1220 lines
50 KiB
C++
1220 lines
50 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/mediaconvert/MediaConvert_EXPORTS.h>
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#include <aws/mediaconvert/model/AccelerationSettings.h>
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#include <aws/mediaconvert/model/AccelerationStatus.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/mediaconvert/model/BillingTagsSource.h>
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#include <aws/core/utils/DateTime.h>
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#include <aws/mediaconvert/model/JobPhase.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/mediaconvert/model/JobMessages.h>
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#include <aws/mediaconvert/model/JobSettings.h>
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#include <aws/mediaconvert/model/SimulateReservedQueue.h>
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#include <aws/mediaconvert/model/JobStatus.h>
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#include <aws/mediaconvert/model/StatusUpdateInterval.h>
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#include <aws/mediaconvert/model/Timing.h>
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#include <aws/core/utils/memory/stl/AWSMap.h>
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#include <aws/mediaconvert/model/HopDestination.h>
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#include <aws/mediaconvert/model/OutputGroupDetail.h>
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#include <aws/mediaconvert/model/QueueTransition.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace MediaConvert
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{
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namespace Model
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{
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/**
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* Each job converts an input file into an output file or files. For more
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* information, see the User Guide at
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* http://docs.aws.amazon.com/mediaconvert/latest/ug/what-is.html<p><h3>See
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* Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/mediaconvert-2017-08-29/Job">AWS
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* API Reference</a></p>
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*/
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class AWS_MEDIACONVERT_API Job
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{
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public:
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Job();
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Job(Aws::Utils::Json::JsonView jsonValue);
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Job& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* Accelerated transcoding can significantly speed up jobs with long, visually
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* complex content.
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*/
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inline const AccelerationSettings& GetAccelerationSettings() const{ return m_accelerationSettings; }
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/**
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* Accelerated transcoding can significantly speed up jobs with long, visually
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* complex content.
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*/
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inline bool AccelerationSettingsHasBeenSet() const { return m_accelerationSettingsHasBeenSet; }
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/**
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* Accelerated transcoding can significantly speed up jobs with long, visually
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* complex content.
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*/
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inline void SetAccelerationSettings(const AccelerationSettings& value) { m_accelerationSettingsHasBeenSet = true; m_accelerationSettings = value; }
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/**
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* Accelerated transcoding can significantly speed up jobs with long, visually
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* complex content.
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*/
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inline void SetAccelerationSettings(AccelerationSettings&& value) { m_accelerationSettingsHasBeenSet = true; m_accelerationSettings = std::move(value); }
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/**
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* Accelerated transcoding can significantly speed up jobs with long, visually
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* complex content.
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*/
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inline Job& WithAccelerationSettings(const AccelerationSettings& value) { SetAccelerationSettings(value); return *this;}
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/**
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* Accelerated transcoding can significantly speed up jobs with long, visually
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* complex content.
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*/
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inline Job& WithAccelerationSettings(AccelerationSettings&& value) { SetAccelerationSettings(std::move(value)); return *this;}
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/**
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* Describes whether the current job is running with accelerated transcoding. For
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* jobs that have Acceleration (AccelerationMode) set to DISABLED,
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* AccelerationStatus is always NOT_APPLICABLE. For jobs that have Acceleration
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* (AccelerationMode) set to ENABLED or PREFERRED, AccelerationStatus is one of the
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* other states. AccelerationStatus is IN_PROGRESS initially, while the service
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* determines whether the input files and job settings are compatible with
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* accelerated transcoding. If they are, AcclerationStatus is ACCELERATED. If your
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* input files and job settings aren't compatible with accelerated transcoding, the
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* service either fails your job or runs it without accelerated transcoding,
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* depending on how you set Acceleration (AccelerationMode). When the service runs
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* your job without accelerated transcoding, AccelerationStatus is NOT_ACCELERATED.
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*/
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inline const AccelerationStatus& GetAccelerationStatus() const{ return m_accelerationStatus; }
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/**
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* Describes whether the current job is running with accelerated transcoding. For
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* jobs that have Acceleration (AccelerationMode) set to DISABLED,
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* AccelerationStatus is always NOT_APPLICABLE. For jobs that have Acceleration
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* (AccelerationMode) set to ENABLED or PREFERRED, AccelerationStatus is one of the
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* other states. AccelerationStatus is IN_PROGRESS initially, while the service
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* determines whether the input files and job settings are compatible with
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* accelerated transcoding. If they are, AcclerationStatus is ACCELERATED. If your
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* input files and job settings aren't compatible with accelerated transcoding, the
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* service either fails your job or runs it without accelerated transcoding,
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* depending on how you set Acceleration (AccelerationMode). When the service runs
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* your job without accelerated transcoding, AccelerationStatus is NOT_ACCELERATED.
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*/
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inline bool AccelerationStatusHasBeenSet() const { return m_accelerationStatusHasBeenSet; }
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/**
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* Describes whether the current job is running with accelerated transcoding. For
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* jobs that have Acceleration (AccelerationMode) set to DISABLED,
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* AccelerationStatus is always NOT_APPLICABLE. For jobs that have Acceleration
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* (AccelerationMode) set to ENABLED or PREFERRED, AccelerationStatus is one of the
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* other states. AccelerationStatus is IN_PROGRESS initially, while the service
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* determines whether the input files and job settings are compatible with
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* accelerated transcoding. If they are, AcclerationStatus is ACCELERATED. If your
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* input files and job settings aren't compatible with accelerated transcoding, the
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* service either fails your job or runs it without accelerated transcoding,
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* depending on how you set Acceleration (AccelerationMode). When the service runs
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* your job without accelerated transcoding, AccelerationStatus is NOT_ACCELERATED.
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*/
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inline void SetAccelerationStatus(const AccelerationStatus& value) { m_accelerationStatusHasBeenSet = true; m_accelerationStatus = value; }
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/**
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* Describes whether the current job is running with accelerated transcoding. For
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* jobs that have Acceleration (AccelerationMode) set to DISABLED,
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* AccelerationStatus is always NOT_APPLICABLE. For jobs that have Acceleration
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* (AccelerationMode) set to ENABLED or PREFERRED, AccelerationStatus is one of the
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* other states. AccelerationStatus is IN_PROGRESS initially, while the service
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* determines whether the input files and job settings are compatible with
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* accelerated transcoding. If they are, AcclerationStatus is ACCELERATED. If your
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* input files and job settings aren't compatible with accelerated transcoding, the
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* service either fails your job or runs it without accelerated transcoding,
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* depending on how you set Acceleration (AccelerationMode). When the service runs
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* your job without accelerated transcoding, AccelerationStatus is NOT_ACCELERATED.
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*/
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inline void SetAccelerationStatus(AccelerationStatus&& value) { m_accelerationStatusHasBeenSet = true; m_accelerationStatus = std::move(value); }
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/**
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* Describes whether the current job is running with accelerated transcoding. For
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* jobs that have Acceleration (AccelerationMode) set to DISABLED,
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* AccelerationStatus is always NOT_APPLICABLE. For jobs that have Acceleration
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* (AccelerationMode) set to ENABLED or PREFERRED, AccelerationStatus is one of the
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* other states. AccelerationStatus is IN_PROGRESS initially, while the service
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* determines whether the input files and job settings are compatible with
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* accelerated transcoding. If they are, AcclerationStatus is ACCELERATED. If your
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* input files and job settings aren't compatible with accelerated transcoding, the
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* service either fails your job or runs it without accelerated transcoding,
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* depending on how you set Acceleration (AccelerationMode). When the service runs
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* your job without accelerated transcoding, AccelerationStatus is NOT_ACCELERATED.
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*/
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inline Job& WithAccelerationStatus(const AccelerationStatus& value) { SetAccelerationStatus(value); return *this;}
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/**
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* Describes whether the current job is running with accelerated transcoding. For
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* jobs that have Acceleration (AccelerationMode) set to DISABLED,
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* AccelerationStatus is always NOT_APPLICABLE. For jobs that have Acceleration
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* (AccelerationMode) set to ENABLED or PREFERRED, AccelerationStatus is one of the
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* other states. AccelerationStatus is IN_PROGRESS initially, while the service
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* determines whether the input files and job settings are compatible with
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* accelerated transcoding. If they are, AcclerationStatus is ACCELERATED. If your
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* input files and job settings aren't compatible with accelerated transcoding, the
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* service either fails your job or runs it without accelerated transcoding,
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* depending on how you set Acceleration (AccelerationMode). When the service runs
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* your job without accelerated transcoding, AccelerationStatus is NOT_ACCELERATED.
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*/
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inline Job& WithAccelerationStatus(AccelerationStatus&& value) { SetAccelerationStatus(std::move(value)); return *this;}
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/**
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* An identifier for this resource that is unique within all of AWS.
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*/
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inline const Aws::String& GetArn() const{ return m_arn; }
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/**
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* An identifier for this resource that is unique within all of AWS.
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*/
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inline bool ArnHasBeenSet() const { return m_arnHasBeenSet; }
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/**
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* An identifier for this resource that is unique within all of AWS.
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*/
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inline void SetArn(const Aws::String& value) { m_arnHasBeenSet = true; m_arn = value; }
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/**
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* An identifier for this resource that is unique within all of AWS.
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*/
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inline void SetArn(Aws::String&& value) { m_arnHasBeenSet = true; m_arn = std::move(value); }
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/**
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* An identifier for this resource that is unique within all of AWS.
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*/
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inline void SetArn(const char* value) { m_arnHasBeenSet = true; m_arn.assign(value); }
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/**
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* An identifier for this resource that is unique within all of AWS.
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*/
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inline Job& WithArn(const Aws::String& value) { SetArn(value); return *this;}
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/**
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* An identifier for this resource that is unique within all of AWS.
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*/
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inline Job& WithArn(Aws::String&& value) { SetArn(std::move(value)); return *this;}
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/**
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* An identifier for this resource that is unique within all of AWS.
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*/
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inline Job& WithArn(const char* value) { SetArn(value); return *this;}
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/**
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* The tag type that AWS Billing and Cost Management will use to sort your AWS
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* Elemental MediaConvert costs on any billing report that you set up.
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*/
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inline const BillingTagsSource& GetBillingTagsSource() const{ return m_billingTagsSource; }
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/**
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* The tag type that AWS Billing and Cost Management will use to sort your AWS
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* Elemental MediaConvert costs on any billing report that you set up.
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*/
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inline bool BillingTagsSourceHasBeenSet() const { return m_billingTagsSourceHasBeenSet; }
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/**
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* The tag type that AWS Billing and Cost Management will use to sort your AWS
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* Elemental MediaConvert costs on any billing report that you set up.
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*/
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inline void SetBillingTagsSource(const BillingTagsSource& value) { m_billingTagsSourceHasBeenSet = true; m_billingTagsSource = value; }
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/**
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* The tag type that AWS Billing and Cost Management will use to sort your AWS
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* Elemental MediaConvert costs on any billing report that you set up.
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*/
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inline void SetBillingTagsSource(BillingTagsSource&& value) { m_billingTagsSourceHasBeenSet = true; m_billingTagsSource = std::move(value); }
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/**
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* The tag type that AWS Billing and Cost Management will use to sort your AWS
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* Elemental MediaConvert costs on any billing report that you set up.
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*/
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inline Job& WithBillingTagsSource(const BillingTagsSource& value) { SetBillingTagsSource(value); return *this;}
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/**
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* The tag type that AWS Billing and Cost Management will use to sort your AWS
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* Elemental MediaConvert costs on any billing report that you set up.
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*/
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inline Job& WithBillingTagsSource(BillingTagsSource&& value) { SetBillingTagsSource(std::move(value)); return *this;}
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/**
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* The time, in Unix epoch format in seconds, when the job got created.
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*/
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inline const Aws::Utils::DateTime& GetCreatedAt() const{ return m_createdAt; }
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/**
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* The time, in Unix epoch format in seconds, when the job got created.
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*/
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inline bool CreatedAtHasBeenSet() const { return m_createdAtHasBeenSet; }
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/**
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* The time, in Unix epoch format in seconds, when the job got created.
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*/
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inline void SetCreatedAt(const Aws::Utils::DateTime& value) { m_createdAtHasBeenSet = true; m_createdAt = value; }
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/**
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* The time, in Unix epoch format in seconds, when the job got created.
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*/
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inline void SetCreatedAt(Aws::Utils::DateTime&& value) { m_createdAtHasBeenSet = true; m_createdAt = std::move(value); }
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/**
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* The time, in Unix epoch format in seconds, when the job got created.
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*/
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inline Job& WithCreatedAt(const Aws::Utils::DateTime& value) { SetCreatedAt(value); return *this;}
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/**
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* The time, in Unix epoch format in seconds, when the job got created.
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*/
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inline Job& WithCreatedAt(Aws::Utils::DateTime&& value) { SetCreatedAt(std::move(value)); return *this;}
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/**
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* A job's phase can be PROBING, TRANSCODING OR UPLOADING
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*/
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inline const JobPhase& GetCurrentPhase() const{ return m_currentPhase; }
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/**
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* A job's phase can be PROBING, TRANSCODING OR UPLOADING
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*/
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inline bool CurrentPhaseHasBeenSet() const { return m_currentPhaseHasBeenSet; }
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/**
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* A job's phase can be PROBING, TRANSCODING OR UPLOADING
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*/
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inline void SetCurrentPhase(const JobPhase& value) { m_currentPhaseHasBeenSet = true; m_currentPhase = value; }
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/**
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* A job's phase can be PROBING, TRANSCODING OR UPLOADING
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*/
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inline void SetCurrentPhase(JobPhase&& value) { m_currentPhaseHasBeenSet = true; m_currentPhase = std::move(value); }
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/**
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* A job's phase can be PROBING, TRANSCODING OR UPLOADING
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*/
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inline Job& WithCurrentPhase(const JobPhase& value) { SetCurrentPhase(value); return *this;}
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/**
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* A job's phase can be PROBING, TRANSCODING OR UPLOADING
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*/
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inline Job& WithCurrentPhase(JobPhase&& value) { SetCurrentPhase(std::move(value)); return *this;}
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/**
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* Error code for the job
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*/
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inline int GetErrorCode() const{ return m_errorCode; }
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/**
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* Error code for the job
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*/
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inline bool ErrorCodeHasBeenSet() const { return m_errorCodeHasBeenSet; }
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/**
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* Error code for the job
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*/
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inline void SetErrorCode(int value) { m_errorCodeHasBeenSet = true; m_errorCode = value; }
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/**
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* Error code for the job
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*/
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inline Job& WithErrorCode(int value) { SetErrorCode(value); return *this;}
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/**
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* Error message of Job
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*/
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inline const Aws::String& GetErrorMessage() const{ return m_errorMessage; }
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/**
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* Error message of Job
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*/
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inline bool ErrorMessageHasBeenSet() const { return m_errorMessageHasBeenSet; }
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/**
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* Error message of Job
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*/
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inline void SetErrorMessage(const Aws::String& value) { m_errorMessageHasBeenSet = true; m_errorMessage = value; }
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/**
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* Error message of Job
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*/
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inline void SetErrorMessage(Aws::String&& value) { m_errorMessageHasBeenSet = true; m_errorMessage = std::move(value); }
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/**
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* Error message of Job
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*/
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inline void SetErrorMessage(const char* value) { m_errorMessageHasBeenSet = true; m_errorMessage.assign(value); }
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/**
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* Error message of Job
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*/
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inline Job& WithErrorMessage(const Aws::String& value) { SetErrorMessage(value); return *this;}
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/**
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* Error message of Job
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*/
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inline Job& WithErrorMessage(Aws::String&& value) { SetErrorMessage(std::move(value)); return *this;}
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/**
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* Error message of Job
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*/
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inline Job& WithErrorMessage(const char* value) { SetErrorMessage(value); return *this;}
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/**
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* Optional list of hop destinations.
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*/
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inline const Aws::Vector<HopDestination>& GetHopDestinations() const{ return m_hopDestinations; }
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/**
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* Optional list of hop destinations.
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*/
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inline bool HopDestinationsHasBeenSet() const { return m_hopDestinationsHasBeenSet; }
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/**
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* Optional list of hop destinations.
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*/
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inline void SetHopDestinations(const Aws::Vector<HopDestination>& value) { m_hopDestinationsHasBeenSet = true; m_hopDestinations = value; }
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/**
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* Optional list of hop destinations.
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*/
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inline void SetHopDestinations(Aws::Vector<HopDestination>&& value) { m_hopDestinationsHasBeenSet = true; m_hopDestinations = std::move(value); }
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/**
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* Optional list of hop destinations.
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*/
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inline Job& WithHopDestinations(const Aws::Vector<HopDestination>& value) { SetHopDestinations(value); return *this;}
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/**
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* Optional list of hop destinations.
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*/
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inline Job& WithHopDestinations(Aws::Vector<HopDestination>&& value) { SetHopDestinations(std::move(value)); return *this;}
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/**
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* Optional list of hop destinations.
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*/
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inline Job& AddHopDestinations(const HopDestination& value) { m_hopDestinationsHasBeenSet = true; m_hopDestinations.push_back(value); return *this; }
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/**
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* Optional list of hop destinations.
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*/
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inline Job& AddHopDestinations(HopDestination&& value) { m_hopDestinationsHasBeenSet = true; m_hopDestinations.push_back(std::move(value)); return *this; }
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/**
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* A portion of the job's ARN, unique within your AWS Elemental MediaConvert
|
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* resources
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*/
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inline const Aws::String& GetId() const{ return m_id; }
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/**
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* A portion of the job's ARN, unique within your AWS Elemental MediaConvert
|
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* resources
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*/
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inline bool IdHasBeenSet() const { return m_idHasBeenSet; }
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/**
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* A portion of the job's ARN, unique within your AWS Elemental MediaConvert
|
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* resources
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*/
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inline void SetId(const Aws::String& value) { m_idHasBeenSet = true; m_id = value; }
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/**
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* A portion of the job's ARN, unique within your AWS Elemental MediaConvert
|
|
* resources
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*/
|
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inline void SetId(Aws::String&& value) { m_idHasBeenSet = true; m_id = std::move(value); }
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/**
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* A portion of the job's ARN, unique within your AWS Elemental MediaConvert
|
|
* resources
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|
*/
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inline void SetId(const char* value) { m_idHasBeenSet = true; m_id.assign(value); }
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/**
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* A portion of the job's ARN, unique within your AWS Elemental MediaConvert
|
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* resources
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*/
|
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inline Job& WithId(const Aws::String& value) { SetId(value); return *this;}
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/**
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* A portion of the job's ARN, unique within your AWS Elemental MediaConvert
|
|
* resources
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|
*/
|
|
inline Job& WithId(Aws::String&& value) { SetId(std::move(value)); return *this;}
|
|
|
|
/**
|
|
* A portion of the job's ARN, unique within your AWS Elemental MediaConvert
|
|
* resources
|
|
*/
|
|
inline Job& WithId(const char* value) { SetId(value); return *this;}
|
|
|
|
|
|
/**
|
|
* An estimate of how far your job has progressed. This estimate is shown as a
|
|
* percentage of the total time from when your job leaves its queue to when your
|
|
* output files appear in your output Amazon S3 bucket. AWS Elemental MediaConvert
|
|
* provides jobPercentComplete in CloudWatch STATUS_UPDATE events and in the
|
|
* response to GetJob and ListJobs requests. The jobPercentComplete estimate is
|
|
* reliable for the following input containers: Quicktime, Transport Stream, MP4,
|
|
* and MXF. For some jobs, the service can't provide information about job
|
|
* progress. In those cases, jobPercentComplete returns a null value.
|
|
*/
|
|
inline int GetJobPercentComplete() const{ return m_jobPercentComplete; }
|
|
|
|
/**
|
|
* An estimate of how far your job has progressed. This estimate is shown as a
|
|
* percentage of the total time from when your job leaves its queue to when your
|
|
* output files appear in your output Amazon S3 bucket. AWS Elemental MediaConvert
|
|
* provides jobPercentComplete in CloudWatch STATUS_UPDATE events and in the
|
|
* response to GetJob and ListJobs requests. The jobPercentComplete estimate is
|
|
* reliable for the following input containers: Quicktime, Transport Stream, MP4,
|
|
* and MXF. For some jobs, the service can't provide information about job
|
|
* progress. In those cases, jobPercentComplete returns a null value.
|
|
*/
|
|
inline bool JobPercentCompleteHasBeenSet() const { return m_jobPercentCompleteHasBeenSet; }
|
|
|
|
/**
|
|
* An estimate of how far your job has progressed. This estimate is shown as a
|
|
* percentage of the total time from when your job leaves its queue to when your
|
|
* output files appear in your output Amazon S3 bucket. AWS Elemental MediaConvert
|
|
* provides jobPercentComplete in CloudWatch STATUS_UPDATE events and in the
|
|
* response to GetJob and ListJobs requests. The jobPercentComplete estimate is
|
|
* reliable for the following input containers: Quicktime, Transport Stream, MP4,
|
|
* and MXF. For some jobs, the service can't provide information about job
|
|
* progress. In those cases, jobPercentComplete returns a null value.
|
|
*/
|
|
inline void SetJobPercentComplete(int value) { m_jobPercentCompleteHasBeenSet = true; m_jobPercentComplete = value; }
|
|
|
|
/**
|
|
* An estimate of how far your job has progressed. This estimate is shown as a
|
|
* percentage of the total time from when your job leaves its queue to when your
|
|
* output files appear in your output Amazon S3 bucket. AWS Elemental MediaConvert
|
|
* provides jobPercentComplete in CloudWatch STATUS_UPDATE events and in the
|
|
* response to GetJob and ListJobs requests. The jobPercentComplete estimate is
|
|
* reliable for the following input containers: Quicktime, Transport Stream, MP4,
|
|
* and MXF. For some jobs, the service can't provide information about job
|
|
* progress. In those cases, jobPercentComplete returns a null value.
|
|
*/
|
|
inline Job& WithJobPercentComplete(int value) { SetJobPercentComplete(value); return *this;}
|
|
|
|
|
|
/**
|
|
* The job template that the job is created from, if it is created from a job
|
|
* template.
|
|
*/
|
|
inline const Aws::String& GetJobTemplate() const{ return m_jobTemplate; }
|
|
|
|
/**
|
|
* The job template that the job is created from, if it is created from a job
|
|
* template.
|
|
*/
|
|
inline bool JobTemplateHasBeenSet() const { return m_jobTemplateHasBeenSet; }
|
|
|
|
/**
|
|
* The job template that the job is created from, if it is created from a job
|
|
* template.
|
|
*/
|
|
inline void SetJobTemplate(const Aws::String& value) { m_jobTemplateHasBeenSet = true; m_jobTemplate = value; }
|
|
|
|
/**
|
|
* The job template that the job is created from, if it is created from a job
|
|
* template.
|
|
*/
|
|
inline void SetJobTemplate(Aws::String&& value) { m_jobTemplateHasBeenSet = true; m_jobTemplate = std::move(value); }
|
|
|
|
/**
|
|
* The job template that the job is created from, if it is created from a job
|
|
* template.
|
|
*/
|
|
inline void SetJobTemplate(const char* value) { m_jobTemplateHasBeenSet = true; m_jobTemplate.assign(value); }
|
|
|
|
/**
|
|
* The job template that the job is created from, if it is created from a job
|
|
* template.
|
|
*/
|
|
inline Job& WithJobTemplate(const Aws::String& value) { SetJobTemplate(value); return *this;}
|
|
|
|
/**
|
|
* The job template that the job is created from, if it is created from a job
|
|
* template.
|
|
*/
|
|
inline Job& WithJobTemplate(Aws::String&& value) { SetJobTemplate(std::move(value)); return *this;}
|
|
|
|
/**
|
|
* The job template that the job is created from, if it is created from a job
|
|
* template.
|
|
*/
|
|
inline Job& WithJobTemplate(const char* value) { SetJobTemplate(value); return *this;}
|
|
|
|
|
|
/**
|
|
* Provides messages from the service about jobs that you have already successfully
|
|
* submitted.
|
|
*/
|
|
inline const JobMessages& GetMessages() const{ return m_messages; }
|
|
|
|
/**
|
|
* Provides messages from the service about jobs that you have already successfully
|
|
* submitted.
|
|
*/
|
|
inline bool MessagesHasBeenSet() const { return m_messagesHasBeenSet; }
|
|
|
|
/**
|
|
* Provides messages from the service about jobs that you have already successfully
|
|
* submitted.
|
|
*/
|
|
inline void SetMessages(const JobMessages& value) { m_messagesHasBeenSet = true; m_messages = value; }
|
|
|
|
/**
|
|
* Provides messages from the service about jobs that you have already successfully
|
|
* submitted.
|
|
*/
|
|
inline void SetMessages(JobMessages&& value) { m_messagesHasBeenSet = true; m_messages = std::move(value); }
|
|
|
|
/**
|
|
* Provides messages from the service about jobs that you have already successfully
|
|
* submitted.
|
|
*/
|
|
inline Job& WithMessages(const JobMessages& value) { SetMessages(value); return *this;}
|
|
|
|
/**
|
|
* Provides messages from the service about jobs that you have already successfully
|
|
* submitted.
|
|
*/
|
|
inline Job& WithMessages(JobMessages&& value) { SetMessages(std::move(value)); return *this;}
|
|
|
|
|
|
/**
|
|
* List of output group details
|
|
*/
|
|
inline const Aws::Vector<OutputGroupDetail>& GetOutputGroupDetails() const{ return m_outputGroupDetails; }
|
|
|
|
/**
|
|
* List of output group details
|
|
*/
|
|
inline bool OutputGroupDetailsHasBeenSet() const { return m_outputGroupDetailsHasBeenSet; }
|
|
|
|
/**
|
|
* List of output group details
|
|
*/
|
|
inline void SetOutputGroupDetails(const Aws::Vector<OutputGroupDetail>& value) { m_outputGroupDetailsHasBeenSet = true; m_outputGroupDetails = value; }
|
|
|
|
/**
|
|
* List of output group details
|
|
*/
|
|
inline void SetOutputGroupDetails(Aws::Vector<OutputGroupDetail>&& value) { m_outputGroupDetailsHasBeenSet = true; m_outputGroupDetails = std::move(value); }
|
|
|
|
/**
|
|
* List of output group details
|
|
*/
|
|
inline Job& WithOutputGroupDetails(const Aws::Vector<OutputGroupDetail>& value) { SetOutputGroupDetails(value); return *this;}
|
|
|
|
/**
|
|
* List of output group details
|
|
*/
|
|
inline Job& WithOutputGroupDetails(Aws::Vector<OutputGroupDetail>&& value) { SetOutputGroupDetails(std::move(value)); return *this;}
|
|
|
|
/**
|
|
* List of output group details
|
|
*/
|
|
inline Job& AddOutputGroupDetails(const OutputGroupDetail& value) { m_outputGroupDetailsHasBeenSet = true; m_outputGroupDetails.push_back(value); return *this; }
|
|
|
|
/**
|
|
* List of output group details
|
|
*/
|
|
inline Job& AddOutputGroupDetails(OutputGroupDetail&& value) { m_outputGroupDetailsHasBeenSet = true; m_outputGroupDetails.push_back(std::move(value)); return *this; }
|
|
|
|
|
|
/**
|
|
* Relative priority on the job.
|
|
*/
|
|
inline int GetPriority() const{ return m_priority; }
|
|
|
|
/**
|
|
* Relative priority on the job.
|
|
*/
|
|
inline bool PriorityHasBeenSet() const { return m_priorityHasBeenSet; }
|
|
|
|
/**
|
|
* Relative priority on the job.
|
|
*/
|
|
inline void SetPriority(int value) { m_priorityHasBeenSet = true; m_priority = value; }
|
|
|
|
/**
|
|
* Relative priority on the job.
|
|
*/
|
|
inline Job& WithPriority(int value) { SetPriority(value); return *this;}
|
|
|
|
|
|
/**
|
|
* When you create a job, you can specify a queue to send it to. If you don't
|
|
* specify, the job will go to the default queue. For more about queues, see the
|
|
* User Guide topic at
|
|
* http://docs.aws.amazon.com/mediaconvert/latest/ug/what-is.html
|
|
*/
|
|
inline const Aws::String& GetQueue() const{ return m_queue; }
|
|
|
|
/**
|
|
* When you create a job, you can specify a queue to send it to. If you don't
|
|
* specify, the job will go to the default queue. For more about queues, see the
|
|
* User Guide topic at
|
|
* http://docs.aws.amazon.com/mediaconvert/latest/ug/what-is.html
|
|
*/
|
|
inline bool QueueHasBeenSet() const { return m_queueHasBeenSet; }
|
|
|
|
/**
|
|
* When you create a job, you can specify a queue to send it to. If you don't
|
|
* specify, the job will go to the default queue. For more about queues, see the
|
|
* User Guide topic at
|
|
* http://docs.aws.amazon.com/mediaconvert/latest/ug/what-is.html
|
|
*/
|
|
inline void SetQueue(const Aws::String& value) { m_queueHasBeenSet = true; m_queue = value; }
|
|
|
|
/**
|
|
* When you create a job, you can specify a queue to send it to. If you don't
|
|
* specify, the job will go to the default queue. For more about queues, see the
|
|
* User Guide topic at
|
|
* http://docs.aws.amazon.com/mediaconvert/latest/ug/what-is.html
|
|
*/
|
|
inline void SetQueue(Aws::String&& value) { m_queueHasBeenSet = true; m_queue = std::move(value); }
|
|
|
|
/**
|
|
* When you create a job, you can specify a queue to send it to. If you don't
|
|
* specify, the job will go to the default queue. For more about queues, see the
|
|
* User Guide topic at
|
|
* http://docs.aws.amazon.com/mediaconvert/latest/ug/what-is.html
|
|
*/
|
|
inline void SetQueue(const char* value) { m_queueHasBeenSet = true; m_queue.assign(value); }
|
|
|
|
/**
|
|
* When you create a job, you can specify a queue to send it to. If you don't
|
|
* specify, the job will go to the default queue. For more about queues, see the
|
|
* User Guide topic at
|
|
* http://docs.aws.amazon.com/mediaconvert/latest/ug/what-is.html
|
|
*/
|
|
inline Job& WithQueue(const Aws::String& value) { SetQueue(value); return *this;}
|
|
|
|
/**
|
|
* When you create a job, you can specify a queue to send it to. If you don't
|
|
* specify, the job will go to the default queue. For more about queues, see the
|
|
* User Guide topic at
|
|
* http://docs.aws.amazon.com/mediaconvert/latest/ug/what-is.html
|
|
*/
|
|
inline Job& WithQueue(Aws::String&& value) { SetQueue(std::move(value)); return *this;}
|
|
|
|
/**
|
|
* When you create a job, you can specify a queue to send it to. If you don't
|
|
* specify, the job will go to the default queue. For more about queues, see the
|
|
* User Guide topic at
|
|
* http://docs.aws.amazon.com/mediaconvert/latest/ug/what-is.html
|
|
*/
|
|
inline Job& WithQueue(const char* value) { SetQueue(value); return *this;}
|
|
|
|
|
|
/**
|
|
* The job's queue hopping history.
|
|
*/
|
|
inline const Aws::Vector<QueueTransition>& GetQueueTransitions() const{ return m_queueTransitions; }
|
|
|
|
/**
|
|
* The job's queue hopping history.
|
|
*/
|
|
inline bool QueueTransitionsHasBeenSet() const { return m_queueTransitionsHasBeenSet; }
|
|
|
|
/**
|
|
* The job's queue hopping history.
|
|
*/
|
|
inline void SetQueueTransitions(const Aws::Vector<QueueTransition>& value) { m_queueTransitionsHasBeenSet = true; m_queueTransitions = value; }
|
|
|
|
/**
|
|
* The job's queue hopping history.
|
|
*/
|
|
inline void SetQueueTransitions(Aws::Vector<QueueTransition>&& value) { m_queueTransitionsHasBeenSet = true; m_queueTransitions = std::move(value); }
|
|
|
|
/**
|
|
* The job's queue hopping history.
|
|
*/
|
|
inline Job& WithQueueTransitions(const Aws::Vector<QueueTransition>& value) { SetQueueTransitions(value); return *this;}
|
|
|
|
/**
|
|
* The job's queue hopping history.
|
|
*/
|
|
inline Job& WithQueueTransitions(Aws::Vector<QueueTransition>&& value) { SetQueueTransitions(std::move(value)); return *this;}
|
|
|
|
/**
|
|
* The job's queue hopping history.
|
|
*/
|
|
inline Job& AddQueueTransitions(const QueueTransition& value) { m_queueTransitionsHasBeenSet = true; m_queueTransitions.push_back(value); return *this; }
|
|
|
|
/**
|
|
* The job's queue hopping history.
|
|
*/
|
|
inline Job& AddQueueTransitions(QueueTransition&& value) { m_queueTransitionsHasBeenSet = true; m_queueTransitions.push_back(std::move(value)); return *this; }
|
|
|
|
|
|
/**
|
|
* The number of times that the service automatically attempted to process your job
|
|
* after encountering an error.
|
|
*/
|
|
inline int GetRetryCount() const{ return m_retryCount; }
|
|
|
|
/**
|
|
* The number of times that the service automatically attempted to process your job
|
|
* after encountering an error.
|
|
*/
|
|
inline bool RetryCountHasBeenSet() const { return m_retryCountHasBeenSet; }
|
|
|
|
/**
|
|
* The number of times that the service automatically attempted to process your job
|
|
* after encountering an error.
|
|
*/
|
|
inline void SetRetryCount(int value) { m_retryCountHasBeenSet = true; m_retryCount = value; }
|
|
|
|
/**
|
|
* The number of times that the service automatically attempted to process your job
|
|
* after encountering an error.
|
|
*/
|
|
inline Job& WithRetryCount(int value) { SetRetryCount(value); return *this;}
|
|
|
|
|
|
/**
|
|
* The IAM role you use for creating this job. For details about permissions, see
|
|
* the User Guide topic at the User Guide at
|
|
* http://docs.aws.amazon.com/mediaconvert/latest/ug/iam-role.html
|
|
*/
|
|
inline const Aws::String& GetRole() const{ return m_role; }
|
|
|
|
/**
|
|
* The IAM role you use for creating this job. For details about permissions, see
|
|
* the User Guide topic at the User Guide at
|
|
* http://docs.aws.amazon.com/mediaconvert/latest/ug/iam-role.html
|
|
*/
|
|
inline bool RoleHasBeenSet() const { return m_roleHasBeenSet; }
|
|
|
|
/**
|
|
* The IAM role you use for creating this job. For details about permissions, see
|
|
* the User Guide topic at the User Guide at
|
|
* http://docs.aws.amazon.com/mediaconvert/latest/ug/iam-role.html
|
|
*/
|
|
inline void SetRole(const Aws::String& value) { m_roleHasBeenSet = true; m_role = value; }
|
|
|
|
/**
|
|
* The IAM role you use for creating this job. For details about permissions, see
|
|
* the User Guide topic at the User Guide at
|
|
* http://docs.aws.amazon.com/mediaconvert/latest/ug/iam-role.html
|
|
*/
|
|
inline void SetRole(Aws::String&& value) { m_roleHasBeenSet = true; m_role = std::move(value); }
|
|
|
|
/**
|
|
* The IAM role you use for creating this job. For details about permissions, see
|
|
* the User Guide topic at the User Guide at
|
|
* http://docs.aws.amazon.com/mediaconvert/latest/ug/iam-role.html
|
|
*/
|
|
inline void SetRole(const char* value) { m_roleHasBeenSet = true; m_role.assign(value); }
|
|
|
|
/**
|
|
* The IAM role you use for creating this job. For details about permissions, see
|
|
* the User Guide topic at the User Guide at
|
|
* http://docs.aws.amazon.com/mediaconvert/latest/ug/iam-role.html
|
|
*/
|
|
inline Job& WithRole(const Aws::String& value) { SetRole(value); return *this;}
|
|
|
|
/**
|
|
* The IAM role you use for creating this job. For details about permissions, see
|
|
* the User Guide topic at the User Guide at
|
|
* http://docs.aws.amazon.com/mediaconvert/latest/ug/iam-role.html
|
|
*/
|
|
inline Job& WithRole(Aws::String&& value) { SetRole(std::move(value)); return *this;}
|
|
|
|
/**
|
|
* The IAM role you use for creating this job. For details about permissions, see
|
|
* the User Guide topic at the User Guide at
|
|
* http://docs.aws.amazon.com/mediaconvert/latest/ug/iam-role.html
|
|
*/
|
|
inline Job& WithRole(const char* value) { SetRole(value); return *this;}
|
|
|
|
|
|
/**
|
|
* JobSettings contains all the transcode settings for a job.
|
|
*/
|
|
inline const JobSettings& GetSettings() const{ return m_settings; }
|
|
|
|
/**
|
|
* JobSettings contains all the transcode settings for a job.
|
|
*/
|
|
inline bool SettingsHasBeenSet() const { return m_settingsHasBeenSet; }
|
|
|
|
/**
|
|
* JobSettings contains all the transcode settings for a job.
|
|
*/
|
|
inline void SetSettings(const JobSettings& value) { m_settingsHasBeenSet = true; m_settings = value; }
|
|
|
|
/**
|
|
* JobSettings contains all the transcode settings for a job.
|
|
*/
|
|
inline void SetSettings(JobSettings&& value) { m_settingsHasBeenSet = true; m_settings = std::move(value); }
|
|
|
|
/**
|
|
* JobSettings contains all the transcode settings for a job.
|
|
*/
|
|
inline Job& WithSettings(const JobSettings& value) { SetSettings(value); return *this;}
|
|
|
|
/**
|
|
* JobSettings contains all the transcode settings for a job.
|
|
*/
|
|
inline Job& WithSettings(JobSettings&& value) { SetSettings(std::move(value)); return *this;}
|
|
|
|
|
|
/**
|
|
* Enable this setting when you run a test job to estimate how many reserved
|
|
* transcoding slots (RTS) you need. When this is enabled, MediaConvert runs your
|
|
* job from an on-demand queue with similar performance to what you will see with
|
|
* one RTS in a reserved queue. This setting is disabled by default.
|
|
*/
|
|
inline const SimulateReservedQueue& GetSimulateReservedQueue() const{ return m_simulateReservedQueue; }
|
|
|
|
/**
|
|
* Enable this setting when you run a test job to estimate how many reserved
|
|
* transcoding slots (RTS) you need. When this is enabled, MediaConvert runs your
|
|
* job from an on-demand queue with similar performance to what you will see with
|
|
* one RTS in a reserved queue. This setting is disabled by default.
|
|
*/
|
|
inline bool SimulateReservedQueueHasBeenSet() const { return m_simulateReservedQueueHasBeenSet; }
|
|
|
|
/**
|
|
* Enable this setting when you run a test job to estimate how many reserved
|
|
* transcoding slots (RTS) you need. When this is enabled, MediaConvert runs your
|
|
* job from an on-demand queue with similar performance to what you will see with
|
|
* one RTS in a reserved queue. This setting is disabled by default.
|
|
*/
|
|
inline void SetSimulateReservedQueue(const SimulateReservedQueue& value) { m_simulateReservedQueueHasBeenSet = true; m_simulateReservedQueue = value; }
|
|
|
|
/**
|
|
* Enable this setting when you run a test job to estimate how many reserved
|
|
* transcoding slots (RTS) you need. When this is enabled, MediaConvert runs your
|
|
* job from an on-demand queue with similar performance to what you will see with
|
|
* one RTS in a reserved queue. This setting is disabled by default.
|
|
*/
|
|
inline void SetSimulateReservedQueue(SimulateReservedQueue&& value) { m_simulateReservedQueueHasBeenSet = true; m_simulateReservedQueue = std::move(value); }
|
|
|
|
/**
|
|
* Enable this setting when you run a test job to estimate how many reserved
|
|
* transcoding slots (RTS) you need. When this is enabled, MediaConvert runs your
|
|
* job from an on-demand queue with similar performance to what you will see with
|
|
* one RTS in a reserved queue. This setting is disabled by default.
|
|
*/
|
|
inline Job& WithSimulateReservedQueue(const SimulateReservedQueue& value) { SetSimulateReservedQueue(value); return *this;}
|
|
|
|
/**
|
|
* Enable this setting when you run a test job to estimate how many reserved
|
|
* transcoding slots (RTS) you need. When this is enabled, MediaConvert runs your
|
|
* job from an on-demand queue with similar performance to what you will see with
|
|
* one RTS in a reserved queue. This setting is disabled by default.
|
|
*/
|
|
inline Job& WithSimulateReservedQueue(SimulateReservedQueue&& value) { SetSimulateReservedQueue(std::move(value)); return *this;}
|
|
|
|
|
|
/**
|
|
* A job's status can be SUBMITTED, PROGRESSING, COMPLETE, CANCELED, or ERROR.
|
|
*/
|
|
inline const JobStatus& GetStatus() const{ return m_status; }
|
|
|
|
/**
|
|
* A job's status can be SUBMITTED, PROGRESSING, COMPLETE, CANCELED, or ERROR.
|
|
*/
|
|
inline bool StatusHasBeenSet() const { return m_statusHasBeenSet; }
|
|
|
|
/**
|
|
* A job's status can be SUBMITTED, PROGRESSING, COMPLETE, CANCELED, or ERROR.
|
|
*/
|
|
inline void SetStatus(const JobStatus& value) { m_statusHasBeenSet = true; m_status = value; }
|
|
|
|
/**
|
|
* A job's status can be SUBMITTED, PROGRESSING, COMPLETE, CANCELED, or ERROR.
|
|
*/
|
|
inline void SetStatus(JobStatus&& value) { m_statusHasBeenSet = true; m_status = std::move(value); }
|
|
|
|
/**
|
|
* A job's status can be SUBMITTED, PROGRESSING, COMPLETE, CANCELED, or ERROR.
|
|
*/
|
|
inline Job& WithStatus(const JobStatus& value) { SetStatus(value); return *this;}
|
|
|
|
/**
|
|
* A job's status can be SUBMITTED, PROGRESSING, COMPLETE, CANCELED, or ERROR.
|
|
*/
|
|
inline Job& WithStatus(JobStatus&& value) { SetStatus(std::move(value)); return *this;}
|
|
|
|
|
|
/**
|
|
* Specify how often MediaConvert sends STATUS_UPDATE events to Amazon CloudWatch
|
|
* Events. Set the interval, in seconds, between status updates. MediaConvert sends
|
|
* an update at this interval from the time the service begins processing your job
|
|
* to the time it completes the transcode or encounters an error.
|
|
*/
|
|
inline const StatusUpdateInterval& GetStatusUpdateInterval() const{ return m_statusUpdateInterval; }
|
|
|
|
/**
|
|
* Specify how often MediaConvert sends STATUS_UPDATE events to Amazon CloudWatch
|
|
* Events. Set the interval, in seconds, between status updates. MediaConvert sends
|
|
* an update at this interval from the time the service begins processing your job
|
|
* to the time it completes the transcode or encounters an error.
|
|
*/
|
|
inline bool StatusUpdateIntervalHasBeenSet() const { return m_statusUpdateIntervalHasBeenSet; }
|
|
|
|
/**
|
|
* Specify how often MediaConvert sends STATUS_UPDATE events to Amazon CloudWatch
|
|
* Events. Set the interval, in seconds, between status updates. MediaConvert sends
|
|
* an update at this interval from the time the service begins processing your job
|
|
* to the time it completes the transcode or encounters an error.
|
|
*/
|
|
inline void SetStatusUpdateInterval(const StatusUpdateInterval& value) { m_statusUpdateIntervalHasBeenSet = true; m_statusUpdateInterval = value; }
|
|
|
|
/**
|
|
* Specify how often MediaConvert sends STATUS_UPDATE events to Amazon CloudWatch
|
|
* Events. Set the interval, in seconds, between status updates. MediaConvert sends
|
|
* an update at this interval from the time the service begins processing your job
|
|
* to the time it completes the transcode or encounters an error.
|
|
*/
|
|
inline void SetStatusUpdateInterval(StatusUpdateInterval&& value) { m_statusUpdateIntervalHasBeenSet = true; m_statusUpdateInterval = std::move(value); }
|
|
|
|
/**
|
|
* Specify how often MediaConvert sends STATUS_UPDATE events to Amazon CloudWatch
|
|
* Events. Set the interval, in seconds, between status updates. MediaConvert sends
|
|
* an update at this interval from the time the service begins processing your job
|
|
* to the time it completes the transcode or encounters an error.
|
|
*/
|
|
inline Job& WithStatusUpdateInterval(const StatusUpdateInterval& value) { SetStatusUpdateInterval(value); return *this;}
|
|
|
|
/**
|
|
* Specify how often MediaConvert sends STATUS_UPDATE events to Amazon CloudWatch
|
|
* Events. Set the interval, in seconds, between status updates. MediaConvert sends
|
|
* an update at this interval from the time the service begins processing your job
|
|
* to the time it completes the transcode or encounters an error.
|
|
*/
|
|
inline Job& WithStatusUpdateInterval(StatusUpdateInterval&& value) { SetStatusUpdateInterval(std::move(value)); return *this;}
|
|
|
|
|
|
/**
|
|
* Information about when jobs are submitted, started, and finished is specified in
|
|
* Unix epoch format in seconds.
|
|
*/
|
|
inline const Timing& GetTiming() const{ return m_timing; }
|
|
|
|
/**
|
|
* Information about when jobs are submitted, started, and finished is specified in
|
|
* Unix epoch format in seconds.
|
|
*/
|
|
inline bool TimingHasBeenSet() const { return m_timingHasBeenSet; }
|
|
|
|
/**
|
|
* Information about when jobs are submitted, started, and finished is specified in
|
|
* Unix epoch format in seconds.
|
|
*/
|
|
inline void SetTiming(const Timing& value) { m_timingHasBeenSet = true; m_timing = value; }
|
|
|
|
/**
|
|
* Information about when jobs are submitted, started, and finished is specified in
|
|
* Unix epoch format in seconds.
|
|
*/
|
|
inline void SetTiming(Timing&& value) { m_timingHasBeenSet = true; m_timing = std::move(value); }
|
|
|
|
/**
|
|
* Information about when jobs are submitted, started, and finished is specified in
|
|
* Unix epoch format in seconds.
|
|
*/
|
|
inline Job& WithTiming(const Timing& value) { SetTiming(value); return *this;}
|
|
|
|
/**
|
|
* Information about when jobs are submitted, started, and finished is specified in
|
|
* Unix epoch format in seconds.
|
|
*/
|
|
inline Job& WithTiming(Timing&& value) { SetTiming(std::move(value)); return *this;}
|
|
|
|
|
|
/**
|
|
* User-defined metadata that you want to associate with an MediaConvert job. You
|
|
* specify metadata in key/value pairs.
|
|
*/
|
|
inline const Aws::Map<Aws::String, Aws::String>& GetUserMetadata() const{ return m_userMetadata; }
|
|
|
|
/**
|
|
* User-defined metadata that you want to associate with an MediaConvert job. You
|
|
* specify metadata in key/value pairs.
|
|
*/
|
|
inline bool UserMetadataHasBeenSet() const { return m_userMetadataHasBeenSet; }
|
|
|
|
/**
|
|
* User-defined metadata that you want to associate with an MediaConvert job. You
|
|
* specify metadata in key/value pairs.
|
|
*/
|
|
inline void SetUserMetadata(const Aws::Map<Aws::String, Aws::String>& value) { m_userMetadataHasBeenSet = true; m_userMetadata = value; }
|
|
|
|
/**
|
|
* User-defined metadata that you want to associate with an MediaConvert job. You
|
|
* specify metadata in key/value pairs.
|
|
*/
|
|
inline void SetUserMetadata(Aws::Map<Aws::String, Aws::String>&& value) { m_userMetadataHasBeenSet = true; m_userMetadata = std::move(value); }
|
|
|
|
/**
|
|
* User-defined metadata that you want to associate with an MediaConvert job. You
|
|
* specify metadata in key/value pairs.
|
|
*/
|
|
inline Job& WithUserMetadata(const Aws::Map<Aws::String, Aws::String>& value) { SetUserMetadata(value); return *this;}
|
|
|
|
/**
|
|
* User-defined metadata that you want to associate with an MediaConvert job. You
|
|
* specify metadata in key/value pairs.
|
|
*/
|
|
inline Job& WithUserMetadata(Aws::Map<Aws::String, Aws::String>&& value) { SetUserMetadata(std::move(value)); return *this;}
|
|
|
|
/**
|
|
* User-defined metadata that you want to associate with an MediaConvert job. You
|
|
* specify metadata in key/value pairs.
|
|
*/
|
|
inline Job& AddUserMetadata(const Aws::String& key, const Aws::String& value) { m_userMetadataHasBeenSet = true; m_userMetadata.emplace(key, value); return *this; }
|
|
|
|
/**
|
|
* User-defined metadata that you want to associate with an MediaConvert job. You
|
|
* specify metadata in key/value pairs.
|
|
*/
|
|
inline Job& AddUserMetadata(Aws::String&& key, const Aws::String& value) { m_userMetadataHasBeenSet = true; m_userMetadata.emplace(std::move(key), value); return *this; }
|
|
|
|
/**
|
|
* User-defined metadata that you want to associate with an MediaConvert job. You
|
|
* specify metadata in key/value pairs.
|
|
*/
|
|
inline Job& AddUserMetadata(const Aws::String& key, Aws::String&& value) { m_userMetadataHasBeenSet = true; m_userMetadata.emplace(key, std::move(value)); return *this; }
|
|
|
|
/**
|
|
* User-defined metadata that you want to associate with an MediaConvert job. You
|
|
* specify metadata in key/value pairs.
|
|
*/
|
|
inline Job& AddUserMetadata(Aws::String&& key, Aws::String&& value) { m_userMetadataHasBeenSet = true; m_userMetadata.emplace(std::move(key), std::move(value)); return *this; }
|
|
|
|
/**
|
|
* User-defined metadata that you want to associate with an MediaConvert job. You
|
|
* specify metadata in key/value pairs.
|
|
*/
|
|
inline Job& AddUserMetadata(const char* key, Aws::String&& value) { m_userMetadataHasBeenSet = true; m_userMetadata.emplace(key, std::move(value)); return *this; }
|
|
|
|
/**
|
|
* User-defined metadata that you want to associate with an MediaConvert job. You
|
|
* specify metadata in key/value pairs.
|
|
*/
|
|
inline Job& AddUserMetadata(Aws::String&& key, const char* value) { m_userMetadataHasBeenSet = true; m_userMetadata.emplace(std::move(key), value); return *this; }
|
|
|
|
/**
|
|
* User-defined metadata that you want to associate with an MediaConvert job. You
|
|
* specify metadata in key/value pairs.
|
|
*/
|
|
inline Job& AddUserMetadata(const char* key, const char* value) { m_userMetadataHasBeenSet = true; m_userMetadata.emplace(key, value); return *this; }
|
|
|
|
private:
|
|
|
|
AccelerationSettings m_accelerationSettings;
|
|
bool m_accelerationSettingsHasBeenSet;
|
|
|
|
AccelerationStatus m_accelerationStatus;
|
|
bool m_accelerationStatusHasBeenSet;
|
|
|
|
Aws::String m_arn;
|
|
bool m_arnHasBeenSet;
|
|
|
|
BillingTagsSource m_billingTagsSource;
|
|
bool m_billingTagsSourceHasBeenSet;
|
|
|
|
Aws::Utils::DateTime m_createdAt;
|
|
bool m_createdAtHasBeenSet;
|
|
|
|
JobPhase m_currentPhase;
|
|
bool m_currentPhaseHasBeenSet;
|
|
|
|
int m_errorCode;
|
|
bool m_errorCodeHasBeenSet;
|
|
|
|
Aws::String m_errorMessage;
|
|
bool m_errorMessageHasBeenSet;
|
|
|
|
Aws::Vector<HopDestination> m_hopDestinations;
|
|
bool m_hopDestinationsHasBeenSet;
|
|
|
|
Aws::String m_id;
|
|
bool m_idHasBeenSet;
|
|
|
|
int m_jobPercentComplete;
|
|
bool m_jobPercentCompleteHasBeenSet;
|
|
|
|
Aws::String m_jobTemplate;
|
|
bool m_jobTemplateHasBeenSet;
|
|
|
|
JobMessages m_messages;
|
|
bool m_messagesHasBeenSet;
|
|
|
|
Aws::Vector<OutputGroupDetail> m_outputGroupDetails;
|
|
bool m_outputGroupDetailsHasBeenSet;
|
|
|
|
int m_priority;
|
|
bool m_priorityHasBeenSet;
|
|
|
|
Aws::String m_queue;
|
|
bool m_queueHasBeenSet;
|
|
|
|
Aws::Vector<QueueTransition> m_queueTransitions;
|
|
bool m_queueTransitionsHasBeenSet;
|
|
|
|
int m_retryCount;
|
|
bool m_retryCountHasBeenSet;
|
|
|
|
Aws::String m_role;
|
|
bool m_roleHasBeenSet;
|
|
|
|
JobSettings m_settings;
|
|
bool m_settingsHasBeenSet;
|
|
|
|
SimulateReservedQueue m_simulateReservedQueue;
|
|
bool m_simulateReservedQueueHasBeenSet;
|
|
|
|
JobStatus m_status;
|
|
bool m_statusHasBeenSet;
|
|
|
|
StatusUpdateInterval m_statusUpdateInterval;
|
|
bool m_statusUpdateIntervalHasBeenSet;
|
|
|
|
Timing m_timing;
|
|
bool m_timingHasBeenSet;
|
|
|
|
Aws::Map<Aws::String, Aws::String> m_userMetadata;
|
|
bool m_userMetadataHasBeenSet;
|
|
};
|
|
|
|
} // namespace Model
|
|
} // namespace MediaConvert
|
|
} // namespace Aws
|