717 lines
38 KiB
C++
717 lines
38 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/mediaconvert/MediaConvert_EXPORTS.h>
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#include <aws/mediaconvert/model/AudioNormalizationSettings.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/mediaconvert/model/AudioTypeControl.h>
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#include <aws/mediaconvert/model/AudioCodecSettings.h>
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#include <aws/mediaconvert/model/LanguageCode.h>
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#include <aws/mediaconvert/model/AudioLanguageCodeControl.h>
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#include <aws/mediaconvert/model/RemixSettings.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace MediaConvert
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{
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namespace Model
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{
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/**
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* Description of audio output<p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/mediaconvert-2017-08-29/AudioDescription">AWS
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* API Reference</a></p>
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*/
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class AWS_MEDIACONVERT_API AudioDescription
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{
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public:
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AudioDescription();
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AudioDescription(Aws::Utils::Json::JsonView jsonValue);
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AudioDescription& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* Advanced audio normalization settings. Ignore these settings unless you need to
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* comply with a loudness standard.
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*/
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inline const AudioNormalizationSettings& GetAudioNormalizationSettings() const{ return m_audioNormalizationSettings; }
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/**
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* Advanced audio normalization settings. Ignore these settings unless you need to
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* comply with a loudness standard.
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*/
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inline bool AudioNormalizationSettingsHasBeenSet() const { return m_audioNormalizationSettingsHasBeenSet; }
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/**
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* Advanced audio normalization settings. Ignore these settings unless you need to
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* comply with a loudness standard.
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*/
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inline void SetAudioNormalizationSettings(const AudioNormalizationSettings& value) { m_audioNormalizationSettingsHasBeenSet = true; m_audioNormalizationSettings = value; }
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/**
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* Advanced audio normalization settings. Ignore these settings unless you need to
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* comply with a loudness standard.
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*/
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inline void SetAudioNormalizationSettings(AudioNormalizationSettings&& value) { m_audioNormalizationSettingsHasBeenSet = true; m_audioNormalizationSettings = std::move(value); }
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/**
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* Advanced audio normalization settings. Ignore these settings unless you need to
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* comply with a loudness standard.
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*/
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inline AudioDescription& WithAudioNormalizationSettings(const AudioNormalizationSettings& value) { SetAudioNormalizationSettings(value); return *this;}
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/**
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* Advanced audio normalization settings. Ignore these settings unless you need to
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* comply with a loudness standard.
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*/
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inline AudioDescription& WithAudioNormalizationSettings(AudioNormalizationSettings&& value) { SetAudioNormalizationSettings(std::move(value)); return *this;}
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/**
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* Specifies which audio data to use from each input. In the simplest case, specify
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* an "Audio Selector":#inputs-audio_selector by name based on its order within
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* each input. For example if you specify "Audio Selector 3", then the third audio
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* selector will be used from each input. If an input does not have an "Audio
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* Selector 3", then the audio selector marked as "default" in that input will be
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* used. If there is no audio selector marked as "default", silence will be
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* inserted for the duration of that input. Alternatively, an "Audio Selector
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* Group":#inputs-audio_selector_group name may be specified, with similar
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* default/silence behavior. If no audio_source_name is specified, then "Audio
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* Selector 1" will be chosen automatically.
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*/
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inline const Aws::String& GetAudioSourceName() const{ return m_audioSourceName; }
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/**
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* Specifies which audio data to use from each input. In the simplest case, specify
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* an "Audio Selector":#inputs-audio_selector by name based on its order within
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* each input. For example if you specify "Audio Selector 3", then the third audio
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* selector will be used from each input. If an input does not have an "Audio
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* Selector 3", then the audio selector marked as "default" in that input will be
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* used. If there is no audio selector marked as "default", silence will be
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* inserted for the duration of that input. Alternatively, an "Audio Selector
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* Group":#inputs-audio_selector_group name may be specified, with similar
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* default/silence behavior. If no audio_source_name is specified, then "Audio
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* Selector 1" will be chosen automatically.
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*/
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inline bool AudioSourceNameHasBeenSet() const { return m_audioSourceNameHasBeenSet; }
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/**
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* Specifies which audio data to use from each input. In the simplest case, specify
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* an "Audio Selector":#inputs-audio_selector by name based on its order within
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* each input. For example if you specify "Audio Selector 3", then the third audio
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* selector will be used from each input. If an input does not have an "Audio
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* Selector 3", then the audio selector marked as "default" in that input will be
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* used. If there is no audio selector marked as "default", silence will be
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* inserted for the duration of that input. Alternatively, an "Audio Selector
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* Group":#inputs-audio_selector_group name may be specified, with similar
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* default/silence behavior. If no audio_source_name is specified, then "Audio
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* Selector 1" will be chosen automatically.
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*/
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inline void SetAudioSourceName(const Aws::String& value) { m_audioSourceNameHasBeenSet = true; m_audioSourceName = value; }
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/**
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* Specifies which audio data to use from each input. In the simplest case, specify
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* an "Audio Selector":#inputs-audio_selector by name based on its order within
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* each input. For example if you specify "Audio Selector 3", then the third audio
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* selector will be used from each input. If an input does not have an "Audio
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* Selector 3", then the audio selector marked as "default" in that input will be
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* used. If there is no audio selector marked as "default", silence will be
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* inserted for the duration of that input. Alternatively, an "Audio Selector
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* Group":#inputs-audio_selector_group name may be specified, with similar
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* default/silence behavior. If no audio_source_name is specified, then "Audio
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* Selector 1" will be chosen automatically.
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*/
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inline void SetAudioSourceName(Aws::String&& value) { m_audioSourceNameHasBeenSet = true; m_audioSourceName = std::move(value); }
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/**
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* Specifies which audio data to use from each input. In the simplest case, specify
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* an "Audio Selector":#inputs-audio_selector by name based on its order within
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* each input. For example if you specify "Audio Selector 3", then the third audio
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* selector will be used from each input. If an input does not have an "Audio
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* Selector 3", then the audio selector marked as "default" in that input will be
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* used. If there is no audio selector marked as "default", silence will be
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* inserted for the duration of that input. Alternatively, an "Audio Selector
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* Group":#inputs-audio_selector_group name may be specified, with similar
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* default/silence behavior. If no audio_source_name is specified, then "Audio
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* Selector 1" will be chosen automatically.
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*/
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inline void SetAudioSourceName(const char* value) { m_audioSourceNameHasBeenSet = true; m_audioSourceName.assign(value); }
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/**
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* Specifies which audio data to use from each input. In the simplest case, specify
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* an "Audio Selector":#inputs-audio_selector by name based on its order within
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* each input. For example if you specify "Audio Selector 3", then the third audio
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* selector will be used from each input. If an input does not have an "Audio
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* Selector 3", then the audio selector marked as "default" in that input will be
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* used. If there is no audio selector marked as "default", silence will be
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* inserted for the duration of that input. Alternatively, an "Audio Selector
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* Group":#inputs-audio_selector_group name may be specified, with similar
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* default/silence behavior. If no audio_source_name is specified, then "Audio
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* Selector 1" will be chosen automatically.
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*/
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inline AudioDescription& WithAudioSourceName(const Aws::String& value) { SetAudioSourceName(value); return *this;}
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/**
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* Specifies which audio data to use from each input. In the simplest case, specify
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* an "Audio Selector":#inputs-audio_selector by name based on its order within
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* each input. For example if you specify "Audio Selector 3", then the third audio
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* selector will be used from each input. If an input does not have an "Audio
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* Selector 3", then the audio selector marked as "default" in that input will be
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* used. If there is no audio selector marked as "default", silence will be
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* inserted for the duration of that input. Alternatively, an "Audio Selector
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* Group":#inputs-audio_selector_group name may be specified, with similar
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* default/silence behavior. If no audio_source_name is specified, then "Audio
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* Selector 1" will be chosen automatically.
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*/
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inline AudioDescription& WithAudioSourceName(Aws::String&& value) { SetAudioSourceName(std::move(value)); return *this;}
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/**
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* Specifies which audio data to use from each input. In the simplest case, specify
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* an "Audio Selector":#inputs-audio_selector by name based on its order within
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* each input. For example if you specify "Audio Selector 3", then the third audio
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* selector will be used from each input. If an input does not have an "Audio
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* Selector 3", then the audio selector marked as "default" in that input will be
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* used. If there is no audio selector marked as "default", silence will be
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* inserted for the duration of that input. Alternatively, an "Audio Selector
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* Group":#inputs-audio_selector_group name may be specified, with similar
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* default/silence behavior. If no audio_source_name is specified, then "Audio
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* Selector 1" will be chosen automatically.
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*/
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inline AudioDescription& WithAudioSourceName(const char* value) { SetAudioSourceName(value); return *this;}
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/**
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* Applies only if Follow Input Audio Type is unchecked (false). A number between 0
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* and 255. The following are defined in ISO-IEC 13818-1: 0 = Undefined, 1 = Clean
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* Effects, 2 = Hearing Impaired, 3 = Visually Impaired Commentary, 4-255 =
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* Reserved.
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*/
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inline int GetAudioType() const{ return m_audioType; }
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/**
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* Applies only if Follow Input Audio Type is unchecked (false). A number between 0
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* and 255. The following are defined in ISO-IEC 13818-1: 0 = Undefined, 1 = Clean
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* Effects, 2 = Hearing Impaired, 3 = Visually Impaired Commentary, 4-255 =
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* Reserved.
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*/
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inline bool AudioTypeHasBeenSet() const { return m_audioTypeHasBeenSet; }
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/**
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* Applies only if Follow Input Audio Type is unchecked (false). A number between 0
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* and 255. The following are defined in ISO-IEC 13818-1: 0 = Undefined, 1 = Clean
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* Effects, 2 = Hearing Impaired, 3 = Visually Impaired Commentary, 4-255 =
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* Reserved.
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*/
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inline void SetAudioType(int value) { m_audioTypeHasBeenSet = true; m_audioType = value; }
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/**
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* Applies only if Follow Input Audio Type is unchecked (false). A number between 0
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* and 255. The following are defined in ISO-IEC 13818-1: 0 = Undefined, 1 = Clean
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* Effects, 2 = Hearing Impaired, 3 = Visually Impaired Commentary, 4-255 =
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* Reserved.
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*/
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inline AudioDescription& WithAudioType(int value) { SetAudioType(value); return *this;}
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/**
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* When set to FOLLOW_INPUT, if the input contains an ISO 639 audio_type, then that
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* value is passed through to the output. If the input contains no ISO 639
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* audio_type, the value in Audio Type is included in the output. Otherwise the
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* value in Audio Type is included in the output. Note that this field and
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* audioType are both ignored if audioDescriptionBroadcasterMix is set to
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* BROADCASTER_MIXED_AD.
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*/
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inline const AudioTypeControl& GetAudioTypeControl() const{ return m_audioTypeControl; }
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/**
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* When set to FOLLOW_INPUT, if the input contains an ISO 639 audio_type, then that
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* value is passed through to the output. If the input contains no ISO 639
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* audio_type, the value in Audio Type is included in the output. Otherwise the
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* value in Audio Type is included in the output. Note that this field and
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* audioType are both ignored if audioDescriptionBroadcasterMix is set to
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* BROADCASTER_MIXED_AD.
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*/
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inline bool AudioTypeControlHasBeenSet() const { return m_audioTypeControlHasBeenSet; }
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/**
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* When set to FOLLOW_INPUT, if the input contains an ISO 639 audio_type, then that
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* value is passed through to the output. If the input contains no ISO 639
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* audio_type, the value in Audio Type is included in the output. Otherwise the
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* value in Audio Type is included in the output. Note that this field and
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* audioType are both ignored if audioDescriptionBroadcasterMix is set to
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* BROADCASTER_MIXED_AD.
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*/
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inline void SetAudioTypeControl(const AudioTypeControl& value) { m_audioTypeControlHasBeenSet = true; m_audioTypeControl = value; }
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/**
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* When set to FOLLOW_INPUT, if the input contains an ISO 639 audio_type, then that
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* value is passed through to the output. If the input contains no ISO 639
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* audio_type, the value in Audio Type is included in the output. Otherwise the
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* value in Audio Type is included in the output. Note that this field and
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* audioType are both ignored if audioDescriptionBroadcasterMix is set to
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* BROADCASTER_MIXED_AD.
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*/
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inline void SetAudioTypeControl(AudioTypeControl&& value) { m_audioTypeControlHasBeenSet = true; m_audioTypeControl = std::move(value); }
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/**
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* When set to FOLLOW_INPUT, if the input contains an ISO 639 audio_type, then that
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* value is passed through to the output. If the input contains no ISO 639
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* audio_type, the value in Audio Type is included in the output. Otherwise the
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* value in Audio Type is included in the output. Note that this field and
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* audioType are both ignored if audioDescriptionBroadcasterMix is set to
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* BROADCASTER_MIXED_AD.
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*/
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inline AudioDescription& WithAudioTypeControl(const AudioTypeControl& value) { SetAudioTypeControl(value); return *this;}
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/**
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* When set to FOLLOW_INPUT, if the input contains an ISO 639 audio_type, then that
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* value is passed through to the output. If the input contains no ISO 639
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* audio_type, the value in Audio Type is included in the output. Otherwise the
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* value in Audio Type is included in the output. Note that this field and
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* audioType are both ignored if audioDescriptionBroadcasterMix is set to
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* BROADCASTER_MIXED_AD.
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*/
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inline AudioDescription& WithAudioTypeControl(AudioTypeControl&& value) { SetAudioTypeControl(std::move(value)); return *this;}
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/**
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* Audio codec settings (CodecSettings) under (AudioDescriptions) contains the
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* group of settings related to audio encoding. The settings in this group vary
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* depending on the value that you choose for Audio codec (Codec). For each codec
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* enum that you choose, define the corresponding settings object. The following
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* lists the codec enum, settings object pairs. * AAC, AacSettings * MP2,
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* Mp2Settings * MP3, Mp3Settings * WAV, WavSettings * AIFF, AiffSettings * AC3,
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* Ac3Settings * EAC3, Eac3Settings * EAC3_ATMOS, Eac3AtmosSettings * VORBIS,
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* VorbisSettings * OPUS, OpusSettings
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*/
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inline const AudioCodecSettings& GetCodecSettings() const{ return m_codecSettings; }
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/**
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* Audio codec settings (CodecSettings) under (AudioDescriptions) contains the
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* group of settings related to audio encoding. The settings in this group vary
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* depending on the value that you choose for Audio codec (Codec). For each codec
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* enum that you choose, define the corresponding settings object. The following
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* lists the codec enum, settings object pairs. * AAC, AacSettings * MP2,
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* Mp2Settings * MP3, Mp3Settings * WAV, WavSettings * AIFF, AiffSettings * AC3,
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* Ac3Settings * EAC3, Eac3Settings * EAC3_ATMOS, Eac3AtmosSettings * VORBIS,
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* VorbisSettings * OPUS, OpusSettings
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*/
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inline bool CodecSettingsHasBeenSet() const { return m_codecSettingsHasBeenSet; }
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/**
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* Audio codec settings (CodecSettings) under (AudioDescriptions) contains the
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* group of settings related to audio encoding. The settings in this group vary
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* depending on the value that you choose for Audio codec (Codec). For each codec
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* enum that you choose, define the corresponding settings object. The following
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* lists the codec enum, settings object pairs. * AAC, AacSettings * MP2,
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* Mp2Settings * MP3, Mp3Settings * WAV, WavSettings * AIFF, AiffSettings * AC3,
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* Ac3Settings * EAC3, Eac3Settings * EAC3_ATMOS, Eac3AtmosSettings * VORBIS,
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* VorbisSettings * OPUS, OpusSettings
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*/
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inline void SetCodecSettings(const AudioCodecSettings& value) { m_codecSettingsHasBeenSet = true; m_codecSettings = value; }
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/**
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* Audio codec settings (CodecSettings) under (AudioDescriptions) contains the
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* group of settings related to audio encoding. The settings in this group vary
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* depending on the value that you choose for Audio codec (Codec). For each codec
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* enum that you choose, define the corresponding settings object. The following
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* lists the codec enum, settings object pairs. * AAC, AacSettings * MP2,
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* Mp2Settings * MP3, Mp3Settings * WAV, WavSettings * AIFF, AiffSettings * AC3,
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* Ac3Settings * EAC3, Eac3Settings * EAC3_ATMOS, Eac3AtmosSettings * VORBIS,
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* VorbisSettings * OPUS, OpusSettings
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*/
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inline void SetCodecSettings(AudioCodecSettings&& value) { m_codecSettingsHasBeenSet = true; m_codecSettings = std::move(value); }
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/**
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* Audio codec settings (CodecSettings) under (AudioDescriptions) contains the
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* group of settings related to audio encoding. The settings in this group vary
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* depending on the value that you choose for Audio codec (Codec). For each codec
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* enum that you choose, define the corresponding settings object. The following
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* lists the codec enum, settings object pairs. * AAC, AacSettings * MP2,
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* Mp2Settings * MP3, Mp3Settings * WAV, WavSettings * AIFF, AiffSettings * AC3,
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* Ac3Settings * EAC3, Eac3Settings * EAC3_ATMOS, Eac3AtmosSettings * VORBIS,
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* VorbisSettings * OPUS, OpusSettings
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*/
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inline AudioDescription& WithCodecSettings(const AudioCodecSettings& value) { SetCodecSettings(value); return *this;}
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/**
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* Audio codec settings (CodecSettings) under (AudioDescriptions) contains the
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* group of settings related to audio encoding. The settings in this group vary
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* depending on the value that you choose for Audio codec (Codec). For each codec
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* enum that you choose, define the corresponding settings object. The following
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* lists the codec enum, settings object pairs. * AAC, AacSettings * MP2,
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* Mp2Settings * MP3, Mp3Settings * WAV, WavSettings * AIFF, AiffSettings * AC3,
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* Ac3Settings * EAC3, Eac3Settings * EAC3_ATMOS, Eac3AtmosSettings * VORBIS,
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* VorbisSettings * OPUS, OpusSettings
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*/
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inline AudioDescription& WithCodecSettings(AudioCodecSettings&& value) { SetCodecSettings(std::move(value)); return *this;}
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/**
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* Specify the language for this audio output track. The service puts this language
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* code into your output audio track when you set Language code control
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* (AudioLanguageCodeControl) to Use configured (USE_CONFIGURED). The service also
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* uses your specified custom language code when you set Language code control
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* (AudioLanguageCodeControl) to Follow input (FOLLOW_INPUT), but your input file
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* doesn't specify a language code. For all outputs, you can use an ISO 639-2 or
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* ISO 639-3 code. For streaming outputs, you can also use any other code in the
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* full RFC-5646 specification. Streaming outputs are those that are in one of the
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* following output groups: CMAF, DASH ISO, Apple HLS, or Microsoft Smooth
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* Streaming.
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*/
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inline const Aws::String& GetCustomLanguageCode() const{ return m_customLanguageCode; }
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/**
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* Specify the language for this audio output track. The service puts this language
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* code into your output audio track when you set Language code control
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* (AudioLanguageCodeControl) to Use configured (USE_CONFIGURED). The service also
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* uses your specified custom language code when you set Language code control
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* (AudioLanguageCodeControl) to Follow input (FOLLOW_INPUT), but your input file
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* doesn't specify a language code. For all outputs, you can use an ISO 639-2 or
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* ISO 639-3 code. For streaming outputs, you can also use any other code in the
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* full RFC-5646 specification. Streaming outputs are those that are in one of the
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* following output groups: CMAF, DASH ISO, Apple HLS, or Microsoft Smooth
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* Streaming.
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*/
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inline bool CustomLanguageCodeHasBeenSet() const { return m_customLanguageCodeHasBeenSet; }
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/**
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* Specify the language for this audio output track. The service puts this language
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* code into your output audio track when you set Language code control
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* (AudioLanguageCodeControl) to Use configured (USE_CONFIGURED). The service also
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|
* uses your specified custom language code when you set Language code control
|
|
* (AudioLanguageCodeControl) to Follow input (FOLLOW_INPUT), but your input file
|
|
* doesn't specify a language code. For all outputs, you can use an ISO 639-2 or
|
|
* ISO 639-3 code. For streaming outputs, you can also use any other code in the
|
|
* full RFC-5646 specification. Streaming outputs are those that are in one of the
|
|
* following output groups: CMAF, DASH ISO, Apple HLS, or Microsoft Smooth
|
|
* Streaming.
|
|
*/
|
|
inline void SetCustomLanguageCode(const Aws::String& value) { m_customLanguageCodeHasBeenSet = true; m_customLanguageCode = value; }
|
|
|
|
/**
|
|
* Specify the language for this audio output track. The service puts this language
|
|
* code into your output audio track when you set Language code control
|
|
* (AudioLanguageCodeControl) to Use configured (USE_CONFIGURED). The service also
|
|
* uses your specified custom language code when you set Language code control
|
|
* (AudioLanguageCodeControl) to Follow input (FOLLOW_INPUT), but your input file
|
|
* doesn't specify a language code. For all outputs, you can use an ISO 639-2 or
|
|
* ISO 639-3 code. For streaming outputs, you can also use any other code in the
|
|
* full RFC-5646 specification. Streaming outputs are those that are in one of the
|
|
* following output groups: CMAF, DASH ISO, Apple HLS, or Microsoft Smooth
|
|
* Streaming.
|
|
*/
|
|
inline void SetCustomLanguageCode(Aws::String&& value) { m_customLanguageCodeHasBeenSet = true; m_customLanguageCode = std::move(value); }
|
|
|
|
/**
|
|
* Specify the language for this audio output track. The service puts this language
|
|
* code into your output audio track when you set Language code control
|
|
* (AudioLanguageCodeControl) to Use configured (USE_CONFIGURED). The service also
|
|
* uses your specified custom language code when you set Language code control
|
|
* (AudioLanguageCodeControl) to Follow input (FOLLOW_INPUT), but your input file
|
|
* doesn't specify a language code. For all outputs, you can use an ISO 639-2 or
|
|
* ISO 639-3 code. For streaming outputs, you can also use any other code in the
|
|
* full RFC-5646 specification. Streaming outputs are those that are in one of the
|
|
* following output groups: CMAF, DASH ISO, Apple HLS, or Microsoft Smooth
|
|
* Streaming.
|
|
*/
|
|
inline void SetCustomLanguageCode(const char* value) { m_customLanguageCodeHasBeenSet = true; m_customLanguageCode.assign(value); }
|
|
|
|
/**
|
|
* Specify the language for this audio output track. The service puts this language
|
|
* code into your output audio track when you set Language code control
|
|
* (AudioLanguageCodeControl) to Use configured (USE_CONFIGURED). The service also
|
|
* uses your specified custom language code when you set Language code control
|
|
* (AudioLanguageCodeControl) to Follow input (FOLLOW_INPUT), but your input file
|
|
* doesn't specify a language code. For all outputs, you can use an ISO 639-2 or
|
|
* ISO 639-3 code. For streaming outputs, you can also use any other code in the
|
|
* full RFC-5646 specification. Streaming outputs are those that are in one of the
|
|
* following output groups: CMAF, DASH ISO, Apple HLS, or Microsoft Smooth
|
|
* Streaming.
|
|
*/
|
|
inline AudioDescription& WithCustomLanguageCode(const Aws::String& value) { SetCustomLanguageCode(value); return *this;}
|
|
|
|
/**
|
|
* Specify the language for this audio output track. The service puts this language
|
|
* code into your output audio track when you set Language code control
|
|
* (AudioLanguageCodeControl) to Use configured (USE_CONFIGURED). The service also
|
|
* uses your specified custom language code when you set Language code control
|
|
* (AudioLanguageCodeControl) to Follow input (FOLLOW_INPUT), but your input file
|
|
* doesn't specify a language code. For all outputs, you can use an ISO 639-2 or
|
|
* ISO 639-3 code. For streaming outputs, you can also use any other code in the
|
|
* full RFC-5646 specification. Streaming outputs are those that are in one of the
|
|
* following output groups: CMAF, DASH ISO, Apple HLS, or Microsoft Smooth
|
|
* Streaming.
|
|
*/
|
|
inline AudioDescription& WithCustomLanguageCode(Aws::String&& value) { SetCustomLanguageCode(std::move(value)); return *this;}
|
|
|
|
/**
|
|
* Specify the language for this audio output track. The service puts this language
|
|
* code into your output audio track when you set Language code control
|
|
* (AudioLanguageCodeControl) to Use configured (USE_CONFIGURED). The service also
|
|
* uses your specified custom language code when you set Language code control
|
|
* (AudioLanguageCodeControl) to Follow input (FOLLOW_INPUT), but your input file
|
|
* doesn't specify a language code. For all outputs, you can use an ISO 639-2 or
|
|
* ISO 639-3 code. For streaming outputs, you can also use any other code in the
|
|
* full RFC-5646 specification. Streaming outputs are those that are in one of the
|
|
* following output groups: CMAF, DASH ISO, Apple HLS, or Microsoft Smooth
|
|
* Streaming.
|
|
*/
|
|
inline AudioDescription& WithCustomLanguageCode(const char* value) { SetCustomLanguageCode(value); return *this;}
|
|
|
|
|
|
/**
|
|
* Indicates the language of the audio output track. The ISO 639 language specified
|
|
* in the 'Language Code' drop down will be used when 'Follow Input Language Code'
|
|
* is not selected or when 'Follow Input Language Code' is selected but there is no
|
|
* ISO 639 language code specified by the input.
|
|
*/
|
|
inline const LanguageCode& GetLanguageCode() const{ return m_languageCode; }
|
|
|
|
/**
|
|
* Indicates the language of the audio output track. The ISO 639 language specified
|
|
* in the 'Language Code' drop down will be used when 'Follow Input Language Code'
|
|
* is not selected or when 'Follow Input Language Code' is selected but there is no
|
|
* ISO 639 language code specified by the input.
|
|
*/
|
|
inline bool LanguageCodeHasBeenSet() const { return m_languageCodeHasBeenSet; }
|
|
|
|
/**
|
|
* Indicates the language of the audio output track. The ISO 639 language specified
|
|
* in the 'Language Code' drop down will be used when 'Follow Input Language Code'
|
|
* is not selected or when 'Follow Input Language Code' is selected but there is no
|
|
* ISO 639 language code specified by the input.
|
|
*/
|
|
inline void SetLanguageCode(const LanguageCode& value) { m_languageCodeHasBeenSet = true; m_languageCode = value; }
|
|
|
|
/**
|
|
* Indicates the language of the audio output track. The ISO 639 language specified
|
|
* in the 'Language Code' drop down will be used when 'Follow Input Language Code'
|
|
* is not selected or when 'Follow Input Language Code' is selected but there is no
|
|
* ISO 639 language code specified by the input.
|
|
*/
|
|
inline void SetLanguageCode(LanguageCode&& value) { m_languageCodeHasBeenSet = true; m_languageCode = std::move(value); }
|
|
|
|
/**
|
|
* Indicates the language of the audio output track. The ISO 639 language specified
|
|
* in the 'Language Code' drop down will be used when 'Follow Input Language Code'
|
|
* is not selected or when 'Follow Input Language Code' is selected but there is no
|
|
* ISO 639 language code specified by the input.
|
|
*/
|
|
inline AudioDescription& WithLanguageCode(const LanguageCode& value) { SetLanguageCode(value); return *this;}
|
|
|
|
/**
|
|
* Indicates the language of the audio output track. The ISO 639 language specified
|
|
* in the 'Language Code' drop down will be used when 'Follow Input Language Code'
|
|
* is not selected or when 'Follow Input Language Code' is selected but there is no
|
|
* ISO 639 language code specified by the input.
|
|
*/
|
|
inline AudioDescription& WithLanguageCode(LanguageCode&& value) { SetLanguageCode(std::move(value)); return *this;}
|
|
|
|
|
|
/**
|
|
* Specify which source for language code takes precedence for this audio track.
|
|
* When you choose Follow input (FOLLOW_INPUT), the service uses the language code
|
|
* from the input track if it's present. If there's no languge code on the input
|
|
* track, the service uses the code that you specify in the setting Language code
|
|
* (languageCode or customLanguageCode). When you choose Use configured
|
|
* (USE_CONFIGURED), the service uses the language code that you specify.
|
|
*/
|
|
inline const AudioLanguageCodeControl& GetLanguageCodeControl() const{ return m_languageCodeControl; }
|
|
|
|
/**
|
|
* Specify which source for language code takes precedence for this audio track.
|
|
* When you choose Follow input (FOLLOW_INPUT), the service uses the language code
|
|
* from the input track if it's present. If there's no languge code on the input
|
|
* track, the service uses the code that you specify in the setting Language code
|
|
* (languageCode or customLanguageCode). When you choose Use configured
|
|
* (USE_CONFIGURED), the service uses the language code that you specify.
|
|
*/
|
|
inline bool LanguageCodeControlHasBeenSet() const { return m_languageCodeControlHasBeenSet; }
|
|
|
|
/**
|
|
* Specify which source for language code takes precedence for this audio track.
|
|
* When you choose Follow input (FOLLOW_INPUT), the service uses the language code
|
|
* from the input track if it's present. If there's no languge code on the input
|
|
* track, the service uses the code that you specify in the setting Language code
|
|
* (languageCode or customLanguageCode). When you choose Use configured
|
|
* (USE_CONFIGURED), the service uses the language code that you specify.
|
|
*/
|
|
inline void SetLanguageCodeControl(const AudioLanguageCodeControl& value) { m_languageCodeControlHasBeenSet = true; m_languageCodeControl = value; }
|
|
|
|
/**
|
|
* Specify which source for language code takes precedence for this audio track.
|
|
* When you choose Follow input (FOLLOW_INPUT), the service uses the language code
|
|
* from the input track if it's present. If there's no languge code on the input
|
|
* track, the service uses the code that you specify in the setting Language code
|
|
* (languageCode or customLanguageCode). When you choose Use configured
|
|
* (USE_CONFIGURED), the service uses the language code that you specify.
|
|
*/
|
|
inline void SetLanguageCodeControl(AudioLanguageCodeControl&& value) { m_languageCodeControlHasBeenSet = true; m_languageCodeControl = std::move(value); }
|
|
|
|
/**
|
|
* Specify which source for language code takes precedence for this audio track.
|
|
* When you choose Follow input (FOLLOW_INPUT), the service uses the language code
|
|
* from the input track if it's present. If there's no languge code on the input
|
|
* track, the service uses the code that you specify in the setting Language code
|
|
* (languageCode or customLanguageCode). When you choose Use configured
|
|
* (USE_CONFIGURED), the service uses the language code that you specify.
|
|
*/
|
|
inline AudioDescription& WithLanguageCodeControl(const AudioLanguageCodeControl& value) { SetLanguageCodeControl(value); return *this;}
|
|
|
|
/**
|
|
* Specify which source for language code takes precedence for this audio track.
|
|
* When you choose Follow input (FOLLOW_INPUT), the service uses the language code
|
|
* from the input track if it's present. If there's no languge code on the input
|
|
* track, the service uses the code that you specify in the setting Language code
|
|
* (languageCode or customLanguageCode). When you choose Use configured
|
|
* (USE_CONFIGURED), the service uses the language code that you specify.
|
|
*/
|
|
inline AudioDescription& WithLanguageCodeControl(AudioLanguageCodeControl&& value) { SetLanguageCodeControl(std::move(value)); return *this;}
|
|
|
|
|
|
/**
|
|
* Advanced audio remixing settings.
|
|
*/
|
|
inline const RemixSettings& GetRemixSettings() const{ return m_remixSettings; }
|
|
|
|
/**
|
|
* Advanced audio remixing settings.
|
|
*/
|
|
inline bool RemixSettingsHasBeenSet() const { return m_remixSettingsHasBeenSet; }
|
|
|
|
/**
|
|
* Advanced audio remixing settings.
|
|
*/
|
|
inline void SetRemixSettings(const RemixSettings& value) { m_remixSettingsHasBeenSet = true; m_remixSettings = value; }
|
|
|
|
/**
|
|
* Advanced audio remixing settings.
|
|
*/
|
|
inline void SetRemixSettings(RemixSettings&& value) { m_remixSettingsHasBeenSet = true; m_remixSettings = std::move(value); }
|
|
|
|
/**
|
|
* Advanced audio remixing settings.
|
|
*/
|
|
inline AudioDescription& WithRemixSettings(const RemixSettings& value) { SetRemixSettings(value); return *this;}
|
|
|
|
/**
|
|
* Advanced audio remixing settings.
|
|
*/
|
|
inline AudioDescription& WithRemixSettings(RemixSettings&& value) { SetRemixSettings(std::move(value)); return *this;}
|
|
|
|
|
|
/**
|
|
* Specify a label for this output audio stream. For example, "English", "Director
|
|
* commentary", or "track_2". For streaming outputs, MediaConvert passes this
|
|
* information into destination manifests for display on the end-viewer's player
|
|
* device. For outputs in other output groups, the service ignores this setting.
|
|
*/
|
|
inline const Aws::String& GetStreamName() const{ return m_streamName; }
|
|
|
|
/**
|
|
* Specify a label for this output audio stream. For example, "English", "Director
|
|
* commentary", or "track_2". For streaming outputs, MediaConvert passes this
|
|
* information into destination manifests for display on the end-viewer's player
|
|
* device. For outputs in other output groups, the service ignores this setting.
|
|
*/
|
|
inline bool StreamNameHasBeenSet() const { return m_streamNameHasBeenSet; }
|
|
|
|
/**
|
|
* Specify a label for this output audio stream. For example, "English", "Director
|
|
* commentary", or "track_2". For streaming outputs, MediaConvert passes this
|
|
* information into destination manifests for display on the end-viewer's player
|
|
* device. For outputs in other output groups, the service ignores this setting.
|
|
*/
|
|
inline void SetStreamName(const Aws::String& value) { m_streamNameHasBeenSet = true; m_streamName = value; }
|
|
|
|
/**
|
|
* Specify a label for this output audio stream. For example, "English", "Director
|
|
* commentary", or "track_2". For streaming outputs, MediaConvert passes this
|
|
* information into destination manifests for display on the end-viewer's player
|
|
* device. For outputs in other output groups, the service ignores this setting.
|
|
*/
|
|
inline void SetStreamName(Aws::String&& value) { m_streamNameHasBeenSet = true; m_streamName = std::move(value); }
|
|
|
|
/**
|
|
* Specify a label for this output audio stream. For example, "English", "Director
|
|
* commentary", or "track_2". For streaming outputs, MediaConvert passes this
|
|
* information into destination manifests for display on the end-viewer's player
|
|
* device. For outputs in other output groups, the service ignores this setting.
|
|
*/
|
|
inline void SetStreamName(const char* value) { m_streamNameHasBeenSet = true; m_streamName.assign(value); }
|
|
|
|
/**
|
|
* Specify a label for this output audio stream. For example, "English", "Director
|
|
* commentary", or "track_2". For streaming outputs, MediaConvert passes this
|
|
* information into destination manifests for display on the end-viewer's player
|
|
* device. For outputs in other output groups, the service ignores this setting.
|
|
*/
|
|
inline AudioDescription& WithStreamName(const Aws::String& value) { SetStreamName(value); return *this;}
|
|
|
|
/**
|
|
* Specify a label for this output audio stream. For example, "English", "Director
|
|
* commentary", or "track_2". For streaming outputs, MediaConvert passes this
|
|
* information into destination manifests for display on the end-viewer's player
|
|
* device. For outputs in other output groups, the service ignores this setting.
|
|
*/
|
|
inline AudioDescription& WithStreamName(Aws::String&& value) { SetStreamName(std::move(value)); return *this;}
|
|
|
|
/**
|
|
* Specify a label for this output audio stream. For example, "English", "Director
|
|
* commentary", or "track_2". For streaming outputs, MediaConvert passes this
|
|
* information into destination manifests for display on the end-viewer's player
|
|
* device. For outputs in other output groups, the service ignores this setting.
|
|
*/
|
|
inline AudioDescription& WithStreamName(const char* value) { SetStreamName(value); return *this;}
|
|
|
|
private:
|
|
|
|
AudioNormalizationSettings m_audioNormalizationSettings;
|
|
bool m_audioNormalizationSettingsHasBeenSet;
|
|
|
|
Aws::String m_audioSourceName;
|
|
bool m_audioSourceNameHasBeenSet;
|
|
|
|
int m_audioType;
|
|
bool m_audioTypeHasBeenSet;
|
|
|
|
AudioTypeControl m_audioTypeControl;
|
|
bool m_audioTypeControlHasBeenSet;
|
|
|
|
AudioCodecSettings m_codecSettings;
|
|
bool m_codecSettingsHasBeenSet;
|
|
|
|
Aws::String m_customLanguageCode;
|
|
bool m_customLanguageCodeHasBeenSet;
|
|
|
|
LanguageCode m_languageCode;
|
|
bool m_languageCodeHasBeenSet;
|
|
|
|
AudioLanguageCodeControl m_languageCodeControl;
|
|
bool m_languageCodeControlHasBeenSet;
|
|
|
|
RemixSettings m_remixSettings;
|
|
bool m_remixSettingsHasBeenSet;
|
|
|
|
Aws::String m_streamName;
|
|
bool m_streamNameHasBeenSet;
|
|
};
|
|
|
|
} // namespace Model
|
|
} // namespace MediaConvert
|
|
} // namespace Aws
|