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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-mediaconvert/include/aws/mediaconvert/model/InsertableImage.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/mediaconvert/MediaConvert_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace MediaConvert
{
namespace Model
{
/**
* Settings that specify how your still graphic overlay appears.<p><h3>See
* Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/mediaconvert-2017-08-29/InsertableImage">AWS
* API Reference</a></p>
*/
class AWS_MEDIACONVERT_API InsertableImage
{
public:
InsertableImage();
InsertableImage(Aws::Utils::Json::JsonView jsonValue);
InsertableImage& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* Specify the time, in milliseconds, for the image to remain on the output video.
* This duration includes fade-in time but not fade-out time.
*/
inline int GetDuration() const{ return m_duration; }
/**
* Specify the time, in milliseconds, for the image to remain on the output video.
* This duration includes fade-in time but not fade-out time.
*/
inline bool DurationHasBeenSet() const { return m_durationHasBeenSet; }
/**
* Specify the time, in milliseconds, for the image to remain on the output video.
* This duration includes fade-in time but not fade-out time.
*/
inline void SetDuration(int value) { m_durationHasBeenSet = true; m_duration = value; }
/**
* Specify the time, in milliseconds, for the image to remain on the output video.
* This duration includes fade-in time but not fade-out time.
*/
inline InsertableImage& WithDuration(int value) { SetDuration(value); return *this;}
/**
* Specify the length of time, in milliseconds, between the Start time that you
* specify for the image insertion and the time that the image appears at full
* opacity. Full opacity is the level that you specify for the opacity setting. If
* you don't specify a value for Fade-in, the image will appear abruptly at the
* overlay start time.
*/
inline int GetFadeIn() const{ return m_fadeIn; }
/**
* Specify the length of time, in milliseconds, between the Start time that you
* specify for the image insertion and the time that the image appears at full
* opacity. Full opacity is the level that you specify for the opacity setting. If
* you don't specify a value for Fade-in, the image will appear abruptly at the
* overlay start time.
*/
inline bool FadeInHasBeenSet() const { return m_fadeInHasBeenSet; }
/**
* Specify the length of time, in milliseconds, between the Start time that you
* specify for the image insertion and the time that the image appears at full
* opacity. Full opacity is the level that you specify for the opacity setting. If
* you don't specify a value for Fade-in, the image will appear abruptly at the
* overlay start time.
*/
inline void SetFadeIn(int value) { m_fadeInHasBeenSet = true; m_fadeIn = value; }
/**
* Specify the length of time, in milliseconds, between the Start time that you
* specify for the image insertion and the time that the image appears at full
* opacity. Full opacity is the level that you specify for the opacity setting. If
* you don't specify a value for Fade-in, the image will appear abruptly at the
* overlay start time.
*/
inline InsertableImage& WithFadeIn(int value) { SetFadeIn(value); return *this;}
/**
* Specify the length of time, in milliseconds, between the end of the time that
* you have specified for the image overlay Duration and when the overlaid image
* has faded to total transparency. If you don't specify a value for Fade-out, the
* image will disappear abruptly at the end of the inserted image duration.
*/
inline int GetFadeOut() const{ return m_fadeOut; }
/**
* Specify the length of time, in milliseconds, between the end of the time that
* you have specified for the image overlay Duration and when the overlaid image
* has faded to total transparency. If you don't specify a value for Fade-out, the
* image will disappear abruptly at the end of the inserted image duration.
*/
inline bool FadeOutHasBeenSet() const { return m_fadeOutHasBeenSet; }
/**
* Specify the length of time, in milliseconds, between the end of the time that
* you have specified for the image overlay Duration and when the overlaid image
* has faded to total transparency. If you don't specify a value for Fade-out, the
* image will disappear abruptly at the end of the inserted image duration.
*/
inline void SetFadeOut(int value) { m_fadeOutHasBeenSet = true; m_fadeOut = value; }
/**
* Specify the length of time, in milliseconds, between the end of the time that
* you have specified for the image overlay Duration and when the overlaid image
* has faded to total transparency. If you don't specify a value for Fade-out, the
* image will disappear abruptly at the end of the inserted image duration.
*/
inline InsertableImage& WithFadeOut(int value) { SetFadeOut(value); return *this;}
/**
* Specify the height of the inserted image in pixels. If you specify a value
* that's larger than the video resolution height, the service will crop your
* overlaid image to fit. To use the native height of the image, keep this setting
* blank.
*/
inline int GetHeight() const{ return m_height; }
/**
* Specify the height of the inserted image in pixels. If you specify a value
* that's larger than the video resolution height, the service will crop your
* overlaid image to fit. To use the native height of the image, keep this setting
* blank.
*/
inline bool HeightHasBeenSet() const { return m_heightHasBeenSet; }
/**
* Specify the height of the inserted image in pixels. If you specify a value
* that's larger than the video resolution height, the service will crop your
* overlaid image to fit. To use the native height of the image, keep this setting
* blank.
*/
inline void SetHeight(int value) { m_heightHasBeenSet = true; m_height = value; }
/**
* Specify the height of the inserted image in pixels. If you specify a value
* that's larger than the video resolution height, the service will crop your
* overlaid image to fit. To use the native height of the image, keep this setting
* blank.
*/
inline InsertableImage& WithHeight(int value) { SetHeight(value); return *this;}
/**
* Specify the HTTP, HTTPS, or Amazon S3 location of the image that you want to
* overlay on the video. Use a PNG or TGA file.
*/
inline const Aws::String& GetImageInserterInput() const{ return m_imageInserterInput; }
/**
* Specify the HTTP, HTTPS, or Amazon S3 location of the image that you want to
* overlay on the video. Use a PNG or TGA file.
*/
inline bool ImageInserterInputHasBeenSet() const { return m_imageInserterInputHasBeenSet; }
/**
* Specify the HTTP, HTTPS, or Amazon S3 location of the image that you want to
* overlay on the video. Use a PNG or TGA file.
*/
inline void SetImageInserterInput(const Aws::String& value) { m_imageInserterInputHasBeenSet = true; m_imageInserterInput = value; }
/**
* Specify the HTTP, HTTPS, or Amazon S3 location of the image that you want to
* overlay on the video. Use a PNG or TGA file.
*/
inline void SetImageInserterInput(Aws::String&& value) { m_imageInserterInputHasBeenSet = true; m_imageInserterInput = std::move(value); }
/**
* Specify the HTTP, HTTPS, or Amazon S3 location of the image that you want to
* overlay on the video. Use a PNG or TGA file.
*/
inline void SetImageInserterInput(const char* value) { m_imageInserterInputHasBeenSet = true; m_imageInserterInput.assign(value); }
/**
* Specify the HTTP, HTTPS, or Amazon S3 location of the image that you want to
* overlay on the video. Use a PNG or TGA file.
*/
inline InsertableImage& WithImageInserterInput(const Aws::String& value) { SetImageInserterInput(value); return *this;}
/**
* Specify the HTTP, HTTPS, or Amazon S3 location of the image that you want to
* overlay on the video. Use a PNG or TGA file.
*/
inline InsertableImage& WithImageInserterInput(Aws::String&& value) { SetImageInserterInput(std::move(value)); return *this;}
/**
* Specify the HTTP, HTTPS, or Amazon S3 location of the image that you want to
* overlay on the video. Use a PNG or TGA file.
*/
inline InsertableImage& WithImageInserterInput(const char* value) { SetImageInserterInput(value); return *this;}
/**
* Specify the distance, in pixels, between the inserted image and the left edge of
* the video frame. Required for any image overlay that you specify.
*/
inline int GetImageX() const{ return m_imageX; }
/**
* Specify the distance, in pixels, between the inserted image and the left edge of
* the video frame. Required for any image overlay that you specify.
*/
inline bool ImageXHasBeenSet() const { return m_imageXHasBeenSet; }
/**
* Specify the distance, in pixels, between the inserted image and the left edge of
* the video frame. Required for any image overlay that you specify.
*/
inline void SetImageX(int value) { m_imageXHasBeenSet = true; m_imageX = value; }
/**
* Specify the distance, in pixels, between the inserted image and the left edge of
* the video frame. Required for any image overlay that you specify.
*/
inline InsertableImage& WithImageX(int value) { SetImageX(value); return *this;}
/**
* Specify the distance, in pixels, between the overlaid image and the top edge of
* the video frame. Required for any image overlay that you specify.
*/
inline int GetImageY() const{ return m_imageY; }
/**
* Specify the distance, in pixels, between the overlaid image and the top edge of
* the video frame. Required for any image overlay that you specify.
*/
inline bool ImageYHasBeenSet() const { return m_imageYHasBeenSet; }
/**
* Specify the distance, in pixels, between the overlaid image and the top edge of
* the video frame. Required for any image overlay that you specify.
*/
inline void SetImageY(int value) { m_imageYHasBeenSet = true; m_imageY = value; }
/**
* Specify the distance, in pixels, between the overlaid image and the top edge of
* the video frame. Required for any image overlay that you specify.
*/
inline InsertableImage& WithImageY(int value) { SetImageY(value); return *this;}
/**
* Specify how overlapping inserted images appear. Images with higher values for
* Layer appear on top of images with lower values for Layer.
*/
inline int GetLayer() const{ return m_layer; }
/**
* Specify how overlapping inserted images appear. Images with higher values for
* Layer appear on top of images with lower values for Layer.
*/
inline bool LayerHasBeenSet() const { return m_layerHasBeenSet; }
/**
* Specify how overlapping inserted images appear. Images with higher values for
* Layer appear on top of images with lower values for Layer.
*/
inline void SetLayer(int value) { m_layerHasBeenSet = true; m_layer = value; }
/**
* Specify how overlapping inserted images appear. Images with higher values for
* Layer appear on top of images with lower values for Layer.
*/
inline InsertableImage& WithLayer(int value) { SetLayer(value); return *this;}
/**
* Use Opacity (Opacity) to specify how much of the underlying video shows through
* the inserted image. 0 is transparent and 100 is fully opaque. Default is 50.
*/
inline int GetOpacity() const{ return m_opacity; }
/**
* Use Opacity (Opacity) to specify how much of the underlying video shows through
* the inserted image. 0 is transparent and 100 is fully opaque. Default is 50.
*/
inline bool OpacityHasBeenSet() const { return m_opacityHasBeenSet; }
/**
* Use Opacity (Opacity) to specify how much of the underlying video shows through
* the inserted image. 0 is transparent and 100 is fully opaque. Default is 50.
*/
inline void SetOpacity(int value) { m_opacityHasBeenSet = true; m_opacity = value; }
/**
* Use Opacity (Opacity) to specify how much of the underlying video shows through
* the inserted image. 0 is transparent and 100 is fully opaque. Default is 50.
*/
inline InsertableImage& WithOpacity(int value) { SetOpacity(value); return *this;}
/**
* Specify the timecode of the frame that you want the overlay to first appear on.
* This must be in timecode (HH:MM:SS:FF or HH:MM:SS;FF) format. Remember to take
* into account your timecode source settings.
*/
inline const Aws::String& GetStartTime() const{ return m_startTime; }
/**
* Specify the timecode of the frame that you want the overlay to first appear on.
* This must be in timecode (HH:MM:SS:FF or HH:MM:SS;FF) format. Remember to take
* into account your timecode source settings.
*/
inline bool StartTimeHasBeenSet() const { return m_startTimeHasBeenSet; }
/**
* Specify the timecode of the frame that you want the overlay to first appear on.
* This must be in timecode (HH:MM:SS:FF or HH:MM:SS;FF) format. Remember to take
* into account your timecode source settings.
*/
inline void SetStartTime(const Aws::String& value) { m_startTimeHasBeenSet = true; m_startTime = value; }
/**
* Specify the timecode of the frame that you want the overlay to first appear on.
* This must be in timecode (HH:MM:SS:FF or HH:MM:SS;FF) format. Remember to take
* into account your timecode source settings.
*/
inline void SetStartTime(Aws::String&& value) { m_startTimeHasBeenSet = true; m_startTime = std::move(value); }
/**
* Specify the timecode of the frame that you want the overlay to first appear on.
* This must be in timecode (HH:MM:SS:FF or HH:MM:SS;FF) format. Remember to take
* into account your timecode source settings.
*/
inline void SetStartTime(const char* value) { m_startTimeHasBeenSet = true; m_startTime.assign(value); }
/**
* Specify the timecode of the frame that you want the overlay to first appear on.
* This must be in timecode (HH:MM:SS:FF or HH:MM:SS;FF) format. Remember to take
* into account your timecode source settings.
*/
inline InsertableImage& WithStartTime(const Aws::String& value) { SetStartTime(value); return *this;}
/**
* Specify the timecode of the frame that you want the overlay to first appear on.
* This must be in timecode (HH:MM:SS:FF or HH:MM:SS;FF) format. Remember to take
* into account your timecode source settings.
*/
inline InsertableImage& WithStartTime(Aws::String&& value) { SetStartTime(std::move(value)); return *this;}
/**
* Specify the timecode of the frame that you want the overlay to first appear on.
* This must be in timecode (HH:MM:SS:FF or HH:MM:SS;FF) format. Remember to take
* into account your timecode source settings.
*/
inline InsertableImage& WithStartTime(const char* value) { SetStartTime(value); return *this;}
/**
* Specify the width of the inserted image in pixels. If you specify a value that's
* larger than the video resolution width, the service will crop your overlaid
* image to fit. To use the native width of the image, keep this setting blank.
*/
inline int GetWidth() const{ return m_width; }
/**
* Specify the width of the inserted image in pixels. If you specify a value that's
* larger than the video resolution width, the service will crop your overlaid
* image to fit. To use the native width of the image, keep this setting blank.
*/
inline bool WidthHasBeenSet() const { return m_widthHasBeenSet; }
/**
* Specify the width of the inserted image in pixels. If you specify a value that's
* larger than the video resolution width, the service will crop your overlaid
* image to fit. To use the native width of the image, keep this setting blank.
*/
inline void SetWidth(int value) { m_widthHasBeenSet = true; m_width = value; }
/**
* Specify the width of the inserted image in pixels. If you specify a value that's
* larger than the video resolution width, the service will crop your overlaid
* image to fit. To use the native width of the image, keep this setting blank.
*/
inline InsertableImage& WithWidth(int value) { SetWidth(value); return *this;}
private:
int m_duration;
bool m_durationHasBeenSet;
int m_fadeIn;
bool m_fadeInHasBeenSet;
int m_fadeOut;
bool m_fadeOutHasBeenSet;
int m_height;
bool m_heightHasBeenSet;
Aws::String m_imageInserterInput;
bool m_imageInserterInputHasBeenSet;
int m_imageX;
bool m_imageXHasBeenSet;
int m_imageY;
bool m_imageYHasBeenSet;
int m_layer;
bool m_layerHasBeenSet;
int m_opacity;
bool m_opacityHasBeenSet;
Aws::String m_startTime;
bool m_startTimeHasBeenSet;
int m_width;
bool m_widthHasBeenSet;
};
} // namespace Model
} // namespace MediaConvert
} // namespace Aws