddInstances(Instance&& value) { m_instancesHasBeenSet = true; m_instances.push_back(std::move(value)); return *this; }
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/**
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* <p>The parent labels for a label. The response includes all ancestor labels.</p>
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*/
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inline const Aws::Vector<Parent>& GetParents() const{ return m_parents; }
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/**
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* <p>The parent labels for a label. The response includes all ancestor labels.</p>
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*/
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inline bool ParentsHasBeenSet() const { return m_parentsHasBeenSet; }
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/**
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* <p>The parent labels for a label. The response includes all ancestor labels.</p>
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*/
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inline void SetParents(const Aws::Vector<Parent>& value) { m_parentsHasBeenSet = true; m_parents = value; }
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/**
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* <p>The parent labels for a label. The response includes all ancestor labels.</p>
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*/
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inline void SetParents(Aws::Vector<Parent>&& value) { m_parentsHasBeenSet = true; m_parents = std::move(value); }
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/**
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* <p>The parent labels for a label. The response includes all ancestor labels.</p>
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*/
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inline Label& WithParents(const Aws::Vector<Parent>& value) { SetParents(value); return *this;}
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/**
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* <p>The parent labels for a label. The response includes all ancestor labels.</p>
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*/
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inline Label& WithParents(Aws::Vector<Parent>&& value) { SetParents(std::move(value)); return *this;}
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/**
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* <p>The parent labels for a label. The response includes all ancestor labels.</p>
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*/
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inline Label& AddParents(const Parent& value) { m_parentsHasBeenSet = true; m_parents.push_back(value); return *this; }
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/**
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* <p>The parent labels for a label. The response includes all ancestor labels.</p>
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*/
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inline Label& AddParents(Parent&& value) { m_parentsHasBeenSet = true; m_parents.push_back(std::move(value)); return *this; }
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private:
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Aws::String m_name;
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bool m_nameHasBeenSet;
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double m_confidence;
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bool m_confidenceHasBeenSet;
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Aws::Vector<Instance> m_instances;
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bool m_instancesHasBeenSet;
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Aws::Vector<Parent> m_parents;
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bool m_parentsHasBeenSet;
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};
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} // namespace Model
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} // namespace Rekognition
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} // namespace Aws
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