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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-pinpoint/include/aws/pinpoint/model/DefaultPushNotificationTemplate.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/pinpoint/Pinpoint_EXPORTS.h>
#include <aws/pinpoint/model/Action.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace Pinpoint
{
namespace Model
{
/**
* <p>Specifies the default settings and content for a message template that can be
* used in messages that are sent through a push notification
* channel.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/pinpoint-2016-12-01/DefaultPushNotificationTemplate">AWS
* API Reference</a></p>
*/
class AWS_PINPOINT_API DefaultPushNotificationTemplate
{
public:
DefaultPushNotificationTemplate();
DefaultPushNotificationTemplate(Aws::Utils::Json::JsonView jsonValue);
DefaultPushNotificationTemplate& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>The action to occur if a recipient taps a push notification that's based on
* the message template. Valid values are:</p> <ul><li><p>OPEN_APP - Your app opens
* or it becomes the foreground app if it was sent to the background. This is the
* default action.</p></li> <li><p>DEEP_LINK - Your app opens and displays a
* designated user interface in the app. This setting uses the deep-linking
* features of the iOS and Android platforms.</p></li> <li><p>URL - The default
* mobile browser on the recipient's device opens and loads the web page at a URL
* that you specify.</p></li></ul>
*/
inline const Action& GetAction() const{ return m_action; }
/**
* <p>The action to occur if a recipient taps a push notification that's based on
* the message template. Valid values are:</p> <ul><li><p>OPEN_APP - Your app opens
* or it becomes the foreground app if it was sent to the background. This is the
* default action.</p></li> <li><p>DEEP_LINK - Your app opens and displays a
* designated user interface in the app. This setting uses the deep-linking
* features of the iOS and Android platforms.</p></li> <li><p>URL - The default
* mobile browser on the recipient's device opens and loads the web page at a URL
* that you specify.</p></li></ul>
*/
inline bool ActionHasBeenSet() const { return m_actionHasBeenSet; }
/**
* <p>The action to occur if a recipient taps a push notification that's based on
* the message template. Valid values are:</p> <ul><li><p>OPEN_APP - Your app opens
* or it becomes the foreground app if it was sent to the background. This is the
* default action.</p></li> <li><p>DEEP_LINK - Your app opens and displays a
* designated user interface in the app. This setting uses the deep-linking
* features of the iOS and Android platforms.</p></li> <li><p>URL - The default
* mobile browser on the recipient's device opens and loads the web page at a URL
* that you specify.</p></li></ul>
*/
inline void SetAction(const Action& value) { m_actionHasBeenSet = true; m_action = value; }
/**
* <p>The action to occur if a recipient taps a push notification that's based on
* the message template. Valid values are:</p> <ul><li><p>OPEN_APP - Your app opens
* or it becomes the foreground app if it was sent to the background. This is the
* default action.</p></li> <li><p>DEEP_LINK - Your app opens and displays a
* designated user interface in the app. This setting uses the deep-linking
* features of the iOS and Android platforms.</p></li> <li><p>URL - The default
* mobile browser on the recipient's device opens and loads the web page at a URL
* that you specify.</p></li></ul>
*/
inline void SetAction(Action&& value) { m_actionHasBeenSet = true; m_action = std::move(value); }
/**
* <p>The action to occur if a recipient taps a push notification that's based on
* the message template. Valid values are:</p> <ul><li><p>OPEN_APP - Your app opens
* or it becomes the foreground app if it was sent to the background. This is the
* default action.</p></li> <li><p>DEEP_LINK - Your app opens and displays a
* designated user interface in the app. This setting uses the deep-linking
* features of the iOS and Android platforms.</p></li> <li><p>URL - The default
* mobile browser on the recipient's device opens and loads the web page at a URL
* that you specify.</p></li></ul>
*/
inline DefaultPushNotificationTemplate& WithAction(const Action& value) { SetAction(value); return *this;}
/**
* <p>The action to occur if a recipient taps a push notification that's based on
* the message template. Valid values are:</p> <ul><li><p>OPEN_APP - Your app opens
* or it becomes the foreground app if it was sent to the background. This is the
* default action.</p></li> <li><p>DEEP_LINK - Your app opens and displays a
* designated user interface in the app. This setting uses the deep-linking
* features of the iOS and Android platforms.</p></li> <li><p>URL - The default
* mobile browser on the recipient's device opens and loads the web page at a URL
* that you specify.</p></li></ul>
*/
inline DefaultPushNotificationTemplate& WithAction(Action&& value) { SetAction(std::move(value)); return *this;}
/**
* <p>The message body to use in push notifications that are based on the message
* template.</p>
*/
inline const Aws::String& GetBody() const{ return m_body; }
/**
* <p>The message body to use in push notifications that are based on the message
* template.</p>
*/
inline bool BodyHasBeenSet() const { return m_bodyHasBeenSet; }
/**
* <p>The message body to use in push notifications that are based on the message
* template.</p>
*/
inline void SetBody(const Aws::String& value) { m_bodyHasBeenSet = true; m_body = value; }
/**
* <p>The message body to use in push notifications that are based on the message
* template.</p>
*/
inline void SetBody(Aws::String&& value) { m_bodyHasBeenSet = true; m_body = std::move(value); }
/**
* <p>The message body to use in push notifications that are based on the message
* template.</p>
*/
inline void SetBody(const char* value) { m_bodyHasBeenSet = true; m_body.assign(value); }
/**
* <p>The message body to use in push notifications that are based on the message
* template.</p>
*/
inline DefaultPushNotificationTemplate& WithBody(const Aws::String& value) { SetBody(value); return *this;}
/**
* <p>The message body to use in push notifications that are based on the message
* template.</p>
*/
inline DefaultPushNotificationTemplate& WithBody(Aws::String&& value) { SetBody(std::move(value)); return *this;}
/**
* <p>The message body to use in push notifications that are based on the message
* template.</p>
*/
inline DefaultPushNotificationTemplate& WithBody(const char* value) { SetBody(value); return *this;}
/**
* <p>The sound to play when a recipient receives a push notification that's based
* on the message template. You can use the default stream or specify the file name
* of a sound resource that's bundled in your app. On an Android platform, the
* sound file must reside in /res/raw/.</p> <p>For an iOS platform, this value is
* the key for the name of a sound file in your app's main bundle or the
* Library/Sounds folder in your app's data container. If the sound file can't be
* found or you specify default for the value, the system plays the default alert
* sound.</p>
*/
inline const Aws::String& GetSound() const{ return m_sound; }
/**
* <p>The sound to play when a recipient receives a push notification that's based
* on the message template. You can use the default stream or specify the file name
* of a sound resource that's bundled in your app. On an Android platform, the
* sound file must reside in /res/raw/.</p> <p>For an iOS platform, this value is
* the key for the name of a sound file in your app's main bundle or the
* Library/Sounds folder in your app's data container. If the sound file can't be
* found or you specify default for the value, the system plays the default alert
* sound.</p>
*/
inline bool SoundHasBeenSet() const { return m_soundHasBeenSet; }
/**
* <p>The sound to play when a recipient receives a push notification that's based
* on the message template. You can use the default stream or specify the file name
* of a sound resource that's bundled in your app. On an Android platform, the
* sound file must reside in /res/raw/.</p> <p>For an iOS platform, this value is
* the key for the name of a sound file in your app's main bundle or the
* Library/Sounds folder in your app's data container. If the sound file can't be
* found or you specify default for the value, the system plays the default alert
* sound.</p>
*/
inline void SetSound(const Aws::String& value) { m_soundHasBeenSet = true; m_sound = value; }
/**
* <p>The sound to play when a recipient receives a push notification that's based
* on the message template. You can use the default stream or specify the file name
* of a sound resource that's bundled in your app. On an Android platform, the
* sound file must reside in /res/raw/.</p> <p>For an iOS platform, this value is
* the key for the name of a sound file in your app's main bundle or the
* Library/Sounds folder in your app's data container. If the sound file can't be
* found or you specify default for the value, the system plays the default alert
* sound.</p>
*/
inline void SetSound(Aws::String&& value) { m_soundHasBeenSet = true; m_sound = std::move(value); }
/**
* <p>The sound to play when a recipient receives a push notification that's based
* on the message template. You can use the default stream or specify the file name
* of a sound resource that's bundled in your app. On an Android platform, the
* sound file must reside in /res/raw/.</p> <p>For an iOS platform, this value is
* the key for the name of a sound file in your app's main bundle or the
* Library/Sounds folder in your app's data container. If the sound file can't be
* found or you specify default for the value, the system plays the default alert
* sound.</p>
*/
inline void SetSound(const char* value) { m_soundHasBeenSet = true; m_sound.assign(value); }
/**
* <p>The sound to play when a recipient receives a push notification that's based
* on the message template. You can use the default stream or specify the file name
* of a sound resource that's bundled in your app. On an Android platform, the
* sound file must reside in /res/raw/.</p> <p>For an iOS platform, this value is
* the key for the name of a sound file in your app's main bundle or the
* Library/Sounds folder in your app's data container. If the sound file can't be
* found or you specify default for the value, the system plays the default alert
* sound.</p>
*/
inline DefaultPushNotificationTemplate& WithSound(const Aws::String& value) { SetSound(value); return *this;}
/**
* <p>The sound to play when a recipient receives a push notification that's based
* on the message template. You can use the default stream or specify the file name
* of a sound resource that's bundled in your app. On an Android platform, the
* sound file must reside in /res/raw/.</p> <p>For an iOS platform, this value is
* the key for the name of a sound file in your app's main bundle or the
* Library/Sounds folder in your app's data container. If the sound file can't be
* found or you specify default for the value, the system plays the default alert
* sound.</p>
*/
inline DefaultPushNotificationTemplate& WithSound(Aws::String&& value) { SetSound(std::move(value)); return *this;}
/**
* <p>The sound to play when a recipient receives a push notification that's based
* on the message template. You can use the default stream or specify the file name
* of a sound resource that's bundled in your app. On an Android platform, the
* sound file must reside in /res/raw/.</p> <p>For an iOS platform, this value is
* the key for the name of a sound file in your app's main bundle or the
* Library/Sounds folder in your app's data container. If the sound file can't be
* found or you specify default for the value, the system plays the default alert
* sound.</p>
*/
inline DefaultPushNotificationTemplate& WithSound(const char* value) { SetSound(value); return *this;}
/**
* <p>The title to use in push notifications that are based on the message
* template. This title appears above the notification message on a recipient's
* device.</p>
*/
inline const Aws::String& GetTitle() const{ return m_title; }
/**
* <p>The title to use in push notifications that are based on the message
* template. This title appears above the notification message on a recipient's
* device.</p>
*/
inline bool TitleHasBeenSet() const { return m_titleHasBeenSet; }
/**
* <p>The title to use in push notifications that are based on the message
* template. This title appears above the notification message on a recipient's
* device.</p>
*/
inline void SetTitle(const Aws::String& value) { m_titleHasBeenSet = true; m_title = value; }
/**
* <p>The title to use in push notifications that are based on the message
* template. This title appears above the notification message on a recipient's
* device.</p>
*/
inline void SetTitle(Aws::String&& value) { m_titleHasBeenSet = true; m_title = std::move(value); }
/**
* <p>The title to use in push notifications that are based on the message
* template. This title appears above the notification message on a recipient's
* device.</p>
*/
inline void SetTitle(const char* value) { m_titleHasBeenSet = true; m_title.assign(value); }
/**
* <p>The title to use in push notifications that are based on the message
* template. This title appears above the notification message on a recipient's
* device.</p>
*/
inline DefaultPushNotificationTemplate& WithTitle(const Aws::String& value) { SetTitle(value); return *this;}
/**
* <p>The title to use in push notifications that are based on the message
* template. This title appears above the notification message on a recipient's
* device.</p>
*/
inline DefaultPushNotificationTemplate& WithTitle(Aws::String&& value) { SetTitle(std::move(value)); return *this;}
/**
* <p>The title to use in push notifications that are based on the message
* template. This title appears above the notification message on a recipient's
* device.</p>
*/
inline DefaultPushNotificationTemplate& WithTitle(const char* value) { SetTitle(value); return *this;}
/**
* <p>The URL to open in a recipient's default mobile browser, if a recipient taps
* a push notification that's based on the message template and the value of the
* Action property is URL.</p>
*/
inline const Aws::String& GetUrl() const{ return m_url; }
/**
* <p>The URL to open in a recipient's default mobile browser, if a recipient taps
* a push notification that's based on the message template and the value of the
* Action property is URL.</p>
*/
inline bool UrlHasBeenSet() const { return m_urlHasBeenSet; }
/**
* <p>The URL to open in a recipient's default mobile browser, if a recipient taps
* a push notification that's based on the message template and the value of the
* Action property is URL.</p>
*/
inline void SetUrl(const Aws::String& value) { m_urlHasBeenSet = true; m_url = value; }
/**
* <p>The URL to open in a recipient's default mobile browser, if a recipient taps
* a push notification that's based on the message template and the value of the
* Action property is URL.</p>
*/
inline void SetUrl(Aws::String&& value) { m_urlHasBeenSet = true; m_url = std::move(value); }
/**
* <p>The URL to open in a recipient's default mobile browser, if a recipient taps
* a push notification that's based on the message template and the value of the
* Action property is URL.</p>
*/
inline void SetUrl(const char* value) { m_urlHasBeenSet = true; m_url.assign(value); }
/**
* <p>The URL to open in a recipient's default mobile browser, if a recipient taps
* a push notification that's based on the message template and the value of the
* Action property is URL.</p>
*/
inline DefaultPushNotificationTemplate& WithUrl(const Aws::String& value) { SetUrl(value); return *this;}
/**
* <p>The URL to open in a recipient's default mobile browser, if a recipient taps
* a push notification that's based on the message template and the value of the
* Action property is URL.</p>
*/
inline DefaultPushNotificationTemplate& WithUrl(Aws::String&& value) { SetUrl(std::move(value)); return *this;}
/**
* <p>The URL to open in a recipient's default mobile browser, if a recipient taps
* a push notification that's based on the message template and the value of the
* Action property is URL.</p>
*/
inline DefaultPushNotificationTemplate& WithUrl(const char* value) { SetUrl(value); return *this;}
private:
Action m_action;
bool m_actionHasBeenSet;
Aws::String m_body;
bool m_bodyHasBeenSet;
Aws::String m_sound;
bool m_soundHasBeenSet;
Aws::String m_title;
bool m_titleHasBeenSet;
Aws::String m_url;
bool m_urlHasBeenSet;
};
} // namespace Model
} // namespace Pinpoint
} // namespace Aws