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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-mediaconvert/include/aws/mediaconvert/model/MotionImageInsertionFramerate.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/mediaconvert/MediaConvert_EXPORTS.h>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace MediaConvert
{
namespace Model
{
/**
* For motion overlays that don't have a built-in frame rate, specify the frame
* rate of the overlay in frames per second, as a fraction. For example, specify 24
* fps as 24/1. The overlay frame rate doesn't need to match the frame rate of the
* underlying video.<p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/mediaconvert-2017-08-29/MotionImageInsertionFramerate">AWS
* API Reference</a></p>
*/
class AWS_MEDIACONVERT_API MotionImageInsertionFramerate
{
public:
MotionImageInsertionFramerate();
MotionImageInsertionFramerate(Aws::Utils::Json::JsonView jsonValue);
MotionImageInsertionFramerate& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* The bottom of the fraction that expresses your overlay frame rate. For example,
* if your frame rate is 24 fps, set this value to 1.
*/
inline int GetFramerateDenominator() const{ return m_framerateDenominator; }
/**
* The bottom of the fraction that expresses your overlay frame rate. For example,
* if your frame rate is 24 fps, set this value to 1.
*/
inline bool FramerateDenominatorHasBeenSet() const { return m_framerateDenominatorHasBeenSet; }
/**
* The bottom of the fraction that expresses your overlay frame rate. For example,
* if your frame rate is 24 fps, set this value to 1.
*/
inline void SetFramerateDenominator(int value) { m_framerateDenominatorHasBeenSet = true; m_framerateDenominator = value; }
/**
* The bottom of the fraction that expresses your overlay frame rate. For example,
* if your frame rate is 24 fps, set this value to 1.
*/
inline MotionImageInsertionFramerate& WithFramerateDenominator(int value) { SetFramerateDenominator(value); return *this;}
/**
* The top of the fraction that expresses your overlay frame rate. For example, if
* your frame rate is 24 fps, set this value to 24.
*/
inline int GetFramerateNumerator() const{ return m_framerateNumerator; }
/**
* The top of the fraction that expresses your overlay frame rate. For example, if
* your frame rate is 24 fps, set this value to 24.
*/
inline bool FramerateNumeratorHasBeenSet() const { return m_framerateNumeratorHasBeenSet; }
/**
* The top of the fraction that expresses your overlay frame rate. For example, if
* your frame rate is 24 fps, set this value to 24.
*/
inline void SetFramerateNumerator(int value) { m_framerateNumeratorHasBeenSet = true; m_framerateNumerator = value; }
/**
* The top of the fraction that expresses your overlay frame rate. For example, if
* your frame rate is 24 fps, set this value to 24.
*/
inline MotionImageInsertionFramerate& WithFramerateNumerator(int value) { SetFramerateNumerator(value); return *this;}
private:
int m_framerateDenominator;
bool m_framerateDenominatorHasBeenSet;
int m_framerateNumerator;
bool m_framerateNumeratorHasBeenSet;
};
} // namespace Model
} // namespace MediaConvert
} // namespace Aws