This repository has been archived on 2025-09-14. You can view files and clone it, but cannot push or open issues or pull requests.
Files

432 lines
16 KiB
C++

/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/lightsail/Lightsail_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/lightsail/model/InstancePlatform.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace Lightsail
{
namespace Model
{
/**
* <p>Describes a bundle, which is a set of specs describing your virtual private
* server (or <i>instance</i>).</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/lightsail-2016-11-28/Bundle">AWS
* API Reference</a></p>
*/
class AWS_LIGHTSAIL_API Bundle
{
public:
Bundle();
Bundle(Aws::Utils::Json::JsonView jsonValue);
Bundle& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>The price in US dollars (e.g., <code>5.0</code>) of the bundle.</p>
*/
inline double GetPrice() const{ return m_price; }
/**
* <p>The price in US dollars (e.g., <code>5.0</code>) of the bundle.</p>
*/
inline bool PriceHasBeenSet() const { return m_priceHasBeenSet; }
/**
* <p>The price in US dollars (e.g., <code>5.0</code>) of the bundle.</p>
*/
inline void SetPrice(double value) { m_priceHasBeenSet = true; m_price = value; }
/**
* <p>The price in US dollars (e.g., <code>5.0</code>) of the bundle.</p>
*/
inline Bundle& WithPrice(double value) { SetPrice(value); return *this;}
/**
* <p>The number of vCPUs included in the bundle (e.g., <code>2</code>).</p>
*/
inline int GetCpuCount() const{ return m_cpuCount; }
/**
* <p>The number of vCPUs included in the bundle (e.g., <code>2</code>).</p>
*/
inline bool CpuCountHasBeenSet() const { return m_cpuCountHasBeenSet; }
/**
* <p>The number of vCPUs included in the bundle (e.g., <code>2</code>).</p>
*/
inline void SetCpuCount(int value) { m_cpuCountHasBeenSet = true; m_cpuCount = value; }
/**
* <p>The number of vCPUs included in the bundle (e.g., <code>2</code>).</p>
*/
inline Bundle& WithCpuCount(int value) { SetCpuCount(value); return *this;}
/**
* <p>The size of the SSD (e.g., <code>30</code>).</p>
*/
inline int GetDiskSizeInGb() const{ return m_diskSizeInGb; }
/**
* <p>The size of the SSD (e.g., <code>30</code>).</p>
*/
inline bool DiskSizeInGbHasBeenSet() const { return m_diskSizeInGbHasBeenSet; }
/**
* <p>The size of the SSD (e.g., <code>30</code>).</p>
*/
inline void SetDiskSizeInGb(int value) { m_diskSizeInGbHasBeenSet = true; m_diskSizeInGb = value; }
/**
* <p>The size of the SSD (e.g., <code>30</code>).</p>
*/
inline Bundle& WithDiskSizeInGb(int value) { SetDiskSizeInGb(value); return *this;}
/**
* <p>The bundle ID (e.g., <code>micro_1_0</code>).</p>
*/
inline const Aws::String& GetBundleId() const{ return m_bundleId; }
/**
* <p>The bundle ID (e.g., <code>micro_1_0</code>).</p>
*/
inline bool BundleIdHasBeenSet() const { return m_bundleIdHasBeenSet; }
/**
* <p>The bundle ID (e.g., <code>micro_1_0</code>).</p>
*/
inline void SetBundleId(const Aws::String& value) { m_bundleIdHasBeenSet = true; m_bundleId = value; }
/**
* <p>The bundle ID (e.g., <code>micro_1_0</code>).</p>
*/
inline void SetBundleId(Aws::String&& value) { m_bundleIdHasBeenSet = true; m_bundleId = std::move(value); }
/**
* <p>The bundle ID (e.g., <code>micro_1_0</code>).</p>
*/
inline void SetBundleId(const char* value) { m_bundleIdHasBeenSet = true; m_bundleId.assign(value); }
/**
* <p>The bundle ID (e.g., <code>micro_1_0</code>).</p>
*/
inline Bundle& WithBundleId(const Aws::String& value) { SetBundleId(value); return *this;}
/**
* <p>The bundle ID (e.g., <code>micro_1_0</code>).</p>
*/
inline Bundle& WithBundleId(Aws::String&& value) { SetBundleId(std::move(value)); return *this;}
/**
* <p>The bundle ID (e.g., <code>micro_1_0</code>).</p>
*/
inline Bundle& WithBundleId(const char* value) { SetBundleId(value); return *this;}
/**
* <p>The Amazon EC2 instance type (e.g., <code>t2.micro</code>).</p>
*/
inline const Aws::String& GetInstanceType() const{ return m_instanceType; }
/**
* <p>The Amazon EC2 instance type (e.g., <code>t2.micro</code>).</p>
*/
inline bool InstanceTypeHasBeenSet() const { return m_instanceTypeHasBeenSet; }
/**
* <p>The Amazon EC2 instance type (e.g., <code>t2.micro</code>).</p>
*/
inline void SetInstanceType(const Aws::String& value) { m_instanceTypeHasBeenSet = true; m_instanceType = value; }
/**
* <p>The Amazon EC2 instance type (e.g., <code>t2.micro</code>).</p>
*/
inline void SetInstanceType(Aws::String&& value) { m_instanceTypeHasBeenSet = true; m_instanceType = std::move(value); }
/**
* <p>The Amazon EC2 instance type (e.g., <code>t2.micro</code>).</p>
*/
inline void SetInstanceType(const char* value) { m_instanceTypeHasBeenSet = true; m_instanceType.assign(value); }
/**
* <p>The Amazon EC2 instance type (e.g., <code>t2.micro</code>).</p>
*/
inline Bundle& WithInstanceType(const Aws::String& value) { SetInstanceType(value); return *this;}
/**
* <p>The Amazon EC2 instance type (e.g., <code>t2.micro</code>).</p>
*/
inline Bundle& WithInstanceType(Aws::String&& value) { SetInstanceType(std::move(value)); return *this;}
/**
* <p>The Amazon EC2 instance type (e.g., <code>t2.micro</code>).</p>
*/
inline Bundle& WithInstanceType(const char* value) { SetInstanceType(value); return *this;}
/**
* <p>A Boolean value indicating whether the bundle is active.</p>
*/
inline bool GetIsActive() const{ return m_isActive; }
/**
* <p>A Boolean value indicating whether the bundle is active.</p>
*/
inline bool IsActiveHasBeenSet() const { return m_isActiveHasBeenSet; }
/**
* <p>A Boolean value indicating whether the bundle is active.</p>
*/
inline void SetIsActive(bool value) { m_isActiveHasBeenSet = true; m_isActive = value; }
/**
* <p>A Boolean value indicating whether the bundle is active.</p>
*/
inline Bundle& WithIsActive(bool value) { SetIsActive(value); return *this;}
/**
* <p>A friendly name for the bundle (e.g., <code>Micro</code>).</p>
*/
inline const Aws::String& GetName() const{ return m_name; }
/**
* <p>A friendly name for the bundle (e.g., <code>Micro</code>).</p>
*/
inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
/**
* <p>A friendly name for the bundle (e.g., <code>Micro</code>).</p>
*/
inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
/**
* <p>A friendly name for the bundle (e.g., <code>Micro</code>).</p>
*/
inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
/**
* <p>A friendly name for the bundle (e.g., <code>Micro</code>).</p>
*/
inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
/**
* <p>A friendly name for the bundle (e.g., <code>Micro</code>).</p>
*/
inline Bundle& WithName(const Aws::String& value) { SetName(value); return *this;}
/**
* <p>A friendly name for the bundle (e.g., <code>Micro</code>).</p>
*/
inline Bundle& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
/**
* <p>A friendly name for the bundle (e.g., <code>Micro</code>).</p>
*/
inline Bundle& WithName(const char* value) { SetName(value); return *this;}
/**
* <p>A numeric value that represents the power of the bundle (e.g.,
* <code>500</code>). You can use the bundle's power value in conjunction with a
* blueprint's minimum power value to determine whether the blueprint will run on
* the bundle. For example, you need a bundle with a power value of 500 or more to
* create an instance that uses a blueprint with a minimum power value of 500.</p>
*/
inline int GetPower() const{ return m_power; }
/**
* <p>A numeric value that represents the power of the bundle (e.g.,
* <code>500</code>). You can use the bundle's power value in conjunction with a
* blueprint's minimum power value to determine whether the blueprint will run on
* the bundle. For example, you need a bundle with a power value of 500 or more to
* create an instance that uses a blueprint with a minimum power value of 500.</p>
*/
inline bool PowerHasBeenSet() const { return m_powerHasBeenSet; }
/**
* <p>A numeric value that represents the power of the bundle (e.g.,
* <code>500</code>). You can use the bundle's power value in conjunction with a
* blueprint's minimum power value to determine whether the blueprint will run on
* the bundle. For example, you need a bundle with a power value of 500 or more to
* create an instance that uses a blueprint with a minimum power value of 500.</p>
*/
inline void SetPower(int value) { m_powerHasBeenSet = true; m_power = value; }
/**
* <p>A numeric value that represents the power of the bundle (e.g.,
* <code>500</code>). You can use the bundle's power value in conjunction with a
* blueprint's minimum power value to determine whether the blueprint will run on
* the bundle. For example, you need a bundle with a power value of 500 or more to
* create an instance that uses a blueprint with a minimum power value of 500.</p>
*/
inline Bundle& WithPower(int value) { SetPower(value); return *this;}
/**
* <p>The amount of RAM in GB (e.g., <code>2.0</code>).</p>
*/
inline double GetRamSizeInGb() const{ return m_ramSizeInGb; }
/**
* <p>The amount of RAM in GB (e.g., <code>2.0</code>).</p>
*/
inline bool RamSizeInGbHasBeenSet() const { return m_ramSizeInGbHasBeenSet; }
/**
* <p>The amount of RAM in GB (e.g., <code>2.0</code>).</p>
*/
inline void SetRamSizeInGb(double value) { m_ramSizeInGbHasBeenSet = true; m_ramSizeInGb = value; }
/**
* <p>The amount of RAM in GB (e.g., <code>2.0</code>).</p>
*/
inline Bundle& WithRamSizeInGb(double value) { SetRamSizeInGb(value); return *this;}
/**
* <p>The data transfer rate per month in GB (e.g., <code>2000</code>).</p>
*/
inline int GetTransferPerMonthInGb() const{ return m_transferPerMonthInGb; }
/**
* <p>The data transfer rate per month in GB (e.g., <code>2000</code>).</p>
*/
inline bool TransferPerMonthInGbHasBeenSet() const { return m_transferPerMonthInGbHasBeenSet; }
/**
* <p>The data transfer rate per month in GB (e.g., <code>2000</code>).</p>
*/
inline void SetTransferPerMonthInGb(int value) { m_transferPerMonthInGbHasBeenSet = true; m_transferPerMonthInGb = value; }
/**
* <p>The data transfer rate per month in GB (e.g., <code>2000</code>).</p>
*/
inline Bundle& WithTransferPerMonthInGb(int value) { SetTransferPerMonthInGb(value); return *this;}
/**
* <p>The operating system platform (Linux/Unix-based or Windows Server-based) that
* the bundle supports. You can only launch a <code>WINDOWS</code> bundle on a
* blueprint that supports the <code>WINDOWS</code> platform.
* <code>LINUX_UNIX</code> blueprints require a <code>LINUX_UNIX</code> bundle.</p>
*/
inline const Aws::Vector<InstancePlatform>& GetSupportedPlatforms() const{ return m_supportedPlatforms; }
/**
* <p>The operating system platform (Linux/Unix-based or Windows Server-based) that
* the bundle supports. You can only launch a <code>WINDOWS</code> bundle on a
* blueprint that supports the <code>WINDOWS</code> platform.
* <code>LINUX_UNIX</code> blueprints require a <code>LINUX_UNIX</code> bundle.</p>
*/
inline bool SupportedPlatformsHasBeenSet() const { return m_supportedPlatformsHasBeenSet; }
/**
* <p>The operating system platform (Linux/Unix-based or Windows Server-based) that
* the bundle supports. You can only launch a <code>WINDOWS</code> bundle on a
* blueprint that supports the <code>WINDOWS</code> platform.
* <code>LINUX_UNIX</code> blueprints require a <code>LINUX_UNIX</code> bundle.</p>
*/
inline void SetSupportedPlatforms(const Aws::Vector<InstancePlatform>& value) { m_supportedPlatformsHasBeenSet = true; m_supportedPlatforms = value; }
/**
* <p>The operating system platform (Linux/Unix-based or Windows Server-based) that
* the bundle supports. You can only launch a <code>WINDOWS</code> bundle on a
* blueprint that supports the <code>WINDOWS</code> platform.
* <code>LINUX_UNIX</code> blueprints require a <code>LINUX_UNIX</code> bundle.</p>
*/
inline void SetSupportedPlatforms(Aws::Vector<InstancePlatform>&& value) { m_supportedPlatformsHasBeenSet = true; m_supportedPlatforms = std::move(value); }
/**
* <p>The operating system platform (Linux/Unix-based or Windows Server-based) that
* the bundle supports. You can only launch a <code>WINDOWS</code> bundle on a
* blueprint that supports the <code>WINDOWS</code> platform.
* <code>LINUX_UNIX</code> blueprints require a <code>LINUX_UNIX</code> bundle.</p>
*/
inline Bundle& WithSupportedPlatforms(const Aws::Vector<InstancePlatform>& value) { SetSupportedPlatforms(value); return *this;}
/**
* <p>The operating system platform (Linux/Unix-based or Windows Server-based) that
* the bundle supports. You can only launch a <code>WINDOWS</code> bundle on a
* blueprint that supports the <code>WINDOWS</code> platform.
* <code>LINUX_UNIX</code> blueprints require a <code>LINUX_UNIX</code> bundle.</p>
*/
inline Bundle& WithSupportedPlatforms(Aws::Vector<InstancePlatform>&& value) { SetSupportedPlatforms(std::move(value)); return *this;}
/**
* <p>The operating system platform (Linux/Unix-based or Windows Server-based) that
* the bundle supports. You can only launch a <code>WINDOWS</code> bundle on a
* blueprint that supports the <code>WINDOWS</code> platform.
* <code>LINUX_UNIX</code> blueprints require a <code>LINUX_UNIX</code> bundle.</p>
*/
inline Bundle& AddSupportedPlatforms(const InstancePlatform& value) { m_supportedPlatformsHasBeenSet = true; m_supportedPlatforms.push_back(value); return *this; }
/**
* <p>The operating system platform (Linux/Unix-based or Windows Server-based) that
* the bundle supports. You can only launch a <code>WINDOWS</code> bundle on a
* blueprint that supports the <code>WINDOWS</code> platform.
* <code>LINUX_UNIX</code> blueprints require a <code>LINUX_UNIX</code> bundle.</p>
*/
inline Bundle& AddSupportedPlatforms(InstancePlatform&& value) { m_supportedPlatformsHasBeenSet = true; m_supportedPlatforms.push_back(std::move(value)); return *this; }
private:
double m_price;
bool m_priceHasBeenSet;
int m_cpuCount;
bool m_cpuCountHasBeenSet;
int m_diskSizeInGb;
bool m_diskSizeInGbHasBeenSet;
Aws::String m_bundleId;
bool m_bundleIdHasBeenSet;
Aws::String m_instanceType;
bool m_instanceTypeHasBeenSet;
bool m_isActive;
bool m_isActiveHasBeenSet;
Aws::String m_name;
bool m_nameHasBeenSet;
int m_power;
bool m_powerHasBeenSet;
double m_ramSizeInGb;
bool m_ramSizeInGbHasBeenSet;
int m_transferPerMonthInGb;
bool m_transferPerMonthInGbHasBeenSet;
Aws::Vector<InstancePlatform> m_supportedPlatforms;
bool m_supportedPlatformsHasBeenSet;
};
} // namespace Model
} // namespace Lightsail
} // namespace Aws