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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-pinpoint/include/aws/pinpoint/model/VoiceMessage.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/pinpoint/Pinpoint_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/core/utils/memory/stl/AWSMap.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace Pinpoint
{
namespace Model
{
/**
* <p>Specifies the settings for a one-time voice message that's sent directly to
* an endpoint through the voice channel.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/pinpoint-2016-12-01/VoiceMessage">AWS
* API Reference</a></p>
*/
class AWS_PINPOINT_API VoiceMessage
{
public:
VoiceMessage();
VoiceMessage(Aws::Utils::Json::JsonView jsonValue);
VoiceMessage& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>The text of the script to use for the voice message.</p>
*/
inline const Aws::String& GetBody() const{ return m_body; }
/**
* <p>The text of the script to use for the voice message.</p>
*/
inline bool BodyHasBeenSet() const { return m_bodyHasBeenSet; }
/**
* <p>The text of the script to use for the voice message.</p>
*/
inline void SetBody(const Aws::String& value) { m_bodyHasBeenSet = true; m_body = value; }
/**
* <p>The text of the script to use for the voice message.</p>
*/
inline void SetBody(Aws::String&& value) { m_bodyHasBeenSet = true; m_body = std::move(value); }
/**
* <p>The text of the script to use for the voice message.</p>
*/
inline void SetBody(const char* value) { m_bodyHasBeenSet = true; m_body.assign(value); }
/**
* <p>The text of the script to use for the voice message.</p>
*/
inline VoiceMessage& WithBody(const Aws::String& value) { SetBody(value); return *this;}
/**
* <p>The text of the script to use for the voice message.</p>
*/
inline VoiceMessage& WithBody(Aws::String&& value) { SetBody(std::move(value)); return *this;}
/**
* <p>The text of the script to use for the voice message.</p>
*/
inline VoiceMessage& WithBody(const char* value) { SetBody(value); return *this;}
/**
* <p>The code for the language to use when synthesizing the text of the message
* script. For a list of supported languages and the code for each one, see the <a
* href="https://docs.aws.amazon.com/polly/latest/dg/what-is.html">Amazon Polly
* Developer Guide</a>.</p>
*/
inline const Aws::String& GetLanguageCode() const{ return m_languageCode; }
/**
* <p>The code for the language to use when synthesizing the text of the message
* script. For a list of supported languages and the code for each one, see the <a
* href="https://docs.aws.amazon.com/polly/latest/dg/what-is.html">Amazon Polly
* Developer Guide</a>.</p>
*/
inline bool LanguageCodeHasBeenSet() const { return m_languageCodeHasBeenSet; }
/**
* <p>The code for the language to use when synthesizing the text of the message
* script. For a list of supported languages and the code for each one, see the <a
* href="https://docs.aws.amazon.com/polly/latest/dg/what-is.html">Amazon Polly
* Developer Guide</a>.</p>
*/
inline void SetLanguageCode(const Aws::String& value) { m_languageCodeHasBeenSet = true; m_languageCode = value; }
/**
* <p>The code for the language to use when synthesizing the text of the message
* script. For a list of supported languages and the code for each one, see the <a
* href="https://docs.aws.amazon.com/polly/latest/dg/what-is.html">Amazon Polly
* Developer Guide</a>.</p>
*/
inline void SetLanguageCode(Aws::String&& value) { m_languageCodeHasBeenSet = true; m_languageCode = std::move(value); }
/**
* <p>The code for the language to use when synthesizing the text of the message
* script. For a list of supported languages and the code for each one, see the <a
* href="https://docs.aws.amazon.com/polly/latest/dg/what-is.html">Amazon Polly
* Developer Guide</a>.</p>
*/
inline void SetLanguageCode(const char* value) { m_languageCodeHasBeenSet = true; m_languageCode.assign(value); }
/**
* <p>The code for the language to use when synthesizing the text of the message
* script. For a list of supported languages and the code for each one, see the <a
* href="https://docs.aws.amazon.com/polly/latest/dg/what-is.html">Amazon Polly
* Developer Guide</a>.</p>
*/
inline VoiceMessage& WithLanguageCode(const Aws::String& value) { SetLanguageCode(value); return *this;}
/**
* <p>The code for the language to use when synthesizing the text of the message
* script. For a list of supported languages and the code for each one, see the <a
* href="https://docs.aws.amazon.com/polly/latest/dg/what-is.html">Amazon Polly
* Developer Guide</a>.</p>
*/
inline VoiceMessage& WithLanguageCode(Aws::String&& value) { SetLanguageCode(std::move(value)); return *this;}
/**
* <p>The code for the language to use when synthesizing the text of the message
* script. For a list of supported languages and the code for each one, see the <a
* href="https://docs.aws.amazon.com/polly/latest/dg/what-is.html">Amazon Polly
* Developer Guide</a>.</p>
*/
inline VoiceMessage& WithLanguageCode(const char* value) { SetLanguageCode(value); return *this;}
/**
* <p>The long code to send the voice message from. This value should be one of the
* dedicated long codes that's assigned to your AWS account. Although it isn't
* required, we recommend that you specify the long code in E.164 format, for
* example +12065550100, to ensure prompt and accurate delivery of the message.</p>
*/
inline const Aws::String& GetOriginationNumber() const{ return m_originationNumber; }
/**
* <p>The long code to send the voice message from. This value should be one of the
* dedicated long codes that's assigned to your AWS account. Although it isn't
* required, we recommend that you specify the long code in E.164 format, for
* example +12065550100, to ensure prompt and accurate delivery of the message.</p>
*/
inline bool OriginationNumberHasBeenSet() const { return m_originationNumberHasBeenSet; }
/**
* <p>The long code to send the voice message from. This value should be one of the
* dedicated long codes that's assigned to your AWS account. Although it isn't
* required, we recommend that you specify the long code in E.164 format, for
* example +12065550100, to ensure prompt and accurate delivery of the message.</p>
*/
inline void SetOriginationNumber(const Aws::String& value) { m_originationNumberHasBeenSet = true; m_originationNumber = value; }
/**
* <p>The long code to send the voice message from. This value should be one of the
* dedicated long codes that's assigned to your AWS account. Although it isn't
* required, we recommend that you specify the long code in E.164 format, for
* example +12065550100, to ensure prompt and accurate delivery of the message.</p>
*/
inline void SetOriginationNumber(Aws::String&& value) { m_originationNumberHasBeenSet = true; m_originationNumber = std::move(value); }
/**
* <p>The long code to send the voice message from. This value should be one of the
* dedicated long codes that's assigned to your AWS account. Although it isn't
* required, we recommend that you specify the long code in E.164 format, for
* example +12065550100, to ensure prompt and accurate delivery of the message.</p>
*/
inline void SetOriginationNumber(const char* value) { m_originationNumberHasBeenSet = true; m_originationNumber.assign(value); }
/**
* <p>The long code to send the voice message from. This value should be one of the
* dedicated long codes that's assigned to your AWS account. Although it isn't
* required, we recommend that you specify the long code in E.164 format, for
* example +12065550100, to ensure prompt and accurate delivery of the message.</p>
*/
inline VoiceMessage& WithOriginationNumber(const Aws::String& value) { SetOriginationNumber(value); return *this;}
/**
* <p>The long code to send the voice message from. This value should be one of the
* dedicated long codes that's assigned to your AWS account. Although it isn't
* required, we recommend that you specify the long code in E.164 format, for
* example +12065550100, to ensure prompt and accurate delivery of the message.</p>
*/
inline VoiceMessage& WithOriginationNumber(Aws::String&& value) { SetOriginationNumber(std::move(value)); return *this;}
/**
* <p>The long code to send the voice message from. This value should be one of the
* dedicated long codes that's assigned to your AWS account. Although it isn't
* required, we recommend that you specify the long code in E.164 format, for
* example +12065550100, to ensure prompt and accurate delivery of the message.</p>
*/
inline VoiceMessage& WithOriginationNumber(const char* value) { SetOriginationNumber(value); return *this;}
/**
* <p>The default message variables to use in the voice message. You can override
* the default variables with individual address variables.</p>
*/
inline const Aws::Map<Aws::String, Aws::Vector<Aws::String>>& GetSubstitutions() const{ return m_substitutions; }
/**
* <p>The default message variables to use in the voice message. You can override
* the default variables with individual address variables.</p>
*/
inline bool SubstitutionsHasBeenSet() const { return m_substitutionsHasBeenSet; }
/**
* <p>The default message variables to use in the voice message. You can override
* the default variables with individual address variables.</p>
*/
inline void SetSubstitutions(const Aws::Map<Aws::String, Aws::Vector<Aws::String>>& value) { m_substitutionsHasBeenSet = true; m_substitutions = value; }
/**
* <p>The default message variables to use in the voice message. You can override
* the default variables with individual address variables.</p>
*/
inline void SetSubstitutions(Aws::Map<Aws::String, Aws::Vector<Aws::String>>&& value) { m_substitutionsHasBeenSet = true; m_substitutions = std::move(value); }
/**
* <p>The default message variables to use in the voice message. You can override
* the default variables with individual address variables.</p>
*/
inline VoiceMessage& WithSubstitutions(const Aws::Map<Aws::String, Aws::Vector<Aws::String>>& value) { SetSubstitutions(value); return *this;}
/**
* <p>The default message variables to use in the voice message. You can override
* the default variables with individual address variables.</p>
*/
inline VoiceMessage& WithSubstitutions(Aws::Map<Aws::String, Aws::Vector<Aws::String>>&& value) { SetSubstitutions(std::move(value)); return *this;}
/**
* <p>The default message variables to use in the voice message. You can override
* the default variables with individual address variables.</p>
*/
inline VoiceMessage& AddSubstitutions(const Aws::String& key, const Aws::Vector<Aws::String>& value) { m_substitutionsHasBeenSet = true; m_substitutions.emplace(key, value); return *this; }
/**
* <p>The default message variables to use in the voice message. You can override
* the default variables with individual address variables.</p>
*/
inline VoiceMessage& AddSubstitutions(Aws::String&& key, const Aws::Vector<Aws::String>& value) { m_substitutionsHasBeenSet = true; m_substitutions.emplace(std::move(key), value); return *this; }
/**
* <p>The default message variables to use in the voice message. You can override
* the default variables with individual address variables.</p>
*/
inline VoiceMessage& AddSubstitutions(const Aws::String& key, Aws::Vector<Aws::String>&& value) { m_substitutionsHasBeenSet = true; m_substitutions.emplace(key, std::move(value)); return *this; }
/**
* <p>The default message variables to use in the voice message. You can override
* the default variables with individual address variables.</p>
*/
inline VoiceMessage& AddSubstitutions(Aws::String&& key, Aws::Vector<Aws::String>&& value) { m_substitutionsHasBeenSet = true; m_substitutions.emplace(std::move(key), std::move(value)); return *this; }
/**
* <p>The default message variables to use in the voice message. You can override
* the default variables with individual address variables.</p>
*/
inline VoiceMessage& AddSubstitutions(const char* key, Aws::Vector<Aws::String>&& value) { m_substitutionsHasBeenSet = true; m_substitutions.emplace(key, std::move(value)); return *this; }
/**
* <p>The default message variables to use in the voice message. You can override
* the default variables with individual address variables.</p>
*/
inline VoiceMessage& AddSubstitutions(const char* key, const Aws::Vector<Aws::String>& value) { m_substitutionsHasBeenSet = true; m_substitutions.emplace(key, value); return *this; }
/**
* <p>The name of the voice to use when delivering the message. For a list of
* supported voices, see the <a
* href="https://docs.aws.amazon.com/polly/latest/dg/what-is.html">Amazon Polly
* Developer Guide</a>.</p>
*/
inline const Aws::String& GetVoiceId() const{ return m_voiceId; }
/**
* <p>The name of the voice to use when delivering the message. For a list of
* supported voices, see the <a
* href="https://docs.aws.amazon.com/polly/latest/dg/what-is.html">Amazon Polly
* Developer Guide</a>.</p>
*/
inline bool VoiceIdHasBeenSet() const { return m_voiceIdHasBeenSet; }
/**
* <p>The name of the voice to use when delivering the message. For a list of
* supported voices, see the <a
* href="https://docs.aws.amazon.com/polly/latest/dg/what-is.html">Amazon Polly
* Developer Guide</a>.</p>
*/
inline void SetVoiceId(const Aws::String& value) { m_voiceIdHasBeenSet = true; m_voiceId = value; }
/**
* <p>The name of the voice to use when delivering the message. For a list of
* supported voices, see the <a
* href="https://docs.aws.amazon.com/polly/latest/dg/what-is.html">Amazon Polly
* Developer Guide</a>.</p>
*/
inline void SetVoiceId(Aws::String&& value) { m_voiceIdHasBeenSet = true; m_voiceId = std::move(value); }
/**
* <p>The name of the voice to use when delivering the message. For a list of
* supported voices, see the <a
* href="https://docs.aws.amazon.com/polly/latest/dg/what-is.html">Amazon Polly
* Developer Guide</a>.</p>
*/
inline void SetVoiceId(const char* value) { m_voiceIdHasBeenSet = true; m_voiceId.assign(value); }
/**
* <p>The name of the voice to use when delivering the message. For a list of
* supported voices, see the <a
* href="https://docs.aws.amazon.com/polly/latest/dg/what-is.html">Amazon Polly
* Developer Guide</a>.</p>
*/
inline VoiceMessage& WithVoiceId(const Aws::String& value) { SetVoiceId(value); return *this;}
/**
* <p>The name of the voice to use when delivering the message. For a list of
* supported voices, see the <a
* href="https://docs.aws.amazon.com/polly/latest/dg/what-is.html">Amazon Polly
* Developer Guide</a>.</p>
*/
inline VoiceMessage& WithVoiceId(Aws::String&& value) { SetVoiceId(std::move(value)); return *this;}
/**
* <p>The name of the voice to use when delivering the message. For a list of
* supported voices, see the <a
* href="https://docs.aws.amazon.com/polly/latest/dg/what-is.html">Amazon Polly
* Developer Guide</a>.</p>
*/
inline VoiceMessage& WithVoiceId(const char* value) { SetVoiceId(value); return *this;}
private:
Aws::String m_body;
bool m_bodyHasBeenSet;
Aws::String m_languageCode;
bool m_languageCodeHasBeenSet;
Aws::String m_originationNumber;
bool m_originationNumberHasBeenSet;
Aws::Map<Aws::String, Aws::Vector<Aws::String>> m_substitutions;
bool m_substitutionsHasBeenSet;
Aws::String m_voiceId;
bool m_voiceIdHasBeenSet;
};
} // namespace Model
} // namespace Pinpoint
} // namespace Aws