396 lines
18 KiB
C++
396 lines
18 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/pinpoint/Pinpoint_EXPORTS.h>
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#include <aws/pinpoint/model/Action.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace Pinpoint
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{
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namespace Model
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{
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/**
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* <p>Specifies the default settings and content for a message template that can be
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* used in messages that are sent through a push notification
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* channel.</p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/pinpoint-2016-12-01/DefaultPushNotificationTemplate">AWS
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* API Reference</a></p>
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*/
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class AWS_PINPOINT_API DefaultPushNotificationTemplate
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{
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public:
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DefaultPushNotificationTemplate();
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DefaultPushNotificationTemplate(Aws::Utils::Json::JsonView jsonValue);
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DefaultPushNotificationTemplate& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>The action to occur if a recipient taps a push notification that's based on
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* the message template. Valid values are:</p> <ul><li><p>OPEN_APP - Your app opens
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* or it becomes the foreground app if it was sent to the background. This is the
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* default action.</p></li> <li><p>DEEP_LINK - Your app opens and displays a
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* designated user interface in the app. This setting uses the deep-linking
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* features of the iOS and Android platforms.</p></li> <li><p>URL - The default
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* mobile browser on the recipient's device opens and loads the web page at a URL
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* that you specify.</p></li></ul>
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*/
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inline const Action& GetAction() const{ return m_action; }
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/**
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* <p>The action to occur if a recipient taps a push notification that's based on
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* the message template. Valid values are:</p> <ul><li><p>OPEN_APP - Your app opens
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* or it becomes the foreground app if it was sent to the background. This is the
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* default action.</p></li> <li><p>DEEP_LINK - Your app opens and displays a
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* designated user interface in the app. This setting uses the deep-linking
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* features of the iOS and Android platforms.</p></li> <li><p>URL - The default
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* mobile browser on the recipient's device opens and loads the web page at a URL
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* that you specify.</p></li></ul>
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*/
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inline bool ActionHasBeenSet() const { return m_actionHasBeenSet; }
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/**
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* <p>The action to occur if a recipient taps a push notification that's based on
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* the message template. Valid values are:</p> <ul><li><p>OPEN_APP - Your app opens
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* or it becomes the foreground app if it was sent to the background. This is the
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* default action.</p></li> <li><p>DEEP_LINK - Your app opens and displays a
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* designated user interface in the app. This setting uses the deep-linking
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* features of the iOS and Android platforms.</p></li> <li><p>URL - The default
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* mobile browser on the recipient's device opens and loads the web page at a URL
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* that you specify.</p></li></ul>
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*/
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inline void SetAction(const Action& value) { m_actionHasBeenSet = true; m_action = value; }
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/**
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* <p>The action to occur if a recipient taps a push notification that's based on
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* the message template. Valid values are:</p> <ul><li><p>OPEN_APP - Your app opens
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* or it becomes the foreground app if it was sent to the background. This is the
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* default action.</p></li> <li><p>DEEP_LINK - Your app opens and displays a
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* designated user interface in the app. This setting uses the deep-linking
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* features of the iOS and Android platforms.</p></li> <li><p>URL - The default
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* mobile browser on the recipient's device opens and loads the web page at a URL
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* that you specify.</p></li></ul>
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*/
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inline void SetAction(Action&& value) { m_actionHasBeenSet = true; m_action = std::move(value); }
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/**
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* <p>The action to occur if a recipient taps a push notification that's based on
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* the message template. Valid values are:</p> <ul><li><p>OPEN_APP - Your app opens
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* or it becomes the foreground app if it was sent to the background. This is the
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* default action.</p></li> <li><p>DEEP_LINK - Your app opens and displays a
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* designated user interface in the app. This setting uses the deep-linking
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* features of the iOS and Android platforms.</p></li> <li><p>URL - The default
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* mobile browser on the recipient's device opens and loads the web page at a URL
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* that you specify.</p></li></ul>
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*/
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inline DefaultPushNotificationTemplate& WithAction(const Action& value) { SetAction(value); return *this;}
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/**
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* <p>The action to occur if a recipient taps a push notification that's based on
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* the message template. Valid values are:</p> <ul><li><p>OPEN_APP - Your app opens
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* or it becomes the foreground app if it was sent to the background. This is the
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* default action.</p></li> <li><p>DEEP_LINK - Your app opens and displays a
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* designated user interface in the app. This setting uses the deep-linking
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* features of the iOS and Android platforms.</p></li> <li><p>URL - The default
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* mobile browser on the recipient's device opens and loads the web page at a URL
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* that you specify.</p></li></ul>
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*/
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inline DefaultPushNotificationTemplate& WithAction(Action&& value) { SetAction(std::move(value)); return *this;}
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/**
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* <p>The message body to use in push notifications that are based on the message
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* template.</p>
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*/
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inline const Aws::String& GetBody() const{ return m_body; }
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/**
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* <p>The message body to use in push notifications that are based on the message
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* template.</p>
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*/
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inline bool BodyHasBeenSet() const { return m_bodyHasBeenSet; }
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/**
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* <p>The message body to use in push notifications that are based on the message
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* template.</p>
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*/
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inline void SetBody(const Aws::String& value) { m_bodyHasBeenSet = true; m_body = value; }
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/**
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* <p>The message body to use in push notifications that are based on the message
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* template.</p>
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*/
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inline void SetBody(Aws::String&& value) { m_bodyHasBeenSet = true; m_body = std::move(value); }
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/**
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* <p>The message body to use in push notifications that are based on the message
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* template.</p>
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*/
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inline void SetBody(const char* value) { m_bodyHasBeenSet = true; m_body.assign(value); }
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/**
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* <p>The message body to use in push notifications that are based on the message
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* template.</p>
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*/
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inline DefaultPushNotificationTemplate& WithBody(const Aws::String& value) { SetBody(value); return *this;}
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/**
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* <p>The message body to use in push notifications that are based on the message
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* template.</p>
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*/
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inline DefaultPushNotificationTemplate& WithBody(Aws::String&& value) { SetBody(std::move(value)); return *this;}
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/**
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* <p>The message body to use in push notifications that are based on the message
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* template.</p>
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*/
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inline DefaultPushNotificationTemplate& WithBody(const char* value) { SetBody(value); return *this;}
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/**
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* <p>The sound to play when a recipient receives a push notification that's based
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* on the message template. You can use the default stream or specify the file name
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* of a sound resource that's bundled in your app. On an Android platform, the
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* sound file must reside in /res/raw/.</p> <p>For an iOS platform, this value is
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* the key for the name of a sound file in your app's main bundle or the
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* Library/Sounds folder in your app's data container. If the sound file can't be
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* found or you specify default for the value, the system plays the default alert
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* sound.</p>
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*/
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inline const Aws::String& GetSound() const{ return m_sound; }
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/**
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* <p>The sound to play when a recipient receives a push notification that's based
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* on the message template. You can use the default stream or specify the file name
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* of a sound resource that's bundled in your app. On an Android platform, the
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* sound file must reside in /res/raw/.</p> <p>For an iOS platform, this value is
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* the key for the name of a sound file in your app's main bundle or the
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* Library/Sounds folder in your app's data container. If the sound file can't be
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* found or you specify default for the value, the system plays the default alert
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* sound.</p>
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*/
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inline bool SoundHasBeenSet() const { return m_soundHasBeenSet; }
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/**
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* <p>The sound to play when a recipient receives a push notification that's based
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* on the message template. You can use the default stream or specify the file name
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* of a sound resource that's bundled in your app. On an Android platform, the
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* sound file must reside in /res/raw/.</p> <p>For an iOS platform, this value is
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* the key for the name of a sound file in your app's main bundle or the
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* Library/Sounds folder in your app's data container. If the sound file can't be
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* found or you specify default for the value, the system plays the default alert
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* sound.</p>
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*/
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inline void SetSound(const Aws::String& value) { m_soundHasBeenSet = true; m_sound = value; }
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/**
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* <p>The sound to play when a recipient receives a push notification that's based
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* on the message template. You can use the default stream or specify the file name
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* of a sound resource that's bundled in your app. On an Android platform, the
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* sound file must reside in /res/raw/.</p> <p>For an iOS platform, this value is
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* the key for the name of a sound file in your app's main bundle or the
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* Library/Sounds folder in your app's data container. If the sound file can't be
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* found or you specify default for the value, the system plays the default alert
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* sound.</p>
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*/
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inline void SetSound(Aws::String&& value) { m_soundHasBeenSet = true; m_sound = std::move(value); }
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/**
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* <p>The sound to play when a recipient receives a push notification that's based
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* on the message template. You can use the default stream or specify the file name
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* of a sound resource that's bundled in your app. On an Android platform, the
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* sound file must reside in /res/raw/.</p> <p>For an iOS platform, this value is
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* the key for the name of a sound file in your app's main bundle or the
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* Library/Sounds folder in your app's data container. If the sound file can't be
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* found or you specify default for the value, the system plays the default alert
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* sound.</p>
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*/
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inline void SetSound(const char* value) { m_soundHasBeenSet = true; m_sound.assign(value); }
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/**
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* <p>The sound to play when a recipient receives a push notification that's based
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* on the message template. You can use the default stream or specify the file name
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* of a sound resource that's bundled in your app. On an Android platform, the
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* sound file must reside in /res/raw/.</p> <p>For an iOS platform, this value is
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* the key for the name of a sound file in your app's main bundle or the
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* Library/Sounds folder in your app's data container. If the sound file can't be
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* found or you specify default for the value, the system plays the default alert
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* sound.</p>
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*/
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inline DefaultPushNotificationTemplate& WithSound(const Aws::String& value) { SetSound(value); return *this;}
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/**
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* <p>The sound to play when a recipient receives a push notification that's based
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* on the message template. You can use the default stream or specify the file name
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* of a sound resource that's bundled in your app. On an Android platform, the
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* sound file must reside in /res/raw/.</p> <p>For an iOS platform, this value is
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* the key for the name of a sound file in your app's main bundle or the
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* Library/Sounds folder in your app's data container. If the sound file can't be
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* found or you specify default for the value, the system plays the default alert
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* sound.</p>
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*/
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inline DefaultPushNotificationTemplate& WithSound(Aws::String&& value) { SetSound(std::move(value)); return *this;}
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/**
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* <p>The sound to play when a recipient receives a push notification that's based
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* on the message template. You can use the default stream or specify the file name
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* of a sound resource that's bundled in your app. On an Android platform, the
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* sound file must reside in /res/raw/.</p> <p>For an iOS platform, this value is
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* the key for the name of a sound file in your app's main bundle or the
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* Library/Sounds folder in your app's data container. If the sound file can't be
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* found or you specify default for the value, the system plays the default alert
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* sound.</p>
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*/
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inline DefaultPushNotificationTemplate& WithSound(const char* value) { SetSound(value); return *this;}
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/**
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* <p>The title to use in push notifications that are based on the message
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* template. This title appears above the notification message on a recipient's
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* device.</p>
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*/
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inline const Aws::String& GetTitle() const{ return m_title; }
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/**
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* <p>The title to use in push notifications that are based on the message
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* template. This title appears above the notification message on a recipient's
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* device.</p>
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*/
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inline bool TitleHasBeenSet() const { return m_titleHasBeenSet; }
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/**
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* <p>The title to use in push notifications that are based on the message
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* template. This title appears above the notification message on a recipient's
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* device.</p>
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*/
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inline void SetTitle(const Aws::String& value) { m_titleHasBeenSet = true; m_title = value; }
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/**
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* <p>The title to use in push notifications that are based on the message
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* template. This title appears above the notification message on a recipient's
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* device.</p>
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*/
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inline void SetTitle(Aws::String&& value) { m_titleHasBeenSet = true; m_title = std::move(value); }
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/**
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* <p>The title to use in push notifications that are based on the message
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* template. This title appears above the notification message on a recipient's
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* device.</p>
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*/
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inline void SetTitle(const char* value) { m_titleHasBeenSet = true; m_title.assign(value); }
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/**
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* <p>The title to use in push notifications that are based on the message
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* template. This title appears above the notification message on a recipient's
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* device.</p>
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*/
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inline DefaultPushNotificationTemplate& WithTitle(const Aws::String& value) { SetTitle(value); return *this;}
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/**
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* <p>The title to use in push notifications that are based on the message
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* template. This title appears above the notification message on a recipient's
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* device.</p>
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*/
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inline DefaultPushNotificationTemplate& WithTitle(Aws::String&& value) { SetTitle(std::move(value)); return *this;}
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/**
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* <p>The title to use in push notifications that are based on the message
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* template. This title appears above the notification message on a recipient's
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* device.</p>
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*/
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inline DefaultPushNotificationTemplate& WithTitle(const char* value) { SetTitle(value); return *this;}
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/**
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* <p>The URL to open in a recipient's default mobile browser, if a recipient taps
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* a push notification that's based on the message template and the value of the
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* Action property is URL.</p>
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*/
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inline const Aws::String& GetUrl() const{ return m_url; }
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/**
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* <p>The URL to open in a recipient's default mobile browser, if a recipient taps
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* a push notification that's based on the message template and the value of the
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* Action property is URL.</p>
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*/
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inline bool UrlHasBeenSet() const { return m_urlHasBeenSet; }
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/**
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* <p>The URL to open in a recipient's default mobile browser, if a recipient taps
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* a push notification that's based on the message template and the value of the
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* Action property is URL.</p>
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*/
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inline void SetUrl(const Aws::String& value) { m_urlHasBeenSet = true; m_url = value; }
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/**
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* <p>The URL to open in a recipient's default mobile browser, if a recipient taps
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* a push notification that's based on the message template and the value of the
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* Action property is URL.</p>
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*/
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inline void SetUrl(Aws::String&& value) { m_urlHasBeenSet = true; m_url = std::move(value); }
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/**
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* <p>The URL to open in a recipient's default mobile browser, if a recipient taps
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* a push notification that's based on the message template and the value of the
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* Action property is URL.</p>
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*/
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inline void SetUrl(const char* value) { m_urlHasBeenSet = true; m_url.assign(value); }
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/**
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* <p>The URL to open in a recipient's default mobile browser, if a recipient taps
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* a push notification that's based on the message template and the value of the
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* Action property is URL.</p>
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*/
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inline DefaultPushNotificationTemplate& WithUrl(const Aws::String& value) { SetUrl(value); return *this;}
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/**
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* <p>The URL to open in a recipient's default mobile browser, if a recipient taps
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* a push notification that's based on the message template and the value of the
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* Action property is URL.</p>
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*/
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inline DefaultPushNotificationTemplate& WithUrl(Aws::String&& value) { SetUrl(std::move(value)); return *this;}
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/**
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* <p>The URL to open in a recipient's default mobile browser, if a recipient taps
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* a push notification that's based on the message template and the value of the
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* Action property is URL.</p>
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*/
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inline DefaultPushNotificationTemplate& WithUrl(const char* value) { SetUrl(value); return *this;}
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private:
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Action m_action;
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bool m_actionHasBeenSet;
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Aws::String m_body;
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bool m_bodyHasBeenSet;
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Aws::String m_sound;
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bool m_soundHasBeenSet;
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Aws::String m_title;
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bool m_titleHasBeenSet;
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Aws::String m_url;
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bool m_urlHasBeenSet;
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};
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} // namespace Model
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} // namespace Pinpoint
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} // namespace Aws
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