642 lines
22 KiB
C++
642 lines
22 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/medialive/MediaLive_EXPORTS.h>
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#include <aws/medialive/MediaLiveRequest.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/core/utils/memory/stl/AWSMap.h>
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#include <aws/medialive/model/InputType.h>
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#include <aws/medialive/model/InputVpcRequest.h>
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#include <aws/medialive/model/InputDestinationRequest.h>
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#include <aws/medialive/model/InputDeviceSettings.h>
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#include <aws/medialive/model/MediaConnectFlowRequest.h>
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#include <aws/medialive/model/InputSourceRequest.h>
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#include <utility>
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#include <aws/core/utils/UUID.h>
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namespace Aws
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{
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namespace MediaLive
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{
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namespace Model
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{
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/**
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* The name of the input<p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/medialive-2017-10-14/CreateInputRequest">AWS
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* API Reference</a></p>
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*/
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class AWS_MEDIALIVE_API CreateInputRequest : public MediaLiveRequest
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{
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public:
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CreateInputRequest();
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// Service request name is the Operation name which will send this request out,
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// each operation should has unique request name, so that we can get operation's name from this request.
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// Note: this is not true for response, multiple operations may have the same response name,
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// so we can not get operation's name from response.
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inline virtual const char* GetServiceRequestName() const override { return "CreateInput"; }
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Aws::String SerializePayload() const override;
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/**
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* Destination settings for PUSH type inputs.
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*/
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inline const Aws::Vector<InputDestinationRequest>& GetDestinations() const{ return m_destinations; }
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/**
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* Destination settings for PUSH type inputs.
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*/
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inline bool DestinationsHasBeenSet() const { return m_destinationsHasBeenSet; }
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/**
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* Destination settings for PUSH type inputs.
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*/
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inline void SetDestinations(const Aws::Vector<InputDestinationRequest>& value) { m_destinationsHasBeenSet = true; m_destinations = value; }
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/**
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* Destination settings for PUSH type inputs.
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*/
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inline void SetDestinations(Aws::Vector<InputDestinationRequest>&& value) { m_destinationsHasBeenSet = true; m_destinations = std::move(value); }
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/**
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* Destination settings for PUSH type inputs.
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*/
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inline CreateInputRequest& WithDestinations(const Aws::Vector<InputDestinationRequest>& value) { SetDestinations(value); return *this;}
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/**
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* Destination settings for PUSH type inputs.
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*/
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inline CreateInputRequest& WithDestinations(Aws::Vector<InputDestinationRequest>&& value) { SetDestinations(std::move(value)); return *this;}
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/**
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* Destination settings for PUSH type inputs.
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*/
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inline CreateInputRequest& AddDestinations(const InputDestinationRequest& value) { m_destinationsHasBeenSet = true; m_destinations.push_back(value); return *this; }
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/**
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* Destination settings for PUSH type inputs.
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*/
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inline CreateInputRequest& AddDestinations(InputDestinationRequest&& value) { m_destinationsHasBeenSet = true; m_destinations.push_back(std::move(value)); return *this; }
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/**
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* Settings for the devices.
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*/
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inline const Aws::Vector<InputDeviceSettings>& GetInputDevices() const{ return m_inputDevices; }
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/**
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* Settings for the devices.
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*/
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inline bool InputDevicesHasBeenSet() const { return m_inputDevicesHasBeenSet; }
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/**
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* Settings for the devices.
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*/
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inline void SetInputDevices(const Aws::Vector<InputDeviceSettings>& value) { m_inputDevicesHasBeenSet = true; m_inputDevices = value; }
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/**
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* Settings for the devices.
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*/
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inline void SetInputDevices(Aws::Vector<InputDeviceSettings>&& value) { m_inputDevicesHasBeenSet = true; m_inputDevices = std::move(value); }
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/**
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* Settings for the devices.
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*/
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inline CreateInputRequest& WithInputDevices(const Aws::Vector<InputDeviceSettings>& value) { SetInputDevices(value); return *this;}
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/**
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* Settings for the devices.
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*/
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inline CreateInputRequest& WithInputDevices(Aws::Vector<InputDeviceSettings>&& value) { SetInputDevices(std::move(value)); return *this;}
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/**
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* Settings for the devices.
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*/
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inline CreateInputRequest& AddInputDevices(const InputDeviceSettings& value) { m_inputDevicesHasBeenSet = true; m_inputDevices.push_back(value); return *this; }
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/**
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* Settings for the devices.
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*/
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inline CreateInputRequest& AddInputDevices(InputDeviceSettings&& value) { m_inputDevicesHasBeenSet = true; m_inputDevices.push_back(std::move(value)); return *this; }
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/**
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* A list of security groups referenced by IDs to attach to the input.
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*/
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inline const Aws::Vector<Aws::String>& GetInputSecurityGroups() const{ return m_inputSecurityGroups; }
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/**
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* A list of security groups referenced by IDs to attach to the input.
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*/
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inline bool InputSecurityGroupsHasBeenSet() const { return m_inputSecurityGroupsHasBeenSet; }
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/**
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* A list of security groups referenced by IDs to attach to the input.
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*/
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inline void SetInputSecurityGroups(const Aws::Vector<Aws::String>& value) { m_inputSecurityGroupsHasBeenSet = true; m_inputSecurityGroups = value; }
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/**
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* A list of security groups referenced by IDs to attach to the input.
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*/
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inline void SetInputSecurityGroups(Aws::Vector<Aws::String>&& value) { m_inputSecurityGroupsHasBeenSet = true; m_inputSecurityGroups = std::move(value); }
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/**
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* A list of security groups referenced by IDs to attach to the input.
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*/
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inline CreateInputRequest& WithInputSecurityGroups(const Aws::Vector<Aws::String>& value) { SetInputSecurityGroups(value); return *this;}
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/**
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* A list of security groups referenced by IDs to attach to the input.
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*/
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inline CreateInputRequest& WithInputSecurityGroups(Aws::Vector<Aws::String>&& value) { SetInputSecurityGroups(std::move(value)); return *this;}
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/**
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* A list of security groups referenced by IDs to attach to the input.
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*/
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inline CreateInputRequest& AddInputSecurityGroups(const Aws::String& value) { m_inputSecurityGroupsHasBeenSet = true; m_inputSecurityGroups.push_back(value); return *this; }
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/**
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* A list of security groups referenced by IDs to attach to the input.
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*/
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inline CreateInputRequest& AddInputSecurityGroups(Aws::String&& value) { m_inputSecurityGroupsHasBeenSet = true; m_inputSecurityGroups.push_back(std::move(value)); return *this; }
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/**
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* A list of security groups referenced by IDs to attach to the input.
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*/
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inline CreateInputRequest& AddInputSecurityGroups(const char* value) { m_inputSecurityGroupsHasBeenSet = true; m_inputSecurityGroups.push_back(value); return *this; }
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/**
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* A list of the MediaConnect Flows that you want to use in this input. You can
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* specify as few as one
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Flow and presently, as many as two. The only requirement
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* is when you have more than one is that each Flow is in a
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separate Availability
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* Zone as this ensures your EML input is redundant to AZ issues.
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*/
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inline const Aws::Vector<MediaConnectFlowRequest>& GetMediaConnectFlows() const{ return m_mediaConnectFlows; }
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/**
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* A list of the MediaConnect Flows that you want to use in this input. You can
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* specify as few as one
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Flow and presently, as many as two. The only requirement
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* is when you have more than one is that each Flow is in a
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separate Availability
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* Zone as this ensures your EML input is redundant to AZ issues.
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*/
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inline bool MediaConnectFlowsHasBeenSet() const { return m_mediaConnectFlowsHasBeenSet; }
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/**
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* A list of the MediaConnect Flows that you want to use in this input. You can
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* specify as few as one
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Flow and presently, as many as two. The only requirement
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* is when you have more than one is that each Flow is in a
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separate Availability
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* Zone as this ensures your EML input is redundant to AZ issues.
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*/
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inline void SetMediaConnectFlows(const Aws::Vector<MediaConnectFlowRequest>& value) { m_mediaConnectFlowsHasBeenSet = true; m_mediaConnectFlows = value; }
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/**
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* A list of the MediaConnect Flows that you want to use in this input. You can
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* specify as few as one
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Flow and presently, as many as two. The only requirement
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* is when you have more than one is that each Flow is in a
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separate Availability
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* Zone as this ensures your EML input is redundant to AZ issues.
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*/
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inline void SetMediaConnectFlows(Aws::Vector<MediaConnectFlowRequest>&& value) { m_mediaConnectFlowsHasBeenSet = true; m_mediaConnectFlows = std::move(value); }
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/**
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* A list of the MediaConnect Flows that you want to use in this input. You can
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* specify as few as one
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Flow and presently, as many as two. The only requirement
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* is when you have more than one is that each Flow is in a
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separate Availability
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* Zone as this ensures your EML input is redundant to AZ issues.
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*/
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inline CreateInputRequest& WithMediaConnectFlows(const Aws::Vector<MediaConnectFlowRequest>& value) { SetMediaConnectFlows(value); return *this;}
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/**
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* A list of the MediaConnect Flows that you want to use in this input. You can
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* specify as few as one
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Flow and presently, as many as two. The only requirement
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* is when you have more than one is that each Flow is in a
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separate Availability
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* Zone as this ensures your EML input is redundant to AZ issues.
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*/
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inline CreateInputRequest& WithMediaConnectFlows(Aws::Vector<MediaConnectFlowRequest>&& value) { SetMediaConnectFlows(std::move(value)); return *this;}
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/**
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* A list of the MediaConnect Flows that you want to use in this input. You can
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* specify as few as one
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Flow and presently, as many as two. The only requirement
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* is when you have more than one is that each Flow is in a
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separate Availability
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* Zone as this ensures your EML input is redundant to AZ issues.
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*/
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inline CreateInputRequest& AddMediaConnectFlows(const MediaConnectFlowRequest& value) { m_mediaConnectFlowsHasBeenSet = true; m_mediaConnectFlows.push_back(value); return *this; }
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/**
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* A list of the MediaConnect Flows that you want to use in this input. You can
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* specify as few as one
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Flow and presently, as many as two. The only requirement
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* is when you have more than one is that each Flow is in a
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separate Availability
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* Zone as this ensures your EML input is redundant to AZ issues.
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*/
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inline CreateInputRequest& AddMediaConnectFlows(MediaConnectFlowRequest&& value) { m_mediaConnectFlowsHasBeenSet = true; m_mediaConnectFlows.push_back(std::move(value)); return *this; }
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/**
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* Name of the input.
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*/
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inline const Aws::String& GetName() const{ return m_name; }
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/**
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* Name of the input.
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*/
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inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
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/**
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* Name of the input.
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*/
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inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
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/**
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* Name of the input.
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*/
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inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
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/**
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* Name of the input.
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*/
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inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
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/**
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* Name of the input.
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*/
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inline CreateInputRequest& WithName(const Aws::String& value) { SetName(value); return *this;}
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/**
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* Name of the input.
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*/
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inline CreateInputRequest& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
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/**
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* Name of the input.
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*/
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inline CreateInputRequest& WithName(const char* value) { SetName(value); return *this;}
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/**
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* Unique identifier of the request to ensure the request is handled
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exactly once
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* in case of retries.
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*/
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inline const Aws::String& GetRequestId() const{ return m_requestId; }
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/**
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* Unique identifier of the request to ensure the request is handled
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exactly once
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* in case of retries.
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*/
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inline bool RequestIdHasBeenSet() const { return m_requestIdHasBeenSet; }
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/**
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* Unique identifier of the request to ensure the request is handled
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exactly once
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* in case of retries.
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*/
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inline void SetRequestId(const Aws::String& value) { m_requestIdHasBeenSet = true; m_requestId = value; }
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/**
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* Unique identifier of the request to ensure the request is handled
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exactly once
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* in case of retries.
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*/
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inline void SetRequestId(Aws::String&& value) { m_requestIdHasBeenSet = true; m_requestId = std::move(value); }
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/**
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* Unique identifier of the request to ensure the request is handled
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exactly once
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* in case of retries.
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*/
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inline void SetRequestId(const char* value) { m_requestIdHasBeenSet = true; m_requestId.assign(value); }
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/**
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* Unique identifier of the request to ensure the request is handled
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exactly once
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* in case of retries.
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*/
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inline CreateInputRequest& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;}
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/**
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* Unique identifier of the request to ensure the request is handled
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exactly once
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* in case of retries.
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*/
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inline CreateInputRequest& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;}
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/**
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* Unique identifier of the request to ensure the request is handled
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exactly once
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* in case of retries.
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*/
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inline CreateInputRequest& WithRequestId(const char* value) { SetRequestId(value); return *this;}
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/**
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* The Amazon Resource Name (ARN) of the role this input assumes during and after
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* creation.
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*/
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inline const Aws::String& GetRoleArn() const{ return m_roleArn; }
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/**
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* The Amazon Resource Name (ARN) of the role this input assumes during and after
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* creation.
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*/
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inline bool RoleArnHasBeenSet() const { return m_roleArnHasBeenSet; }
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/**
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* The Amazon Resource Name (ARN) of the role this input assumes during and after
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* creation.
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*/
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inline void SetRoleArn(const Aws::String& value) { m_roleArnHasBeenSet = true; m_roleArn = value; }
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/**
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* The Amazon Resource Name (ARN) of the role this input assumes during and after
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* creation.
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*/
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inline void SetRoleArn(Aws::String&& value) { m_roleArnHasBeenSet = true; m_roleArn = std::move(value); }
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/**
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* The Amazon Resource Name (ARN) of the role this input assumes during and after
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* creation.
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*/
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inline void SetRoleArn(const char* value) { m_roleArnHasBeenSet = true; m_roleArn.assign(value); }
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/**
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* The Amazon Resource Name (ARN) of the role this input assumes during and after
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* creation.
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*/
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inline CreateInputRequest& WithRoleArn(const Aws::String& value) { SetRoleArn(value); return *this;}
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/**
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* The Amazon Resource Name (ARN) of the role this input assumes during and after
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* creation.
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*/
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inline CreateInputRequest& WithRoleArn(Aws::String&& value) { SetRoleArn(std::move(value)); return *this;}
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/**
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* The Amazon Resource Name (ARN) of the role this input assumes during and after
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* creation.
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*/
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inline CreateInputRequest& WithRoleArn(const char* value) { SetRoleArn(value); return *this;}
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/**
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* The source URLs for a PULL-type input. Every PULL type input needs
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exactly two
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* source URLs for redundancy.
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Only specify sources for PULL type Inputs. Leave
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* Destinations empty.
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*/
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inline const Aws::Vector<InputSourceRequest>& GetSources() const{ return m_sources; }
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/**
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* The source URLs for a PULL-type input. Every PULL type input needs
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exactly two
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* source URLs for redundancy.
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Only specify sources for PULL type Inputs. Leave
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* Destinations empty.
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*/
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inline bool SourcesHasBeenSet() const { return m_sourcesHasBeenSet; }
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/**
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* The source URLs for a PULL-type input. Every PULL type input needs
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exactly two
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* source URLs for redundancy.
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Only specify sources for PULL type Inputs. Leave
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* Destinations empty.
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*/
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inline void SetSources(const Aws::Vector<InputSourceRequest>& value) { m_sourcesHasBeenSet = true; m_sources = value; }
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/**
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* The source URLs for a PULL-type input. Every PULL type input needs
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exactly two
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* source URLs for redundancy.
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Only specify sources for PULL type Inputs. Leave
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* Destinations empty.
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*/
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inline void SetSources(Aws::Vector<InputSourceRequest>&& value) { m_sourcesHasBeenSet = true; m_sources = std::move(value); }
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/**
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* The source URLs for a PULL-type input. Every PULL type input needs
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exactly two
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* source URLs for redundancy.
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Only specify sources for PULL type Inputs. Leave
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* Destinations empty.
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*/
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inline CreateInputRequest& WithSources(const Aws::Vector<InputSourceRequest>& value) { SetSources(value); return *this;}
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/**
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* The source URLs for a PULL-type input. Every PULL type input needs
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exactly two
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* source URLs for redundancy.
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Only specify sources for PULL type Inputs. Leave
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* Destinations empty.
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*/
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inline CreateInputRequest& WithSources(Aws::Vector<InputSourceRequest>&& value) { SetSources(std::move(value)); return *this;}
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/**
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* The source URLs for a PULL-type input. Every PULL type input needs
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exactly two
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* source URLs for redundancy.
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Only specify sources for PULL type Inputs. Leave
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* Destinations empty.
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*/
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inline CreateInputRequest& AddSources(const InputSourceRequest& value) { m_sourcesHasBeenSet = true; m_sources.push_back(value); return *this; }
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/**
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* The source URLs for a PULL-type input. Every PULL type input needs
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exactly two
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* source URLs for redundancy.
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Only specify sources for PULL type Inputs. Leave
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* Destinations empty.
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*/
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inline CreateInputRequest& AddSources(InputSourceRequest&& value) { m_sourcesHasBeenSet = true; m_sources.push_back(std::move(value)); return *this; }
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/**
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* A collection of key-value pairs.
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*/
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inline const Aws::Map<Aws::String, Aws::String>& GetTags() const{ return m_tags; }
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/**
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* A collection of key-value pairs.
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*/
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inline bool TagsHasBeenSet() const { return m_tagsHasBeenSet; }
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/**
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* A collection of key-value pairs.
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*/
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inline void SetTags(const Aws::Map<Aws::String, Aws::String>& value) { m_tagsHasBeenSet = true; m_tags = value; }
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/**
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* A collection of key-value pairs.
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*/
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inline void SetTags(Aws::Map<Aws::String, Aws::String>&& value) { m_tagsHasBeenSet = true; m_tags = std::move(value); }
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/**
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* A collection of key-value pairs.
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*/
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inline CreateInputRequest& WithTags(const Aws::Map<Aws::String, Aws::String>& value) { SetTags(value); return *this;}
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/**
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* A collection of key-value pairs.
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*/
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inline CreateInputRequest& WithTags(Aws::Map<Aws::String, Aws::String>&& value) { SetTags(std::move(value)); return *this;}
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/**
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* A collection of key-value pairs.
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*/
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inline CreateInputRequest& AddTags(const Aws::String& key, const Aws::String& value) { m_tagsHasBeenSet = true; m_tags.emplace(key, value); return *this; }
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/**
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* A collection of key-value pairs.
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*/
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inline CreateInputRequest& AddTags(Aws::String&& key, const Aws::String& value) { m_tagsHasBeenSet = true; m_tags.emplace(std::move(key), value); return *this; }
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/**
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* A collection of key-value pairs.
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*/
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inline CreateInputRequest& AddTags(const Aws::String& key, Aws::String&& value) { m_tagsHasBeenSet = true; m_tags.emplace(key, std::move(value)); return *this; }
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/**
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* A collection of key-value pairs.
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*/
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inline CreateInputRequest& AddTags(Aws::String&& key, Aws::String&& value) { m_tagsHasBeenSet = true; m_tags.emplace(std::move(key), std::move(value)); return *this; }
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/**
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* A collection of key-value pairs.
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*/
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inline CreateInputRequest& AddTags(const char* key, Aws::String&& value) { m_tagsHasBeenSet = true; m_tags.emplace(key, std::move(value)); return *this; }
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/**
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* A collection of key-value pairs.
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*/
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inline CreateInputRequest& AddTags(Aws::String&& key, const char* value) { m_tagsHasBeenSet = true; m_tags.emplace(std::move(key), value); return *this; }
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/**
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* A collection of key-value pairs.
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*/
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inline CreateInputRequest& AddTags(const char* key, const char* value) { m_tagsHasBeenSet = true; m_tags.emplace(key, value); return *this; }
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inline const InputType& GetType() const{ return m_type; }
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inline bool TypeHasBeenSet() const { return m_typeHasBeenSet; }
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inline void SetType(const InputType& value) { m_typeHasBeenSet = true; m_type = value; }
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inline void SetType(InputType&& value) { m_typeHasBeenSet = true; m_type = std::move(value); }
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inline CreateInputRequest& WithType(const InputType& value) { SetType(value); return *this;}
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inline CreateInputRequest& WithType(InputType&& value) { SetType(std::move(value)); return *this;}
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inline const InputVpcRequest& GetVpc() const{ return m_vpc; }
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inline bool VpcHasBeenSet() const { return m_vpcHasBeenSet; }
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inline void SetVpc(const InputVpcRequest& value) { m_vpcHasBeenSet = true; m_vpc = value; }
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inline void SetVpc(InputVpcRequest&& value) { m_vpcHasBeenSet = true; m_vpc = std::move(value); }
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inline CreateInputRequest& WithVpc(const InputVpcRequest& value) { SetVpc(value); return *this;}
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inline CreateInputRequest& WithVpc(InputVpcRequest&& value) { SetVpc(std::move(value)); return *this;}
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private:
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Aws::Vector<InputDestinationRequest> m_destinations;
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bool m_destinationsHasBeenSet;
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Aws::Vector<InputDeviceSettings> m_inputDevices;
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bool m_inputDevicesHasBeenSet;
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Aws::Vector<Aws::String> m_inputSecurityGroups;
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bool m_inputSecurityGroupsHasBeenSet;
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Aws::Vector<MediaConnectFlowRequest> m_mediaConnectFlows;
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|
bool m_mediaConnectFlowsHasBeenSet;
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Aws::String m_name;
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|
bool m_nameHasBeenSet;
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Aws::String m_requestId;
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bool m_requestIdHasBeenSet;
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Aws::String m_roleArn;
|
|
bool m_roleArnHasBeenSet;
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Aws::Vector<InputSourceRequest> m_sources;
|
|
bool m_sourcesHasBeenSet;
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Aws::Map<Aws::String, Aws::String> m_tags;
|
|
bool m_tagsHasBeenSet;
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|
InputType m_type;
|
|
bool m_typeHasBeenSet;
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|
InputVpcRequest m_vpc;
|
|
bool m_vpcHasBeenSet;
|
|
};
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} // namespace Model
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} // namespace MediaLive
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} // namespace Aws
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